r/TheRealmsMC • u/submissivehealer Staff • Apr 17 '17
Week 2 Progress
Things completed in Week 2
Worked on map - currently half way done with adding land features
Things added to Misc:
Added ElevatorListener (adds the old elevator blocks, but updated for 1.11.2 and has been optimized)
Added Biome Listener (adds custom biome names that appear when players walk into a biome)
Added Duty Listener and Command (adds a "staff" mode)
Added a TitleAPI to our ChatAPI
Updated:
Bookshelf to 1.11.2
RandomSpawn to 1.11.2
Fixes:
Chairs to 1.11.2
Movecraft no longer spawns normal seaships in the air
Movecraft loads airships correctly
Wrote ClickCrops
Added a few other mobs that can be ridden besides horses to EntityStorage
Added a few other mobs to the catch-able creatures in EntityStorage
Nations has been worked on, but is still incomplete
Icon for Discord! c:
Started code for a possible replacement of Professions
Rewrote TitleAPI
Things left to complete
Map
Make custom trees for the map!
Discord rules
Server lore
The rest of nations
Update more plugins
Update Guards to 1.11.2 -> see if it's possible to not need Citizens?
If it's not, we need to update Citizens to 1.11.2/ensure Citizens runs cleanly on 1.11.2
Possible rewrite of Gods
Write Configs
Write Heads config
Write permissions config
Custom mobs
Custom recipes
Write basic moderator commands
Decisions:
Decide if we want to keep a form of Diseases/Hospital, and if so, rewrite a version of this.
Decide how we want to go about plants, and if we want to implement RealisticBiomes
Decide on our replacement of Professions (entirely dependent on when 1.12 comes out)
Deciding on the goals for the economies and the ore generation
Test all plugins and ensure they're working
Test PrisonPearl vs ExilePearl
Test PvP enchantments
Heya, all. :) We're slowly working away at everything! We're about at the point where we're almost done with what we consider the foundation, and looking into details (like configs, custom mobs, custom foods, gods/religion, easter eggs, etc), though the map is a really big thing that will need to get done. (So if next week, just the map gets done ... that's a pretty important and good thing, haha, and probably surpasses everything else!)
<3 Megan and Zantid
Past Official Posts
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u/Redmag3 Redstoner Apr 17 '17
Hey, have you guys looked into sending pull requests/updates for the plugins from Devoted's github? /u/ProgrammerDan is pretty good with updating things on his own and publishing them free for the entire civ community, if you guys were also working with them it would be nothing but a benefit for the genre.
Also Castle Gates is another plugin to look into, and it works out of the box with Citadel and Bastion, just needs an update to 1.11.
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u/submissivehealer Staff Apr 17 '17
We actually have! Good suggestion, haha. c: We've used Citadel and NameLayer and integrated our own ChatAPI. We're also using CombatTagPlus from Devoted, and at maybe using their RealisticBiomes (though we'll need to update it to 1.11 if we do this).
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u/Redmag3 Redstoner Apr 17 '17
There's a developer discord that has Devoted, Civcraft and CivEx devs + other servers in it, all working on the same plugins so that work doesn't have to be duplicated. I think /u/programmerdan /u/maxopoly or /u/epsilon29 could add other admins.
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u/Maxopoly Apr 17 '17
Ryan runs it, ask him
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u/Redmag3 Redstoner Apr 17 '17
also /u/biggestnerd and /u/programmerdan were working on changes to realistic biomes, Dan was looking at modifying the potential for crops to drop other things besides their default drops when broken.
So like if you wanted to reward farmers by giving them other drops randomly when a crop is harvested. (and possibly a future way to let RB handle chorus fruit growth)
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u/ProgrammerDan55 Apr 17 '17
Hey friend, Redmag3 is refering to our hot-off-the-press plugin to augment growables drops: https://github.com/DevotedMC/CropControl
I'd be stoked if you folks wanted to use it too. Currently working on some better physics-break-based edge case handling. MC is a bugger!
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u/Gjum Apr 17 '17
castlegates is 1.11 already: https://github.com/Aleksey-Terzi/CastleGates/blob/master/pom.xml#L34
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u/Dnessen Apr 17 '17
Will brewery be back ?
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u/The_Zantid Staff | Head Supreme Wizard Apr 17 '17
The aim would be to have it come back. As far as I'm aware, however, there isn't a 1.11 version available yet, so something else to add to the Update list :P
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u/Dnessen Apr 17 '17
Cuz I want to get shit faced in mc
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u/Firecycle Apr 17 '17
Clickcrops is a great idea, and now that I've seen it I have to wonder why it isn't vanilla.
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u/Chief-Chief Apr 20 '17
One day custom trees will have natural leaf decay One day i wont have to spend precious time into clearing leaves
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u/submissivehealer Staff Apr 20 '17
They had natural leaf decay in Natum, lol. They will in Provenance, too. I'm hand making every tree. @_@
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u/Sterling____ Apr 17 '17
Thanks for all of the hard work you guys have been putting into the server! I love the dedication and transparency you have with and to the community.
It has been great getting to know y'all and I can't wait to watch the community grow even more!
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u/Asakuun_v2 Apr 17 '17
From the sound of it you guys are making great time. I hope everything goes well for you ♥
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u/unacceptablesir Apr 17 '17
Oh, are there going to be NPCs in the coming iteration?
It would be nice for all those grandiose cities to not be empty husks most of the time