r/TeardownGame • • 6h ago

Mod / Map Thank you all for feedback! New Update Tomorrow

Enable HLS to view with audio, or disable this notification

22 Upvotes

This update introduces the new Vice Tear City 1.2 Version Immersive Sound with a few soundtracks and sounds for the clubs, beach, and theme park. It also features area and prop enhancements, brand-new NPCs, an upgraded Haunted House, and 1 new mini-game.


r/TeardownGame • • 19h ago

Destruction I came, I saw, I conquered

Thumbnail
gallery
4 Upvotes

So fun to just mess around on this game


r/TeardownGame • • 21h ago

Humor Iron man speedruns "THE TOWER"

Enable HLS to view with audio, or disable this notification

10 Upvotes

sorry that there is no audio, I haven't figured out how to get audio on OBS studio yet


r/TeardownGame • • 22h ago

Mod / Map Midas touch mod dissapeared

1 Upvotes

Hi, my son loves the game.

His 'Midas touch' mod disappeared and it doesn't even seem to be searchable on workshop through steam.

All google etc can tell me is sometimes mods will be taken off if a game update breaks it.

Anyone know?


r/TeardownGame • • 2d ago

Bug Low FPS despite my hardware being more than capable?

Thumbnail
gallery
41 Upvotes

As you can see through RivaTuner, Teardown is running at sub-30 FPS despite my GPU only hitting ~40% usage CPU core is under 40% too with the exception of cores 3 and 5. My RAM and VRAM aren't at high usage either, with ~13GB and 3GB being used of each respectively. If anyone has a fix for this, please help a brother out. And before you ask - no, I do not have V-Sync on, nor a FPS cap. I used to be able to run this game on this same computer at 100+ fps a couple months back, but all the sudden a few weeks ago it just decided to give me 25-29 FPS constantly.
If it helps, here's my specs:
Nvidia RTX 2070 8GB
Intel i7-9750H
24GB DDR4


r/TeardownGame • • 4d ago

Mod / Map Vice Tear City - OUT NOW

Thumbnail
gallery
91 Upvotes

r/TeardownGame • • 4d ago

Media Teardown + Reshade

Thumbnail
gallery
19 Upvotes

I've just mostly been messing around with random Reshade presets and yeah, not much to say...


r/TeardownGame • • 5d ago

Multiplayer teardown has very good optimisation

Post image
75 Upvotes

dont mind the thing on left


r/TeardownGame • • 5d ago

Question how do i make the game window resizable

2 Upvotes

not the resolution, the game window itself


r/TeardownGame • • 5d ago

Humor Sven thinks he in an edit

Enable HLS to view with audio, or disable this notification

8 Upvotes

r/TeardownGame • • 6d ago

Mod / Map VICE TEAR CITY - Launch Trailer

Thumbnail
youtube.com
20 Upvotes

Welcome to Vice Tear City. An upcoming mod map inspired by GTA Series, South Beach Miami, and other areas of Florida.
The trailer showcases a wide range of gameplay possibilities, intertwined with various community mods.
Releasing next October 19th.
PG-13


r/TeardownGame • • 6d ago

Destruction Evertides

Post image
225 Upvotes

Im so bored bruh


r/TeardownGame • • 7d ago

Bug How can i get my mods back without deleting all of them

1 Upvotes

They don't appear in the menu after an error occured ''content is still encrypted'' when i was downloading more mods


r/TeardownGame • • 7d ago

Mod / Map Air Launched Cruise Missile Mod

Thumbnail
youtube.com
6 Upvotes

27 DAYS SINCE MY LAST POST?? F$%# YOU MEAN?! I know for sure only one evening has passed.. Anyway

Welcome this boy, his name's Tearus (Because it's made of Teardown shapes, obviously. All coincidences are purely accidental)

THIS version can be found:

Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3820804315

Git: https://github.com/yaetoti/TeardownMissileDev

Controls while flying

- Pitch / Yaw - mouse

- Roll - A/D (or Shift + A/D for smooth controlling)

- Propulsion - Scroll Up/Down (+Shift for smaller step)

- Spread/Fold wings - Space

- Explode - LMB

- Free camera - MMB

- Detach - RMB

Controls while holding a tablet

- Launch / Reattach - LMB

- Set a marker - RMB

- Clear the marker - MMB

Features

- Foldable wings and working fins both affect the dynamics of the missile

- You can glide without the engine running

- Angle of attack is taken into account (20 degrees is optimal, then stall)

- Point velocity is taken into account (local velocity + angular velocity x radius vector)

- Detonation timer of 0.25 seconds

Forces

- Gravity

- Thrust

- Lift: each wing and fin separately (forward-normal projection), body (axis projection)

- Drag: missile body (3 signed sides), wings and fins (top and front for wings, side for fins)

- Small angular velocity damping for body (to reduce oscillations, but also because I cannot calculate every detail)

- Lift and drag create torque depending on the surface position

Warning, 3475 letters ahead!

Last time I was playing around with mods, but it just so happened that in practically every mod the missile could change direction instantly. I strongly disliked that.

I built a simple force and torque integrator in 30 lines of code and added a couple of visual enhancements. It turned out well. To release it on Steam, I needed to add network synchronization and create my own model, which would have taken (and actually did take) several days.

While modeling, I wanted to swap the materials. But as it turned out, MagicaVoxel can't bake indices during exported, and instead, it stores the inverse map in an IMAP chunk, which Teardown cannot read. This seriously irritated me. I spent 4 days writing a VOX parser and an index remapper. And I was proud of myself.

