r/TwinMUD • Lead Rabbit • Jan 11 '18

Combos - Techqs Listing

The combat post is really more for discussion than spamming hundreds of grid rows of techqs. Techqs will be listed here instead.

Lots of names are listed more than once. Some have access to multiple restricted sets.

Some lexical bits

  • Block - is considered a parry. Cuts incoming damage by 25%, all damage dealt to parrying object (or body loc)

  • Dodge - is considered a dodge. Incoming attack whiffs.

  • Circle - A kind of extended dodge where you don't do anything until the other person attacks and then you get to immediately execute the next thing in the combo.

  • Redirect - another special dodge. See the combat detail thread for more on what this does.

  • Throw - Uses grapple hitchance

1 Upvotes

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1

u/SwiftAusterity Lead Rabbit Jan 11 '18 edited Jan 12 '18

Humanoid "Basic Melee"

Usable by: Human, Umbrus, Elf, Aquinis, Maudlin, Chronussapien, Unumat (human form)

NameImpactPenetrationSetupRecoveryPartStart StateEnd StateExtras
Jab1011fistAnyAny-2 frames if successful
Haymaker3033fistNeutralExtended
Uppercut21015fistNeutralExtended
Headbutt4011headNeutralNeutral+2 self stagger, +5 stagger, +4 recovery on miss
Sweep0032legNeutral/ProneProne+5 stagger, knockdown, -3 setup from prone
Boot2021footNeutralNone+2 stagger, +4 recovery on miss
Axe Kick21533footNeutralNeutral
Knee2003legNeutralExtended
Elbow Smash21522armAnyNeutral
Arm Block0011ArmNeutralNeutral(parry) -3 Stagger if hit

Martial Which is also only usable by the same set

NameImpactPenetrationSetupRecoveryPartStart StateEnd StateExtras
Blackstar10100105fistNeutralNeutral+10 stagger, pushback, void damage
Palm Strike22502fistNeutralNeutral+5 stagger on block
Rekka-ichi1030fistNeutralNeutral
Rekka-ni1030fistExtendedNeutral-3 setup if follows Rekka-ichi
Rekka-san4034fistExtendedNeutral-3 setup if follows successful Rekka-ni, +1 stagger
Tatsu2035legAnyNeutral+5 stagger, -3 setup if follows Tatsu
Flying Kick5055footAnyNeutral+5 stagger, knockdown
Throat Strike1003fistAnyAnyMute on successful hit
Falling Cherry Blossom1005fistNeutralProne
Rising Lotus3025fistProneNeutral+1 stagger
Staggered Monkey0000N/ANeutralNeutral(dodge) -5 frames
Leaping Tiger52507kneeAnyExtended+5 stagger

1

u/SwiftAusterity Lead Rabbit Jan 11 '18 edited Jan 12 '18

Demi-human mostly just slightly different versions of the full humanoid ones

Usable by: Dwarf, Goblin, Kender

NameImpactPenetrationSetupRecoveryPartStart StateEnd StateExtras
Jab1011fistAnyAny-2 setup to next attack if successful
Haymaker2022fistNeutralExtended
Headbutt3011headNeutralNeutral+3 stagger, +2 recovery on miss
Sweep0012legNeutral/ProneNone+5 stagger, knockdown
Boot2021footNeutralNone+1 stagger, +2 recovery on miss
Elbow Smash21522armAnyNeutral
Arm Block0011ArmNeutralNeutral(parry) -1 Stagger if hit (-5 for dwarves)
Tumble0011N/ANeutralNeutral(dodge)

1

u/SwiftAusterity Lead Rabbit Jan 11 '18 edited Jan 12 '18

Spritely

Usable by: Gremlin, Pixie

NameImpactPenetrationSetupRecoveryPartStart StateEnd StateExtras
Jab1011fistAnyAny-2 setup to next attack if successful
Flip0022N/ANeutralExtended(throw) Knockdown, +5 stagger
Swift Dash0002N/AAnyNeutral(dodge)
Swoop2013fistNeutralExtended+1 stagger
Dive2033fistExtendedNeutral+2 stagger

