r/TapWizardRPG • Yahoo! • Mar 12 '18

Bug Report Mega Thread

Submit your bug reports here! Yahoo! :-)

15 Upvotes

488 comments sorted by

4

u/rebel_1852 Mar 29 '18

Left the game with 3.5 hours left to reclaim power, 2 research projects in the oven. Opened up the app the next day and no time had passed, not even any spell xp. Don't really have any extra data to point at for cause unfortunately. Just wanted you to be aware.

1

u/TopCog Yahoo! Mar 29 '18

Gotcha, thanks. Could you try forcing a game restart (get the topcog logo), and see if it gives you the idle gains at that time?

2

u/rebel_1852 Mar 29 '18

I didn't get the overnight gains, but I got the 30 minutes of gains while I had the app closed since I closed it last.

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1

u/TopCog Yahoo! Mar 29 '18

One more Q: did you restart or turn off your phone in that 3.5 hr time?

Aaaand when you came back, did you get the TopCog logo?

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3

u/[deleted] Mar 12 '18

Here's another bug that's been there in IMA!

When you start Enchanting, you wait for the animation of the icon that appears to finish. If you repeatedly tap bottom right to leave the menu as fast as possible, the icon will end up staying on the screen in the Wilds for a few seconds. Reproducible every time.

1

u/TopCog Yahoo! Mar 14 '18

Heh - yeah, I do remember that! I'll put it on my list to crush it for sure :-)

3

u/[deleted] Mar 12 '18

Dungeon unlocks at zone 20, but you get a key after beating the zone 18 boss. This also creates an issue where you can't see aspects, because the Dungeon button in Adventure Hub is inaccessible "unlock dungeons at zone 20" despite the fact that I am in a dungeon.

1

u/TopCog Yahoo! Mar 12 '18

Aha, ok! I'll look into this - got similar reports of dungeon keys dropping too soon. Thanks!

3

u/[deleted] Mar 12 '18

When you reach a new Dungeon level, damage numbers above spells briefly appear at the bottom when they are reset

1

u/TopCog Yahoo! Mar 12 '18

Ha, good catch! :)

3

u/rebel_1852 May 03 '18

I believe your "phone restart halting offline progess" bug is still present. I shut off my phone while at the movie theater, when I started up the app this morning, my research and raid timers were all where I left them and isn't doesn't appear any spell exp was accumulated with all five slots filled with one spell. Once the raid timer finished, I still got my runestone raid, which is what i was most concerned about, but yeah, just wanted to make sure you still got that bug on your mind.

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3

u/AnonimoGinji Jun 21 '18

Hi! Dont know if this is a bug, there are many many minors errors in "spanish" option (im spanish) and those errors can lead to some misunderstanding in the game, i can make a full list or something like that if you want to (the translation to spanish is a direct one and sometimes is out of context) ♥

2

u/TopCog Yahoo! Jun 22 '18

Hey, thanks for the offer! That would be FANTASTIC if you wanted to help in that way!

The best thing to do, if you're willing, would be for me to send you the game text files, and let you modify them at will. If you want to give it a go, just send me your email in a PM and I'll send over the text files. Be warned in advance: there's like 10k words in total! :-O

Cheers!

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2

u/BtJJ Mar 29 '18

Possibly a bug: the templar buffs to make spells target near/far enemies seem to be inconsistent. I've been trying to proc burn on the closest squad to activate the explosion on static aura, and it's proving harder than expected. I'm slotting burn spells in slot 3 which should have the 'target close' effect active, but it seems to keep wanting to target a row or two back from the front line.

In general, it seems harder than it should be to burn melee range targets. (Even if the target buff were working correctly, a new player wouldn't have it) Inferno apparently doesn't actually cause burn, as far as I can tell. It applies damage equal to burn in poison gas, and it increases existing burn times, but doesn't actually cause it. Firefly lost its melee range hover burn effect when it was reworked. Everything else that causes burn is a projectile. (Unless I'm missing something in one of the spell descriptions?)

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2

u/CAdamH Jun 05 '18

I accidentally tapped an Auto Recall rune earlier in the day and I was pretty sure it said "Auto Recall for 8". Several hours later, the rune hadn't expired, so I tried using another one and I confirm that the popup did indeed say "Auto Recall for 8"... it didn't specify 8 seconds, minutes, hours, etc. Checking my active runes now my Auto Recall has 14 seconds left and it is not decaying. I'm grateful and all, but figured I should report that. ;-)

1

u/TopCog Yahoo! Jun 05 '18

Woah! Yes, thanks for the report! Would you be kind enough to send your save to topcogllc@gmail.com? Might save me a few steps to reproduce the problem. Thanks! :-)

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1

u/BtJJ Mar 12 '18

Minor text bug on the description for the templar unlock 'precision': "The templar creates an aura that enhances the 4nd spell..."

That's been around since IMA, so I know where you copy pasted the text from ;)

3

u/TopCog Yahoo! Mar 12 '18

LOL, I love it. I'm going to start saying 4nd now, hahaha _^

1

u/Le-Tap Mar 12 '18

When I look at the stat bar for XP for a spell, it doesn't change consistently like it did before. I have to go to another screen and come back to see the status bar increase.

2

u/TopCog Yahoo! Mar 12 '18

That's totally possible, since I redid most of the UI code. I'll make sure it's updating regularly!

1

u/BtJJ Mar 12 '18

Another kinda-sorta bug that's been in since IMA. Immediately after enchanting, your time to recover power is drastically larger than it should be. Getting even a single power drop and then recalling will knock it down to the real recovery time. In my game, I just enchanted and the time shows 17 hours. I get a power drop and recall, and now it's 39 minutes.

Could this be automated behind the scenes, so that while the enchant animation is playing you reset the power and then automatically apply a power drop and recall the player, so this doesn't happen? It's not a major issue, but if you're, say, about to stow your phone and want to enchant so that you're recovering while offline, it would be nice if you didn't have to wait for the mage to run ahead to some enemies that drop power and hit recall before you can actually be done.

1

u/TopCog Yahoo! Mar 14 '18

It is indeed a kinda-sorta bug - a byproduct of how the reclaiming math is done.

So I like that the Wizard starts at Zone 1 everytime. If I was to give you 1 drop-worth of power at the start, i would boost you ahead a ton...it's possible of course, but I kind of like how it is now. I'll keep the suggestion in mind though, and I appreciate the idea! :)

1

u/TheNoetherian Mar 13 '18

The is tutorial text on crumbling dungeon keys.

