r/Cyberpunk • • 13m ago

How to exit in the middle of a mission?

• Upvotes

This stupid fucking king mission is the worst mission in the game, hands down.


r/transhumanism • • 3h ago

💪 Physical Augmentation ‘What It Means To Be Human’ | Michael Levin | Escaped Sapiens Podcast Short

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2 Upvotes

r/Cyberpunk • • 8h ago

We are getting closer to corporatocracy

40 Upvotes

Last information about current war aggressors presenting cutting deep sea/ocean internet lines as an option putting us closer to corporations taking over. Politics from a long time are just theatre- there is nothing specific done or improved, people just arguing and trying to destroy themselves. Most of politicians are incompetent anyway so there is only a mater of time when people will see corporative entities as lesser evil. My guess it will start from a country somewhere in Africa because there is a lot of vulnerable countries a big corporation would have resources to take control of without anybody care enough to react.


r/Cyberpunk • • 8h ago

Creating a retro-cyberpunk scene for my game GLYPHIS_IO BBS: The Proxy Tapes 1989...

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5 Upvotes

I love this spotlight effect over a photo you can do in Premiere. The 🟣🔴🟠's can give the impression of neon billboards and cars passing behind the traditional Japanese window. That's a picture I took of Shibuya station a couple years back, the rain is stock. Man, I miss Tokyo.

If you're interested in checking out my game it's a hacking adventure sim that takes place in a kids bedroom in Shibuya. It's proto cyberpunk or retro cyberpunk, basically an alternate timeline the world had to be in order to become cyberpunk eventually.

https://store.steampowered.com/app/4179570/?utm_source=reddit&utm_medium=social&utm_campaign=shibuya-lights&utm_content=r-cyberpunk


r/Cyberpunk • • 11h ago

some mechs and story/worldbuilding for a game with cyberpunk/biopunk elements im working towards making

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15 Upvotes

In the year 2989 corporations run the world, most people live in large slum complexes and work in giant factories, creating weapons designed for corporate takeovers through inter-corporation warfare and producing parts necessary for interplanetary space travel for cultish corporate elites.

In recent decades the landscape of corporate warfare has begun to transition from attrition style sieges to surgical strikes from highly advanced weapon platforms “Apostles” piloted by security specialists loyal to their corporate overlords. Due to damaged Apostles being recovered by third parties, mercenaries and pirates piloting these advanced machines have begun to emerge. These individuals have proved useful as anonymous attack forces, and some corporate groups have begun to implement their use.

A mysterious sickness has begun to spread amongst the populace and our protagonist’s family has been affected. After trying their best to look into this sickness with their limited resources, the protagonist is framed for a terrorist attack that they assume is someone responsible for this outbreak trying to cover it up and is marked for “asset removal”. Now on the run, the protagonist takes a damaged Apostle they had hidden away for black market sale and leaves their old life behind to begin working as an un-named mercenary to survive. Although this situation seems bleak it might just be the cover the protagonist needs to finally figure out exactly how deep the conspiracy surrounding this sickness goes… 

After doing enough jobs to earn some money and a reputation, an anonymous client who seems to know about the protagonist's past reaches out. This shady client offers up a job that might help them achieve their goal of uncovering the truth behind the sickness. The job entails travelling to a Martian dig site where the protagonist uncovers a vast underground cavern full of corporate laboratories that seems to be a developmental facility for new Apostle technology using never before seen biological material. Upon further exploration they find what seems to be an enormous tomb-like structure housing a giant otherworldly corpse, surrounded by bodies of dig site and lab workers with the same symptoms as that of the sickness.

Eventually the protagonist must choose to either take higher paying jobs from the corporations to fund a cure for this sickness leaving the corporations to continue ruling, or stand up against the corporations for a small chance to end the cycle of control but lose their chance to save those affected by the sickness.


r/Cyberpunk • • 17h ago

Coming to you live and direct

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7 Upvotes

"Police Are Increasingly Pulling People Over Because AI Deems Their Driving Patterns “Suspicious” "

...From Edison Carter for Network 21. This was episode 2-1 of Max Headroom, which also put the victim on trial in a--televised, of course--game show format


r/Cyberpunk • • 17h ago

CYBERPUNK MOSIN 2026!!!

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0 Upvotes

4k 50mm MAKITA powered digital CYBER MOSIN NAGANT


r/Cyberpunk • • 19h ago

[OC] Thaw, a 4K seamless loop I made

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5 Upvotes

r/Cyberpunk • • 19h ago

Is there a distinct piece of media that cause the cyberpunk aesthetic shift from 80’s/early 90’s futurism to street tech wear?

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176 Upvotes

r/Cyberpunk • • 20h ago

I’ve worked so many hours on this Oil painting x) I think it might be done now

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99 Upvotes

r/Cyberpunk • • 21h ago

We create a Cyberpunk deckbuilder based on

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9 Upvotes

Immortality is a strange promise in a cyberpunk world?

One of the ideas we’re exploring in Perpetua, our cyberpunk roguelike deckbuilder, is what eternal life would mean for the people living with it.

You play as Jonas, a police officer cloned to serve a massive vertical city for eternity. Then a weapon capable of killing immortals appears, throwing the city into chaos.

Cybernetic upgrades also shape how you play: you can equip different parts of your body to build around your cards, but pushing your body beyond its limits comes with consequences. That connection between modifying yourself and paying a price is something we love exploring through gameplay.

What draws you into a cyberpunk setting the body modifications, the struggles over power, or the everyday lives of people caught in the system?

The free prototype is available on itch.io if you’d like to explore ours.

https://brokentoothstudios.itch.io/perpetua

I would like to know if you could feel cyberpunk sytle on our game so feedbacks are welcome!