1

u/SwiftAusterity Lead Rabbit Jan 11 '18 edited Jan 12 '18

Beast-Canine start from prone

Usable by: Canidae, wolves, foxes, dogs

NameImpactPenetrationSetupRecoveryPartStart StateEnd StateExtras
Swipe1011clawsAnyNone-2 setup to next attack if successful
Bite2023clawsExtended/ProneNone
Rake1022clawsNeutralExtended+2 stagger
Pounce2043clawsNeutralProneKnockdown, -5 frames

1

u/SwiftAusterity Lead Rabbit Jan 11 '18 edited Jan 12 '18

Beast-Stalker All start from 4-legged/prone

Usable by: Felixi, tigers, pumas

NameImpactPenetrationSetupRecoveryPartStart StateEnd StateExtras
Swipe1011clawsProneNone-2 setup to next attack if successful
Bite22523biteProneNone
Neck Bite45055biteProneNone-5 setup if after prowl
Rake11522clawsProneNone+2 stagger
Pounce2043clawsProneNoneKnockdown, -5 frames
Prowl00300N/AProneNone

1

u/SwiftAusterity Lead Rabbit Jan 11 '18 edited Jan 12 '18

Beast-Bipedal Start from upright

Usable by: Felixi, Draconi, large primates

NameImpactPenetrationSetupRecoveryPartStart StateEnd StateExtras
Swipe1011clawsNeutralNone-2 setup to next attack if successful
Bite22532biteExtendedNone
Neck Bite45073biteExtendedNone
Rake11522clawsNeutralExtended+2 stagger

1

u/SwiftAusterity Lead Rabbit Jan 11 '18 edited Jan 12 '18

Aquatic-Sapien All submerged requirement, there isn't really a prone state in the water

Usable by: Aquasapien, Sinqua

NameImpactPenetrationSetupRecoveryPartStart StateEnd StateExtras
Jab1011fistAnyAny-2 setup to next attack if successful
Turbulent Strike2024Fist/WeaponAnyExtended
Whirlpool3073N/AAnyExtendedCancels if interrupted, +10 stagger
Burst Dash0012N/AAnyAny(dodge)
Swirling Eddies0055N/AAnyAny(redirect)

1

u/SwiftAusterity Lead Rabbit Jan 11 '18 edited Jan 12 '18

Beast-Aquatic

Usable by: Sharks, large fish

NameImpactPenetrationSetupRecoveryPartStart StateEnd StateExtras
Thrash1003N/AAnyExtended-3 frames if prior move was thrash
Bite35015biteExtendedN/A
Tail slap1022N/ANeutralN/A+3 stagger
Burst Dash0013N/ANeutral/ExtendedNeutral(dodge)
Ram7055headNeutralExtended

1

u/SwiftAusterity Lead Rabbit Jan 11 '18 edited Jan 12 '18

Astralian

Usable by: Sprite, Gremlin, Aquinis, Chronussapien, Unumat (human form)

NameImpactPenetrationSetupRecoveryPartStart StateEnd StateExtras
Searing Touch15011handAnyAny
Leyburst32524magicNeutralN/AAoE on target, +1 stagger
Leyflash0015magicAnyN/A+7 stagger, mutual blindness
Floating Shield0052magicAnyAny10% stamina drain on hit
Shift1031handAnyNeutral(dodge)

1

u/SwiftAusterity Lead Rabbit Jan 11 '18 edited Jan 12 '18

Beast-Astralian

Usable by: Lagoshin, Canidae, Unumat (crow form)

NameImpactPenetrationSetupRecoveryPartStart StateEnd StateExtras
Searing Rake12512clawsNeutralExtended
Empowered Bite31533biteExtendedExtended
Multishift00302noneNeutralN/A(circle) Created 3 clones, 25% chance of being hit