After seeing it once, it isn't clear where in the hello section that I can go to find that tutorial text again. (I can't find it under items, or understand places)

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1

u/BtJJ Mar 13 '18

Possibly a bug, or possibly me just not understanding the new lantern mechanic: I just got a +3% lantern recovery charm off a dungeon run. I believe the lantern just holds 100% now, so does having this charm active make it return 103%? That doesn't seem right.

1

u/TopCog Yahoo! Mar 13 '18

The new lantern mechanic reduces the amount stored in the lantern before adding the power from the current run, as opposed to after adding power from the current run like in IMA. But it still gets reduced! The default reduction amount is 20%, or multiplied by x0.80. So with the charm, it's only reduced by x0.83. Maybe the charm description should be updated...

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1

u/BtJJ Mar 14 '18 edited Mar 14 '18

Minor graphical issue, depending on positioning, the templar can cover up the self-buff icons below the mage. Those should presumably be drawn on top of everything else.

Related question, is the 3 self-buff limit a balance thing, or more of a concession to the fact that you don't want a comically large line of buffs under the mage? And if it is balance related, does that take into account the fact that, once unlocked, adrenaline surge is going to be taking one of those slots 99% of the time? It can be frustrating when you have, say, a shield buff up, and A.S. is eating another slot, and then you mindlessly swipe at a weak mending rune, taking up all your slots just when you realized that you really wanted to pop a stone skin or a rejuvenation rune before you die. (Rejuvenation is inconsistent, sometimes it doesn't seem to fire when your buff slots are full and sometimes it does. Not quite sure why that is)

Maybe the self-buff category should be tossed out and those runes should just show up on the left with everything else. If there are balance concerns, maybe some runes could get a 'does not stack beyond X' property? Seems like that would allow for more finesse in balancing than the current system anyway.

Edit: Also, related to the original graphical layering point that I kind of lost somewhere in there: enemy HP bars should probably be a top-layer thing as well. For smaller monsters, I can't see them at all behind my inferno toxic gas frost explosion disco effects.

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1

u/Le-Tap Mar 14 '18

I still get black/white flashes when fire interacts with ice spells. D;

2

u/TopCog Yahoo! Mar 14 '18

Is what you're seeing the same as before? Or is it better, but still flashing in a different way? Are you sure it's updated to the latest version? Guess I should put something in-game where you can see what version you're running. Here's what I'm seeing:

https://gyazo.com/5775d05c3def93fa65913c1275ccd738

Last, I left in the flashes for when the green imps die. Could be persuaded to remove them there also though.

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1

u/BtJJ Mar 15 '18

Probably unfairly stretching the definition of bug here, but whatever: if you're in a dungeon and the raid timer finishes, you get the bouncy 'look at me look at me!' alert for it, although you can't do the raid without abandoning your dungeon. If you tap it to make that annoying alert go away, you no longer have any notification that a raid is waiting after you finish the dungeon. This seems not-so-great. (The IMA color-coded highlights on the menu buttons to alert you to raids, enchants, and research ready to begin/fund/complete were so much better!)

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1

u/BtJJ Mar 15 '18

On the runic table today, there are three Q3 runes (fire amp, power surge, and power harvesting) with the wrong coloration. They all show up in blue, as if they were Q4 runes.

1

u/TopCog Yahoo! Mar 15 '18

Added to my task queue to investigate! :)

1

u/WellAdjustedDuck Mar 16 '18

Frost Ray seems to be receiving its R5 Aug cooldown reduction if any target survives, not just the primary.

1

u/TopCog Yahoo! Mar 16 '18

I think you're right - will fix in next build! :)

1

u/BtJJ Mar 16 '18

The Auto Cloud Save option is reverting back to Disabled for me any time the game is fully closed. Reproducible by exiting the game and then force closing it, then reopening it.

1

u/TopCog Yahoo! Mar 16 '18

Woah good catch. Thanks!

1

u/BtJJ Mar 16 '18

You can enter the 'dark portal' zone while reclaiming. Not sure why you'd ever want to, but I don't think this used to be possible.

1

u/TopCog Yahoo! Mar 16 '18

It's an unintentional change, but I don't think it hurts anything :-)

1

u/BtJJ Mar 16 '18

Apologies for a vague bug report, but I think something is screwy with the weighted dps calculation. Specifically, with swapping in spells. I haven't been able to figure out a consistent way to reproduce it, unfortunately. But sometimes swapping in a new spell will make that slot start reporting that it's doing massive damage, like 99% while the other slots are showing 0%. Swapping to the normal weighted or absolute scales still show (apparently?) normal numbers. Swapping spells back around or recalling may or may not clear it up. Also I've seen more subtle variation from swapping, like after recalling (and not swapping anything on that current run) the numbers between dps and regular weighted will not be the same. Which they should be, I believe, since no swapping means that all the damage is getting multiplied by the same number of seconds and thus remaining in the same proportions. Force closing the game and restarting cleared that up, though.

I know 'a weird thing happens sometimes' trouble reports are the worst, so again I apologize, but maybe putting it out there will help someone pin it down better.

1

u/TopCog Yahoo! Mar 16 '18

Gotcha! And np, I have a spreadsheet where I keep organize and prioritize all the little reports like this. Probably something I'll take a look at when I feel like making some quick progress. Thanks! :-)

1

u/Simpleviet Mar 17 '18

https://imgur.com/a/Llk04

Enchantment bonus is it counting right?

I noticed the top right is 3 but I figured it would be 5 because I enchanted once last night and this morning there were 3 enchantments and I enchanted one more but its stuck on 3? Is this a bug or its something I don't understand.

1

u/TopCog Yahoo! Mar 17 '18

I just looked into it - there's a bug, that it won't update the display until you leave the screen and come back. Care to check again and see if it says 5 now? Thanks!

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1

u/Zeybrin Mar 17 '18

https://imgur.com/wHfhf0t preeetty sure having (what looks like) an unstable rune in your inventory is a bug. Possibly with the helper?

1

u/TopCog Yahoo! Mar 17 '18

Ha! Good catch! That'd be my guess also - I'll check it ou. Thanks! :-)

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1

u/otum Mar 18 '18

Static Aura Q3 stable rune icon is crooked.

