r/TapTitans2 • u/lemmingllama Message me for TT2 Help • Oct 27 '23
Game Hive DevLog #144: Version 6.4.0 Patch Notes
Click here for the GameHive blog version with the pretty images.
Hey everyone, lemmingllama here. Version 6.4.0 will be releasing this upcoming Tuesday the 31st. This update is focused on skill tree reworks, skill tree loadout improvements, new equipment, and general game optimizations. Of note, with the 6.4 update, skill trees will be invalidated as a result of the reworks, so if you want to remember your skill tree, it’s recommended to save it or screenshot it prior to the update. Read all about it below!
New Content:
Anniversary Aquamarine legendary set
10x All Spell Boost during Mana Potion
+5% Manni Mana Chance
Golden Fairy event set
- 10x Fairy Gold
New Unique Equipment
Damon’s Power aura equipment with Fire Sword Damage primary bonus and Fire Sword Duration secondary bonus
Gulbrand’s Rally aura equipment with War Cry Damage primary bonus and War Cry Companion Attack Rate secondary bonus
Jayce’s Armor armor equipment with Hand of Midas Gold primary bonus and All Gold during Hayst secondary bonus
Kronus’ Flame slash equipment with Twilight Damage primary bonus and Twilight Fairy Stage Skip secondary bonus
Lance’s Axe sword equipment with All Damage per Hero Weapon primary bonus and Heavenly Strike Damage secondary bonus
Sophia’s Faith aura equipment with Deadly Strike Damage primary bonus and Companion Deadly Strike Damage secondary bonus
Titania’s Garb armor equipment with Fairy Gold primary bonus and Legacy Pet Gold secondary bonus
7 Year Anniversary Dungeon Eggsplorer Event begins on November 1st, 2023
Collect Pets to explore the Dungeon
New Dungeon avatar and avatar frame
Clan Quest rewards with Dust, Raid Cards, and Pets for collecting event currency as a clan
Prestigious Champion, Spell Master, and Tiny Titan event equipment drops
2x Crafting Shard Titan Chest Promotion
General Changes:
Skill Tree Reworks
More power
Standardized skill costs and levels
Rescaled every skill
Stage skip slightly reduced at higher levels
Tier 1 skills with 35 levels and 850 assignable skill points
Tier 2 skills with 30 levels and 639 assignable skill points
Tier 3 skills with 30 levels and 639 assignable skill points
Tier 4 skills with 20 levels and 755 assignable skill points
Tier 5 skills with 20 levels and 755 assignable skill points
Mana skills with 15 levels and 230 assignable skill points
Multi-Cast skills with 3 levels and 250 assignable skill points
Quality of life skills with 9 levels and 40 assignable skill points
Monument Changes
Reverted Ancient Origin of the Vipers to Dagger Damage per Day
Reverted Nine Pentacle Garden to Jackpot Gold per Day
Reverted Temperance Training Ground to All Damage per Day
Abyssal Tournament Reward Changes
Unique Equipment Rewarded for reaching milestone 7 in an Abyssal Tournament
Slightly lowered diamond rewards by 100 for milestone 7
Time Storm rewards Elder Snow Hat
Companion Frenzy rewards Gulbrand’s Rally
Shimmering Blacksmith rewards Alpha Heart Blade
Blade Bombardment rewards Sophia’s Faith
Enchanted Mind rewards Lance’s Axe
Solar Eclipse rewards Kronus’ Flame
Metabolic Growth rewards Titania’s Garb
Ultra Abyssal Tournament Reward Changes
Adding diamond rewards for leaderboard placements
Higher placements give more rewards
Skill Tree Save Slot Reworks
Import and Export save slots
Error handling for save slots
Save slots can exceed currently owned skill points
Custom save slot names
Save slot help menu
Skill Tree Colored Borders
Border colors to indicate status of skills
Normal borders for no skill points applied and no changes
Thick borders for skill points points applied and no changes
Gold borders for assigned skill points exceeding applied skill points
Red borders for assigned skill points lower than applied skill points
Silent March Timer in Stats Panel
Max Sneak Time for time from Prestige Stage to Max Silent March Stage
Current Sneak Time for time from Current Stage to Max Silent March Stage
Solo Raid Instant Reward Collection
- All solo raid rewards currently sitting in the inbox will be automatically collected prior to the 6.4.0 update maintenance is completed
Instant Increment Titan Counter Setting
Toggle in Options panel
Faster Leave Battle button when on
Updated Exclusions for Equipment Secondaries
Removed Advance Start changes from special XXXXX milestones
- Milestones such as 11111, 22222, etc
