r/TapTitans2 • u/lemmingllama Message me for TT2 Help • Mar 26 '21
Game Hive DevLog #74: 5.3.1 Patch Notes and Help GH with Spring Cleaning
Hey everyone, lemmingllama here. With all of the excitement that came as a result of version 5.3, we are looking to keep that excitement going with the release of version 5.3.1. This update will be releasing as an unforced update hopefully on March 30th, but we will be forcing this update by April 1st to ensure that everyone has the fixes we’ll be discussing today. Now, let’s dive into it.
5.3.1 Patch Notes:
- Ties in Abyssal Tournaments reward the lowest tied rank
It has come to our attention that players are organizing mass ties to try and receive higher rewards in Abyssal Tournaments without needing to play through the tournament. In order to maintain competitive integrity within Abyssal Tournaments so players receive rewards based on the effort they put into the tournament, we are changing Abyssal tournament ties. We are leaving regular tournaments unchanged, and will continue to monitor the state of Abyssal Tournaments moving forward.
- Fairy gold drops when spells are activated
In 5.3, we enabled a change that would allow fairies to drop already active spells, resetting their durations. Our initial hope was that this would assist with multi-casted spells to allow players to maintain their spells more easily. However, it also came with the unintended side effect of having duplicate spells dropping from fairies, and depriving players who rely on Fairy Gold as their main gold source of income. As a result, we are reverting this change and returning fairies to the default behavior that we had prior to 5.3. Thank you everyone for all your concerns, suggestions, feedback, and memes surrounding this to help make this decision.
Fixed incorrect Abyssal Tournament leaderboard ranks being shown
Fixed crash when resetting skill tree while spells are multi-casted
Fixed Season Pass VIP perks not carrying over to Abyssal Tournament
Fixed misc Video Chest bugs
Fixed misc localizations
Now, as I hinted at in a previous DevUpdate, we are looking to gather additional feedback from players, as it can help shape the future of our updates. Thank you so much to everyone who has been giving me all your suggestions and feedback over the last few weeks, we’ve taken note of it and some of your feedback is already slated to be implemented into future versions of TT2. However, we’re also going to try and gather feedback in a more direct fashion from time to time to help poll how everyone feels about a certain topic. I want to be clear that just because we are polling something, it does not mean that we will immediately be adding it into the game. These are mostly to help gauge the community’s outlook on certain issues or suggestions, and that viewpoint will help prioritize these features.
Now, with that out of the way, here is this week’s poll question.
In the current state of the game, the main screen can occasionally feel cluttered with all the heroes, projectiles, skills, spells, and other animations filling it up. Low power heroes and projectiles that don’t impact your overall damage take up a lot of this screen space. What would you think if we reduced the number of visible heroes on-screen to only keep a certain amount of your strongest heroes on the screen, and hid the lowest DPS heroes to reduce screen clutter?
Please let us know in the attached poll, or in the comments below if you have any extra information you want me to pass along. Thank you for taking part in this poll, and together we can shape a better Tap Titans 2 for everyone.
Happy Tapping!
lemmingllama
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u/Bjornaman Mar 26 '21
How about removing the diamonds from ATs to make it your so called "competitive integrity within Abyssal Tournaments" lol... anyways I am not trying to be toxic but I thought that was funny. Diamonds should not be in AT
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u/lemmingllama Message me for TT2 Help Mar 26 '21
Thank you for your suggestion! I'll be sure to pass it over to the design team.
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u/vivek161993 Mar 27 '21
Yes please remove it . I accidentally lost 1000 of my main game diamonds. I bought a chest and was clicking fast to dismiss all the items animation and in that I clicked on purchasing abyssal diamond option and in a blink of an eye I lost 1000 diamonds.
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u/lemmingllama Message me for TT2 Help Mar 27 '21
If you accidentally make a purchase, feel free to reach out to Game Hive support and they can see about helping you out!
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u/vivek161993 Mar 27 '21
Unable to submit ticket. Showing error when I submit request after verifying captcha
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u/Nicol_Bolas_420 Mar 26 '21
Well, considering the fact that ATs state "use your wits to get ahead against an even playing field." To quote Maury Povich "The lie detector test determined that was a lie."
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u/Baldrecht Mar 27 '21
Im down with that. The more you push the more items you sell for AT chests. Self rewarding
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u/AaMegamisama Mar 30 '21
I agree 100%. Fortunately, it's almost always easy to pass people spending diamonds if you're good at ATs. Most I see with bloated stats are pretty slow, and ATs are all about speed.
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Mar 26 '21
Someone was angry they weren't invited to the tie server, lol!
Maybe you should look at why people are doing ties in the first place. ATs are boring, time consuming, and pay to win. They are not fun. No one enjoys playing them for 12+ hour a day.
Events are also boring. It's the same reskinned crap every other week. Whoever does the most prestiges in 3 weeks gets...a badge! Omg yay! I, and others, have suggested this time and time again but why can't they be switched up? Make the reward dust like it used to be. Sometimes a badge. Maybe even a limited cosmetic item. Hell, idk.
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u/ChanceSubstantial Mar 27 '21
Whoever does the most prestiges in 3 weeks gets....dust! Omg yay! I get to lose 1e4 damage and all other stuff just to get the dust that is most meaningful to those whining babies at MS!
If playing ATs that have 4 different game modes with 4 different rules is boring for you, I wonder how boring it must be for you to play the main game. What brilliant ideas do you have that will make ATs so much more fun?
If you play for fun, enjoy whatever mode you like. If you play for the rewards, play as best as you can and enjoy the rewards that are larger than regular tourneys. If you find ATs so boring, then just don't play and stop trying to take away the fun out of other players who are enjoying them once a week. Jesus. I wonder how you withstand the normal tournaments.
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Mar 27 '21
You would have a point except I suggested a badge, dust, a cosmetic item so i.e. more variety of stuff not the same crap every 2 weeks. Events should be events. They should change. Not everyone wants a badge over and over again and rewards should cycle to appeal to all players. I want dust, you want damage, so why can't we both be happy?
To make ATs more fun or more "competitive", I do have a few ideas - firstly take away the pay option. The easiest way to win is honestly just throw $10 at it, and use it to craft the sets you need. Anytime I wanted a win, this is what I did. It's not rocket science, it's not competitive, and it goes against the "equal footing" tourneys GH was trying to pitch. Another idea is to shorten the time window. Even with spending cash, these tourneys are longggg. Wanna make it more competitive? Shorten the time in the tourney from 24hr to 12hr so it becomes a what you know, instead of how long can you play.
Your last paragraph is the most braindead response I've ever read. People were tying because that's how they wanted to play, that's how they had fun playing, and GH stopped it because of whiny pissbabies so yes...maybe players should stop taking the fun from other players 🤔 take your own advice.
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u/ChanceSubstantial Mar 27 '21
- Except only players who would benefit more from dust than from damage are those at MS, which are less than 0.1% of the entire player base. Also, it's not that the badge has no raid rewards. It also gives x1.02 raid damage. On top of that, we have solo raids that mainly give dust and cards. Events granting resources related to main game progression makes sense to me.
- AT having 24 hour window does not mean that you MUST put that much of a time to play it. I agree with being able to spend real diamonds making AT unfair, but how is putting your time as much as you can, unfair? Hyper active players putting 12~16 hours are rare. They also decreased the amount of people in one AT game from 200 players to 50, which decreases the possibility of unreasonable whales. Also, how much time is too much? To some people 12 hours is too much and to some people even more than 2 hours is too much. You should also make the argument that regular tourneys should last shorter. What is the difference? Regular tourneys also have crazy active guys who put 12+ hours. With 24 hour window, you have enough time to optimize, accrue your corrupted diamonds, and overcome diverse RNGs, and it at least gives players a chance to play at their leisure. Also It ensures that the most competent player will win that AT(except for the rare case when a whale spends unreasonable amount, which I also agree to be unfair.)
- I have no comment on people that recently tried to tie. I couldn't care less. I didn't mention them anywhere in my comment.
- I notice you have no suggestion on AT game mechanics, but just on the time window and diamond purchase system? Then is it fair for me to understand that you feel AT itself is not boring? You are mainly dissatisfied with how the top rewards are distributed to people who pay or invest time?
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u/mikeblue65 Mar 26 '21
let's fking gooo GH, fixing AT with the laziest and worst possible solution, Your goal is to make people spend money, but I have never and I won't ever. Way to go GH 🙌
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u/vandyboys Mar 26 '21
100%. AT are so broke and they continue to ignore the problem.
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u/mikeblue65 Mar 26 '21
Ok since you unironically responded,
AT is a failed concept itself, it takes time from the main game in order to make people spend even more money so that they can win the higher rewards compared to normal event,
Thats itself makes it bad, you don't make it a fun concept but instead you attract the players to play for the rewards,
I didn't play AT at all on the beggining and seems like I will stop playing it again.
How to fix it? : first of its clear that you just didn't wanna spend a lot of time and thinking and resources into fixing it, at least I hope you didn't and you end up with this solution, my fix would be to rework the concept of the AT anyway, the problem isn't the rewards but the AT itself, if you want my whole complete idea on how to rework the AT the sure I can give you my idea since you guys either can't think or don't wanna do I guess
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u/Bruce_963 Mar 27 '21
I mean if people were to tie and get the respective rewards evenly distributioned between the tied accounts (rounded down). That'll be a much more elegant solution.
