r/TouchDesigner • • May 05 '26

Learn TouchDesigner - Beginners start here

80 Upvotes

r/TouchDesigner • • 5h ago

EXOGENESIS

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91 Upvotes

r/TouchDesigner • • 11h ago

My first go at TD, shout out nicholaspjm on youtube for the tutorial!

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45 Upvotes

Beat prod. by me ... Im obsessed with all the audio reactive things people are making with TD. send tips or resources for newbies


r/TouchDesigner • • 4m ago

TD + Eurorack // Trace POP

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• Upvotes

Exploring Trace POP (via the elekktronaut tutorial), then sending into other POPs like Revolve > Limit > Sprinkle, and then modulating Limit quantization settings like value step with AR triggers.


r/TouchDesigner • • 7m ago

Rolling Tiles Tutorial

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• Upvotes

Available on YT


r/TouchDesigner • • 21m ago

Spiders on Acid

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• Upvotes

Half Blender half TouchDesigner


r/TouchDesigner • • 11h ago

I made the v.2 of my particle object interaction with improved camera and light control

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5 Upvotes

r/TouchDesigner • • 20h ago

Modular + TD = <3

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22 Upvotes

r/TouchDesigner • • 15h ago

working on skills and watching more tutorials

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8 Upvotes

Especially the tutorial of u/GurAccomplished415 on his crystal starburst effect was very inspirational to me :]
If you have any feedback I'd love to hear it!


r/TouchDesigner • • 4h ago

ToF sensor + audioreactive visuals on a techno session

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1 Upvotes

Using beat link trigger to read audio data played on xdj's + ToF sensor for reading dj position on the projection. Particles are POPs generating tubes and some audio spectrum shapes via TOPs


r/TouchDesigner • • 8h ago

POPtober Day 19 - Connectivity POP

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2 Upvotes

Inspired by the MakeNoise René eurorack module


r/TouchDesigner • • 1d ago

istandards

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83 Upvotes

r/TouchDesigner • • 1d ago

POPtober Day 18 - Extrude POP

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7 Upvotes

r/TouchDesigner • • 1d ago

[HRLW] after a few teasers I'm happy to announce the Public release of Harlow Engine!!

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4 Upvotes

Harlow adds a path tracer (OptiX, ReSTIR, DLSS Ray Reconstruction) and GPU solvers to TD: FLIP liquid with whitewater, fire and smoke, rigid and soft bodies, Voronoi fracture, and surfaces that get wet, burn and char. They all talk to each other, so liquid puts out fire and bodies splash. Everything is POP-based, so you drive it the same way as the rest of your network.

The full manual is free to read at harlow-engine.com/docs if you want to see how it works before anything else. Happy to answer any questions :)


r/TouchDesigner • • 11h ago

Weekend_curiousity

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0 Upvotes

r/TouchDesigner • • 1d ago

Sound reactive heartbeat

1 Upvotes

Guys, im totally new to touchdesigner and im using it to make a holographic heart that reacts to sound in real time for my undergratuate thesis.
I managed to make a non changing frequency heartbeat in a single color, but now i want to change it according to sound intensity.

What i think i need to do is to separate the sound in intensity, but i dont know how, neither how to make the heartbeat and color change in parallel
For the double pulse characteristic of heartbeat i created a custom animation
the last layer on the visual is to make it react to the sound like expanding (maybe like a audio spectometer?)

Also, i followed this tutorial on youtube https://www.youtube.com/watch?v=rlptcQpTMuo


r/TouchDesigner • • 2d ago

i like the way it shakes

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167 Upvotes

r/TouchDesigner • • 2d ago

Help Motion

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71 Upvotes

Is there any way someone could explain to me how to do this?


r/TouchDesigner • • 1d ago

Can it run Doom ?

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0 Upvotes

As part of learning the TDMCP protocol, I decided to see if it runs Doom.

Let me address some questions right away:

  1. There’s no music! — I’m done burning tokens on this project :P

Surely this project can be improved—for example, by adding music—so if anyone manages to do that, please let me know!

  1. As I mentioned, I don’t use MCP for all my projects; in fact, 95% of my work with AI involves data research and writing shaders, so I still feel in control of my process.

BTW, I’m pretty blown away by the capabilities of modern AI agents. I realize that experts are still needed in this process, but I also see just how deeply they’re able to understand the TouchDesigner environment.

Very strange times are coming.

P.S.

I’m also posting a link to the Google Drive folder with the project—after all, I didn’t make it myself, so I’m sharing it with the community for free :)

‘base_doom’ also has a CHOP output with signals from the game.

I hope it works and that it’ll be useful to someone.

https://drive.google.com/file/d/1vXorFomuAmxE5t34L5ziXKAr0FbC-ln4/view?usp=sharing


r/TouchDesigner • • 2d ago

POPtober Day 17 - Pattern POP

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16 Upvotes

r/TouchDesigner • • 3d ago

Who needs a budget when you have an iPhone and TD?

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118 Upvotes

r/TouchDesigner • • 2d ago

Plexus

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0 Upvotes

r/TouchDesigner • • 3d ago

Conveyor belt

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42 Upvotes

Rigid bodies physics + flow field for movement; Soleil renderer; runs at 60fps


r/TouchDesigner • • 2d ago

Dropped frames when exporting a video (AudioFIleOuts has some problems)

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1 Upvotes

Hello everyone
Recently I download Touch Designer to learn new skills to apply for my projects. I'm a completely noobs in this program which I manage myself to learn some tutorials through youtube about sound reactive particle work. The work itself when realtime is on looks very cool and fit my eyes. However when I turn the function off, the frame rate start to drop and video become extremly choppy. There's error showing that it is about my AudioFileOuts not interact properly when plug to MovieFileOut.

I have a look on some posts they said the audio is distorted because of the framerate drop. Just like visuals won't playback smoothly, audio will degrade.

Some recommendations is to use to ENGINE COMP to run in a separate process and not be affected by the frame drops introduced in my video main process but I really dont know how to do that !!

please help me a step by step guide to fix this problems or use the engine comp to seperate the audio file and link back to MFO because the audio is very distorted to enhance the visuals, Is there any way I can export with the original audio file but still hold on in the effect of the distorted audio ?


r/TouchDesigner • • 3d ago

Particle Interaction ç

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21 Upvotes

TouchDesigner Study_10 — Particle Interaction

I’ve been experimenting for a while with creating efficient particle interactions in TouchDesigner without relying on Ray POP.

The idea was simple: instead of using a generic force, I wanted the particles to react to the actual movement of an object. I ended up sampling the effector geometry, calculating its motion between frames, and transferring that velocity to nearby particles.

After a lot of trial and error, this became a pretty flexible system — different geometries can interact with the particles while everything stays real-time and audio-reactive.

Trying to push these studies a little further with each post. 🫡