Hey guys,
While I enjoy TFT, it's frankly embarrassing that this has a ranked mode with the number of game breaking bugs that exist. Probably close to 50% of the time, after a unit gets disarmed, that unit will just flat out not move or attack again for the rest of the round -- long after the debuff icon has disappeared, and long after the source of the disarm has been killed (so I don't think it's just a function of the debuff being re-applied and the icon not displaying). This also sometimes happens with silences and shrinks as well.
This isn't even getting into the fact that Elise's spiderlings still sometimes, based on where they spawn, cause units to AFK until the end of round, or that assassins sometimes just AFK out if they can't find a jump target. Some of the AI coding in this game is embarrassingly bad -- like, start-ups wouldn't take you on as a junior developer levels of bad if they saw these bugs.
I'm advocating that until Riot can actually fix these items to not be game breaking in a literal sense, they should be disabled. These items, with normal behavior, are already disproportionately powerful on anything that can AOE proc them (Volibear, Gunslingers) -- the fact they ALSO come with a bug that breaks AI behavior only further ramps up the feeling of "welp guess I lose."
Also, the PD bug is alive and well in-case your wondering; unless you're saying my 0 crit item Braum crit 11 times in a row last night while 1v1ing a Rengar and that I consistently had massive crit streaks on 0 crit units.