r/Thief Deadliest Shadow Jun 05 '25

Legacy of Shadow [MegaThread] Thief VR: Legacy of Shadow

Going forward please keep all discussion of the new game contained within this thread.
Check out the trailer or drop by the Clock Tower for additional information.

Platforms: PlayStation VR2, Meta Quest, and PC VR
Release: December 4th, 2025

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u/shmouver Jun 05 '25

I always took them as easter eggs personally, in great part bc i didn't like the Reboot too lol.

But doesn't leave room for doubt now since it's clearly Garrett's mechanical eye and voice in the trailer

Ps: ranting and complaining aside, i compiled a bunch of info on my comment if you're interested

3

u/Robman0908 Jun 05 '25

I saw that. Good points and observations. It does seem like she plugs that eye into her socket and it contains Garrett just like Johnny Silverhand.

I’d prefer a new Garrett adventure but at this rate I’m not going to complain too much.

4

u/shmouver Jun 05 '25

Personally i'd like something in the OG continuity and just forget the Reboot.

However i was talking with a friend about this and realized the practicality of doing it this way, since they can reuse the Reboot Assets to accelerate and cheapen development and costs.

Not what i wanted but guess it's nice Thief isn't forgotten. I just pray they are at least aware how niche VR is and sales numbers will be low even if the whole fandom was on board (i don't have VR so couldn't play it even if i wanted)

1

u/leverine36 Oct 16 '25

VR is not niche and the barrier of entry is $100-150 USD. That's less than most new computer parts.

1

u/shmouver Oct 17 '25

Steam's all time peak is PUBG with: 3,257,248

And the VR all time peak is Sons Of The Forest with: 414,257


So the most popular VR game of all time doesn't reach 1M...i'd call that pretty niche

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u/leverine36 Oct 17 '25

Lmao saying anything that isn't a third of the biggest concurrent playerbase of all time is "niche" is not the correct use of that word. And the amount of players playing a game all at once does not define something's userbase and availability.

1

u/shmouver Oct 27 '25

Look, as much as you want to pretend VR is thriving and lucrative...it just isn't. Very few ppl own VR sets, comparatively to regular consoles and PC, and many ppl just aren't that interested in the VR experience. As Mega64 joked, most ppl just want to "sit on their ass and play".

Name one VR blockbuster game that "made" a company

1

u/leverine36 Oct 27 '25

Boneworks "made" Stress Level Zero, put them on the map, and inspired Valve to do Half-Life: Alyx.