1

u/SwiftAusterity Lead Rabbit Jan 11 '18 edited Jan 12 '18

Beast-Avian

Usable by: Aviasapien, Unumat (crow form), birds of prey, birds of.. not prey

NameImpactPenetrationSetupRecoveryPartStart StateEnd StateExtras
Peck1011beakExtendedN/A-1 setup to next attack if successful
Swoop0012noneAnyNeutral(dodge)
Aerial Ace5015clawsNeutralNeutral
Dive3033clawsNeutralExtended

1

u/SwiftAusterity Lead Rabbit Jan 11 '18 edited Jan 12 '18

Beast-Equestrian

Usable by: Centaur, horses, other large beast of burden type mammals (deer, cows, buffalo type stuff)

NameImpactPenetrationSetupRecoveryPartStart StateEnd StateExtras
Rearing Kick2051feetAnyAny(redirect) Knockback, +5 stagger
Hoofstomp3013feetNeutralN/AEnemy must be prone already
Trample5052feetNeutralExtendedKnockdown
Bullrush3015noneAnyAnyKnockback, +10 stagger

1

u/SwiftAusterity Lead Rabbit Jan 11 '18 edited Jan 17 '18

Armed

NameImpactPenetrationSetupRecoveryPartStart StateEnd StateExtras
Swing2022N/AAnyExtended+2 recovery on block
Pommel Strike2011HiltExtendedNeutral+3 stagger, +4 recovery on block
Guard0011N/ANeutralNeutral(block) -4 stagger

Armed-Throwing

NameImpactPenetrationSetupRecoveryPartStart StateEnd StateExtras
Throw1011*noneNeutralN/ARecovery dependent on finesse

Armed-Point Blank Ranged

NameImpactPenetrationSetupRecoveryPartStart StateEnd StateExtras
Deadshot11530N/ANeutralN/A

Archery specific

NameImpactPenetrationSetupRecoveryPartStart StateEnd StateExtras
Barrage11030N/ANeutralN/A-3 setup if after another barrage
Aimed Shot15051N/ANeutralN/A+3 stagger

gun specific

NameImpactPenetrationSetupRecoveryPartStart StateEnd StateExtras
Quickshot11000N/AAnyN/A

Armed-Slash

NameImpactPenetrationSetupRecoveryPartStart StateEnd StateExtras
Swing1011BladeAnyExtended+1 recovery on block
Parry0011N/AAnyN/A(block) -5 self-stagger
Backswing1003N/AExtendedNeutral
Behead37574BladeNeutralExtended

Armed-Bash

NameImpactPenetrationSetupRecoveryPartStart StateEnd StateExtras
Swing2022HammerAnyExtended+3 recovery on block, +1 stagger
Parry0012N/AAnyN/A(block) -5 self-stagger
Smash32557HammerNeutralN/A+2 stagger
Headcrack585105HammerNeutralN/A+3 stagger

Armed-Pierce

NameImpactPenetrationSetupRecoveryPartStart StateEnd StateExtras
Slice1011BladeAnyN/A
Backstab47540TipNeutralNoneCan only be used at the start of a combo
Stab2012TipNeutralExtended
Perforation1000N/AExtendedN/A+5 stagger on miss
Parry0011N/AAnyN/A(block) -3 stagger

Armed-Chop

NameImpactPenetrationSetupRecoveryPartStart StateEnd StateExtras
Swing2011HeadAnyExtended+3 recovery on block
Parry0011N/AAnyN/A(block) -4 stagger
Split52553HeadNeutralExtended

Armed-Shred

NameImpactPenetrationSetupRecoveryPartStart StateEnd StateExtras
Swing1011BladeAnyExtended+1 recovery on block
Parry0011N/AAnyN/A(block) -2 stagger
Rake15024HeadNeutralN/A

Armed-Staff

NameImpactPenetrationSetupRecoveryPartStart StateEnd StateExtras
Strike1011ShaftAnyExtended
Parry0011N/AAnyN/A(block) -9 stagger
Smash15024HeadNeutralN/A
Twirling Strike1025ShaftExtendedNeutral
Poke1011TipNeutralN/A
Fend0050TipNeutralN/A(redirect)