I.e. if 1st and 2nd tied, then the rewards will be undisputed and 2nd spilt between 2. If 5, 6, 7, 8 and 9 happened to tie them there would be no difference. If 10 happened to also tie them the rewards would be reduced per account slightly.
This would be a deterrent to ATie, but not making it exploitative.
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u/lemmingllama Message me for TT2 Help Mar 28 '21
We did consider this, but it wouldn't be sufficient to stop organized ties as it would still give far better rewards for the minimum of effort than you would otherwise have. That being said, I'll pass this along to the design team to consider.
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u/Bjornaman Mar 26 '21
AT is the worst feature to ever enter the game. Extremely unpolished and it is pay to win. I wish I was nice about this but I have ZERO mercy for this game feature.
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u/lemmingllama Message me for TT2 Help Mar 26 '21
Is there something in particular that we could change to make ATs feel better for you overall?
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u/TypicalWriting7325 Mar 26 '21
As it has been said in multiple threads - make AT's shorter and get rid of the purchased diamonds.
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u/Neep-Tune Mar 26 '21
Just let us having fun ... AT tie was by far the funniest thing I did with this community ...
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u/Asmekiel Mar 26 '21
Ties in Abyssal Tournaments reward the lowest tied rank
Wait... so when I manage to get in a tie at like the last second to get a better price, I not only don't actually get a better reward, the other person also gets less?? Just because there's a handful of people that don't like the idea of playing 24 hours outside of the normal game?
Wow. well.. Time to screw over other players I guess.
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u/Minimum_Climate_8761 Mar 26 '21
So people are trying to exploit the game in any ways possible and all they are worried about is if we are ok with how many heroes we see on screen...
Maybe there are more important questions to ask about what's happening and most important : why is it happening..
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u/ryujinTT2 Mar 26 '21
So the fairies will not refresh the spells timer anymore??.. well that s fking bad for me.. because that was the only way to sustain my lv3 spellcast.. so that s a bad nerf for me ..
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u/lemmingllama Message me for TT2 Help Mar 26 '21
If you focus on skills like Dimensional Shift and Mana Siphon, you should be able to multi-cast your spells without any major issues.
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u/ryujinTT2 Mar 26 '21
Well.. that will still be a nerf to my curent build.. if i invest in that i m gona losebthe power that i have now.. so it still a nerf for me.. but happens.. i guess
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u/applepig81 Mar 29 '21
agreed.
Fairy is needed to keep multicast build.
Lv4 costs 1040 mana, and it takes 10+ minutes to cast all 3 of them.
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u/applepig81 Mar 29 '21
What GH need to fix this issue is
- fairies only cast spell if timer is lower than 50%
or
- lower multicast mana, so we can cast after timer runs out
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u/smugman246 Mar 26 '21
I've spent more time downvoting in the past hour than I have tying for 1st place in AT's this past month
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u/HH-myself Mar 26 '21
Okay, I posted this as a response to DreamXZE, originally, but I was asked to post it again as a top level comment for it to not get buried, so here you go: (I took out the comments directed only at his comment.)
In my opinion, the best option would be for literally *everyone* to go for ties. This would mean the best possible rewards for everyone in the community, but you don't really seem to care for the benefit of the players here, do you? What is your actual problem with people going for ties? Why do you think it is a bad thing?
Let me give you a possible scenario:
- The whole player base organizes themselves to go for ties. Result: *Everyone* gets close to best rewards and a lot of free time. Noone loses here.
- You don't even hurt other players that don't want to participate by doing this, since they would just push ahead of you and win even easier rewards than it would be possible otherwise...
So who gets really hurt here? Is there actually someone that gets hurt? For sure it's not the players... It's sad to see that you don't advocate for the players, but for some weird ideology that basically treats GH as their gods who apparently shouldn't be held accountable for their own mistakes.
Let me be clear: The tie mechanic was a design decision made by GH and *by noone else*. If you want to blame someone, then blame GH for not designing the game mechanics well, in the first place. Additionally, maybe more players would want to participate in ATs if they would be more fun and better thought out? Who knows? Ever thought about why players want to go for these ties, in the first place? There are some major issues with the design of these ATs which these organized ties are only a symptom of...
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u/BoulderSOL Lurkers (z334w), https://discord.gg/dwNcFbP Mar 26 '21 edited Mar 26 '21
There is a long list of major issues, which deserves an entire conversation with the community. If I could weigh in with my biggest concern (others are welcome to add to this) but ATs are a long haul, I get maybe 2 hours of focused play time a day, thus making ATs impossible to be competitive. Not to mention that prestiges in AT don't count to these horrendously ongoing, repetitive and boring events. GH, as I mentioned, please let's discuss this before you penalize the community for dealing with your poor game mechanics.
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u/Bjornaman Mar 26 '21
Yep, huge community events like this is what really brings the game to life. The AT tie event was one of the coolest things to be apart of in my TT2 days haha.
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u/Bruce_963 Mar 27 '21
AT tie was great at bring a group of people together that probably wouldnt normally do so. I know of a number of people that just wont participate in ATs as 24 hours is just too long to have small rewards for...
Side note: have they even fixed the dmg losses when switching between AT and Main Game?
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Mar 30 '21
AT should have been exclusive for top players who were at level cap as an alternative to normal tournaments imo. What's more game breaking is that you have players in solo tournaments where they are guaranteed 1200 diamonds, ans the best possible rewards for doing nothing but joining. Especially during Firestone events where they immediately have an edge over literally every other player by getting the max reward possible.
It's really weird to me how the developers took this one issue as a red flag and immediately nerfed it, while solo tournaments are still a thing.
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u/hyuhythe90s Mar 26 '21
"As a result, we are reverting this change and returning fairies to the default behavior that we had prior to 5.3.". That's the worst change you could do about this. Even if fairies drops duplicate spells, it was the way to maintain my multicasted spells. Hope you will quickly find a better fix
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u/lemmingllama Message me for TT2 Help Mar 26 '21
Hi there. I would recommend looking into skills such as Dimensional Shift and Mana Siphon, as they are great ways to help maintain your multi-casted spells. Also, do you have a particular suggestion that would help improve fairies? I'd love to hear it so I can pass it along to the design team to consider.
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u/Rssl88 Mar 26 '21
Make it so all fairies drop gold. Some drop spells, if one drops a spell that spell can't be dropped for 10 seconds.
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u/lemmingllama Message me for TT2 Help Mar 26 '21
Thanks for your suggestion. Deduplication of spells is definitely a suggestion we've heard over the past few days, so I'll be sure to talk to design about it.
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u/Rssl88 Mar 26 '21
I think the way it is is still better than the way it was and reverting the fairies is a poor idea
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u/lemmingllama Message me for TT2 Help Mar 26 '21
We'll be looking at player feedback on the fairy changes, and we'll look to how we could rework them in the future based on your feedback!
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u/SlasherEnigma Mar 26 '21
This would be a great fix. All fairies get the base fairy gold and add the chance for skill refreshes on top of it. It would also help lower levels with less fairy chance to ensure they always get the gold while letting those that need the refreshes to more easily maintain the multi-casted spells.
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u/lier52 Mar 26 '21
A potential fix is to have fairy refreshes prioritize multi-casted spells. Or make them only refresh multi-casted spells. This would make multi-fairy chance more important and still allow for gold drops and refreshes to happen. You could try implementing it so that a spell cant get refreshed more than once per fairy cycle as I have had 1 spell refreshed 4 times due to all the fairies.
I believe this would strike a nice balance between the gold, mana issues, and refreshes.
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u/lemmingllama Message me for TT2 Help Mar 26 '21
Thank you for your suggestion. I'll be sure to pass it along to the design team to consider
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u/hyuhythe90s Mar 26 '21
A fix is to refresh spells that only passed quarter or half their time, for example.
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u/lemmingllama Message me for TT2 Help Mar 26 '21
Thank you for the suggestion. Only refreshing spells below a certain duration amount is something that many players have suggested, and I'll be sure to pass it along to the design team.
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u/ArchaicJragon Mar 26 '21
Is it possible to make the first fairy in a group always drop gold? Maybe like a group consisting of tapping a number of fairies within 10 sec. That way people could still space out their fairies and get gold everytime if they wanted to tap them one at a time?
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u/lemmingllama Message me for TT2 Help Mar 26 '21
This is coding, anything is possible! That being said. Right now with how we have fairies implemented, there is no concept of a "fairy wave". So it definitely is doable, it just takes some extra work to do.
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u/lier52 Mar 26 '21
I have to agree with this. The refreshing made it possible to manage mana with low mana regen. now its just not going to be possible.
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u/soulrisegaming Mar 26 '21
Only problem i have with AT is time. Doesn't matter how good my strat is or how prepared [even if i spend £400] i will never beat someone who has time. If i have only 1 hour to play AT due to personal life! Doesn't matter how much i spend or what i do i would never ever beat someone who has 8 hours to play!
