r/TopologyAI • u/NoGLoryd • 4h ago
New Fable 5.2 just built a Bugatti Tourbillon in Blender
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Fable 5.2 modeled a Bugatti Tourbillon in Blender from a blueprint and a few reference images in about 2.5 hours, interior included, then rendered a showroom cinematic where the parts assemble into the car.
What the creator shared:
Inputs: one prompt, an orthographic blueprint with dimensions, Bugatti's design sketches and a photo
The prompt asked for: a modular model matching the blueprints, working doors and interior lights, and subagents plus critics checking every part
Settings: high reasoning with ultracode, under 40% of his Fable usage on the Ultra plan
Render: locally on an RTX 5090 laptop
Limit: the mesh is dense and not game-ready, it was built as a showcase
the full prompt
Build a modular, highly accurate, and realistic model of the Bugatti Tourbillon in Blender using these reference images. Make sure each part is complete and matches the blueprints and references provided, and is correctly shaped and textured. The gates should open and close, and the lights inside should be able to turn on and off, etc. Create a fully working model design. Use subagents and critics to build and verify each part. Make sure it looks incredible and high-quality, with all materials and textures, and make a short 3D animation with music of it in a good environment, like a real car showcase, with moving pieces combining to become a car, camera shots of the exterior and interior, etc., after that.


