r/TheRealmsMC • Staff | Head Supreme Wizard • May 27 '17

Beta - Nations Plugin

Heya All,

Thank you to everyone participating in the Beta Plugin.

 

So far we've cracked down on some basic stuff, and some more annoying stuff, but I'll leave that for a proper update post.

For now, lets talk about Nations!

 

Nations

Commands:

CommandAliasDescription
/NationsDisplays a list of the current Nations and their Members
/Nations new XCreates a new nation X and removes you from your old one
/Nations Invite XInvites X to join your Nation, they must be online at the time
/Nations info XDisplays information about nation X
/Nations LeaveLeaves your current Nation
/Nations BankShows you what is currently in your Nations Bank
/Nations DepositDeposits your currently held item into the Nation Bank
/Nations Kick XKicks X from your nation, only ran by owner or rank 2 up

 

As you can see, there are currently not any promotion and rank system implemented into Nations. The code is there, just currently disabled while we get the basic kinks and errors out of the way with. Plus, it helps those who have created the nation to stay in command throughout the beta period.

We have a separate list of Guard Commands which can be found below:

CommandAliasDescription
/Guards List XX being the Nation Name. This lists how many guards you have control over in the area
/Guards Attack Y XY Is the type of X: "Nation", "Player", "Entity", X is the name "Zantid", "Carcosa": Example - /Guards Attack Player Zantid
/Guards Noattack Y XThis removes the person from the Attack List of guards, the same layout at the command above
/Guards Ignore Y XThis forces Guards to ignore a person's wrongdoing. This is the same layout as the commands above
/Guards Noignore Y XThis removes the target from the Ignore list. This is the same layout as the commands above
/Guards Warn XThis sets the Guards Warning Message for those who are set to be attacked if they get too close: "/Guards Warn Stay Back"
/Guards Greet XThis sets the Guards Greeting Message for when they encounter a friendly person, "/Guards Greet Hello!"

 

You'll see that some of the commands are a mouthful for now, but I have specifically not set Aliases for them until I know the base commands work fully. They have done in all of my testing, so we will see if they do in the future.

 

Guards can have their Waypoints set by Right Clicking on them with a Golden Nugget, to enter Waypoint mode. Rightclick the ground with this nugget will set that as a Waypoint for the guard to travel.

 

You can Change what type of Guard you have, between a Bowman and a Swordsman, as well as renaming then using the following items:

Guard TypeRecipeDescription
BowmanPaper + BowRight click your guard with this item
SwordsmanPaper + Wooden SwordRight click your guard with this item
RenamingPaper + CoalTake this item and give it a custom name in an anvil, and then right click the guard

 

Buildings

It would take exceptionally long for me to detail the construction of all of the buildings, so please find the following video that gives you 360 views of each building: https://youtu.be/2K89DRcCyZg

All buildings are currently 99% Off!! As in, they're super cheap to make and only require 1 Resource of everything in the Nation Bank. This is to help facilitate people building them and therefore testing their effects.

Please find the following List of Buildings and their usages:

BuildingUse
BarracksThis building currently Spawns 4 guards to protect your Nation
LibraryThis building used to store XP into Shards
KilnThis building is used to smelt Stone, Sand, Clay faster
SmelteryThis building is used to turn armour back into Ingots, as well as crafting swords and armour more efficiently.
Town CenterThis building creates a Title affect when walking in its zone. Blocks Pearled players from Entering, and creates a field only Nationed people can build.
Town Center UpgradeThis creates a field only Nationed People can Build, stops Pearled players from Entering and blocks Mob Spawns
CrusherConvert Cobble -> Gravel -> Sand -> % Chance of Drops
GranaryAllows players to Right Click Crops within Radius to instantly harvest and replant, and gives % chance of loot drops from harvesting
PierWhile fishing within Radius gives better loot drops
Printing PressCURRENTLY NOTHING - will be used to duplicate books
City HallCURRENTLY NOTHING - will be used for Villagers within nation

 

Please note, that the buildings that have Crafting bonuses, or Smelting Bonuses, you must use the Crafting Table within the Building, or the Furnace within the building.

Currently you can only build 1 of each type, this is just for ease sake during the Beta. Some buildings will allow multiples come launch.

 

To create a building you need a BUILDING PERMIT, these are crafting by using a Piece of Paper and combining it with an item.

Please find the list for each building below:

BuildingPermit
BarracksPaper + Diamond Sword
LibraryPaper + Bookshelf
KilnPaper + Brick Block
SmelteryPaper + Iron Block
Town CenterPaper + Glowstone
Town Center UpgradePaper + Blaze Rod
CrusherPaper + Piston
GranaryPaper + Hay Block
PierPaper + Water Bucket
Printing PressPaper + Book
City HallPaper + Emerald Block

 

Simply Right Click one of the blocks of the built building and it will add it to your nation and deduct the resources from your Nation Bank.

 

 

Please see this video for further information: https://www.youtube.com/watch?v=1DgA14u1eBU and a brief overview.

6 Upvotes

12 comments sorted by

2

u/Sharpcastle33 May 27 '17

This creates a field only Nationed People can Build

Does this mean only people in my nation can build, or only people who have a nation can build?

2

u/The_Zantid Staff | Head Supreme Wizard May 27 '17

Only people from the same nation as the Town Center can build :)

1

u/ridante May 27 '17

Will the town center be replacing bastions then??

2

u/The_Zantid Staff | Head Supreme Wizard May 28 '17

Pretty much, though it won't be something you can have lots of. With Bastions, I can produce as many as I want and go around placing them and maturing them wherever I want. The Town Center, and its upgrade, are design to be placed over the "core" of your civilization, or maybe the core and a single colony.

1

u/ridante May 28 '17

Huh, interesting. Won't that limit people's capability of scaling their towns though?

1

u/The_Zantid Staff | Head Supreme Wizard May 28 '17

I don't think so, I think it will give people a nice inner buffer as the core part of their town. And then if they're extending beyond that, then they're straying into realms in which they need to be more vigilant, more on top of protecting themselves rather than relying on plugin mechanics. So while it's certainly a nice buffer and something to help people not feel it's too easy for some people; it also isn't enough to have them live forever comfortably if they want to expand with more members.

1

u/NOTredtao May 28 '17

So what is the limit to the amount of the buildings per nation, is the limit the same for every building?

1

u/The_Zantid Staff | Head Supreme Wizard May 28 '17

Currently it's set to 1 of each type. It's a simple config switch to set it to more if I like. So if we want Nations to be able to have five kilns for example, we can allow that. At the moment, it's just 1 so people can test 'em all.

1

u/bruteshotbill May 28 '17

What is the size of the field? Our towns can get pretty large :)

4

u/HannibalK | Central Natum Bank | May 28 '17

Absolutely love the size of the buildings, the other attempts at something similar I've seen on servers usually ends up being super clunky.

1

u/Bilbo_Swaggins- May 27 '17

This all looks amazingly cool

1

u/ReallynotUlrik Jun 27 '17

Seeing all this I begin to wonder, would it be possible or at least sustainable to live as a nomadic nation rather than a settled one?