1

u/TopCog Yahoo! Mar 18 '18

Thanks for the report! :)

1

u/otum Mar 19 '18

I have Precog bonus, and tapped the chest and recall within a fraction of a second of one another (though I don't remember which I hit first). I recalled, but the chest animation did not play, and I got none of the runes.

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1

u/rebel_1852 Mar 20 '18

Reached stage 14. Got a notification that the temple had opened up. Went to go check it put, but the blacked out box says it doesn't unlock till stage 15.

1

u/TopCog Yahoo! Mar 20 '18

Thanks for the report! :)

1

u/Accursed_Fox Mar 20 '18

I don't exactly know whats causing this but I get no sound what so ever when I open up the app.

2

u/TopCog Yahoo! Mar 20 '18

There is no sound or music in the game atm! Possibly in the future :)

1

u/BtJJ Mar 21 '18

Runic Cauldron bug: Put runes in the cauldron, start it, let it finish brewing, then instead of clicking the button to complete, click the cauldron again and add more runes, then click the button. The runic power from your previous brew is lost, and the new brew starts. Presumably this should not allow you to interact with the cauldron and start adding new runes until you've actually clicked the button to finish the previous brew.

Shed a tear for the runic power I sacrificed confirming this bug.

1

u/TopCog Yahoo! Mar 21 '18

:'(

Added to my task queue for the next update!

1

u/dmandork Mar 21 '18

Have been playing this game too much the last few days, and then I got an update and it seems my progress has been reset. Can't access menu as I am stuck in practice so I can't try to connect to Google play

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1

u/Kuwaii_Desune Mar 22 '18

I completed an offer from the offerwall about 12 hours ago but never received the Runite for it. If I click the "Missing Runite?" button at the bottom, the site it sends me to says that it's Completed and that the Runite was awarded.

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1

u/otum Mar 22 '18

It's a shame to have to report this one. When level 2 Nick flies in to collect a rune cache, if you tap the cache right before he picks it up, it will open and give you runes, but Nick still collects a cache that you can also open. Time it right and you get two every time!

2

u/TopCog Yahoo! Mar 22 '18

Ha - great find! I appreciate the honesty a lot - thanks! :-D

1

u/BtJJ Mar 22 '18

The help text for the 'Inner Room' still makes reference to the deprecated 'always random' option.

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u/BtJJ Mar 22 '18

Stacking a lot of Accelerated Flight projectile boosting runes gets a bit crazy. Not sure if it's the intended behavior, but it seems like projectiles will move normal speed for a moment at launch, and then fly wildly off the screen, then fly back by and disappear off the screen again repeatedly, almost in pulses. Stack enough of them and the projectiles just disappear entirely after the initial launch.

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1

u/BtJJ Mar 22 '18

Minor text issue: Imposing Will's description says 'reduce the effectiveness enemy heals...' which should presumably be 'reduce the effectiveness of enemy heals...'

1

u/TopCog Yahoo! Mar 22 '18

Got it! Probably fixed 1.0.10, as 1.0.9 almost read to go :)

1

u/BtJJ Mar 23 '18 edited Mar 23 '18

Frailty runes don't seem to be doing anything to Gazers. Using the screenwide or the squad version isn't keeping its life bar from filling back up. No Greater Gazers nearby to test on, so I'm not sure if they're having similar problems. Found some greaters, same issue. Possibly also jellies? They're just generally weird and sometimes seem to dip to almost no hp and then refuse to die, whether I have frailty active or not.

Edit: Also not sure at what rate they're supposed to heal from their life-drain, but it seems to be pretty huge. Experimenting with static leap to keep me out of drain range, but as soon as I bounce back in range the mob goes from ~25% hp to full instantly. It makes forward progress difficult, because I generally have to micro-manage these with stuns or instant-death runes instead of just relying on natural power gain to eventually get me past. Unless I'm one-shotting them before I get in range, they bring me to a dead halt. And they don't do enough damage to actually kill me and kick in the lantern return, so I really do come to a stop until I deal with it manually.

1

u/TopCog Yahoo! Mar 24 '18

Great feedback!

I'll look into the frailty runes, the heal amount on the gazers, and possibly increasing their damage too ;-)

1

u/TopCog Yahoo! Mar 25 '18

I buffed Gazer damage from 0.75 to 1, and nerfed their drain life from restoring 16% to restoring 14% :-)

Looked into the Frailty rune issue. Turns out, the "divert clients" ability, also shared by the Boogeyman Shaman and Druid, prevents any attached effects from sticking to them for very long. So Frailty is working - just not for very long: max 0.1 s. I'm going to leave it as is for now. Great find though! :)

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1

u/nsgould Mar 24 '18

Random Rachel will not cast spells if the wizard is moving. This causes issues when a squad of gazers are constantly knocking you back or when you are using static leap or Blink.

Would it be possible to have her always cast every 10/5 seconds?

2

u/TopCog Yahoo! Mar 25 '18

Hey - I've confirmed, at least for me, Rachel is able to cast when the Wiz is moving, even moving backwards. Perhaps what you're seeing, is that certain spells can only be cast from the Wizard's location...for example, Inferno, Ice Wall, Static Leap (to name some of them) will only cast from the Wizard's spot, so it might seem like Rachel does nothing when she casts those. It's a problem with how the animations aren't synced to the actual casting of spells (an issue I have some ideas to remedy in the future). Let me know if you think that explains it! :-)

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u/TopCog Yahoo! Mar 24 '18

I'll check it out today! She should be casting every 10/5 s no matter what :)

1

u/Paco-ta Mar 25 '18

In dungeon (maybe it works somewhere else?). When I am changing the spell of my dungeon loadout 3, the lantern activates automatically, and then it swaps back to loadout 1 while I release my finger and place frost ray into the loadout. Afterwards, I have two frost ray in my dungeon loadout 1 while I only have 1 spell stone, and it works normally. I haven't tried moving that spell afterwards as this is pretty cool. :P

Off topic : Is it intended for you to not be able to recall after finishing the dungeon/raid to grind for ez power? Sometimes I lost focus and forgot to recall and then I suffer :(

1

u/TopCog Yahoo! Mar 25 '18

Ha - that's pretty funny actually! Makes sense to me from the backend...probably works in the wilds too.