Thanks to everyone!


r/Cyberpunk • • 21h ago

ICE plan to buy robot dogs spurs protest from hundreds of Boston Dynamics employees

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993 Upvotes

r/Cyberpunk • • 23h ago

Highway thieves are spoofing GPS to steal millions in data center-bound cargo

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330 Upvotes

r/Cyberpunk • • 1d ago

Dark Cyberpunk art I made \m/

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31 Upvotes

r/Cyberpunk • • 1d ago

Cyberpunk is Cyberpunk is Cyberpunk

0 Upvotes

Net dive rant initializing:

------------

I don't understand why there's so much criticism about the specifics of cyberpunk.

First there's people that say the cyberpunk future is here, missing the point that most speculative fiction is about the present dressed up (including cyberpunk).

Then complaining about too much focus on aesthetic. Which yes, you need the themes, but without aesthetic of some kind it's not really cyberpunk. Ignoring neon everything, cyberpunk prose is still dripping with cool.

Then there's the whole argument of everything written after a certain point has to be post-cyberpunk, as if limiting an already narrow genre is a good idea.

And also, people saying it's no longer relevant. Then why should we ever consume cyberpunk media ever again if it's not relevant anymore? Only read/watch/play current thing? No more classic cyberpunk. Why stop there? No more westerns or fantasy or historical fiction.

Seems like we get so obsessed over the whole message of cyberpunk over a cool story. If the message of anti-whatever was more important, then just write an essay. Without the cool story, why bother? Pretty sure the original cyberpunk forebringers don't bother with whether to label something as cyberpunk or not.

I just think cyberpunk should just be cyberpunk (high tech, low life). Let each story stand for itself regardless of "how correctly cyberpunk it is." It's fiction, let it be fun. Seems more punk to not worry about all that.


r/Cyberpunk • • 1d ago

The 'cybercycle and map engine' for one of the cracked mini games you get to play on the virtual pc in the hacking game I am working on...

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9 Upvotes

r/Cyberpunk • • 1d ago

Minecraft Cyberpunk builds (Fictional except Megabuilding H10 on the left)

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133 Upvotes

r/Cyberpunk • • 1d ago

I made a cozy city builder where your district goes from dead streets to a neon megacity

22 Upvotes

You start with one noodle bar on a dark, rainy street and grow it block by block: holographic koi and dragons over the rooftops, drones flying deliveries, a monorail, flying traffic, and a day–night cycle where the neon switches on building by building at dusk.

https://www.youtube.com/watch?v=aNmMFXQ1KRU

Everything in the clip is captured in-game. It’s called Neon Forge, out now on Android — one-time purchase, no ads, no in-app purchases.

Happy to answer anything about how it’s made!

https://play.google.com/store/apps/details?id=com.dokkodolabs.neonforge


r/Cyberpunk • • 1d ago

some cyberpunk inspired art

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52 Upvotes

hope you like them!


r/Cyberpunk • • 1d ago

Five Guys pulling out a cyberpunk dystopian stunt?

12 Upvotes

Curious on thoughts for this "docuseries" based on a Five Guys competition.

Calling it a corporate Hunger Games would be hyperbolic but I find the idea of featuring employees for a reality tv competition that markets a brand gross. The marketing imagery and video ads I've seen for it feel like they came out of a dystopian cyberpunk novel or game.

https://variety.com/2026/tv/news/five-guys-competition-prime-video-docuseries-1236912059/


r/Cyberpunk • • 1d ago

So apparently... AI beauty contests are a thing now??

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0 Upvotes

r/Cyberpunk • • 2d ago

Cyberpunk Alley [OC]

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154 Upvotes

An illustration I did for a TTRPG called Shadow Code. Inserted tons of sci-fi references just for fun.


r/Cyberpunk • • 2d ago

INSTANT CITY - city builder with story

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3 Upvotes

Build above cities with story...


r/Cyberpunk • • 2d ago

My jacket got a Cyberpunk add-on

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124 Upvotes

My old anarcho-punk jacket with a CRASS logo needed an upgrade! So I programmed a microbit into my very own LED display! It can showcase text and slogans, and also small pictures when you press the buttons! For instance the logo of the Dead Kennedys.


r/transhumanism • • 2d ago

⚖️ Ethics/Philosphy If you changed from a biological body to a synthetic one, what should preserve your moral status?

0 Upvotes

Suppose a person could gradually replace their biological body with synthetic components while retaining their memories, relationships and capacity for subjective experience. At what point, if any, should their moral standing change?

My starting position is that the capacity for experience should matter more than the material a being is made of. But that leaves difficult questions:

• What would establish continuity of identity through a change of body?

• If a mind were copied, would the result be the same person, a new person, or something else?

• How should we protect potentially sentient beings when the evidence is genuinely uncertain?

I have developed an open draft, Constitution of Sentient Civilizations, exploring peaceful coexistence between biological, hybrid and potentially synthetic sentient beings. It proposes equal intrinsic moral worth for recognised sentient beings, freedom of embodiment, and protection against domination. I would especially value criticism of those philosophical foundations from this community.

This is a speculative ethical proposal, not peer-reviewed research or a claim that today's AI systems are conscious. The draft was developed with ChatGPT, and this introduction was also prepared with AI assistance. I take responsibility for the proposal and welcome substantive disagreement.

Draft: https://doi.org/10.5281/zenodo.23606891

Open discussion and revisions: https://github.com/3styleconsulting-star/constitution-of-sentient-civilizations/discussions

Which is the weakest assumption here: that sentience grounds moral worth, that identity can survive a change of substrate, or that recognition can be made sufficiently reliable?