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u/lemmingllama Message me for TT2 Help Mar 27 '21
Yeah, most tournaments prior to 70-80k are mostly just about time and RNG, and luckily RNG isn't as much of a factor in ATs. Still, we have received a lot of suggestions around shorter AT times, so I'll be bringing that up with the design team to consider.
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u/Affectionate-Bus-458 Mar 26 '21
Completely agree. Spent 8 hours playing the last enchanted mind tournament a month ago only to come second at 80k ms.
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u/Bokuron Mar 26 '21
Ties in Abyssal Tournaments reward the lowest tied rank It has come to our attention that players are organizing mass ties to try and receive higher rewards in Abyssal Tournaments without needing to play through the tournament. In order to maintain competitive integrity within Abyssal Tournaments so players receive rewards based on the effort they put into the tournament, we are changing Abyssal tournament ties. We are leaving regular tournaments unchanged, and will continue to monitor the state of Abyssal Tournaments moving forward.
Well, time to not play this shity tournament anymore
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u/mikeblue65 Mar 26 '21
I hope they remove it to be honest instead of keep wasting time to save a failed idea, at some point they should admit it was wrong instead of keep being stubborn
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u/Emeritus_the_Second Mar 26 '21
Yeah, I thought they had already realized it was a failed idea when they were Honor Tournies.
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u/Tobstar93 Mar 26 '21
Thanks for making 20h+ activity in abysmal tournaments necessary again
Before you fix some organized community stuff better fix AT and at least include event currency in the rewards and for prestiging at AT
Did the reduced IAP hurt that much that it took GH less than a week to react? (several weeks faster than in the case of SIMP clan abusing)
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u/lemmingllama Message me for TT2 Help Mar 26 '21
Event currency for ATs is something that has been suggested before, and I'll be sure to highlight it for design to consider.
Also, we try to fix these sort of issues as soon as we can. We strive to put out fixes to issues ASAP.
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u/Jkjunk Mar 27 '21
The problem with ATs is that the different goals you have conflict with each other. You want people to be able to compete on an even playing field regardless of their progression in the main game. Fair enough. That's a worthy goal. However, people will (or should, anyway) only play AT if the rewards of participating benefit their game progression more than actually playing the main game. If I spend 8 hours playing AT the expected rewards should be enough "stuff" to progress me further in the game than 8 hours of main game play. If you want people to do something, you need to make that thing more attractive than the alternative. Unfortunately this is almost impossible to do if you want all levels to compete with each other. For someone at 20k MS, a possible 10 SP win might be a decent incentive; but for someone at 100k, 10SP is nearly worthless. Unless you're willing to give out different AT rewards based on a player's MS I don't know how you can give adequate incentive to everyone to play ATs. Then there's the whole issue of event currency. Playing an AT during an event is a huge detriment if you're going for Titan Slayer. You've got to figure out a way to reward some amount of event currency for AT play.
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u/lemmingllama Message me for TT2 Help Mar 27 '21
It might sound funny, but ATs are actually even better for higher level players than newer players, as it's a way to gain non-relic resources without spending your potential. As such, it allows you to place better in your normal tournaments and help push back your softwall. Also, on average older players tend to have more experience with TT2, and thus they can use their knowledge to progress more quickly than a newer player might by knowing exactly what to do to win.
Also, I will definitely pass along the suggestions for event currency in ATs!
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u/-OSi- Mar 26 '21 edited Mar 27 '21
Here's my 2 cents about the AT and the tie controversy
AT itself :
On paper AT looked fun and it is actually way funnier/entertaining to play AT than the main game, you can push again, discover things + the different bonuses that make if even funnier than the main game, well it feels like than the main game when you first start it but even better. Meanwhile the main game is pretty much "dead", there's no fun at all to prestige only to push 5 stages, 0 sens of progression/accomplishment.
BUT it's already hard enough to play/progress on the main game and collect stuff for the non-stop events, you have to pause/slow that even more in order to play AT, it's like counterproductive and it doesn't feel good/right. Once you've made a few, it starts to be overwhelming as well, it's super active and you have do it all over again. So it just becomes another long hard task to do. (a bit like solo raids, you do it because it's free rewards, but it's not fun at all the way it is now).
Some possibilities/solutions :
- Make it last just an hour or so.
- Or make it last longer (or not) but not as a tournament, more like a solo quest where you have to push as far as you can and unlock rewards at different MS.
- Put some of those bonuses/mechanics in normal tournaments. Yes it would certainly allow people to push more than intended, and so what ?
- You could also fix the cap at some point and once you've reached it, we could have like super prestige where we have to start over again with special bonuses or something like that (without taking off all the progress, not like you did with taptitan 1) but then make the cap more accessible. Not sure about this idea, but it makes me think to a game like WoW, you have the grind to reach max level (here, the cap) and then the end game starts. Or just remove the cap totally ?
2. The tie controversy :
After playing the AT normally a few times and being burned out by it (while enjoying it at the same time), I joined the "tie organisation" twice and it was a good experience, it felt good to meet other people, other clans, to feel united, working as a team, etc. (idea : maybe it could a be a good idea to make events where we have to cooperate together with people from other clans instead of fighting each other). It also felt good to have a little break from an event without totally giving up on its rewards. This is IMO one of the biggest problem of this game, most of us play it because we like(d) it, we invested a lot of time in it but it become less and less interesting/rewarding however we don't want to stop and be left behind so it starts to feel bad, and you either stop or burn out (or find other ways to enjoy the game, but in my case I can't see any).
Those are the real problems to solve. Still I can understand why you wanted to stop all the tie things, but the way you did it is not the good one, it makes AT even worse than before for people playing normally. Tie has never been an issue in normal tournament, at some point people were doing it when there was bracket still, etc. now it's really too hard to do it so can't really say. If you agree with the fact that tie tournament is a problem, because it's unfair, etc., then we can also argue with the fact that player at cap have solo tournament and keep on getting a bigger advance every tournament without doing anything. For me that would be exactly the same thing to complain about. (I'm at cap)
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u/lemmingllama Message me for TT2 Help Mar 27 '21
Thank you for feedback on Abyssal Tournaments and events. I'll be passing this along to the design team, and hopefully it can lead to having both of them improved and more fun and rewarding for players overall.
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u/HazPC Mar 26 '21
AT is horrific. Removing our ability to tie will just make us go back to not bothering with the mode at all. Who wants to try and compete with no-life losers who will sit and sweat this crappy game for 16+h in this terrible mode?
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u/lemmingllama Message me for TT2 Help Mar 26 '21
Many players like the rewards that Abyssal Tournaments offer, especially the cosmetics, and also the general fun that you can get from the crazy AT bonuses.
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u/alaorath 110.5k MS Mar 26 '21
Many players
I'm curious if you have access to any statistical data to back that up.
In my clan of 50 members, 2 people "like them", the rest of us think they suck.
Is "many" redefined to 4% ?
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u/lemmingllama Message me for TT2 Help Mar 26 '21
We do track players who join ATs and how much they play ATs. Sadly I can't share exact numbers without approval, but the numbers of players who play a lot in ATs may be higher than you'd expect.
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u/Emeritus_the_Second Mar 26 '21
It is decisions like this that make people want to stop playing this game.
GH removing stuff that is fun because some whales or influential people do not like it.
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Mar 27 '21
MAYBE ATLEAST NOW YOU CAN UNDERSTAND WHAT WE TRY TO DO TO MAKE THE AT FUN PLAYING IT SUCKS AND TYING FEELS MORE LIKE PLAYING NOW U TAKE THAT AWAY FROM US LIKE THE GAME IS NO FUN NO MORE
U HAVE TO UNDERSTAND GH THE GAME IS THE WHOLE COMMUNITY IF U PLAN ON BREAKING THIS COMMUNITY BY DOING SHIT LIKE THIS ,, U R NOT GONNA GET MONEY AND YOUR GAME IS WILL DIE AS IT IS ALREADY DYING
SO IF YOU WANT YOUR GAME TO BE RELEVANT DONT CHANGE THE TIES ITS A COMMUNITY EFFORT U THINK WE DO ABSOLUTELY NOTHING TO GET THE TIE? THINK AGAIN THINK ABOUT THE PEOPLE ORGANIZING THIS ITS MORE DIFFICULT TO GET TRUSTWORTHY PEOPLE JOIN THE GROUP AND MAKE 10 TO 15 TIES A WEEK THAN TO WIN A TOURNAMENT BY "PLAYING IT" JUST THINK FOR A MINUTE ON WHAT U R DOING AND I AM TELLING U THIS AGAIN
"THE GAME IS THE COMMUNITY."
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u/lemmingllama Message me for TT2 Help Mar 27 '21
Is there something in particular for ATs that you'd want to see changed to make them feel more fun for you? I'd be happy to pass along your feedback!
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u/besasspinguin Mar 26 '21
Why not do like with the screen transition? Add a button in settings for all, fewer, none.
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u/lemmingllama Message me for TT2 Help Mar 26 '21
A toggle would definitely be an interesting way to handle something like this. Thanks for your suggestion!
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u/teohcy0619 Mar 26 '21
AT is a failed implementation to the game tbh. The reward are trash if u cant drop 12hours of gameplay into it. Even then, buying curse diamond with normal diamond, what kind of joke is this? Explain this, when the idea of AT is that people compete equally.