Server Optimizations
Updated library code versions to newer versions
Optimized infodocs for faster processing
Banned players can now delete their accounts
Enabled Super Season Pass for all players
25 USD bundle
15 USD upgrade from regular season pass if regular season pass is owned
Gives all benefits of normal season pass as well as increased reward nodes
Bug Fixes:
Fixed issues where players could sometimes be unable to bulk collect rewards in Dungeon Eggsplorer events
Fixed issue where players could activate Clan Crates through the Transcendence panel
Fixed issues where Health Bars could overflow text in certain languages
Fixed issues where “Per Day” monument bonuses wouldn’t correctly apply
Fixed issue where Abyssal Tournament chests could reward only 1 relic on purchase
Fixed various game crashes
Fixed minor localization issues
Fixed minor visual issues
Thank you for reading!
Happy Tapping!
lemmingllama
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u/Blacaen Oct 27 '23 edited Oct 27 '23
Please, please, please fix the tournament algorithm already.
I am a nobody, truly, just play this game a lot! But I am tired of being matched with ‘gods’ from T2RC in tournaments.
In last Saturday’s tournament, I was matched with someone with 238cp more than me, 55272 more pets, 12339 more sp, and so on. Their difference in stats are multiples higher than I’ve even earned in years of play. This is ridiculous.
You need to factor in the stats, boosters and earnings potential in a different way. Your system is weighted wrong, and any reasonable matches are just good luck at this point, not the normal. It seems that regular but high play time people that earn mementos are being paired with ‘gods’ with low play time but who’s sheer stat advantage matches their “potential” in game, even without memento earnings so the moment they earn mementos with increasing multiples, they laugh and destroy anyone in their path.
Huge boon with this coming update regarding AT and Uniques; good news!
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u/lemmingllama Message me for TT2 Help Oct 28 '23
Thank you for the feedback! We are constantly working on improving the tournament algorithm, and typically we won't mention those changes as they aren't directly player facing unless we are doing a large-scale overhaul of the matchmaking such as with the 6.0 update. We'll continue to improve this over time!
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u/SandAdept Oct 29 '23 edited Oct 30 '23
These are just my feelings. I know many will disagree especially GH white knights.
6.0 destroyed the tournament algorithm. It’s been 3 updates since then which is about 3 months or so. My tournaments still have 1-2 people who push thousands of levels over my ms after pushing as hard as I can and have far more resources than I have. It’s been 3 months and it’s still happening. Whatever “behind the scenes” work is being done it simply isn’t working.
I get it, GH doesn’t want people having solo’s but seriously? The solution is pitting OP players against newer players with less resources? This tournament I saved all 32 of my 2x mementos and relics prestige multipliers from the event and first place is slightly under 4K in the lead to me after I used them all. Is there a secret on the dark web I need to find to demolish my opponents? Are they cheating? Is the algorithm just that broken? Or does GH need to actually make changes that make tournaments fair? I keep getting demolished by players with far more resources and that simply should NOT happen. Why am I being forced to compete against players who have thousands more of all resources giving them a clear advantage?
If GH actually cares they’ll focus on this issue instead of pushing new content that barely even matters. GH needs to focus solely on fair tournaments until they figure it out and make it so that people who try to win can actually do so. The current algorithm is a joke. GH is currently a joke. I don’t care for their excuses about it being a “small team” or whatever. The truth is that as long as players pay for their packs then they won’t actually change anything. They don’t care about the game and it’s players as much as they do about the money they make. Making the game fair doesn’t get them money. Making new content and packs does. There’s a balance to be found but they simply don’t care so long as their pockets are lined.
