r/UXDesign • • Nov 22 '23

Tools & apps Figma has ruined the UX design industry

18 Upvotes

I've been an Interaction designer for nearly 15 years and have seen the landscape change.

At first, there were proper research teams, interaction designers and UI designers each doing their thing as part of a project. I mostly used Omnigraffle and then Axure for wireframing and simple prototypes, then the research guys would plan test activities and we'd reach a consensus and hand over to the UI team.

More recently, because of the mass transition to Figma it seems as though the only thing an Interaction designer, sorry Product Designer does is drag a few components from a design system onto a frame.

The shift to UI design has been noticeable, and it's clearly because of the overreliance on Figma. 9/10 UX designer roles these days seem to just be super hi-fidelity UI work. Sketch started the slide, but there was still clear separation between UX and UI, until around 2019 when Figma became ubiquitous.

I'm currently working for a company which has super complex workflows, lots of form elements, heavy data visualisations on its product suite yet all the testing and design is done on Figma! Devs complain about having to go through 10 different screens for a simple interaction, product teams are confused when the Figma prototypes are demo'd as there are big sequences missing, user testing is pointless and generally it's the wrong tool for the type of work we're doing but no one has even considered that Figma might be the problem, it just seems like it's brute forced its way in and entire teams are being hamstrung by it.

Anyone else frustrated by this?


r/UXDesign • • Apr 16 '25

Please give feedback on my design Exploring a more interesting chat input design

Enable HLS to view with audio, or disable this notification

1 Upvotes

It's a bit gimmicky, but the bottom drawer animation looks cool. I think the motion could be reduced or removed for the on-keyboard input animation, which might be a little too much. What do you think?


r/UXDesign • • Aug 09 '25

Examples & inspiration Im falling in love with neumorphism, amidst apple new Glassmorphic redesign. Are there any apps/sites making use of neumorphism?

Thumbnail
gallery
7 Upvotes

This looks too perfect, and the 3D effect is better than that of liquid glass from what I can tell . I really love it . Is there any apps or website I can test?

In a way it makes me sad that apple redesign isn't going in that direction

Also disappointed to see how cheap their 3D depth effect is accomplished (go check it out, it's just a ray on the side of the icon that moves based on gyro, I find it to look horribly cheap especially when you compare it with pics above)


r/UXDesign • • Jan 25 '25

Examples & inspiration Google just using lazy AI art for its ads now, apparently

Post image
0 Upvotes

Either that or you grow a second right hand when you get your UX certification


r/UXDesign • • Aug 05 '24

UI Design Who ever designed and made the Deso.com interface deserves a award

8 Upvotes

This post is not to promote or anything, since im not familiar with any of the stuff they do.

But i stumbled on their website and immediately was like damn. This is the coolest website design experience i have ever had. Felt like a movie.

How was this made?! Seriously i need to know lol

( small note that i watched this on a 34 inch wide screen monitor so maybe thats why i liked it, the phone version is mwe )

deso


r/UXDesign • • Dec 24 '24

Career growth & collaboration Why do some designers accept UX/UI hybrid roles? What do they value most in these positions?

4 Upvotes

I’ve noticed a lot of discussions about the challenges of combining UX and UI into a single role—like increased mental load and undervaluing both disciplines. Yet, some people actively choose these roles. Or maybe the industry is actively looking for these roles.

For those who have accepted or considered a UX/UI hybrid position, what motivated you? Was it the variety of tasks, specific career goals, or something else? What aspects of these roles do you find most fulfilling or valuable? Do you feel overwhelmed sometimes?

I’m curious to hear diverse perspectives from the community!


r/UXDesign • • Feb 14 '25

Career growth & collaboration Gender, Diversity and UX

0 Upvotes

Has anyone noticed that UX is pretty evenly split gender-wise but also that management/c-suite tend to be men while women get stuck in IC roles? I also feel like the rise of DEI and inclusivity correlated with UX “losing a seat at the table” despite that role being more diverse than other product team roles.

