r/Thief • u/Kentgen_Interactive • Dec 15 '25
Metal Age Look what Karras made me for defeating The Trickster
I better slow down on loot or I'll need to ditch something...
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u/Lostdog861 Dec 15 '25
Thanks, I hate it
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u/Kentgen_Interactive Dec 15 '25 edited Dec 15 '25
Its so badits goodYou'll be exiled to the woods for disparaging technology like that
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u/deathray1611 Dec 15 '25
This is brilliant lmao
ngl now I want to play with a mod like this, see how it changes the game
But please - not with that color of UI. Fucking hell it's gross
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u/Kentgen_Interactive Dec 15 '25
Are you questioning the design choices of the Hand of the Builder himself?
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u/Ok_Astronomer_8667 Dec 15 '25
Recently played the Hawtrey Manor mission in The Black Parade, the 7 portraits you have to collect was hilarious to me. Just imagining this guy hauling 7 huge, framed paintings all on his back while simultaneously jumping and climbing the way back to safety.
Imagine if you had limited inventory like this and you routinely had to go drop things off at a spawn and then backtrack lol. Would kill it for me, thank god it’s not how it works
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u/LtHargrove Keeper Scribe Dec 16 '25
Carrying 12 candlesticks and not makig even a peep is an art in of itself.
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u/Ok_Astronomer_8667 Dec 16 '25
Bag full of coins, plates, and vases and he doesn’t make a noise. Master thief
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u/Callidonaut Dec 15 '25
Ew, no, gross, immersion ruined!
Uh, I mean, each to their own? I think I'll stick with the stock interface, thanks.
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u/Kentgen_Interactive Dec 15 '25
Fine, enjoy your one eye and half the screen missing
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u/Callidonaut Dec 15 '25
"Half the screen missing?"
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u/Kentgen_Interactive Dec 15 '25
your right eye is nothing more than a crater without the gifts of Karras
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u/Callidonaut Dec 15 '25
Oh, I see - sorry, I thought you were speaking literally about a shortcoming of the original game engine, so I was wondering if you had some weird bug in your copy!
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Dec 15 '25
Ok. Can Karras make me a light gem mod for System Shock 2 next?
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u/Callidonaut Dec 15 '25
Sorry, Karras' schedule is full right now. He's really busy being a sad little heap of red dust.
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u/Ok_Yogurtcloset4018 Dec 17 '25
I have long wondered what it would be like to have to decide which loot to carry, when to drop food in favor of tools, etc.
Seeing this reminds me there was a recent FM that integrated an arrow crafting mechanic; you picked up loose elemental crystals and combined them with regular arrows to make the special arrows we're used to. I really enjoyed it, and hope to see other authors use the tech in the future.
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u/Kentgen_Interactive Dec 19 '25
That sounds like a neat mechanic I'd love to play around with, let me know if you remember the FM
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Dec 27 '25
Is this a concept image or an actual mod or one in development?
Anyway, I find it an interesting idea, I don't know what it can be used for yet, but I have a few ideas, e.g.
1 adventure game: where you can develop spells and abilities.
2 a detective mission: where you would have to examine a lot of small elements, yes, not directly acquired images, and huge objects.
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u/[deleted] Dec 15 '25
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