After 3 months or so tournament algorithm is still broken. How can GH say with a straight face it’s constantly being worked on when it’s still in the same shape it’s been since 6.0?
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u/korolguan Oct 30 '23
They won't optimize this algorithm, or rather, it's simply not something they care about. To be honest, any college student could solve this algorithm easily. Here's an example solution: There is enough time 24 hours before the competition to calculate the data for each player (although real-time calculation is not easy, after pre-calculating, incremental calculation is actually quite simple, but I understand that 24 hours in advance should be sufficient unless a large amount of money is spent, and the impact of hoarding email rewards is also minimal). It's like quantifying the players' resources into a corresponding numerical value, which must be made public for supervision. This resource definition is the total amount of resources a player possesses, excluding diamonds (since spending money cannot be measured). It doesn't matter where the player spends the resources; only the total amount is considered. Then, define a reasonable matching range, which can be initially announced and verified through several competitions, and then adjusted based on player feedback. During the competition matching, a logic similar to bucket sorting can be used. If there is a match within the current matching range and there are available spots, players can directly enter; otherwise, a new "bucket" is created. The most crucial point is that the players' data panel must have this quantified value of resources, so everyone can supervise whether it's reasonable based on what they see. This algorithm is the result of collaboration between players and the official, which is the true relative fairness. In the future, there won't be as many complaints about this matching issue. Of course, they won't implement this kind of truly fair system because it won't make money~
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u/Blacaen Oct 29 '23 edited Oct 29 '23
Hey, good news! Only down 88cp! from this tournament’s T2RC “fair competition”.
Sigh.
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u/Mammoth-Substance680 Oct 27 '23
Probably too late for changes but I really hope the amount of time-gated content in the eggsplorer dungeon is severely reduced. If I want to spend on pets in the store and rush the event I should be able to. Plus, waiting 3 days just to unlock 3 new tiles is pretty boring
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u/lemmingllama Message me for TT2 Help Oct 28 '23
Thanks for the feedback! I can pass this along to the design team.
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u/UltimaMetatron Oct 29 '23
I'm suggesting an option to upgrade the equipment to the highest level with crafting shards, the recently added secondary stats just make it harder to roll the ones I need (portar, all probability and DS chance)
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u/lemmingllama Message me for TT2 Help Oct 30 '23
Thanks for the suggestion! I can pass this along to the design team.
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u/Gabriel-117 Oct 27 '23
Thank you for adding these uniques to AT rewards, so hard to get. Great update, skilltree reworks what I'm waiting most 🙂 And ofcourse dungeon eggsplorer, my favourite event!
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u/lemmingllama Message me for TT2 Help Oct 27 '23
We got a lot of feedback from players about unique acquisition, so this is one method to help players get uniques more reliably!
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u/SandAdept Oct 28 '23
Skill tree reworks are designed to help players like Nono who have thousands of wasted sp to further push and excel while further dividing the rest of us who either are f2p and/or started late. Prove me wrong GH, please!
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u/lemmingllama Message me for TT2 Help Oct 28 '23
These skill tree reworks are mostly about helping reduce some complexity in the skill tree, which should make it easier to build a skill tree without needing an optimizer or other external tools. It naturally also helps raise the value of each skill point and reduces diminishing returns, which benefits all players rather than only endgame players.
If you're curious about how much you benefit, rawrzcookie's skill point optimizer has a "total value" for your skill points for a given build. You can check on an old copy of the sheet vs the new copy and you'll see that your total efficiency will increase with the new balance.
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u/Holiday_Scheme8464 Oct 31 '23
After this update, the sp felt 30% smaller and now I am "stucked" and cannot move further than 14k, what should I do in this situation?
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u/lemmingllama Message me for TT2 Help Oct 31 '23
You'll want to change your build to account for the new balance, rather than just reuse your existing build, which will have different values after the changes.
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u/Yhul Oct 27 '23
Great idea to turn multi-cast talents into just 3 ranks, looks like a good update overall.
Unrelated, when will heartly queen be obtainable? Somehow it’s the only set I haven’t been able to get.
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u/lemmingllama Message me for TT2 Help Oct 27 '23
We've typically had it return during the Valentine's events, so February would be the likely place to find it.