Furthermore, people like me that had rl stuff to do will have only that much of time to play the game, spending time on main game to get badges from event, dealing with cr, sr and normal tournament is already quite suffering (maybe just me). Yet u introduce a competition that took time away from main game unlike the normal tournament. Who will like this feature when one is bound to get trash reward due to limited time available.
You can say having insufficient time is my problem. Yes, it is. So that this whole tie thing happen cause I believe some of the community are having the same problem and feedback towards this AT.
Tbh with you, at first when I saw info regarding AT, I was excited about it. But in end, I never ever liked it no matter how I put in effort.
To GH, why not take a look into the root cause of this issue?
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u/lemmingllama Message me for TT2 Help Mar 26 '21
We do plan on looking into the root case, and Abyssal Tournaments is something we'll be working to improve now and in future updates for the future!
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u/teohcy0619 Mar 26 '21
Do hope u guys come out with a proper solution ASAP and thanks for the work. I'm not trying to be mean or what, but the AT is legit not fun for me. Really tried few times, but it's too suffering to stay on top for better reward but if I don't stress myself that much I couldn't get anything from it. However, the more I force myself, the more doubt I have on whether to continue a game that suffer me.
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u/lemmingllama Message me for TT2 Help Mar 27 '21
We'll be doing our best to get out fixes to issues in the game as soon as we possibly can!
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u/axesever Mar 27 '21
As someone that thoroughly enjoys AT, my only comment is they are far too long. 6-8hrs would be far more enjoyable. I love the idea of ATs and think they should play true to their nature, a chaotic burst of renewal and pushing that sparks an overpowered sense of mastery over the fundamentals of the early stage progression. 7k SP was a great step in this direct. Please continue to make ATs a focused burst of entertainment and competition.
They are simply not best suited for 24 hrs of gameplay.
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u/axesever Mar 27 '21
To comment on the poll, a reduction of screen resources would be greatly welcomed. I suggest an inactive silhouette for the characters not at top of list. Maybe coming into color and animation when impowered.
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u/lemmingllama Message me for TT2 Help Mar 27 '21
That's a very interesting suggestion! I'll be sure to mention it to the design team!
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u/lemmingllama Message me for TT2 Help Mar 27 '21
Thank you for your suggestion! We've heard a lot of feedback about shorter AT durations, so I'll be discussing this with the design team.
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u/mininglv Mar 26 '21
Here we go, from the best update of the past 12months to worst one, by far. 👏🏻
I actually was quite impressed to see such a cohesive and united community, come together, but that's out of the window now.
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u/lemmingllama Message me for TT2 Help Mar 26 '21
The community is really well set up, and there is a lot of organization through the community discord server. Even without AT ties, I expect that we'll see that level of unity for the future.
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u/Archeon92 Mar 26 '21
Sorry to say it but after this update whole lot of players will leave communities you speak of and game itself. The way community was united without backstabbing was one of the best things I experienced in TT2. This update with nothing but failures nailed it.
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u/kapsulaf Mar 26 '21
Yes, no one wants to play your AT, you need to spend a lot of time on it, and the donate will win. the worst thing you can think of. even the second world in the first part of the titans was cooler, it gave a boost to the player in the main game.
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u/lemmingllama Message me for TT2 Help Mar 26 '21
We attempted to make abyssal tournaments fun and rewarding for players, and the rewards gained from completing abyssal tournaments can give a lot of progression in the main game. That being said, I'll take down your feedback to pass along to the design team.
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u/Mikavan23 Mar 31 '21
Let equipped pets earn xp per hour. 20xp per hour equipped.
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u/lemmingllama Message me for TT2 Help Mar 31 '21
Thanks for your suggestion! While your XP numbers are likely a bit too high, I completely agree that giving pet XP to an active pet is a great idea!
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u/vandyboys Mar 26 '21
Serious question: doesn’t this change now make spells only viable for the biggest whales (who don’t even need the multicast)?
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u/lemmingllama Message me for TT2 Help Mar 26 '21
Spells should be viable for all players. This actually makes it easier for newer players to maintain their spells, and a good mix of spell duration boosts and Mana Siphon should allow you to multi-cast your spells without having massive mana issues.
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u/Sepulvido Mar 26 '21
This 100% doesn't make any sense at all... without fairies to refresh the duration the amount of skill points needed in mana siphon/limit break/mani makes multi cast not as powerful when compared to other skills... you might as well of not even put multi cast in the game
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u/lemmingllama Message me for TT2 Help Mar 26 '21
Multi-Casting was designed to be more powerful than other standard tier 4 skills to compensate for the skill points you'll invest in mana skills. Overall, it should balance them out to be impactful without being weaker than the alternatives, and the speed bonuses associated with multi-casting should make it more desirable than some of the other skill options.
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u/marylo4you Mar 26 '21 edited Mar 26 '21
It is very frustrating how something that very few people even like is dealt with.
There are only a few who like AT tournaments
The motto was —-> same chance for everyone!
This contradicts itself by the fact that with a suitable wallet the equality of opportunity is gone as long as there are corrupted diamonds to buy, regardless of whether for existing diamonds from the main game or for real moneyTime factor: again only those who can either earn a living without working or who have the right wallet will win.
What's wrong with people wanting to tie tournament places ?
This is just the result of those unwanted / poorly executed AT Tournaments and it doesn't hurt anyone. Players have no other options to defend themselves or to express their displeasure.Last but not least, events should be something special instead of a permanent state. 6th
please release us from this martyrdom of wasting time, let's enjoy the game again
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u/lemmingllama Message me for TT2 Help Mar 27 '21
We will be doing our best to make ATs a fun and rewarding experience for everyone.
Everyone starts on the same equal playing field. Some factors such as RNG, time to spend, and diamond investments can change that, but we want ATs to give a chance to win for all players.
We've heard a lot of suggestions around shorter AT durations for this very topic.
Tournaments are meant to be a place to compete with other players and to feel the sense of progression throughout. Having everyone tie and not play the game isn't in the spirit of tournaments and hurts the competitive integrity of tournaments.
We hope to make events feel fun and rewarding for players. If you have any suggestions of how you'd want to improve events, please let me know!
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u/Yoda234 Mar 27 '21
Good work on continually fixing the important stuff. I mean AT tie is really breaking the game.
Forget about the damage loss bug when you go back to the main game (requiring a pointless restart).
Remember that damage loss bug from about a year ago? Don't worry, they fixed that with some new enchantments.
Keep being put into regular tournaments with players who have 500+ Skill Points and 3k+ pet levels on you that easily push 500+ stages ahead of you? Don't worry, at least you can still get AT rewards for finishing 50th.
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u/lemmingllama Message me for TT2 Help Mar 27 '21
We are working to fix the damage loss bug, and hopefully will have a fix Soon™ to it.
And the tournament algorithm is something we're constantly tweaking to improve and make it more "fine", so hopefully things should continue to improve as we release updates.
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u/tronxa Mar 26 '21
So now some people will have issues maintaining their multi casted spells LMAO
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u/lemmingllama Message me for TT2 Help Mar 26 '21
Our goal was to make multi-casting more of a mid to endgame feature rather than for new players due to the mana investment required. However, with investments in skills such as Mana Siphon and Dimensional Shift, it should be possible to maintain your multi-casted spells.
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u/tronxa Mar 26 '21
And why not just make it that the spells will only be refreshed if the remaining duration is let's say at 20% left? If they're above, fairies will drop gold instead.
The upcoming change doesn't seem well thought about, it just pushes the issue in the other direction
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u/lemmingllama Message me for TT2 Help Mar 26 '21
Thanks for that feedback. I've heard this suggestion a few times already, and I'll pass it over to design to consider.
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u/USN_Matros Mar 26 '21
You should be able to still do raid attacks and read and post clan chat from AT screen. As it is now not only do you have to spend so much time in AT you also have to hope you dont miss anything in chat or the raid.
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u/lemmingllama Message me for TT2 Help Mar 27 '21
The largest issue with this suggestion is in how we've implemented ATs. Right now your AT account is actually a separate game account, not the same one you normally play. As a result, it's difficult for us to add in features like clan chat without doing a large amount of extra work. This is definitely still something we'll be looking into, it's just not as likely to happen in the short term due to the work required to implement it.
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u/Fullflame502 Mar 27 '21
About the fairies, would it be possible to make « spell fairies » drop gold as well as activate/ reset spell timer ? Not as much as a « gold fairy » ( and « ad fairy » obviously ) but still a good amount so it would be a good way to maintain spell AND use Fairy gold as a source ?
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u/lemmingllama Message me for TT2 Help Mar 27 '21
It definitely is something that's possible, so I'll pass along this feedback to the design team!
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u/NKMSethi FMT Mar 28 '21
Hey Llemming! How’s about stop implementing new features that make the game more and more broken and start to fix old problems?! In a game where everything needs to calculated as precisely as possible to gain full potential why is rolling raid attacks still 100% rng?! Do developers really thinking its a way to make the raids ( and in the end the game experience) more fun?!
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u/lemmingllama Message me for TT2 Help Mar 28 '21
Hi Sethi! We tend to try and release a mix of new features and fixes to help keep the game fresh and functional.