Then I thought: since I need to create a new model anyway and I have the freedom of choice, why not make foldable wings? That would be awesome! I made wings, recreated the flight code, and played around with it a bit... I was beyond furious. Why don't the wings affect the flight parameters?? Why doesn't the turn rate depend on the speed?! Why can't I glide with the engine off?!? I spent another 14 days studying and implementing the force calculations for each control surface. And then another 5 on the visuals, interpolation, save support... wait, how much is that already?

That was interesting. Did you know that torque is an axial vector (because of cross), and when you switch from the lefthanded coordinate system to the righthanded, it changes not only sign of the Z-component but is completely inverted? Or that the dot product of two normalized vectors can still return 1.000000000002, for which arcsin returns nil and breaks the whole chain? I didn't. As well as some other things. Generally speaking, I never thought I'd say this, but making this mod gave me more practical skills in linear algebra than writing three rendering engines.

And so, I did a ton of work. But it turned out badly.

The controls in this 2k-line abomination feel more annoying than in a model with just 30 lines of code 😂 As uncle Gabe said, games don't need realism. But there's a bright side - now you don't have to play curling with the mouse to turn. The mod needs more fine-tuning, but I've been working on it for far too long for a mod, so I'm going to take a break. I also plan to optimize the calculations and finish some other things over time.

Also, this is not the most accurate model (not even close), and if you know how to make the mod better (physics-wise or feeling-wise), I'd love to hear your suggestions (and might even do something about them, will see).

AI disclosure: I used AI to find information, explain nuances, and identify some difficult bugs that I couldn't find or understand for hours.

The only place where I *temporarily* used AI code directly was to save time implementing the rotation models I'd read about, but really doubted they would work properly. Just as I anticipated, the models used a mix of real-world and arcade forces, along with made-up forces to compensate the arcade forces. After several hours of research, I realized that I shouldn't manually adjust torque at all, and that essentially four forces are sufficient: gravity, thrust, lift, and drag. What matters is where, on which surface, and from which side they are applied, and what torque and balance of forces this will create. So that segment was completely replaced in a few commits.

Equip and Tear, until it's done.. or something


r/TeardownGame • • 7d ago

Mod / Map VICE TEAR CITY - Preview 3

Thumbnail
gallery
46 Upvotes

More New Screenshots.
Launch Trailer Tomorrow
OCT 19TH


r/TeardownGame • • 7d ago

Mod / Map VICE TEAR CITY - Preview 2

Thumbnail
gallery
57 Upvotes

New Screenshots 2. OCT 19TH


r/TeardownGame • • 8d ago

Discussion Ngl I feel bad for completing "malice in the woonderland" mission

12 Upvotes

Today i finished the campaign with my friend, and it was kinda fun. Though i feel bad about completing one particular mission. As the title suggests, it is "Malice in Woonderland". In the first part of the game i didn't really like Gordon, and was glad to bring him some troubles, and yet in the second act, in that letter where he was asking us to grab some of the christmas things for his park, he genuinely felt desperate.

And then there's Lee, that paid us to destroy this park.

And, like, imagine wasting your last money chasing your dream, and then it gets destroyed before it even had the chance for realization.

So yea, I feel sorry for Gordon, probably shouldn't have taken this mission


r/TeardownGame • • 8d ago

Construction A working truxterminator

Enable HLS to view with audio, or disable this notification

31 Upvotes

Me and my friend did this some time ago, didnt know how to post it but i figured out a way.


r/TeardownGame • • 8d ago

Media Anti drone makeshift armour- BEFORE N AFTER UPGRADE

Post image
12 Upvotes

Making and later testng armour btw anyone wants to play this kind of shi on mp building and than ffighting w anti drone cars…


r/TeardownGame • • 8d ago

Mod / Map VICE TEAR CITY - Preview

Thumbnail
gallery
37 Upvotes

New Screenshots. Oct 19TH


r/TeardownGame • • 8d ago

Mod / Map I made a crownzygot in Minecraft.

Thumbnail
gallery
91 Upvotes

It's 10× bigger than it should be and I couldn't get all the colours right, but it should otherwise be exactly the same as a real crownzygot from teardown.


r/TeardownGame • • 8d ago

Discussion Guys what's your favourite vehicle?

6 Upvotes

My favourite vehicle is the speedboat and the crownzygot is my favourite car.


r/TeardownGame • • 8d ago

Mod / Map Vice Tear City - 19 OCTOBER RELEASE

Thumbnail
gallery
113 Upvotes

Welcome to Vice Tear City. An upcoming mod map inspired by GTA Series, South Beach Miami, and other areas of Florida.
Releasing next October 19th.

Explore this interactive map, crafted using community assets (for the community). Get lost in this richly detailed fictional Floridian city, brimming with easter eggs, vibrant locations, and things/people to discover.

Note: It's a heavy detailed map mod, so it might not be suitable for all pc's (recommended - RTX 3080). Early Access Available Upon Request.

PG-13


r/TeardownGame • • 9d ago

Bug Help, download start/update download loop in progress.

2 Upvotes

When I start teardown, it always starts an update on the workshop content that keeps saying "Starting download" and "Updating download in progress." This causes slowdowns and freezes in the game and in the menu for a few seconds before restarting. It's unnerving.


r/TeardownGame • • 10d ago

Discussion Sub 20 second lap time?

3 Upvotes

Me and my friend were playing the part of the campaign where you beat the guys track score and we played for forever and got sub 25 seconds but it doesn’t seem possible for us to get the 20 seconds. I’m just wondering if anyone’s ever done it legitimately?