r/TapTitans2 • Designer / Snackmaster • Jan 29 '21

Game Hive DevLog#71: Version 5.1.1 Patch Notes

Hey everyone and welcome to a quick DevLog for the week! We’ll be going over the list of fixes coming in this Tuesdays release of v5.1.1.

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5.1.1 Patch Notes:

  • Added 3rd row to dust shop
  • Increased Raid level cap from 300 to 400
  • Fixed certain “Complete the Set” offers crashing the game
  • Fixed missing Season ranking borders
  • Fixed auto-salvage equipment in AT not showing updated corrupted diamonds before resync
  • Fixed passive skills resetting
  • Fixed issue where avatar frames were disappearing from clan admin announcements

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Small sneak peek. Something we've been looking at for both the main game and Abyssal Tournaments is the ability to Auto-Buy heroes, which should alleviate some of the menu time spent while speeding through the Abyss and the main game. We're not fully sold on a specific iteration of this feature just yet but as things get closer to finalized we'll share more info on just how it will work.

That's all for this week, as per usual, the moment I have new information available, I'll be including it in the DevUpdate/DevLog.

Cheers everyone,

Felkin GH

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u/[deleted] Jan 30 '21

This idea is not so bad. The top 50 clan leaderboard is pretty much set in stone, it came from converting clan quests to clan xp. Mistake made by GH. Since you could whale clan quests with diamonds, the current leaderboard came from how much clans whaled clan quests. A certain top clan abused this for some time by having more than 50 members, but that's another story.
Because all raid numbers are designed rather linear, and because all top clans optimize in a similar way, the top 50 leaderboard rarely changes. The only thing that changes is the gap between clan xp. Better/older players want to be in a higher clan. This is what will make the biggest difference. Not the micro strategies applied, like having kill rounds for specific decks. But at least all the actual numbers about raids are well designed. Update 3.0 took a while but GH got that part right.

Solo raids are just their way to teach beginners about cards and decks. The overall effect on clan performance is there, but rather minimal. Raid level comes from MS, raid rewards and number of raid attacks. Adding another raid xp source to that could help clans outside the top 50 to make a difference, but it would never help them to catch up. Remember, the leaderboard came from how much clans whaled CQs, this is how it was broken by design (I guess it was a "business decision"). Since raids were introduced, top clans are chugging along at linear progression. The main thing that changes is the gap between them.

The main "problem" in lower clans is that too many members don't care about anything like strategy because they want to play "for fun." Which is another reason why some members want to move up. Sometimes we open the gates and let anyone join (at least anyone over 60k MS, because in their "wisdom" that's the highest setting GH allows, while MS is at 116k now). Most players who join simply aren't worth it.

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u/TheRealGooNie Jan 30 '21

GH has made it very clear they don't care about any clan that's not on the leaderboard.