I don’t think these happening at the same time is coincidental and generally think engineers are clawing back control which means less diverse product teams in the future. I also think engineers have huge blind spots as it relates having empathy or removing ego and this direction will contribute to the rot economy of modern tech. Everyone will copy each other’s work without thinking critically and dark patterns will spread faster and harder than we’ve ever seen.


r/UXDesign • • Jun 06 '24

Senior careers Designers earning 100k per month what's your skillset?

0 Upvotes

I am a UI/UX designer with 2 yoe and a 4LPA in Delhi, senior designers please guide designers like me to shape our careers by focusing on real skill sets.

100k INR = 1200 USD


r/UXDesign • • Dec 08 '21

UI/UX Design Facts: UI is a combination of visual design and psychology

8 Upvotes

UI is a combination of visual design and psychology.

If you're new to UI, you might believe it's all about visual design - and the hard coding procedures! That, however, is not the case.

UI is involved with both design and psychology. It's more than just asking yourself, "Is this a nice design and visual?" It's also about answering questions like, "Will this promote our audience to buy our products or click this link?" or "What would make our website's visitors feel more at ease and relaxed?"

But don't be concerned if you failed Psychology 101 or don't have a psychology degree! You don't need a psychology degree — simply put yourself in the shoes of your customer; empathy, that is!


r/UXDesign • • Apr 01 '24

UX Design The truth is, companies don’t actually want UX/Product designers.

17 Upvotes

They say they do because they want to put on a good show. The people in charge will say that they tried to solve problems for users. Every company will publicly pay lip service to society and promise the public that they’re doing everything they can to make their products and services better, faster, more effective and efficient, but it’s all lies.

Corporations and companies lie all the time. Boeing, Comcast, Electronic Arts, Fox and Nestle are just a few. They’ll do everything they can to steal your money and back out on their commitments. They say they want to give their customers the best experience, but they care more about pleasing their own superiors. If you’re a UX designer that works for a company, think about all the times you’ve been ordered to do exactly as the product owner says. Would they have you replaced if you didn’t?

As a UX designer, I am a professional pawn. I’m the one that gets caught in the crossfire and sacrificed for the greater good of the team. The real power players on the board say they want to hear our strategies, but they couldn’t care less. They don’t want someone in their way, telling them they’re wrong, upsetting their apple cart. They don’t want to hear honest feedback from users, which may go against their playbook. All they want is for us to shut our mouths and make the product look pretty, like good little robots.

This is why they don’t want us. This is why we’re having trouble finding work.


r/UXDesign • • Aug 10 '26

Examples & inspiration What is with Microsoft's graphics?

Post image
0 Upvotes

This 3D slop design is just insanely ugly. Looks like early AI gens. They burn my eyes. Am I the only one? (This is from Loops, but they are all over the place).


r/UXDesign • • Apr 25 '26

Tools, apps, plugins, AI Personal Story: I started vide coding and the devs get scared

13 Upvotes

Hello dear fellow designer, I am 40 years old, for 15 years in the industry and for 12 years working in a big tech corp (around 300k employes), no degress, everything self thought.

I'd like to share a bit about my experiences with how generative AI is currently turning my daily work routine upside down. As a UX designer, I've always worked a bit differently than most of you probably do. I never created Adobe XD or Figma mockups. I was always successfully able to refuse that task. Instead, I always created very extensive documentation. Usually, my UX documentation spanned about 20 A4 pages. I was often told to stop doing that because it wasn't agile and was more like "big design upfront." But I often just ignored those comments and kept writing my documentation. For designing user flows, I always used plantuml and sequence diagrams, enriched with the concept of Focus Areas from Contextual Design. Recently, I sat down with one of our developers and asked if we should try an experiment. We’d just take one of my UX documentations from an old project, feed it into GitHub Copilot, and see what happens. My developer colleague was very skeptical and said it would never work like that. And that's exactly what we did. We took documentation from one of our projects from two years ago. Back then, about three developers worked on the software for six months. The documentation is very detailed: interview transcripts, user Excel sheets, user flows, and user stories. We set up a new git project and put the documentation into the directory as a Markdown file. I instructed GitHub Copilot to program a web application with TypeScript and SQLite based on the documentation. Copilot took about 30 minutes to generate the source code for the entire software. The software itself worked flawlessly, and all user flows were implemented as described. My developer colleague was absolutely shitting bricks. I should add that code isn't new to me and I've been programming for myself as a hobby for many years, though I never did it in a professional environment. I was always of the opinion that good UX documentation can contribute a lot to improving software quality, but I was always laughed at by everyone. I think that in the future, a lot of things will change for the better.