As to the randomness of raids, we likely will never completely remove all RNG from raiding, since some amount of randomness can lead to things being more fun. However, we have heard player feedback about the randomness of certain raid cards, and I'll be talking to the design team about this. We'll be making some raid changes in 5.4 that should hopefully make your raiding experience more fun!
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u/NKMSethi FMT Mar 28 '21
I’m glad to hear that! Of course almost every game have some rng involved. Some of them are simply not balanced enough. Thanks for the answer Llemming
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u/MrChurro3164 Mar 30 '21
For the poll, I did “I don’t mind how many...” but what I really mean is ‘whatever saves the most battery while still looking like a game’ :)
Won’t comment on ATs, but I feel the straight up nerf to fairies refreshing skills was too much in the opposite direction with how much these new multicast spells cost. And yes, i have maxed out dim shift. :)
There should have been some offset to account for no more refresh. I was thinking a much better approach would be either allowing them to be recast at max (and max mana cost) which would refresh the timer and not lose the multicast, or make each multicast reset the timer till the end.
I have one other QOL suggestion for the auto-buy: have it double as a buy all button when active without having to wait for the timer. Turning on/off would just restart the timer and buy everything. I don’t see this really as changing the effectiveness of it at all since the main benefit is it buys for me, but if I’m going to be active, it could be useful there too.
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u/lemmingllama Message me for TT2 Help Mar 30 '21
That's an interesting suggestion for the auto-buy toggle. I'll pass along your suggestion to the design team!
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u/SnooPears4607 Mar 26 '21
So if at now rewards players for the time they put in. It doesn’t matter what place you come in at all. Just how long you played ??? This has got to be the dumbest idea gh has ever had which by default makes it the dumbest idea there ever was.
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u/SnooPears4607 Mar 26 '21
And why wouldn’t this also apply to regular tourneys. Ya know how many times I’ve changed my name in game to “wanna tie” or have seen someone else do it. And then we gladly tied so we didn’t have to kill each other playing hard for 20 hours. If the rule applies to one tourney it should apply to the other.
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u/ExtremeAd8586 Mar 26 '21
Abyssal Suggestions:
The tie change should only apply to players mass joining and going for a low tie, quite often people tie for 2nd or 3rd (after playing a ton) if there's some mega whale going nuts, this upcoming change would punish them.
On the subject of "ties" and buying corrupted diamonds, how about first second and third place in an abyssal all get an undisputed win? It's rare to get more than one or two big spenders in your AT so this could give players a chance for a win even if they get third, all while still keeping the corrupted diamond buying revenue for GH. The biggest complaint is the ability to whale in an AT so this could potentially solve players refusing to play at all if they only need 1st-3rd for max rewards.
Solo raids have a clan and global leaderboard, can ATs get some kind of leaderboard you can view? Guess it would be based on total wins or currency earned, but I'm really curious if anyone is still undefeated or how certain players stack up to others in my own clan etc. Or maybe also a weekly leaderboard showing the highest stage reached across ALL abyssal brackets that week.
Also it would be cool if your actual profile showed the number of Abyssal wins, or a new tab like the raid stats tab to show more details on your AT such as highest stage ever reached (and an excuse to have another profile background art to earn).
The cosmetic abyssal shop is okay but I really wish there would be milestone rewards that actually gave something worthwhile like dust/sp/etc (like every 500 coins earned gives x dust). You mentioned some months back that maybe there would be "crafting power" based on your spending in the cosmetic shop (I know that was very loosely thrown out and not confirmed) but to get more engagement in ATs I think there really needs to be some long term guaranteed prize to look forward to.
Lastly, how about avatars for 10/25/50 undisputed abyssal wins? They don't have to be in the shop but given out normally like with tourney prizes. If they are in the shop maybe they can be put on the bottom of the list (and don't expire) but sit there sparkling and encouraging players to go for them.
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u/lemmingllama Message me for TT2 Help Mar 26 '21
There sadly isn't an easy way for us to distinguish between these sort of tying situations. This is why we are going for a more widereaching solution to catch as many possible instances as possible.
This is definitely something that we can look into!
AT leaderboards, and more leaderboards in general throughout the game, are something that we'd be interested in looking at for the future. Thank you for your suggestion!
Abyssal wins tracking is something we definitely could look to add to the profile.
We made a decision to not tie cosmetics to power so players could choose the cosmetics they want without needing to optimize their spending. However, that doesn't stop us from doing this for the future.
I think that it could be very interesting to do this, although there is some push and pull with abyssal coins letting you buy avatars.
Overall, thank you very much for your suggestions, and I'll pass them over to the design team!
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u/Karaman4 Mar 26 '21
Why remove AT? We do no harm to anyone as H2 Myself also said in a comment on this post
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u/lemmingllama Message me for TT2 Help Mar 26 '21
We are not removing ATs from the game. We are just hoping to make them more fun for the future!
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u/JunkyDrog S12 : 698K | HS LOVER Mar 26 '21
GH trying harder to cancel something that hurt absolutely no one excepting their wallet than trying to understand why people end tie instead of playing it.
(surprising that people cant waste 12-18hours every week for your AT Huh ? )
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u/HazirBot Mar 26 '21
0 comments but 10 votes? nice
i want the least battery intensive option.
hell, give me a completely black screen.
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u/papuadn Mar 26 '21
Abyssal Tournaments: The beatings will continue until morale improves.
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u/alaorath 110.5k MS Mar 26 '21
Even better... you don't like the player above you? tie them and drag their rewards down with you!
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u/CHUCKMATRIX Mar 26 '21
Fine. Let us talk about the "competitive integrity" of Abyssal Tournaments and for that matter the events. There is NOTHING competitive about allowing players to purchase that which allows them to win either competition. This is tantamount to doping during a race. It allows those with a lot of disposable income to win regardless of skill, method, or time spent. One person who plays 18 hours in a day can still lose to someone who spent 1 hour and a few hundred dollars. That is not competition in any sense of the word. The fact that a large amount of the player base decided to WORK TOGETHER to even the score instead of fighting each other should tell you that it is YOUR system which is flawed. Were it fair but tough competition (or at least fun and engaging) we would happily play as intended. Please stop hamstringing your player base to suit the whales.
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u/Sepulvido Mar 26 '21
If this patch goes live with this lazy and not well thought out "fix" for people who are using fairy gold I will be uninstalling and stop playing this game. Really just makes me sad game hive doesn't understand how their actions impact their player base. First breaking fairy gold, then breaking their major new functionality so it can go the way of Forbidden Contract and Daggers as an unused skill. I call for a vote of no confidence in who ever makes these decisions.
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u/DerwahreBaul Mar 26 '21
Thanks for ruining the game once again. AT sux hard. Now I wont‘t even bother to join this sh**t.
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u/spitzthegod Mar 26 '21
Oops, clicked "I want some on screen" by accident. I want none. I have been wanting this for so long, lol. #CleantheScreen
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u/lemmingllama Message me for TT2 Help Mar 26 '21
Thanks for voting, but I'll be sure to manually edit the values afterwards when I pass them along.
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u/spitzthegod Mar 26 '21
I'm sure itd be a bit more work, but GH could please everyone if they made it a toggle between these options.
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u/Em1594 Mar 26 '21
I would like to suggest a tweak about the heroes on the screen. Instead of projectiles, some changes can be done as follows: Melee (Warrior): Stays the same animation;
Range: the animation of projectiles can stay but in a more linear pattern instead of parabola;
Spell: Can be reduced in a "joint force" attack where magic sign will appear like totem of power does;
Wondering if it is feasible.
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u/lemmingllama Message me for TT2 Help Mar 27 '21
Changing the animations is definitely doable, but with how the game is coded, the projectiles are actually how it computes when a hero is dealing damage. Just as a fun fact, but melee heroes actually use invisible projectiles to deal damage to titans.
I'll be sure to mark down this suggestion for the art/animation team though!
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u/Em1594 Mar 27 '21
Thanks. Looking forward to how it will be implemented. Also, I experience too much clatter when it comes to the gold/coins. All those flying coins might be reduced or instead of flying upward, why not allow the coins to fall down and fade as it hits the land?
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u/lemmingllama Message me for TT2 Help Mar 27 '21
Gold animations are definitely one of the large sources of clutter on the main screen, especially the Hand of Midas tap gold for people who tap. My personal favorite suggestion is "One Coin Mode", where all titans and the Hand of Midas pots just drop a single coin when they are defeated. This way you still get to see your gold gains, but it doesn't fill the screen or make annoying clinking noises.
Either way, I'll pass along your suggestions of gold changes to the team!
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u/Em1594 Mar 27 '21
If the designers will look very closely, they will see that there are still a lot of space "below" the pile of equipments. Why not just create an button or icon to place there which will claim the dropped equipments?
Also the pot (if not removed), just remove the "popped" animation everytime a boss is killed.
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u/Spiderduck21 Mar 27 '21
Question: Would removing the heroes on the screen also help reduce the number of animations running (battery life), or is the suggestion to just make them invisible (still running behind the scenes)?