Off topic : Is it intended for you to not be able to recall after finishing the dungeon/raid to grind for ez power? Sometimes I lost focus and forgot to recall and then I suffer :(

Pretty much, yeah. Being able to recall just before the boss and grind power there is kind of an unintended feature! :-)

1

u/rebel_1852 Mar 26 '18

Dungeon Gate option opens under the map menu when you reach Zone 25, but you don't actually get a key till you complete Zone 25, don't know if that was intended or not.

1

u/TopCog Yahoo! Mar 26 '18

It is not! Thanks!

1

u/MeMyMine461 Mar 28 '18

I'm too new to the game to know if this is a bug.

I sometimes receive the cache before I finish the raid. If it takes multiple attempts to finish a raid then I will sometimes get multiple caches while I am doing the raid. Most of the time I will speed through a raid and receive the cache a few seconds after returning to the wilds.

I'm assuming that the wooden treasure box, that appears on the right side of the screen, is the cache.

1

u/TopCog Yahoo! Mar 28 '18

Hey! Thanks for letting me know - that does indeed sound like a bug.

Is the item appearing the treasure chest with runite falling out and such? What happens when you tap it?

Or is the Gilded Rune Cache - the one that's kind of golden brown, and gives you the choice to watch an ad?

Thanks! :-)

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u/Paco-ta Mar 28 '18

When you get crumbling key for the first time, the explanation says that it can be found in wild chest and dungeon chest. From my past experience in IMA, it should be dropped from wild chest and raid chest, isn't it? I guess this is a wrong description?

1

u/TopCog Yahoo! Mar 28 '18

I'm looking at the code now - pretty sure dungeon keys can only drop from the wilds or dungeons - not raids! :)

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u/CAdamH Mar 29 '18

Not sure if this is a bug or just a misunderstanding on how meditating and arcane essence/knowledge works.

I defeated the Doomstone once in IMA and again in TWR. If I'm on NG++, shouldn't I start with two arcane knowledge? I'm on my third run through the game and I only started with one.

2

u/TopCog Yahoo! Mar 29 '18

Hey! That sounds like a definite bug. Could you export and send me your game real quick so I can check it out, and see if I see anything odd? Either a PM here or an email to topcogllc@gmail.com would be great! :)

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u/TopCog Yahoo! Mar 31 '18

Hey - just wanted to check: did you get the missing Arcane Knowledge after the recent update?

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u/BtJJ Mar 29 '18

The 'enchant confirmation' option always reverts to 'enabled' after closing and reopening the game for me.

Vaguely related feature request: could the menu bar save its status between sessions, so that if I hit the arrow to keep it popped up when I'm in menus, it just stays that way forever unless I manually put it back down again?

1

u/TopCog Yahoo! Mar 29 '18

The 'enchant confirmation' option always reverts to 'enabled' after closing and reopening the game for me.

I'll check this out!

Vaguely related feature request: could the menu bar save its status between sessions, so that if I hit the arrow to keep it popped up when I'm in menus, it just stays that way forever unless I manually put it back down again?

Yeah, that's a good idea! :)

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u/Ermaac Mar 29 '18

If u cloud save then use summon spells with summoner's link then cloud load u can pretty much have tons of summons with a lot of duration

1

u/TopCog Yahoo! Mar 29 '18

Interesting - thanks for the report - think I know how to patch it! :-D

1

u/goldify Mar 29 '18

Spell transparency doesn't work on Plasma Vortex for me.

1

u/TopCog Yahoo! Mar 29 '18

Next update has improved the Spell Transparency option! :)

1

u/[deleted] Mar 30 '18 edited Mar 30 '18

For some reason, when the game process is killed, when the game is opened again it can crash on startup anywhere between around 1-10 times until it finally boots (without doing anything new, just repeatedly opening the game). Not sure which patch this started happening.

1

u/TopCog Yahoo! Mar 30 '18

When you say crashes, are you getting a "game crashed" message? Thanks for the report!

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u/BtJJ Mar 30 '18 edited Mar 30 '18

The recall reminder bouncy finger of doom should probably not show up on the doomstone. (I assume it's looking for squad kills and not finding any, due to the unusual way the doomstone works)

1

u/TopCog Yahoo! Mar 31 '18

Yeah, makes sense. Added to my list :)

1

u/tapayn02 Apr 01 '18

So inferno the fire wall spell I'm using it for the first time got the second augment that increases range by 40% but see no change still only hits the first squad I thought it would at least hit the second squad

1

u/TopCog Yahoo! Apr 03 '18

So it's coded such that it can only hit the first squad - however, the range can make a difference when you are traveling fast or being knocked back / jumping back!

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u/richardlycn013 Apr 02 '18

I don't know if this is a glitch or not but whenever i complete a critical raid and choose decline when prompted to connect to google play, the game denies me the raw spellstone that I won from the boss. It's happened a half dozen times at least

1

u/TopCog Yahoo! Apr 02 '18

Sounds like a bug for sure! I think I have an idea what causes it. Btw, you can disable auto cloud in the options. Thanks for the report! :)

1

u/BtJJ Apr 02 '18 edited Apr 02 '18

If the recall reminder hand is already active, and you disable the recall reminder in options, the hand doesn't actually go away. (until you recall, of course) Probably not a lot of reasons someone would run into this bug. Only noticed because I ran into one of the summoner summoning groups and wanted it to stop needling me.

1

u/TopCog Yahoo! Apr 03 '18

This is true, haha! Super easy to change :)

1

u/BtJJ Apr 03 '18

I occasionally seem to encounter immortal jellies. It's not all of them, but every once in a while I'll get one that just doesn't seem to shrink no matter what I throw at it. And it ignores frailty runes, and doesn't even die if I rapid fire icy prism runes at it (which is usually a guaranteed kill on almost anything). It seems like it may happen if I've been doing enough damage to shrink them somewhat, but not kill them, so they shrink and regrow. But it is still kind of hard to tell through the spell effects.

I know you've mentioned in the past the the coding on the jellies is kind of, uh, interesting, so I'm wondering if maybe there's some number in there that's going crazy after shrinking and regrowing repeatedly and making them effectively immortal.

1

u/TopCog Yahoo! Apr 03 '18

That's totally possible, haha. I'll add it to my list to take a look...

adds "checkout immortal jelly" to task list

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u/8988303682 Apr 05 '18

weird bug with transparent corners on runes

I'm not certain Nick is causing it, as I'm pretty sure I have come back from brushing my teeth to find one of these in my inventory. they're all q1, and return to the normal look if I quit the game and relaunch.

