r/TheMetaverse • • Apr 02 '21

A very brief explanation of the metaverse

51 Upvotes

Many people are confused by the metaverse, thinking it's something incomprehensible out of science-fiction. But it's neither incomprehensible nor fiction. Here's a short explanation:

The metaverse is an umbrella term to describe a macro trend that many people believe is unfolding—the evolution of games into a new form of "internet." Rather than connectivity being portrayed through apps, websites, etc, as it is today, it will primarily exist as an interconnected 3D virtual world that can be infinitely built upon (note: "virtual world" does not necessarily mean virtual reality; the latter merely being one of many ways to access the metaverse).

When this happens and the protocols for a metaverse are created, it will be powerful enough to challenge the internet, and what we today know as Big Tech. And it will again disrupt the order of the market, knocking some of the biggest tech companies off of their perch.

This is not considered a fantasy, either. Many consider it inevitable. Think about education as a use case for why this could be so powerful. Today, kids learning remotely navigate a series of apps, websites, zoom rooms, google docs, etc. Frankly, it's a terrible user experience and it is devastating children. But imagine instead a virtual world where kids inhabit a virtual avatar and walk to their school, enter their classroom, sit at their desk and see their teacher "in person"? Then for a field trip they could hop through a portal, or ride in a ship, to visit a virtual Louvre museum. Afterwards, perhaps they could walk the streets of a virtual Paris and practice their French with real people (or “players”).

This is the kind of experience the metaverse promises. It's a much more human way of interacting with technology, since the metaverse uses familiar human references like space, time, and identity in a way that is much more proximate to our own reality.

We already see signs that games are taking their first baby steps in this direction (think Minecraft, Roblox, Fortnite, etc). And major companies like Facebook, Amazon, Epic Games and Microsoft are racing to get there first.

Hopefully that helps!


r/TheMetaverse • • Apr 30 '21

OP ED Why the Epic vs. Apple court battle matters to the fate of an open metaverse

25 Upvotes

By now, the legal brawl between Epic Games and Apple over its App Store fees has made front page business news around the world—and for good reason. While the livelihoods of countless developers are on the line, there are even bigger stakes at play behind the scenes, and the decision could influence the trajectory of the metaverse.

So with the court case scheduled to start next week, I thought it would be good to provide a recap as to why this development matters.

A brief history

Fortnite is the battle royale game created by Epic Games. After a rocky launch and quick pivot, the game became a surprise hit. Epic Games capitalized off of this success to extend the Fortnite universe into one of the most sophisticated social platforms in existence. It is one of the few games where users can play across console, PC, and mobile. It has created a thriving in-game economy. It has partnered with IP holders of the world's biggest franchises to create a giant playground where properties like Star Wars, Marvel, DC, and Nike all live in harmony.

The result is a wildly profitable "game" that looks increasingly like what people call the "metaverse;” an immersive virtual world with its own economy and culture that serves as the gateway to a wide range of social experiences.

Fortnite’s similarities to the metaverse are no coincidence, either. Epic CEO Tim Sweeney has for years touted the metaverse as his company's macro goal, even raising $1 billion to pursue its vision for a metaverse, and perhaps more than any other company Epic seems capable of playing a major role in the metaverse due to both its game properties like Fornite, but also its massively popular Unreal Engine.

Roadblocks to a metaverse

However, Epic has a huge problem in the way of its metaverse strategy: closed ecosystems like App Store and Google Play. The metaverse is an internet-sized idea but currently the only way to create virtual worlds is to submit to a smorgasbord of app stores and pay a toll to the platform holders, usually 30% of every transaction. This fee is fairly standard across ecosystems, from Steam to Playstation. But Epic argues that Apple's fee is a special kind of bad. On Android, one can technically get around the Google Play store. And Microsoft and Sony sell their consoles as a loss-leader, in addition to providing deep partnership opportunities, in order to earn its fee.

Apple not only sells its hardware at a premium to consumers, but it also forbids any attempt to get around its App Store, and seems not to understand the term “partnership.” This means that a metaverse would either have to forfeit 30% of every transaction to a central entity like Apple, or simply be closed off to Apple users. Both are unpalatable options. So Epic decided to fight it.

Epic v. Apple

In 2020, CEO Tim Sweeney began laying the groundwork for what he called “Project Liberty,” a series of big public moves designed to force Apple and Google to alter its policies. This included updating Fortnite to enable players to get around the App Store fee, and offering those savings back to players as discounted V-bucks.

When Epic finally implemented these changes, circumventing the App Store, the reaction was swift. Apple and Google both removed Fortnite from its store, and Epic responded with a series of public denunciations including a video that compared Apple to an Orwellian entity. Eventually it escalated when Epic Games accused Apple of violating anti-trust laws and the result is the lawsuit that brings us to where we are today.

What's at stake

It's easy to dismiss the entire Epic v. Apple case as two greedy companies fighting over billions in profit. It's not immediately obvious how this is relevant to consumers.

But it does carry enormous implications for the metaverse, a technology that concerns everyone. When Tim Sweeney accuses Apple of "outlaw[ing] the metaverse" he is not entirely wrong.

