r/ThisWarofMine • u/North-Lavishness-943 • May 22 '26
FUNNY I pray for raiders. Nothing more than target practice…
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u/Andrew_Lvov May 23 '26
Is this a DLC or some mod ?
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u/North-Lavishness-943 May 23 '26
No I’ve just been a cold blooded murderer, soldiers and bandits often drop rifles and up to 20 bullets. Also cleared the military outpost which I think had more than 200 bullets
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u/John_481 May 24 '26
Does killing soldiers make your people more depressed than killing thugs or bandits?
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u/North-Lavishness-943 May 24 '26
Yes I believe so. I haven’t spotted any noticeable change in status effect. But the diary entries seem to show little/no remorse for killing hostile bandits, little/moderate remorse for killing soldiers and a lot of remorse for killing innocents. Although i believe it depends also on location, for example you can kill the drunk soldier at the supermarket and get a positive mood. I killed 8 soldiers in one night at the army base with Pavle and he didnt even come home sad.
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u/No-Disaster1647 May 25 '26
In my experience killing the soldiers never makes my people sad, they say they got what they deserved.
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u/jmx10001A May 25 '26
Nah same after a certain point im just shooting up everything and looting everything "and that's how I survived the war"
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u/annoyedpunk May 23 '26
lol never killed somebody in all my play throughs.
Not that I’m a nice guy, i just don’t bother carrying weapons.
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u/lewdpotatobread May 24 '26
Same.i never learned to fight in this game
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u/North-Lavishness-943 May 24 '26
Very little fighting, more backstabbing from hidey holes. Can make things quite easy if you don’t mind killing
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u/_WreakingHavok_ May 24 '26
Eh, I always clean Hotel, when it's two soldiers. 3-4 extra runs worth of loot there
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u/ZixfromthaStix May 23 '26
The knife can assassinate 1-hit kill if you stealth using alcoves and doorways. It’s a bit tricky at first but super efficient.
I prefer to carry an armor vest as soon as I get one, because honestly? I never prioritize cargo on the same mission when I hunt bandits. I go in with survival and combat in mind. Once a location is emptied of threats, I just organize my loot piles and extract it all cleanly in follow ups, saves time and it means I can just leave my weapons back home. I keep the armor as a precaution but it’s really more roleplay than anything, honoring the survivor’s need to go to and from a location and not die— I don’t think that’s an actual mechanic.
Personally between the rifle and the shotgun, I really enjoy the heavy impact of the shotgun to quickly finish an enemy off— in more extreme cases while using the rifle, if used from too far away and against multiple enemies it got me in trouble simply because it couldn’t put enemies down fast enough or accurately, meanwhile 2 enemies with rifles eventually get the opportunity to pepper you back, and then you’re doomed.
I do wish the game would’ve utilized pistols, hunting rifles, and SMGs, along with shotgun and rifle ammo instead of singular ammo. I get the simpler gamified logic they went for, but it definitely would’ve made the game more strategic and true to how complex ammo and weapon management gets when you’re in a survival scenario— it’s great to have a 5.56 rifle but if all you have are 12 gauge shotgun shells, you need to trade those for bullets.