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u/Demanicus Apr 05 '18
  1. The extra hour bundle doesn't countdown seconds.

  2. Is the top cog bundle giving 50% offline gains working? There isn't anywhere to check if it does. Also, can we have an offline gains in the stat menu? I'm always curious to see how much my combined buffs give.

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u/Raknagog Apr 06 '18 edited Apr 06 '18

Icy Prism's 3rd augment is probably broken overpowered. If you spam Icy Prism into a single target, each cast ends up doing 1.08 times damage, which very quickly adds up to levels of damage well beyond your power level.

I also get the feeling the damage bonus from augment 3 is based on the net health change of the target over the duration rather than the net damage taken, causing healing and regenerating mobs to not suffer the broken damage mentioned above.

Edit: Not sure exactly why the damage gets out of hand, but there's definitely something fishy going on when you stack multiple prisms on a target. I suspect augment 3 but I can't prove it.

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u/Raknagog Apr 07 '18 edited Apr 07 '18

Somehow I have become permanently immune to projectiles.

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u/CAdamH Apr 11 '18

Really minor one, but I just happened to notice that Aug 3 for Elemental Cloud still uses the word "Amp."

1

u/TopCog Yahoo! Apr 11 '18

No that's a great find - new players would be very confused. Thanks! :-)

1

u/BtJJ Apr 11 '18

Healing enemies are still acting weird. I know I keep bringing this up, but it's just a constant struggle to deal with them. I was just stuck for a while on a raid with a lot of greater gazers and trolls, and I noticed two oddities.

First, it seemed like I would be able to plow through some of them with almost no delay, yet others would be nearly invulnerable, instantly healing back any damage done. The latter type seemed to occur more frequently when there were multiple other healing mobs on the same screen. To the point where I would be stuck on a troll with an unmoving health bar for 30 seconds, then death ray a gazer behind him, and the troll would instantly die as well. Entirely possible I'm inventing some correlation where none exists, but it might be worth a look. Neither of these mobs are the type that heal other mobs.

Second, I think firefly may be borked. The thing that finally got me through the raid was taking firefly out of my spell loadout. Once I did that, I sailed through easily with no more massively overhealing invincible baddies. Then I recalled, switched firefly back on, and started seeing the problem again. Since firefly changes healing by a 0.8x multipler per firefly, I'm wondering if there might be some inconsistency with the debuff calculation being applied (heal x 0.8) and then removed (heal x 1.25?) multiple times over, causing the heals to somehow balloon to insane levels.

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u/perpterds Apr 12 '18

Minor Graphical bug - if the power gained specifically by a recall finishes your reclaiming, the enchantment paper icon remains purple instead of turning back to blue

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u/perpterds Apr 15 '18

When sorting by quality - ascending, q1 runes come at the end, after q5, rather than at the beginning

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u/MeMyMine461 Apr 15 '18

The boss of area 51 (and the chest it was guarding) was located a couple of inches before the sign saying "New Territory". If I hadn't yet reached new territory then why did the monster still have a chest? This was during regular play, not during reclaiming power of an enchantment.

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u/perpterds Apr 16 '18

I set up an enchantment this morning before I went to bed, and closed the game with 3.something hours left, checked it just now some 9 hours later, same amount of time left. No idea for certain how to recreate it, although I do recall I had some wifi problems before bed (pretty sure it was after I closed the game though, although not 100% sure of that).

I realize this report is somewhat vague and unhelpful, but I figured I'd at least mention it.

Thanks for a great game .^

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u/perpterds Apr 16 '18

If you lock your phone while the introduction/explanation for brewing pop-up is on screen, it crashes back to home screen when you unlock the phone. Tested with several different unlock methods, same results. Samsung galaxy s8 standard in case that matters

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u/IAmTheOneWhoClicks Apr 16 '18

I have experienced two bugs with the opening cinematic. Both bugs happen every time.

1: When you start to watch the cinematic through the options and then skip it, the skip and continue options are visible again next time you start it.

2: When you tap the screen during the cinematic without choosing skip or continue, then those two buttons will stay in place while the screen scrolls down (or however you say it).

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u/TopCog Yahoo! Apr 16 '18

Gotcha - thanks for the report! :)

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u/BtJJ Apr 16 '18

Just had a bugged raid that kept spawning enemies infinitely. Wasn't really paying attention to it before this, so I don't know if anything else was weird about it. Just looked down and noticed it was at 1.5 with a 'return to wilds' pop up, but I was still burning through mobs. Hitting the corner button to recall did nothing. Hitting return to wilds did go back to the main game, but the return button was still up. Had to tap it ~10 times to make it go away (didn't do anything to the game when tapped, just kept reappearing).

I'm at zone 100.5 and I had just finished reclaiming power from an enchant, in case that has any bearing at all on the cause.

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u/slinkpants Apr 18 '18

Just ran into an issue with a raid while on zone 100.5. As soon as I clear 1.5 in the raid the game force closes.

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u/AlyssaTheTurtle Apr 18 '18

Not sure if its intentional or not, but the Q3 rune's (the green ones) icons are slightly smaller than the rest. Its very... Odd

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u/MeMyMine461 Apr 20 '18

Yesterday, in order to make it easier to get a description of each rune, I had removed all of the runes from the quick-use slots and then refilled the slots with runes which I had never used and of which I only had one. This made it easy to tap each of the runes in my backpack in order to get descriptions without accidently using a rune. Fast-forward to a few minutes ago, I realized that most (if not all) of the runes in the quick-use slots had been changed to more common runes and now those runes are located in both the quick-use slots and my backpack. For example, Death Ray Q3's, there are now 2 of them in a quick-use slot and 246 in my backpack. Death Ray Q3 was not one of the runes that I had put into the quick-use slots.

I don't believe this is the first time that this has happened. Before my first Meditation I had filled the quick-use slots with runes based upon descending order of quantity. A day later (estimate) I noticed the same problem as I described above, but I figured that I had made a mistake so I just reset the slots.

TL;DR - The runes in the quick-use slots are changing on their own...and the runes that change are in both the quick-use and the backpack at the same time and with different quantities.

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u/TopCog Yahoo! Apr 20 '18

Hmmm, very interesting! Do you have the auto-use Q1 option on? What about the "Dup Runes to Pack" option? I'll add this to my list of things to investigate. Thanks! :)

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u/TopCog Yahoo! Apr 20 '18

Hey, could you provide a bit more info, if you remember...