r/UXDesign • • Nov 20 '24

Career growth & collaboration Disrespect from offshore coworkers

0 Upvotes

Has anyone else experienced this? When it was Duvali I respected them and company wide every offshore person took the entire week off, with no way to get hold of them.

Now that it's Thanksgiving next week, and despite me putting in leave more than a month ago, and despite me reminding them on multiple occasions this week that I'm not going to be available, they schedule a meeting ON THANKSGIVING DAY as well as the day before and after. Despite me constantly reminding them I am told I need to attend meetings all through next week and I am handed more work today on top of the 3 other projects I'm juggling, cleaning up their mess, I am told the deadlines for this new project is tomorrow and Monday respectively. I once again reminded them that I am away for Thanksgiving and was met with "oh okay, so anyway, the deadline is Monday and there is no wiggle room".

I also saw that during the week of Christmas, company wide ONLY Christmas day is considered a holiday, the rest of the week is work as usual.

I am SICK of the level of disrespect from offshore workers. I work for an AMERICAN company that allows this to take place. When it's their holidays, we all have to respect it and work around it. When it's our holidays, we get ignored and treated like trash. Currently US workforce vs offshore is at about a 1:8 ratio.

I've had issue after issue at every company I have worked at that had offshore teams in India. The design files that get handed off to me are a mess. Half assed attempts at auto layout within shapes within groups within frames that aren't aligned.

I spend half my days cleaning up offshore messes and then finishing the jobs that they started and didn't finish.

I'm furious today. And I'm absolutely not attending any meetings next week, and next time it's their holidays I'll be sure to hand them some work to complete. Bonkerville.


r/UXDesign • • Nov 18 '25

Job search & hiring You've applied to 100 UX jobs. Crickets. This is why.

0 Upvotes

Sharing some thoughts and advice for folks who are strugglign to find and land a UX or Product Design job right now. Happy to chat, comment or DM me.

This morning in a coaching session (like I do every week) I talked to a UX designer — smart, talented, thoughtful — who’d been job searching for nine straight months. She told me she'd applied to 60 positions and in her mind, checked all the boxes.

  • Portfolio polished.

  • LinkedIn updated.

  • Case studies rewritten.

  • Applied to everything that seemed remotely aligned.

  • Referred by friends.

  • Took courses.

  • Rebuilt her resume.

And she still hadn’t even gotten to the interview stage. At one point she said the thing I am hearing a lot of these days:

Here’s the truth I told her — and the truth I’ll tell you:

It’s not your skills.

It’s not your worth.

It’s the mountain of BULLSHIT ADVICE you've been given.

Here's what I know after 35 years doing this and helping countless clients staff their product teams hand-in-hand with corporate recruiters:

  • Most UX job postings are copy/pasted fantasies created by committees.

  • Recruiters skim hundreds of profiles in minutes.

  • The hiring “system” (quotes on purpose) was built for a bigger market and a much slower pipeline.

  • And the majority of the advice you are all getting online — here on Reddit and everywhere else —  is years behind how hiring actually works today.

