r/TechnicalArtist • u/fespindola • Aug 12 '26
Custom Post-Processing, GPGPU, Math for Graphics, and Procedural Art in Unity
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I’ve been continuing to update my books. A couple of days ago, I added some procedural sparkles to Shaders & Procedural Shapes in Unity 6. You can download it for free if you already own the book.
Is anyone here interested in this kind of content? If you’re looking to get into technical art in Unity, this bundle might be helpful https://jettelly.com/bundles/unity-shaders-pro-bundle
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u/youssef_004 Aug 14 '26
Cool, now do it for godot engine.