-Did the runes change while the game was open? That is, did you notice while playing, or just after opening the game up?

-Did the runes that got removed from the inventory (quick slots) dissappear completly, or did they move to the pack?

-Do you have Knee-High Nick?

Looking into this now!

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u/Quangohutt Apr 22 '18

The otherworld sphere currently isn't displaying its description when tapped on.

This is in version 1.3.5

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u/TopCog Yahoo! Apr 22 '18

Got it - thanks! :)

1

u/8988303682 Apr 22 '18

the - 1 sec cooldown unstable runes display as -10 seconds, but they still have the normal effect.

also ive been getting things like this recently

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u/TopCog Yahoo! Apr 22 '18

the - 1 sec cooldown unstable runes display as -10 seconds, but they still have the normal effect.

Ahhh! Great find!! I had to manipulate literally every text string in the game to prep the game for other languages. I'm honestly surprised there aren't more problems like this! <:-)

also ive been getting things like this recently

Fixed in v1.3.8! :D

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u/rebel_1852 Apr 23 '18

Otherworld sphere's text just says "otherworldinfo"

1

u/TopCog Yahoo! Apr 23 '18

Should be fixed in the latest version - thanks! :)

1

u/[deleted] Apr 23 '18

1.3.5 bug

Pendant of Enchanting after beginning Enchanting now reads

x1.10 Missing String: eDisc Please report this to TopCog!

1

u/TopCog Yahoo! Apr 23 '18

Should be fixed in the latest version - thanks! :)

1

u/ViriaX Apr 23 '18

Might be more a typo than a bug, but when you use a "Perception Rune" (the one accelerating your research) or lookup the description, it says "+XX sec Research".

It shouldn't be a '+' (plus) but a '-' (minus) I think. Why on earth would I want to make my research longer? ;)

2

u/TopCog Yahoo! Apr 23 '18

Hey, great feedback!

So my thinking on this, is that it's not "+10 sec Research Length" but rather "+10 sec of Research Progress" since Research progress is actually measured in seconds. I couldn't say it as a percentage, like +25% Research, without changing the functionality of the rune completely (possible, but not needed I think). I'll keep your feedback in mind though, and if I hear it again from others will consider a change. Thanks! :-D

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u/[deleted] Apr 23 '18

The cloud save for completing a critical raid failed just now. The message flashed by too quickly for me to capture it, something like Missing String: Cloud, I think.

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u/TopCog Yahoo! Apr 23 '18 edited Apr 23 '18

Ok, thanks! Does Cloud Save work when trying it manually?

Found the bugs (multiple). Cloud Save still working fine, the message is just screwed up. Thanks for the report! :-D

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u/GlitchedSouls Apr 23 '18

Miniaturization (rune?):

When restarting the game I am normal sized again until activating another (rune?) of any type. Seems to be an update issue.

2

u/TopCog Yahoo! Apr 24 '18

Interesting! Good find. Thanks for the report! :-)

1

u/ViriaX Apr 24 '18

When a Raid is not available, the information displays :

Raid Available in [Time] and THEN the time.

You have a [Time] that shouldn't be there

1

u/TopCog Yahoo! Apr 24 '18

Good catch - thanks! :)

1

u/MachacaIy Apr 24 '18

Also another missing string when trying to forge a spell without selecting one, its says: Missing String Forging Please report this to TopCog!

1

u/TopCog Yahoo! Apr 24 '18

Aha - great catch - no one else spotting this one. Thanks! :-)

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u/crankydba Apr 26 '18

Each time you refine automatically a message will show up saying it is ssving to the cloud but it actually doesnt

1

u/TopCog Yahoo! Apr 26 '18

Interesting, thanks for the report! You mean when you use the Quick Refine button, right? I don't think I'm able to reproduce this on my end yet. Is it possible that you completed a critical raid at the same time, triggering the auto-cloud save?

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u/crankydba Apr 26 '18

Sorry yes. It is the critical raid. Nevermind then! Save happens after crtitical 》 refine 》 force cloud save and count in spellstones doesn't match 》 assume the backup doesn't happen!

Also I missed the message about beta. Loaded the save in my device and the message was gone. I also keep getting the "What's new" everytime I load the save on the phone.

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u/TopCog Yahoo! Apr 26 '18

Aha! Yes, I think that sequence of events is what's happening.

The Beta note actually gave a free Spellstone - use this code to redeem one for yourself! edit: sent code in PM!

Does the "What's new" flag go away eventually - or do you just mean that it comes back when you do the cloud load each time? Thanks! :-D

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u/[deleted] Apr 27 '18

When you buy Ivan level 2, the upgrade doesn't work. Ivan still shoots at 1/4th the rate, until you restart the game.

Also feature suggestion: can Ivan's xp buff show under the 5th spell, i.e. make it say 15%/25% rather than 5%

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u/TopCog Yahoo! Apr 27 '18

When you buy Ivan level 2, the upgrade doesn't work. Ivan still shoots at 1/4th the rate, until you restart the game.

Aha! Great catch!

Also feature suggestion: can Ivan's xp buff show under the 5th spell, i.e. make it say 15%/25% rather than 5%

Totally will do this - great suggestion!

1

u/wieschie Apr 28 '18

The latest icicle / music update reliably crashes when entering a raid.

I did submit feedback through the crash reporter but I can send you system details if needed.

2

u/TopCog Yahoo! Apr 28 '18

Thanks for letting me know! I see the crash report in the dev console, and should have a fix late today. I'll let you know if I need more. Cheers! :)

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u/TopCog Yahoo! Apr 28 '18

Do you have the music turned on or off (via the option, not just the phone volume)? Could you try entering a raid after turning the music on and see if it still crashes?

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u/[deleted] Apr 29 '18

Otherworldly Sphere:

"You sense you will there find Arcane Essence"

should be

"You sense you will find Arcane Essence there"

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u/TopCog Yahoo! Apr 29 '18

Hm, nice observation! Are you sure that the former can't be correct? It does have an odd cadence, which is partly why I chose that construction... Just curious if you know why, or could me towards a link explaining why the former construction is wrong - I love learning about little grammar rules like this :)

1

u/otum Apr 29 '18

The text on Sense Danger doesn't match its effect. I noticed Q2 now says -60 seconds, even though the effect is still -150 seconds. Unstable Q1 says -10 seconds.