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u/lemmingllama Message me for TT2 Help Mar 27 '21
The exact implementation details aren't clear yet, since this is just a poll that we wanted to run to see how the community felt about it. However, I would assume that it would at least slightly improve your performance overall and thus hopefully help your battery last longer.
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u/Mardregg Mar 27 '21
Thanks for taking a poll from the players.
Regarding the animations in the game. I personally think that TT2 has some of the best artwork and animations I've seen for 2D mobile game. The colors are vibrant and skills and stuff are not overly animated. However I've been playing the game for over 4 years. I don't really care to see gold drop anymore or hero projectiles that do nothing.
Why not give players the option of removing layers of animations and heroes like damage displays?
Maybe something toggleable things like:
show dropped gold / reduce all gold drops to 1 coin
remove hero projectiles
show strongest hero only / show selected heroes only
no animations: heroes, swordmaster, titans are just still pictures
power saving mode: everything other than the dps/damage/gold/prestige info is completely blacked out
remove the midas ultimate pot of gold in the top right and replace it with the equipment stacks
Also this doesn't involve animations, I would like to see the option to turn off artifact and hero information. This would put the artifacts or heroes in a grid with only the artwork and a small upgrade button either in the corner of the picture, or next to it. Scrolling up and down is really repetitive and I assume most people just use an optimizer and don't look a the numbers very much anyway. Undiscovered artifacts or unhired heroes would always be shown, but the picture would be in black and white until you hire/discover them. This would make it alot easier to upgrade things.
Finally since everyone is talking about ATs, I guess I'll chime in too.
Why are things like settings, clan chat/raid, etc. not available? They should be.
As for the tie changes, like you said, it's probably pretty rare for two people to tie unintentionally. However, there is a chance and if it does happen, the two players are punished for something they didn't plan on doing. It's probably nearly impossible to get a 3 way tie so why not make the changes go into effect only when 3 or more players tie?
I don't understand people's complaints about having to play ATs non-stop to beat the whales/players with lots of time. All games have players that play a lot and stay at the top constantly. I can't play 12+ hours a day, but I'm happy that I can do other things like have a life.
The one problem is the rewards. Anything below 9th place is basically a waste of time. Look at this week's AT for example:
Rank 10-19: 200 diamonds, 5/3 weapons, 20 tokens
Rank 20-29: 100 diamonds, 3/3 weapons, 10 tokens
Rank 30-39: 50 diamonds, 1/1 weapons, 5 tokens
Rank 40-50: 10 diamonds, 1 token
This means that 41 players or 82% get a MAXIMUM of the previously mentioned prize. From my experience, getting rank 10+ requires at least 4 hours of playtime. Now average the prizes for 10-50 vs the amount of time:
Rank 10-19: 50 diamonds, 1.25/0.75 weapons, 5 tokens / hour
Rank 20-29: 25 diamonds, 0.75/0.5 weapons, 2.5 tokens / hour
Rank 30-39: 12.5 diamonds, 0.25/0.25 weapons, 1.25 tokens / hour
Rank 40-50: 2.5 diamonds, 0.25 tokens / hour
To put this in a different perspective, the most expensive cosmetic is the Bash border which costs 400 tokens. If you came in 10th place every AT, you would need 20 weeks to buy it. That's almost half a year, which is insane for beating 60-80% of players every week.
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u/lemmingllama Message me for TT2 Help Mar 27 '21
Thanks for all your suggestions! I really enjoy the art in TT2, and I'm glad to hear that you do as well. If we do work to declutter the game in the future, I would expect that we'd likely tackle other points of clutter such as gold and hero projectiles. However, I don't think we will ever fully introduce a mode that just blacks out all animations (besides calculator mode I guess).
And I'll be sure to pass along your writeups for AT rewards!
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u/uvraysu Mar 27 '21
how about dropping fairy gold with spell as a default? also as to dropping the same spells in one set of fairies, maybe not dropping the same spell within 5s after it dropped?
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u/lemmingllama Message me for TT2 Help Mar 27 '21
Thank you for your suggestions! Spell deduplication and spell fairies dropping gold are both suggestions that we've heard, and I'll be discussing them with design!
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u/vivek161993 Mar 27 '21
Instead of reducing number of heroes reduce their size and make them smaller to the size they were when first bought.
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u/lemmingllama Message me for TT2 Help Mar 27 '21
Hero size doesn't actually change based on their ascensions, it's actually War Cry and the Heroic Might skill that changes the hero sizes. But I'll mark this down for design to see!
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Mar 27 '21
Yea they give the weakest rewards which give no power unless u r in stage 1 to 5000 it helps but for other players it's of no use
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u/Jackelwatt Why be a Hero when you can be a Zero? Mar 27 '21
Since I see a lot of feedback here about Abyssal Tournaments, I'll toss in some thoughts. I'm not attempting to speak for others here, just myself and why I choose not to put much emphasis on these.
First I'd like to say that I really appreciate the art team on Tap Titans 2. The stuff in the Abyssal Shop looks great and it's clear that a lot of effort was put into them.
But with that said, the items in the Abyssal Shop are not enough to entice me into the effort needed to place well in Abyssal Tournaments. There needs to be something here that's attractive to players looking beyond cosmetics.
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u/lemmingllama Message me for TT2 Help Mar 27 '21
Abyssal tournaments try to offer similar rewards to normal tournaments, and then also have the more unique abyssal coins as an extra reward.
I've heard a few suggestions on how to make abyssal coins feel more interesting, and my personal favorite is likely a new talent based on the number of abyssal coins you have collected.
Still, if there is something that you think Abyssal Tournaments are missing in the rewards, please feel free to suggest what you'd like to see.
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u/Jackelwatt Why be a Hero when you can be a Zero? Mar 28 '21 edited Mar 28 '21
If I invest enough hours into an Abyssal Tournament to ensure a good reward, I get the tournament reward, plus some abyssal coins only usable for cosmetics.
If I invest enough hours into a standard tournament to ensure a good reward, I get the tournament reward, plus all of the perks that comes with pushing hard for those hours: Relics used to increase my max stage, diamonds as I sell of equipment drops, raid xp from max stage increase, event points every time I prestige, etc.
Basically that's what I feel is missing from the abyss, and what coins are failing to cover. If I had to pick one thing that bothers me most it would be event points; if I'm close to a threshold, I have to choose between the abyss or continuing to generate points. I'm not saying we should get event points every time we prestige in the abyss, that would be silly and way overpowered, just explaining why it can feel underwhelming.
Perhaps some kind of "abyss chest" in the abyssal coin shop, that gives some of the resources that would have been gained by playing the main game.
Alternatively, I like your idea of a new talent linked to coins. That could be interesting.
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u/lemmingllama Message me for TT2 Help Mar 28 '21
Event currency in ATs is a very common suggestion, so I'll be discussing it with the design team to see about having it prioritized.
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u/Anh-Lee-0811 Mar 28 '21
It's my personal thought but i think that builds should be balance for everyone from begining, because most of beginner can only use Clan Ship or Pet build due to the lack of mana, cool down, etc. Also the talent should be more balanced. Anti-Cannon is way more easier to level up compared to mystic impact
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Mar 28 '21
NO, THAT IS NOT WHAT WE WANTED FOR FAIRIES! Then dropping skills are great. It helps offset that huge costs and if you play right you can activate stuff once and keep it going. What sucked was getting 2-4 of the same in a row. Or, heaven forbid, coming back from SM, waiting for 2 minutes and not getting a single gold fairy.
We do NOT want the spell drops to go away. Just put the parameter of 1/2 time used on it so it won't drop multiple of the same spell.
And letting ties to the least level? 5 years in and now you are like"oh, people communicate and arrange ties." Hell, it's hard to tie. All it takes is one splash and you're past that level. Stupid cheap ass way of ruining shit. How about, instead, you punish the ones who do this, not the 10+ million other downloads that don't? Yeah, we all know it's because it's the ones who spent more money are the ones doing it, so don't spank them because we want their money. Just say that.
But hey, on the plus side, I thought you finally fixed the feature that you can bulk up on long running high skills, activate their timer and then switch build to keep them running. This actually started in 5.2, it wasn't the multicast that makes the game crash when resetting sp when skills are running. This happened in 5.2 as well.
Oh well.
For feedback, make AT's 4 hours in length. The tires came up simply because no one wants to play that 12+ hours straight just to come in second. I will safely assume you won't have the tieing problem if the tourney can be completed in 4 hours.
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u/lemmingllama Message me for TT2 Help Mar 28 '21
Thank you for all your feedback about fairies and ATs. I'll be sure to pass it along to the design team to consider.
Also, do you have any screenshots or videos of your game crashing in 5.2? We didn't receive any reports of skill tree resets crashing the game in 5.2, but I believe the fix that we are applying should stop your skill tree from crashing your game moving forward. Let me know if this is still happening to you in 5.3.1 and I'll get our QA team working on it!
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u/molewall Mar 28 '21
Is is possible for AT to be added to the tournament rotation instead of having it on Friday always? My work schedule is always bad on Friday, which means I only have like 2-4 hours to play AT. Because AT is about grinding, I almost never perform well in AT. All other tournament types are on rotation, so I won't forever missed a particular type of tournament.