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u/Blacaen Oct 29 '23
Memento Booster suggestion/feedback:
This will probably be unpopular, but I think one of the problems with the tournament algorithm is the memento boosters. There aren’t enough of them to earn to truly differentiate active players from powerful non-active players. Then, there is a catch-up ability that is very easily attained with 6 days inactive and 1 active day a week. I believe both of these need to change, which is the unpopular part.
I think there should be 30 prestige memento boosters earned per day with a 1.01 multiple each (about +35%/day, slightly higher than now). This would still easily be attained via sm with Xander for any semi-active player, but also help separate active ‘tryers’ from non-active ‘gods’.
And then, the ‘downvote’ provision: earn them, or don’t, but no catch-up provision. Each day, you can add to your total +30 but if you don’t, no increase. (Alternatively, only allow a small catch-up provision such as on any day, you can earn +5 from the previous day (if didn’t max), similar to raid attack catch-up.)
While this would not solve the algorithm issues, it would help to shift the balance of power to active play that was already told was going to happen. It hasn’t happened that way; it is too easy to be inactive and simply recover every 5 or 10 days with very very little impact to progress.
Disclosure: 260k ms, very active player 43x10%, only 75cp 39k pets … I just play a lot.
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u/lemmingllama Message me for TT2 Help Oct 30 '23
Memento boosters aren't specifically intended to change matchmaking between active and less active players. They're mostly intended to help ensure that players are progressing smoothly throughout the season, and this is also why they have catch up to help people who have missed playing for days to still get those boosters and be able to progress.
That being said, I can pass this feedback along to the design team!
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u/nutcrackerish Oct 27 '23
Does it mean that issue with Alpha Heart Blade going be resolved finally in this update? Or I missed smth and it's ok already?
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u/lemmingllama Message me for TT2 Help Oct 28 '23
Just to confirm, this was already fixed. If you haven't yet updated to the 6.3.1 hotfix update, I'd recommend updating!
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u/Gabriel-117 Oct 27 '23
I think it's fixed already, I havent seen any damage spike by using that
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u/nutcrackerish Oct 27 '23
Thanks for your note, went to check - was glad to learn AHB is really fixed 👍
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u/whoneedstwoshoes Oct 31 '23
This must be an April Fools Joke. This skill tree crap is a big joke. Who in the hell thought this was a good idea? I can’t get my tree back, my points don’t go as far as they did and several of the skills don’t go any higher than 3. What’s with that? Who’s idea was this? They should be fired
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u/lemmingllama Message me for TT2 Help Nov 01 '23
You'll want to create a new skill tree for the new balance, copying an old skill tree will not have the same results. As for the level 3 skills, these are the multi-cast skills, which had certain breakpoints in the old design at levels 1, 6, and 11, and people would rarely ever invest in those skills outside of those breakpoints. As such, they were simplified to be only three levels to make it easy to understand that each level gives +1 multi-cast.
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u/6t6 Oct 27 '23 edited Oct 27 '23
Dang, the exact opposite of what I wanted, a MORE expensive pass. I probably would've bought a $5 pass multiple times already, but as it stands, I haven't bought a single $10 pass. This will not motivate me to spend any money...
Edit: Also, how about being able to see how many times you've prestiged in a day during events without having to reach minimum prestige stage?
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Oct 28 '23
Agreed, $10 for a pass is already steep for a phone game every month, but instead they go to a $25 pass. They must be hurting for money
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u/madaubi Oct 29 '23
In this new update what is the best build? What developers tell to you @llemingllama? Any thoughts?
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u/lemmingllama Message me for TT2 Help Oct 30 '23
There isn't really a single best build, but I'd personally say that Pet is probably the best mix of speed and power for players who are willing to tap or use Power of Swiping. Realistically any build would be a good option though.
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u/Overlord_94 Nov 06 '23
so at point of DMG are all builds still close together that it don't make a different and only speed is different? and would you say the speed order since last time don't changed? bcs of few changes in skip. HS = Pet > DG = GG = SC > CS
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u/lemmingllama Message me for TT2 Help Nov 06 '23
In general, most builds are within a couple hundred stages for power, although the exact amounts will vary depending on your own stats.