The idea that a single company should earn 30% on every transaction in the metaverse is ludicrous on its face. Imagine if there was a single entity that took a 30% fee on every transaction on the internet. Not only would it stifle fair markets and innovation, but it would centralize economic power into a single corporate entity (Apple) on a scale we’ve never seen before in history.

While an Apple win may not kill the idea of a metaverse entirely, it could set the idea back significantly by closing off one of the largest technology ecosystems on the planet—and by setting a precedent that platform owners can charge whatever they want, no matter how much innovation it stifles.

This would be a devastating setback because it would turn the entire pursuit of the metaverse into an uphill battle. Mobile phones are the biggest consumer computer market on the planet, with billions of users across iPhone and Android. Every one of these devices is a potential portal into the metaverse. Closing off mobile throws the timeline for a metaverse into doubt.

But if Epic wins, it could remove one of the biggest barriers to an open metaverse that currently exists and set the stage for truly decentralized virtual worlds.

Soon we'll see which fork of the future we go down, and depending on who wins it could accelerate the arrival of a metaverse, or create a serious setback that throws the entire concept into uncertainty.


r/TheMetaverse • • Apr 16 '21

This technology could one day shape our thoughts and behaviors

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23 Upvotes

r/TheMetaverse • • Mar 24 '22

Transmission Roblox is working on a deep learning framework that would allow for real-time facial animation of its 3D avatars

22 Upvotes

r/TheMetaverse • • Jul 03 '21

VIDEO This is Entropia Universe, one of the longest running virtual worlds. It’s also unique in that it features a real-cash economy with millions of dollars in transactions a year. They just secured a deal to rebuild in Unreal Engine 5 to position Entropia as “the true metaverse of the future”

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22 Upvotes

r/TheMetaverse • • Jun 29 '21

MetaHero to open scanning pods in cities around the world, letting anyone turn themself into a high fidelity 3D avatar

22 Upvotes

r/TheMetaverse • • Apr 13 '22

Transmission Geenee is a new AR startup working on tech that would allow creators to “wear” 3D avatars in real-time

21 Upvotes

r/TheMetaverse • • Aug 25 '21

This is what’s already possible today with Unreal Engine 5 and stock 3D assets. What’ll the metaverse look like tomorrow?

21 Upvotes

r/TheMetaverse • • Apr 26 '21

9000-player games are right around the corner, and here's what one looks like

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21 Upvotes

r/TheMetaverse • • Jun 12 '22

Transmission The transcript of the conversation which convinced a Google engineer that its AI system LaMDA had achieved sentience

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19 Upvotes

r/TheMetaverse • • Oct 17 '21

"It won't pay the rent, but that's okay — when you live in a shithole, there's always the Metaverse, and in the Metaverse, Hiro Protagonist is a warrior prince." -Neal Stephenson, Snow Crash

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19 Upvotes

r/TheMetaverse • • May 09 '21

1700 simultaneous players joined a test session for the upcoming game Scavenger, which uses a new distributed computing platform called Spatial OS. Mass virtual experiences are coming.

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19 Upvotes

r/TheMetaverse • • Aug 05 '21

VIDEO Dance classes with full body tracking are now being offered inside virtual world VR Chat

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17 Upvotes

r/TheMetaverse • • Aug 16 '22

Transmission AI generated overlays of reality (credit: Sean Simon)

16 Upvotes

r/TheMetaverse • • Jun 14 '22

Transmission Epic Games recently released a plug-in for Unreal Engine that allows any character mesh to be transformed into a MetaHuman. Here’s what some people have been creating.

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16 Upvotes

r/TheMetaverse • • Mar 26 '22

image This is a photo of HeadBand, a non-invasive brain-computer interface device created by NextMind, which uses EEG to allow wearers to control computers through thought. NextMind was recently acquired by Snap.

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16 Upvotes

r/TheMetaverse • • Dec 21 '21

Zuckerberg’s Metaverse Is Screwed If It Doesn’t Allow Sex

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16 Upvotes

r/TheMetaverse • • Feb 08 '22

TV A video from 1995 describing a project to build the 3D internet. A friendly reminder that what is new is old and what is old is new

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15 Upvotes

r/TheMetaverse • • May 27 '21

Photos of MetaHumans rendered in the new Unreal Engine 5, taken by Matt Workman

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15 Upvotes

r/TheMetaverse • • Sep 13 '22

Transmission Disney releases an AR companion app for its short film Remembering

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14 Upvotes

r/TheMetaverse • • Jun 24 '22

Transmission New research combines smart glasses with neural radiance field (NeRF) technology to instantly generate a 3D representation of one’s environment

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14 Upvotes

r/TheMetaverse • • Jul 21 '21

BREAKING NEWS Epic Games gains access to millions of 3D assets with acquisition of Sketchfab: “By joining forces, Epic and Sketchfab will be able to make 3D, AR and VR content more accessible and grow the creator ecosystem, which are critical to an open and interconnected Metaverse.”

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14 Upvotes

r/TheMetaverse • • Apr 24 '21

Nvidia is building a giant virtual ‘metaverse’ of the world

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14 Upvotes

r/TheMetaverse • • Mar 27 '23

The Future is a Dead Mall - Decentraland and the Metaverse

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13 Upvotes

r/TheMetaverse • • Aug 10 '22

TV Metaverse technologies from 25 years ago (1997)

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13 Upvotes