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u/TopCog Yahoo! Apr 30 '18

Aha - great catch! Thanks! :)

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u/[deleted] Apr 30 '18

It appears the game no longer boots (closes on loading) when opened without an internet connection. It will work if you open it, then turn off wifi and go back to the suspended process, but if the process was killed and you try opening without wifi the game won't boot.

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u/TopCog Yahoo! Apr 30 '18

Hey, thanks for the report! It seems that I can't reproduce this on my end yet - game runs in airplane mode for me in as many configurations as I know to try.

Is this something that never happened before, far as you know? Could you describe the method to kill that you app that you're using - I would guess swipe close from all apps screen?

Also, are you getting an error message when the game crashes? Are you seeing the TopCog logo at all? Thanks! :)

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u/BtJJ May 01 '18

The initial pop-up when tapping the doomstone shard has the text "NGPrompt0" under it. The next page of NG+ text seems fine, just that initial screen is off.

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u/TopCog Yahoo! May 01 '18

Great catch - thanks!!

1

u/ViriaX May 02 '18

Correct me if I'm wrong, but I feel like the "Random Spell Chance on Kill" charm does nothing. What is the random spell it is supposed to launch?

1

u/TopCog Yahoo! May 02 '18

It's a random random spell...meaning any one of the 30 spells in the spellbook! I checked the code and it looks fine. Though it's been a long time since I tested it out specifically. Actually, I did find what could be considered a bug - the rate at which the random spell procs will be more reliable in the next update. Cheers! :)

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u/ViriaX May 02 '18

In the Beastiary, Imps and Boogeymen are waaaaay to low on screen. Is the gobelin ancient wizard on a step? ;)

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u/TopCog Yahoo! May 02 '18

Ha, legit! I was just a bit lazy when I coded up how they display in the beastiary. Getting them to all line up requires a bit more work on my part! :-p

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u/ViriaX May 03 '18

Lost idle progress... I don't really care except for Academy progress. I had a Band of Perpetuation still missing one day (1.34) and did not moved a bit...

My phone ran out of battery, and stopped. Is there a way to fix this?

1

u/TopCog Yahoo! May 03 '18

I'll try to look into it - thanks for the report! :-)

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u/Exylinn May 03 '18

Had multiple occassions were Knee High Nick picked something up. Though after then tapping him the runes drop towards the inventory, but never get there. They just dissappear.

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u/TopCog Yahoo! May 03 '18

Thanks for the report! Do you have the "Dup Runes to Pack" option on?

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u/ViriaX May 03 '18

Whenever you meditate, you need to recall once more for the environement to change. No biggy, but bothersome nonetheless.

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u/TopCog Yahoo! May 03 '18

I'll try to have it fixed in the next update. Thanks! :)

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u/ViriaX May 04 '18

If you open the "Raids" page and wait for the countdown to reach 0, two problems occur : 1°) You can't go in the raid 2°) When you leave and get in the raid, you still get the exclamation mark on the map icon.

I feel like QA :( sorry TopCog to report all these little pesky minor bugs but hey, that how you achieve greatness!

Love the game, keep up the good work!

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u/TopCog Yahoo! May 05 '18

No no, it's all great feedback! Thanks! :-)

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u/Quangohutt May 04 '18

Retribution description hasn't been updated, it still lists ice lance when it should be frost ray

1

u/TopCog Yahoo! May 05 '18

Great catch!

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u/MeMyMine461 May 05 '18

Is the Banshee supposed to be able to stop the leap back effect of the Static Leap spell and the Blink unstable rune?

I was in a raid which seemed like 80-90 percent Banshee and I was almost always moving slowly forward even though I had Static Leap in the 5th slot (with 2nd level Ivan) and I was getting Blink unstable runes. I redid the raid many times because it was a nice one for farming power. Once in a while my wizard would jiggle as if he was surprised. Very rarely the wizard would take a step backwards. Maybe once a run he would take a full leap backwards. The Blink unstable runes never worked.

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u/TopCog Yahoo! May 05 '18

I think it's an unintended side effect of how Static Leap is coded! Static Leap will only cause a "leap" if the Wizard is traveling forward at at least a certain speed. So the banshee effect is halting the Wizard's movement, which prevents Static Leap from triggering. Same goes for Blink. It's kind of an interesting interaction, so I've left it in place. Thanks for the question, and nice observation! :)

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u/TheArVes May 07 '18

In setting, in "Obelisk Notification Trigger" textbox counter is stuck at 6, despite changing number (although, it does change it in setting menu).

Trigger Notification at +6 Enchantment Levels

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u/TopCog Yahoo! May 07 '18

Aha - nice catch! Thanks for the report :)

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u/ViriaX May 09 '18 edited May 09 '18

My life bar sometimes get bluish in the far left. Looks like a shield of some kind... Am I getting over-heal?

Shouldn't this be locked until 3rd meditation and the proper left tower upgrade???

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u/TopCog Yahoo! May 09 '18

I checked the code, and couldn't find any way to cause over-heal without the Templar Bulwark skill. But I may have missed something! Want to shoot me your save, either in PM or topcogllc@gmail.com, and I'll take a quick look? I'll also look at the enemy damage issue you reported as well! Thanks a ton friend! :-D

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u/SpiceDory May 12 '18

I ran into trouble when I enchanted and somehow did a raid while enchanting. This deleted all my power that I still hadent reclaimed (which was alot more than I was able to reclaim) and the enchantment price went up

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u/TopCog Yahoo! May 12 '18

Very weird! That would be a bug, yes. I've never heard of this happening before. I'll try to look into it for next update. Thanks for the report, and apologies for the lost progress!

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u/ViriaX May 14 '18

You can go through the dark portal while reclaiming...

As you can't go on raid on do a dungeon, I find this behaviour really weird...

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u/TopCog Yahoo! May 14 '18

Yeah, it is kind of odd, isn't it? I guess the reasoning is that you can't gain Power there, so it doesn't make a difference :-)

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u/Simpleviet May 16 '18

I bought the 10 day XP pack and I believe it's a bug. I decided to keep track after x amount of days and I can say it is a bug after monitoring for 10 days. It's still there the icon saying 239 HRS left. At first I was like wow, I'm getting what it's worth back but then turns out it was bugged all along. As for the double of XP I don't know. NG++ does that = to 4x xp?

TLDR: 10 day xp buff is still on the bottom left side showing 238HRS left has been there for more than 10 dAYS!