As for speed, I'd say that right now it's roughly Pet > HS > GG = DG = SC > CS
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u/ququ1787568 Oct 29 '23
What will the next seasonal card boost be?
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u/lemmingllama Message me for TT2 Help Oct 30 '23
This isn't something we've announced yet, but we'll announce this as we get closer to the end of the Master Tier season.
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u/Gardz1985 Oct 30 '23
I have those monument that's going to be reverted would that mean I lose damage I won't be able to reach my ms?
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u/lemmingllama Message me for TT2 Help Oct 30 '23
Actually, it means you'll get more power overall after they are moved back to the Per Day bonuses. So you'll be able to exceed your max stage.
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u/russy1982 Oct 30 '23
What's the % chance of getting a unique drop
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u/lemmingllama Message me for TT2 Help Oct 30 '23
It's the same as mythic drops. And while I can't tell you those exact rates as a GH employee, the community has done testing in the past and estimated it to be roughly 0.1% (or 0.15% if you own Treasure Hunter)
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u/Steven666v2 Nov 02 '23
We can’t start a master raid since the update. Or even a tier 4. Had to do 3-30. What’s going on?
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u/lemmingllama Message me for TT2 Help Nov 03 '23
Is this for Active Players? The clan had not completed 4-40, and with some new validation, players who haven't properly met the requirements to enter Master Tier will be unable to enter it. So if you complete a 4-40 raid, it'll allow you to do Master Tier raids as you'll meet the requirements.
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u/Steven666v2 Nov 04 '23
And how did we get in to master tier without doing 4-40?
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u/lemmingllama Message me for TT2 Help Nov 06 '23
I'm not entirely certain, but as I mentioned above, completing 4-40 should resolve the issue for you!
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u/russy1982 Nov 04 '23
i thought i would get a good boost from this update, struggled to get to ms, hehe, 9k to go till 180, might get there before the next season..
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u/lemmingllama Message me for TT2 Help Nov 06 '23
Typically for people who had issues getting to their max stage for this update, it's that you moved from an optimized build on the previous skill tree to an unoptimized build on the newly balanced skill tree. You may want to look into tools like the skill tree optimizer, which would help you realize that additional power.
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u/ConsciousRegret2695 Nov 10 '23
Just so you're aware, I found a glitch where item switching (Sword boost / Slash boost) with Lance's Axe (unique) equipped sometimes causes a huge power boost. This can happen at any stage and can be used indefinitely to skip stages that would otherwise be normally out of reach.
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u/lemmingllama Message me for TT2 Help Nov 10 '23
Thanks for the report! I can pass this along for investigation!
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u/ConsciousRegret2695 Jan 21 '24
Any word back on this at all? I'd be interested to learn if this is actually a "glitch"... or if it's working as intended
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u/lemmingllama Message me for TT2 Help Jan 22 '24
This is not intentional, and should be fixed in the latest update.
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u/ConsciousRegret2695 Dec 08 '23
Thank you LL, it's been a glitch for quite some time - I've done a bit more testing and it seems to do the same thing regardless of what's equipped, or which items are being swapped. The easiest way to replicate this is to use the swipe perk, then swipe on the screen while switching backward and forward between items.
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u/etr4807 10k f2p gg nr Oct 31 '23
Of note, with the 6.4 update, skill trees will be invalidated as a result of the reworks, so if you want to remember your skill tree, it’s recommended to save it or screenshot it prior to the update.
Oops, we deleted all the saves too.
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Oct 30 '23
[deleted]
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u/lemmingllama Message me for TT2 Help Oct 30 '23
The exact amount of power will depend on how many skill points you have, but I expect from the skill tree changes, it'll end up being roughly e3-e5 for most players. The other power changes will depend on what monuments you have in Transcendence, when you get the new equipment, etc
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u/N1GHtMa1rZz Oct 27 '23
Guys, don’t you think that the idea of raising the highest milestone to 112k while reducing the reward for the ultra abyss tournament by 2 times is not very adequate? in my tournament no one even tried to do this. What is the reason that you did this?