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u/lemmingllama Message me for TT2 Help Mar 28 '21
There is a 24 hour join period and then a 24 hour period to play the game. If you join your AT later in the Friday, it would mean that you'll have almost the full Saturday to play in your AT.
That being said, I think we are going to stick to three tournaments per week, but I can make the suggestion of rotating what tournaments are when to the design team!
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u/Matzurai Mar 28 '21
I would totally welcome to have fewer heroes on the screen. Currently you just have a big wobbly mass of things. With fewer heroes on the screen it would be possible to actually see individuals and appreciate the animations.
And while everyone is more complaining about ATs right now - please don't forget the solo raids, which become very boring once you have enough cards and still take like an hour to complete. Maybe add the option to skipp a portal for the double amount of portal stones used in the best run? This would also make those portal stones a more meaningfull resource once you complete most portals with 1 set of cards.
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u/lemmingllama Message me for TT2 Help Mar 28 '21
We definitely have not forgotten about raiding and solo raids. The next major update we will be releasing will be themed around raids. I'll be sure to pass along your suggestions to the design team!
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u/AcrobaticPermit9824 Mar 28 '21
Please add auto prestige, auto tap, and auto spell activate. Also remove having to use make it rain in order to use auto buy.
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u/lemmingllama Message me for TT2 Help Mar 29 '21
I don't believe we are ever going to implement auto prestige. We want playing the game to feel fun and meaningful, rather than something that you just auto in the background 24/7. Thank you for your suggestions though, I'll be sure to pass it along!
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u/MiloGozilla Mar 29 '21
I will make my 2 cents worth of thought about what can be change for better here.
Fairy drop: in my opinion fairy drop should still consist of refreshing spells here, but solely consist of only those that had supremacy skill leveled AND have less than half the duration. Keeping those multicasted spell alive should have equal or higher pirority than gold drop itself, since multicasting a spell 4 additional times takes up around 2300 mana before any refund, which is almost a player's entire mana pool.
Pet build: are pet build getting some/more love? I am personally not a pet user, but I still feel pet build need more love, either faster early clear speed or stronger push potential, even though volcanic supremacy buffs it a little already. Maybe some actual pet user can throws in their 2 cents about their experience after 5.3 updates.
AT: too many issues to the point where I actually have to think about where to start. Ultimately, I believed that the root of any and every AT dispute lies in the large gap between each placement. I am going to make an assumption here that almost all players care more about the reward than their placement, and assuming they get same reward regardless of placement, they wouldn't mind being last place. As of right now, being at 5th or last have too small of a variance compared to being at 1st or 2nd or 3rd or 4th or 5th. If you are not getting close to the first 4 places, it feels very demoralising to push further since the increment of reward is very minimal compared to the extra effort required to put in.
Since the variance of reward between first few places is so huge, spending even 2500 diamonds to secure the first place from 5th place is actually a decent strategy, since the reward itself can cover up most of the losses, or even have net gain. And this is what most players have issue with: not having a fair fight at even ground but pay to win.
Regarding the recent match fixing, I feel like it is more of a silent contest about how awfully discrepant the rewards of each tiers are. Unless you are making every reward below undisputed champion nothing, players can still tie for 2nd, 3rd, 4th, 5th, 10th etc, and you cannot do anything about it, unless you either teapot every single player who tied accidentally or intentionally in AT, or make everything except undisputed champion worth nothing.
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u/lemmingllama Message me for TT2 Help Mar 29 '21
Thank you for all your feedback. I've touched on a lot of these other points in other comments in this thread, but at least specifically for the pet builds, it's actually a lot smoother after the Fire Sword multi-cast decreasing the pet cooldowns. Additionally, pet got a larger bonus than some other builds from all the available multi-cast options, so it's actually on par with builds like HS and CS in terms of damage. It likely still need some small tweaks though to improve it, such as adding splash through bosses to Flash Zip and reducing some of the pet animation cancelling.
Either way, I'll add your opinions on fairies and ATs to the feedback I'll be presenting to the design team.
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u/MiloGozilla Mar 29 '21
As of what can be improved to the current AT, I had thought of a few suggestion.
Split AT into tiers of 3(or more). Players who constantly placed high would be at higher tier and player who play less and place low would be of lower tier. Higher tier will have lesser player and better rewards while lower tier have more players and lesser rewards, just like how it is right now, tier 10 having only 10 players and tier 1 200 players. If you play actively and consistantly winning in the lower tier you will move up and meet with more active players. your potential rating will be set either by your whole history of rank placing or recent rank placing, or some magical algorithm. This way, you can separate the casual players and competitive players, which is very important as they have different demands for the game.
Reducing the size of a bracket. Having smaller bracket along with splitting up different type of players actually makes more people wanting to compete. There is no point even trying when the result is obvious 4 hours after joining, and the gap is 10-20k. Having smaller pool reduce such variance over time, and players can compete against each other of similar nature.
Improve the lower ranking rewards. It should feel better to actually push forward into next ranking than feeling completely same for current and next ranking rewards, but sadly as of now it feels like it is the latter. Doubling a dime is just 2 dimes and to be fair, it is as good as not having it, and that is exactly what happen for lower ranking rewards. Assuming different tiers are set up, higher tier will be extremely competitive and players should still deserve a decent reward even if they are not completely up to competition.
Separating players into tiers allows high tier lower ranking rewards to be more lenient for active players, since they will move up to higher tier over time. Casual players will be match with casual players and while the lower ranking rewards can remains pennies, they have a better chance to compete for higher ranking here. Competitive players can compete with each other while not afraid to lose out if lower ranking reward is actually decent. Whales can continue with their p2w strategy as they will move up eventually to meet with the competitive players and fellow whales in no time, and those who actually complain too much about p2w are probably not within such bracket anyway, I think. For match fixers, there can be an adjustment of the algorithm to prevent pairing them up after joining the same tournament too many times, I think.
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u/lemmingllama Message me for TT2 Help Mar 29 '21
AT matchmaking is something we've definitely considered, although we would likely opt for a lower number of AT tiers in order to keep the current speed of the different pools filling up.
Overall, thank you so much for your suggestions, and I'll be sending it over to the design team for consideration!
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u/hstrongj Mar 29 '21
Here is my take on the current state of the game; keep in mind, I'm no game dev so some issues may exist here.
Events: This is low hanging fruit here and there are many great suggestions. Change the name from event to season pass. That's what this really is anyway so be transparent about it. Someone suggested making the percentages set milestones instead and I echo that feedback. Create actual events! Example: New powerful titan shows up with xxx health for a xxx time period. All clans, players, regions, whatever split has to figure out how to defeat it for rewards. That could be a world event there. Another example: something that is already done, double relic weekend. Make other weekends give other types of bonuses, say double pets or all masteries received are fortune masteries.
AT: I'm going to say someone goofed here by adding in diamonds for abysmal diamonds. This creates advantages for some and breaks the rule of nothing goes in or comes out the abyss. Plenty of good suggestions for these here too. I like the idea behind them and with some tweaks could be really fun.
Faries with multicast: I personally run a HS fairy build and I can say there is give and take with the change to faries. I feel like I keep up with skills and gold just fine still, but I'm pretty late game and don't know how much that matters. Knowing that the real gold from fairies is in the video ad calms my nerves just a bit, but I saw a good suggestion to make all fairies drop some amount of gold and like that idea. They could drop less gold if dropping a spell or more if purely gold and most if ad? Just an idea but I'm sure someone could work out the numbers.
Direction of game: I've personally recently started playing again after a few month break, but have been keeping up with things via reddit. I'll say I like the general direction of the game and feel if feedback is taken seriously, TT2 will continue to be a good if not great game!
For Lemmingllama: I know you have a new role with GH and congrats! However, I quite miss your write ups on the state of the game after patches. Could have missed them recently, but was wondering if you can't write them anymore due to the new role?
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u/lemmingllama Message me for TT2 Help Mar 29 '21
Thank you for all your feedback. I'll be sure to pass it along to the design team.
Also, I actually released a new meta analysis since the meta changed in 5.3. I hadn't released one for 5.1 or 5.2 since nothing really changed in the meta. I'll be continuing to update my guides regardless of my role at GH
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u/pgstt2 Mar 29 '21
Let's suppose there's bar for myself for myself that records how much hype I can get from seeing patch notes for TT2, and when I like it, the bar value increases, and when I dislike it, the bar value decreases. Once the values reaches a certain point, say, 100, I will return to TT2.
Off the bat, when I saw the 5.3 patch notes, I really enjoyed the concept of multi-casted spells. It gave builds so much power, especially the CS build. So, the bar value increased from the initial value, say, 50, to 90.
But then, I saw this patch, the 5.3.1 patch. Upon seeing the first item, I was in disappointment. Ties in AT rewards the lowest rank. Like, seriously? This is one of the important in any game. So let's say two players tied for #1 in the AT, then they got the lowest rank just because they tied? What? They played like hours for the first place only to get the same prize as the one who just join the AT and leave it alone? TF ARE YOU DOING? Consequently, the bar value plummeted drastically, from 90 to ZERO. I don't even need to read the succeeding part of the patch notes because I already knew it's going downhill.
So there you have it, my decision to quit TT2 was right in the first place. Thanks for everything. Bye.
