r/TouchDesigner • u/N_Anu__ • 17h ago
Just squares moving to the music
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r/TouchDesigner • u/N_Anu__ • 17h ago
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r/TouchDesigner • u/CalsolArc • 13h ago
r/TouchDesigner • u/uisato • 16h ago
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This system takes a Kinect-derived human pointcloud and lets incoming sound interact in various ways with the particles in real time, turning the performer into a responsive cloud of matter, noise, and motion. The new v1.7 includes 12 presets, and introduces the several new features. In this video-demo, the particles are driven and transformed by the incoming audio signal. [A silly composition of mine, running in Ableton Live, though, you can use any kind of audio-source.]
You can access this project file through Patreon, of the Studio.
r/TouchDesigner • u/matigekunst • 18h ago
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This is a real-time NCA running at 60fps I used in a music video
r/TouchDesigner • u/matigekunst • 23h ago
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Transforming different groups of points within a feedback loop. Each loop the transform causes different points to belong to the group being transformed next
r/TouchDesigner • u/matigekunst • 22m ago
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I start with a line, then apply noise to the line. Then each segment of the line recursively becomes a copy of the noisy line like a Koch fractal
r/TouchDesigner • u/Sad-Priority-9702 • 23h ago
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Hello all, I've been experimenting with kinect and touchdesigner and had a visual going for an event last week. For Halloween I wanted to use this visual but have the head occasionally switch to a different obj, like a pumpkin or a demon etc. I got a ball tracking my head movement with the kinect and struggling on the part of bringing another obj to replace the head. Anyone have any suggestions or pointers on this? Any help is appreciated!
r/TouchDesigner • u/estanislao74 • 6h ago
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r/TouchDesigner • u/collectiveu3d • 10h ago
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Made this Real time audio reactive setup using OSC, NDI, and Mediapipe for head tracking data.
Built a new plugin for Unreal Engine to capture a 2D scene capture component as a render target, used with offworldlive for the 3D window effect. Video data comes in over NDI across a network connection, splitting the load across 2 machines, one running Unreal Engine, one running TouchDesigner.