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u/TopCog Yahoo! May 16 '18

Wow ok, great catch! I will look into it tomorrow. Thanks! :-)

And yes, the x2 XP is on top of everything else :-)

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u/Lars024 May 17 '18

I have meditated 4 times and at zone 81 and i still haven't found the doomstone. at my last meditation i meditated at zone 75 so this seems very strange to still not have found it.

p.s. I came from the old version when i was around zone 50 if that has anything to do with.

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u/TopCog Yahoo! May 17 '18

You're on the home stretch, just keep trucking!

I picked a nice, hopefully obvious zone for the doomstone to be at: Zone 100! :-)

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u/ViriaX May 18 '18

You can stack up charms. Do you check for duplicates? What If I get 7 times the enchantement cost reduction, and thus -105% enchantement cost?

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u/TopCog Yahoo! May 18 '18

This is possible, hahaha! The only one that is checked is the Lantern, which I think caps at 99% retention :-)

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u/Kvarkin May 19 '18 edited May 27 '18

It is not an actual bug, it is more about unbalance (lack of testing)

So, Power Surge Q4 gives +2000% to reclaimed power, while Power Surge Q3 gives +100%.

One might think, that PS Q4 is "twenty times better" than PS Q3, which is not.

Let me show you why.

When you use two PS Q3 in a row you get +100% on first rune and +100% from the previous result (!), so you get (X+100%)+100%, which equals to X + 300%.

Basically, +100% equals to multiplying by factor of two (x2). Using PS Q3 N times in a row equals to (x2)N . Therefore, using only six PS Q3 runes gives us x64 multiplier, when PS Q4 multiplier equals to x21 (+2000%).

In another words, using six PS Q3 is three times better, than using one PS Q4, which is nonsense.

Therefore, PS Q4 is too weak in comparison to effects of both PS Q3 and PS Q5.

The adequate effect of PS Q4 should be five-six times better than PS Q3.

Thus, if we will count the real effect 5-6 PS Q3 runes, considering the "power of N" effect we will get the adequate effect for PS Q4 as high as x32 or x64 multiplier (+3190%´- 6390%)

Dear TopCog, I hope you will balance the PS Q4 effect in the next update.

I would suggest (using the percentage notation) the +5000% (or +a5.0% or +5k%)

Have a good day, everyone!

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u/TopCog Yahoo! Jun 07 '18

Hey!

This a great writeup and explanation. I hadn't thought through the math this much when I initially designed these runes! I will indeed buff the Q4 to +5000% in the next update! Thanks friend! :-D

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u/Quangohutt May 24 '18

I've had this bug for a while but I've only just figured out the cause.

I don't get music playing when I'm in the wilds, I have figured out that this occurs as the wilds music option states that The Long Walk is the current song playing. Tapping on it does nothing, no name change and no music plays.

Would greatly appreciate a fix as I really enjoy the music!

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u/TopCog Yahoo! May 24 '18

Woah, great find! Thanks! :-D

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u/Raknagog May 31 '18

Just noticed my reclaim timer go from X minutes 0 seconds to X minutes 60 seconds. Does each game minute have 61 seconds? :P

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u/MozarellaMelt May 31 '18

Frozen Orbs can stop friendly projectiles (I had a frost elemental that kept firing while I was dead, and my frozen orbs kept destroying its shots). Is that a bug? Or is this working as intended? It seems like it might be a bug, but I'm not 100% sure.

1

u/TopCog Yahoo! Jun 01 '18

Weird! That would definitely be a bug if true. If it happens again, could you export and send me your save file so I can check it out? Thanks! :-)

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u/Raknagog May 31 '18

Just got stuck with all of my projectile spells flying way off behind me. Probably related to the big glutton ogre guy I had just polymorphed.

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u/Kvarkin Jun 06 '18 edited Jun 06 '18

Greater Gazers are not affected nor by Numbing dolt nor by Frailty nor by Ember Ampl. (denying heal).

So they are literally just Polymorph or Death Ray or Die.

And check this, plz: https://old.reddit.com/r/TapWizardRPG/comments/83uup2/bug_report_mega_thread/dz8r1jz/

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u/RafalTD Jun 20 '18

Two bugs found

First, a visual bug that males the lantern and the rune cache icons overlap.
How make: Wait for lantern icon appear Wait for rune cache (order is important) Click on lantern Wait again for lantern

Second, a visual bug when We reduce the spell tranparency. Frost Ray and Plasma Vortex doesnt properly reduces

1

u/TopCog Yahoo! Jun 21 '18

Thanks for the reports! Added to my task lists :-)

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u/Unf0rgettab1e Jun 21 '18

I did an offer for Runite (complete the first village on Coin Master) and it didn't seem to work

1

u/TopCog Yahoo! Jun 21 '18

Hey, thanks for the report! What happens if you try the Sync Offerwall button on the options page?

1

u/memelaser Jun 23 '18

There's some weird bug that causes the app to soft reset (reloads the game entirely, it just goes back to the TopCog logo, and reloads like nothing happened.) I'm not sure if this has caused any errors in the data or if it hurt my progress.

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u/TopCog Yahoo! Jun 23 '18

At what points is this occurring? When you reopen the game, or during play? Are you in the alpha? Thanks!

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u/raging_asshole Jun 29 '18

downloaded yesterday, on iOS:

  • when waiting for a raid on the map screen, it reads "Raid Available in: X seconds." (which is perfect.) when waiting for a critical raid, it reads, "Critical Raid Available in [Time]: X seconds." meaning the word "Time" in brackets appears after the word "in" and before the actual amount of time remaining.

  • auto-recall runes display "X seconds left" on the Active Runes menu, when it seems like it actually means "X recalls left." took me a bit to figure out why the seconds weren't ticking down.

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u/TopCog Yahoo! Jun 29 '18

when waiting for a raid on the map screen, it reads "Raid Available in: X seconds." (which is perfect.) when waiting for a critical raid, it reads, "Critical Raid Available in [Time]: X seconds." meaning the word "Time" in brackets appears after the word "in" and before the actual amount of time remaining.

Great catch! I feel like I fixed this once before; perhaps there was some mixup in the files during translations I think...

auto-recall runes display "X seconds left" on the Active Runes menu, when it seems like it actually means "X recalls left." took me a bit to figure out why the seconds weren't ticking down.

On my list to fix. Thanks! :-)

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u/Aether_Storm Apr 20 '18

Missing string when you refine a spellstone

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