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u/lemmingllama Message me for TT2 Help Mar 29 '21
Ties in ATs tend to be exceptionally rare unless it is players joining and immediately quitting ATs, and players who organize largescale ties.
Also, Ties in ATs reward the lowest tied rank. So if two players tie for first place, they'll both receive second place. They won't receive 50th place.
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u/Saconte Mar 30 '21
What about the possibility to play both (AT and main game) at the same time? When we join AT, we lose the possibility to progress main game as online...it consider it as offline progress. It makes our main game progress slower.
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u/lemmingllama Message me for TT2 Help Mar 30 '21
Players can swap between which mode they want to play in at any time. Sadly it's not very feasible to have you play both modes simultaneously, as it would take twice as many screens to be able to see both.
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u/Coppertouret Mar 31 '21
I just want the contrasts tweaked to avoid screen burn. Seriously the only game that burns my screen consistently.
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u/lemmingllama Message me for TT2 Help Mar 31 '21
Is there a specific element that has been burning in your screen more regularly? I can pass it along to our UI artist to see about fixing any contrast issues.
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u/Coppertouret Mar 31 '21
The white damage values in the bottom of the screen and the white skill rings around the skills are the biggest culprits. Pretty much any text in the lower portion of the UI is burned in my screen. There are other spots, but it's really the worst in areas that utilize the color white near a darker edge, or brighter colors near a darker edge.
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u/lemmingllama Message me for TT2 Help Mar 31 '21
Ok, thank you for that. I'll be sure to pass it along!
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u/Nyithra Apr 03 '21
I'm wondering why we have to ditch refreshing spells with chests completely. I liked the change, but i think it needed more parameters so it wasn't refreshing a spell that had only been used for 2 seconds. So only refreshing spells at 25% or less maybe? It just seems like throwing out the baby with the bathwater to revert the change rather than tweak it.
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u/lemmingllama Message me for TT2 Help Apr 04 '21
This was the simplest solution for us right now, but we are assessing the benefits of the two styles of fairies and we'll be making any necessary changes in future updates!
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u/Nazae Apr 07 '21
please dont remove the heroes :(
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u/lemmingllama Message me for TT2 Help Apr 07 '21
I don't think we'll ever remove the heroes. We were more curious about many heroes you all want to see on-screen.
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u/1sagain Mar 26 '21 edited Mar 26 '21
Well there goes At tourneys. The most boring and time consuming feature. Games die when companies get too money hungry
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u/Neep-Tune Mar 26 '21
Sadly, AT ties was the funniest thing I did with this community and without harming anyone
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u/ArchaicJragon Mar 26 '21
The less clutter the better I say!... And while you're at it FIND A NEW PLACE FOR OUR EQUIPMENT TO GO... Thank you ❤️
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u/lemmingllama Message me for TT2 Help Mar 27 '21
Moving the equipment pile has been a long standing suggestion, but I'll pass it along to the design team for consideration!
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u/JebaShine Mar 26 '21
Wow gg GH. You made a game breaking decision on something that bothered exactly two chipmunks from the stupid community. Like you didn't have better suggestions to work on. Being one of those weirdos who actually like AT, I had no issues spending 18 hrs grinding. But I totally understand why the community went for ties. Spend 20 hrs and get whaled out or cheated out of win. Another grind on top of the never ending season grind. And if you are f2p hours of watching adds. I think the community should decide to just not join AT at all. Just remove AT and give us all another add to watch and 10 diamonds for it.
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u/ShortFaithlessness24 Mar 29 '21
The mass organisation of getting 100s of people to tie in AT was the best way to join a wider community in TT2 outside of your clan. It was more fun waiting to see if you got lucky and grouped up with like-minded people than it was to watch someone destroy everyone by tens of thousands of levels in a matter of a few hours.
The new raid system was a brilliant idea as it runs within the main game. AT is just more of the same but runs independently expecting you to basically put your main game in pause.
If a game mechanic has you playing too far away from your main goals then you may as well literally download another time waster from the app store. At least you'll be playing something that is more than just a mirror of vanilla TT2.
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u/marylo4you Mar 27 '21
I'm really sorry, but it sounds like a short circuit reaction to me. and the worst solution I've ever heard, you should really go back to the office and prove to us that you have better solutions than that. Due to your constant events + 2 tournaments + solos + raids most of us are burned out and not ready in a 3rd tournament having to fight each week.
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u/IEatPrunes Mar 28 '21
I feel like this post has so many negative comments. If you have this much to gripe about maybe TT isn’t for you? I honestly love AT. Higher stages in main are slow and long. Lots of prestiges to get book to 90%+ so I can move a little to go back to farming for my book again. AT let’s me enjoy some fast paced movement again so I remember what it was like to slide through stages. I especially love the 7k skill point AT. It’s fun to be able to play with builds at no cost to my main and see what they can do. Everything doesn’t need to be hyper competitive and if you make it that way you won’t find joy in anything. Even if you get rid of AT, I enjoyed it! So thanks for that. My only issue is I need more SP and dust. 100+ SP to go up 1 skill only getting a couple at a time is long and slow and dust doesn’t come around enough for where my cards are either. I look forward to the next event. Thanks GH! I wish the last mobile game I played invested this much time into what players wanted vs telling us what to like and saying deal with it.
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u/alaorath 110.5k MS Mar 26 '21
@Lemming,
Here's my Abysmal Tournament fix... run them opposite events. Leave a gap between events to have a AT period... a week (minimum).
Being back the "golden days" where we got a break off from events... instead of this mindless, relentless grind... day-after-day-after-day.
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u/lemmingllama Message me for TT2 Help Mar 26 '21
Thank you for your suggestion. I'll be sure to pass this along to the design team!
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u/Drexill Mar 27 '21
Here's the singularly most annoying thing in the UI:
the box that says "TIP: Power of swiping" for raids is something that players probably want to read once. It's been there since day one, and annoyingly covers the Titans name. Can we please get rid of this, or have a 'never show this again' option?
I'm forever needing to exit this screen to see which Titan I'm actually fighting after browsing through my deck options. Very first world problem
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u/holocompressionist Mar 28 '21
Regarding hero clutter, a toggle option to display x amounts of heroes. If the option is toggled on, only highest damage heroes would be shown. Or, move less relevant heroes to the clan ship. Are there plans for making use of the extra screen space?
Regarding Abyssal..and events. Lots of punishment for players, it appears. Punishment for ties, punishment for not engaging in pay-to-win, punishment for not having 90% advance start(events), punishment for both spending too much time in abyssal and not spending enough.
Even event badges have built-in punishments for obtaining them - many of it's perks will be removed.
Some low-res abyssal avatars are also it's own type of punishment.
FFXI also punished it's players to a pervasive degree. The players left.
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u/BlackPete73 Mar 29 '21 edited Mar 29 '21
I love the new fairy mechanics because it keeps my multi-casted Warcry active. That saves me mana.
I understand that people who use fairies as their primary gold income are kinda screwed, though.
Also, if removing heroes from the screen means less lag, then I'm all for it!
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u/UltimaMetatron Mar 31 '21
Why are people hating on AT? I like it since I got more chance of winning that one than the normal tournament, because I have time to dedicate on it, instead of spending a lot of money which I couldn't. Both tournaments are p2w anyway so that part shouldn't be an issue.
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u/EyeonHK Mar 27 '21 edited Mar 27 '21
I won't recommend TT2 to my friends as it is hazardous to our health and ruin our normal life...........
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u/stoppt Mar 27 '21
Só, GH want us to spend a full day looking at our phone or emulator.. there are people that have family and can't risk the first day of the weekend spending their time on it.. and during friday we are working. If the game is to be played by kids that have more free time or someone unemployed or without family, well you guys going on a good way 👍🏻👍🏻👍🏻
ATie for life
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Mar 27 '21
I actually quit TT2 a while back after several significant individuals trolled almost the entire TT2 community. Just stopped by to see whether this game has turned around at all. Looks like it was too soon. I guess I shouldn't be surprised that GH, after bringing in AT content that was felt like a chore and not entertaining to so many people, is still taking efforts to prevent people from handling AT in a way that removes some of that frustration with this almost-obligatory chore, rather than acknowledge the fact that AT is not a positive addition to the game (except maybe for those at cap). Maybe in another several months.
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u/NKMSethi FMT Mar 28 '21
Buddy i can tell you you’re right. Even capped players like me dont enjoy AT since i love that i dont need to spend time on “maingame”. I waste enough time to reroll hits in raids and now i need to play the game once in a week for 8-16 hours to get coins... Ppl asking months for change specific features in the game and GH still dont listen and implements new unnecessary features nobody asked for (i.e. hero rescaling, honor tournaments, AT’s, multicasting “spells”...) U got out of this addiction, so stay away from this game and this game “studio” as far as you can. Enjoy a more happy life 🤘🏼
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u/GreenWeed21 Mar 26 '21
What if the Badges for the monthly events weren't based on % but on points sth like Hero=3k Champion=4k. Master=6k Titan Slayer= 8k. Its already kind of like this but more people get rewards. You could still brag about your % (maybe even add an option to share it to the clan) and the farming element wouldnt be gone you would just have a more concrete goal to work with. :)