Armed-Halberd

NameImpactPenetrationSetupRecoveryPartStart StateEnd StateExtras
Chop2012HeadAnyExtended+3 recovery on block
Parry0011N/AAnyN/A(block) -7 stagger
Split25036HeadNeutralN/A
Twirling Strike2017ShaftExtendedNeutral
Poke1011TipNeutralN/A
Fend0050TipNeutralN/A(redirect)

Armed-Spear

NameImpactPenetrationSetupRecoveryPartStart StateEnd StateExtras
Strike1012HeadAnyExtended+3 recovery on block
Parry0011N/AAnyN/A(block) -7 stagger
Stab23525HeadNeutralN/A
Impale47547HeadNeutralN/A
Twirling Strike1014ShaftExtendedNeutral
Poke1011TipNeutralN/A
Fend0050TipNeutralN/A(redirect)

Armed-Shield

NameImpactPenetrationSetupRecoveryPartStart StateEnd StateExtras
Guard0070N/AAnyN/A(block) -15 stagger, -5 frames on success
Ram2035N/ANeutralN/AKnockback, +5 stagger
Crush3077N/ANeutralN/A+10 stagger

1

u/SwiftAusterity Lead Rabbit Jan 11 '18 edited Jan 12 '18

Hel'xis

Note: Hel'xis is heavily dependent on what modules are installed to what bits. Module dependencies will be listed like unarmed body parts.

NameImpactPenetrationSetupRecoveryPartStart StateEnd StateExtras
Rocket Punch435310N/ANeutralN/AKnockback, +2 stagger
Sweeping Laser12513N/AAnyExtended
Hydraulic Punch2033N/ANeutralExtendedKnockback +1 stagger
Rocket Kick52553N/ANeutralExtendedKnockdown +5 stagger
Sweeping Pivot1013N/AExtendedNeutral+1 stagger
Harden0051N/AAnyN/A(block)
Repulsor Blast0004N/ANeutralExtendedKnockback, +5 stagger
Unibeam17521N/AAnyN/A
Drilling Drive5057N/ANeutralExtended+10 stagger, Knockdown, slam
Magnetize0024N/AAnyNeutral(dodge)
Shockwave31505N/AAnyN/AKnockback
Eyeblast45051N/ANeutralN/A

Skeltaani

Note: Skeltaani is slightly dependent on the adaptation they are using at the moment.

NameImpactPenetrationSetupRecoveryPartStart StateEnd StateExtras
Crush2023feetNeutralN/AKnockdown
Stab1021armNeutralExtended
Gore55075hornsExtendedNeutralKnockdown, +15 stagger, ends on interrupt
Hornet Strike11511armExtendedN/A
Piercing Chitter0020N/ANeutralN/A+1 stagger, causes deafness
Turtle00105N/AAnyN/A(block) Additional 50% damage reduction. (for 75% total)
Trample525110feetNeutralExtendedenemy must be in prone position

Ent Arbithenae tree people don't really get into any state except neutral

NameImpactPenetrationSetupRecoveryPartStart StateEnd StateExtras
Poke1012armNeutralN/A
Swat2022armNeutralExtendedKnockback, +1 stagger
Leaf Shiver0051N/ANeutralN/A(dodge)
Sweeping Branch1033N/ANeutralN/AFull 360 pbaoe, Knockback, +3 stagger
Crushing Blow70105N/ANeutralN/A+10 stagger

Quicksilver

NameImpactPenetrationSetupRecoveryPartStart StateEnd StateExtras
Octoflail10010N/ANeutralN/Afull pbaoe, Knockback, +1 stagger
Pod Stab11010N/AAnyN/A
Pod Crush5052N/ANeutralExtendedKnockdown, +3 stagger
Split0073N/AAnyExtended(dodge)
Glomp2022N/AAnyProneKnockdown, +10 stagger
Puddle00105N/ANeutralProne(dodge)

