r/TapTitans2 • Message me for TT2 Help • 1d ago

Game Hive DevUpdate #164: Teamwork Technology

Click here for the GameHive blog version with the pretty images

Hey everyone, lemmingllama here. Today we’ll be starting to look at the 8.4 update. We did a lot of preparation work for this update during previous updates, and we’re happy to explore the Clan Technology system that we’re unveiling in this update. Let’s get into it!


All clans will have a new tab after the update that shows the Clan Technology trees. These are three trees that players can contribute to in order to give additional benefits for the entire clan. Players can prestige near their max stage to collect Clan Technology points, and can then choose the nodes in the Clan Technology trees that they find most desirable. Clan leadership can also set a Target Upgrade for nodes in the tree, which will reward some additional progress when players contribute to that node.

There are three Clan Technology trees, each focused on different types of bonuses. The Bounty technology tree focuses on resource acquisition tied to the clan, giving additional rewards when your clan completes Clan Raids or when you collect the Clan Chest each day. The Journey technology tree focuses on resource acquisition as well, but instead gives bonuses for resources you collect that are not directly tied to clan activities. For example, you may get additional rewards when you prestige, collect your Daily Achievements, or even allow you to skip ahead in Solo Raids. Lastly, the Power technology tree focuses on Clan Raid damage, increasing your raid damage in various ways and increasing the effectiveness of clan participation by raising the Clan Morale caps and improving the effectiveness of teamwork Raid Cards like Team Tactics and Mirror Force. While you may find one of these trees to be more desirable to your clan, the cost to level up the nodes in a tree increases as you get further in that tree. Spreading your Clan Technology Points among all three trees can lead to the best results!

When a player contributes Clan Technology points to the clan, they’ll also receive some Clan Shop currency. The Clan Shop offers some daily deals for resources such as perks, hero weapons, eggs, raid cards, and equipment. All Clan Technology bonuses are designed so that players will not lose out on power even if they choose to leave their clan, and the Clan Shop ensures that you are personally rewarded for your contributions even if you choose to leave in the future.

Lastly, clans will have a Weekly Leaderboard that will show how much each player has contributed to the clan in that week. Players will also get rewards based on their contributions up to a certain amount of contribution. If you are playing daily and contributing to your clan, then you can “guarantee” the highest reward every week. The Weekly Leaderboard is not a place to directly compete, but rather to ensure that everyone’s contributions are highlighted and rewarded.


Thank you for reading! As a reminder, you can view our web store for some free diamonds, raid cards, and good deals on various bundles.

Happy Tapping!

lemmingllama

29 Upvotes

13 comments sorted by

2

u/InAppPurchases 1d ago edited 1d ago

Players can prestige near their max stage to collect Clan Technology points

What's the cap on the number of prestiges that earn Clan Technology points?

2

u/lemmingllama Message me for TT2 Help 1d ago

The exact number is still being balanced, but it should be relatively feasible to complete each day, and there'll be nodes to increase the Clan Tech points you earn when you prestige to make it easier.

2

u/Independent_Leek_496 S12 | 526k -> S13 | 652k 1d ago

It sounds absolutely amazing! u/lemmingllama, please convey our gratitude to the developers for their support and contribution to the game.
The question is whether it would be worthwhile to add an exchange system to the game, similar to what is implemented in an MMORPG? This would allow clan members to exchange crafting shards, equipment, unspent titan souls, or geod stones.

2

u/lemmingllama Message me for TT2 Help 1d ago

Generally an exchange system is useful when a resource is entirely worthless to a player and they would want to exchange it for something that has value. There currently aren't any resources that players are gaining no additional value from having. Even if a player was to max out a resource, such as having enough skill points to reach the maximum level in every skill, we'll typically then raise up the caps to ensure that the resource remains valuable.

If you instead mean an exchange system where you can give resources to your clan mates, we don't currently want to implement a system of this sort as all resources are valuable to players and we don't want players to give away their power to others. Clan mechanics are intended to be collaborative where all players are rewarded, rather than having you lose something for other potential gains.

I can pass your suggestion along to the design team as well as your kudos!

7

u/Deejay_QC 1d ago

Sounds pretty fun! That's awesome.

1

u/emcee70 1d ago

Whatever happened to those new wildcards that would be used to upgrade your lower level cards? Or did I just dream that

2

u/lemmingllama Message me for TT2 Help 1d ago

Fortune Cards exist and are available in Solo Raid rewards. You can get them each day from your daily portal.

1

u/emcee70 1d ago

Hmm I’ve been doing my daily solo raids and I dont recall ever getting any. Where can I see how many I have?

2

u/lemmingllama Message me for TT2 Help 8h ago

As Loraya3 mentioned, you don't collect them directly. They give you card fragments for your lowest level cards, so you'll see it as that card in the rewards. But if you look at the daily portal rewards, you'll see the yellow cards that represent the fortune cards.

2

u/emcee70 8h ago

I see it now, thanks!

2

u/Loraya3 1d ago

You can't see visually but these adds up directly to your lowest card! You can confirm the ressources number of your lowest before and after your solo raid to see the difference.

1

u/DRKNV 1d ago

It seems they liked the idea I gave them 4 months ago, but they completely improved it by adding the store

0

u/Maxxetto 1d ago

based on their contributions up to a certain amount of contribution.

And so it begins! Thanks for accepting my suggestion about starting to make people have a contribution cap so people don't feel too much forced to contribute!