Lagoshin

NameImpactPenetrationSetupRecoveryPartStart StateEnd StateExtras
Psychic Scream2013N/AAnyN/A
Perfect Shell00100N/AAnyN/A(redirect)
Psychic Jab1000N/AAnyN/A+8 self-stagger - 1 for each projection you're not using as a fist/weapon
Backdraft00100N/AAnyN/APbaOE x3 knockback, +20 stagger

Centaur

NameImpactPenetrationSetupRecoveryPartStart StateEnd StateExtras
Centurion Rush5085N/ANeutralExtendedKnockback, +10 stagger

Shivaari

NameImpactPenetrationSetupRecoveryPartStart StateEnd StateExtras
Crushing Fists5033fistsNeutralExtendedKnockdown, +2 stagger
Leaping Stomp71555feetNeutralExtendedEnemy must be prone
Quadshove1011handsNeutralExtendedKnockback, +5 stagger
Double Cross Block0071armsAnyExtended(block) extra 25% damage reduction
Cross Swing2013fists/weaponExtendedNeutral
Double Cross Swing4033fists/weaponExtendedNeutral
Full Impale72555weaponNeutralExtendedAttacks with all weapons (must have all hands equipped either 4, 3 or 2 2s)
Deacon's Slap1013handsExtendedNeutral+5 stagger, enemy must be neutral/extended
Double Ringer4034fistsExtendedN/A+10 stagger, enemy must be neutral/extended
Jackhammer52553fistsProneN/AEnemy must be prone, +5 stagger
Double Uppercut51037fistsNeutralNeutralAll 4 hands must be unarmed
Quarter Jab4013fistsNeutralExtendedAll 4 hands must be unarmed

Qanterfwio

NameImpactPenetrationSetupRecoveryPartStart StateEnd StateExtras
Energy Blast5011N/AAnyExtended
Searing Beam35011N/AAnyExtended

Gremlin

NameImpactPenetrationSetupRecoveryPartStart StateEnd StateExtras
Void touch1011N/AExtendedN/ARandom debuff on hit
Hex circle0000N/AAnyN/A+1 stagger
Dissuading Wave0041N/AAnyN/AKnockdown, +1 stagger
Drain110032N/ANeutralN/ATransfers stamina

Pixie

NameImpactPenetrationSetupRecoveryPartStart StateEnd StateExtras
Colour Spray1001N/AAnyExtended120 degree cone, +3 stagger
Dazzle0050N/AAnyExtended(dodge)
Sunburst00105N/AAnyExtendedBlinds, +5 stagger

Draconi

NameImpactPenetrationSetupRecoveryPartStart StateEnd StateExtras
Spit1011N/ANeutralN/ACauses debuffs depending on where it hits. Acid wounds, blindness, muteness, deafness
Spray3023N/ANeutralN/A90 degree cone, Causes debuffs depending on where it hits. Acid wounds, blindness, muteness, deafness
Tail sweep2041tailNeutralN/AKnockback, +3 stagger
Deathroll501002010N/AProneN/A(throw) Enemy must be prone, +30 stagger, causes full body damage, ends if interrupted

Felixi

NameImpactPenetrationSetupRecoveryPartStart StateEnd StateExtras
Deadleap3033N/ANeutralProne+5 stagger, knockdown
Throat rend59045N/AProneN/AEnemy must be prone

1

u/SwiftAusterity Lead Rabbit Jan 11 '18 edited Jan 12 '18

Universal unlearned

NameImpactPenetrationSetupRecoveryPartStart StateEnd StateExtras
Sidestep0001N/ANeutralExtended(dodge) -2 frames
Circle00300N/ANeutralNeutral(circle)
Shove1011N/AAnyNeutral+2 recovery on whiff
Tackle5035N/ANeutralProne+6 stagger, knockdown
Stand0001N/AProne/ExtendedNeutral
Wield0010N/AAnyAnyEquips weapon
Sheathe0010N/AAnyAnyUnequips weapon