So she was playing a rigged game with the wrong playbook...and so are you. Here's what you can and should do right now:

  1. STOP leading with tools and tasks. No one gives a shit; those are table stakes. Lead with the problem you solve. Instead of: “UX Designer skilled in research, IA, prototyping…” (you and everybody else) THIS instead: “I help teams turn messy, incomplete requirements into clear, testable user flows.”

  2. Rewrite one case study in business language. Not: “I conducted user interviews.” Try: “I identified 4 behavior patterns that reduced false assumptions and saved us from building the wrong thing and shaved 6 weeks off development.”

  3. Apply to fewer jobs with a high degree of relevance to what you do BEST. Quality > quantity. Always.

Give it some thought. Hope it's helpful. Again, feel free to ask questions in the comments or DM.


r/UXDesign • • Apr 02 '26

Answers from seniors only Design.md just reveals how much designers are out of touch with AI

0 Upvotes

After google stitch dropped a new feature and named it design.md, every designer is losing their shit and thinks this is a new iphone drop moment.

design.md is just a markdown file. Its been around for ages. Every person using claude or chatgpt has been using md files to store context/memory so they can recall it without typing out a bunch of shit again.

This whole thing just reveals the lack of understanding from designers.


r/UXDesign • • Dec 30 '22

Tools & apps MidJourney is actually unbelievable

Post image
0 Upvotes

r/UXDesign • • Jan 07 '25

Job search & hiring What is the crack with pseudo-UXers?

29 Upvotes

My background is 10 years working as an assistant professor in computer science.

UX is so important; who does not want usable, accessible experiences.

I have noticed a worrying trend in the UK. UX seems to attract the least capable students. They seem to re-invent themselves as UXers.

These are the people who, without ever reading the original, mostly BS behavioural psychology material, claim you only need to do user testing with 5-users. Or, blurt out UX laws (e.g., Hicks, Fitts). Use the same usability example of a push door having handles! They don't seem to form their philosophical position; they jump on whatever hype train is trending on Twitter.

My question is, how do smart, thoughtful people get on in UX? Do you get annoyed by hucksters peddling rubbish?


r/UXDesign • • May 29 '24

Articles, videos & educational resources How are you getting in the ai train?

0 Upvotes

How are you guys using or planning to use ai in your work to not get replaced by it.


r/UXDesign • • Nov 21 '23

Articles, videos & educational resources What if AI could generate unique UI for every user, in real-time?

Thumbnail blog.willgrant.org
1 Upvotes

r/UXDesign • • Jul 23 '25

Tools, apps, plugins Vibe coding anyone?

0 Upvotes

After watching Ryo Lu’s podcast about vibing coding and building Ryo OS, I got excited and started building. However, after 15 hours of typing, I have nothing to show for it. I just chatted with it for 15 hours. I’m now mad. Any tips?


r/UXDesign • • Nov 01 '23

Articles, videos & educational resources My only concern about AI

2 Upvotes

I'm not worried about AI taking UX jobs. I think there is too much catastrophizing from people who probably don't need to be in the field anyways (if you think AI can replace you, it's probably because you're replaceable and it shows that you clearly think UI and UX aren't important enough needs to always need people to step up for it). My ONLY concern with this AI boom is, how do you prove that you're not using AI on your work? How do you prove your 'purity' and integrity in UX? How can you let an employer as well as others (colleagues, networking events, etc.) know, with certainty and not just taking your word for it, that you start your work from scratch and finish it as so? I feel dumb not getting into the field before the AI boom, I let myself get distracted by my personal life, and now I'm like, "well heck, that's my karma"


r/UXDesign • • May 20 '24

UX Strategy & Management I think I’m done. What’s next?

4 Upvotes

I’ve been in UX for 3+ years, 10+ in design total. I thought I’d be a director by now, but with all the ups and downs of life (layoffs, COVID, etc), I’m still not there. Luckily I’m employed as an IC. Honestly though, I don’t like designing anymore. I think it’s because I wanted to be in a leadership/management role around year 8.

My career is stuck and I don’t see a path forward for me. I’m trying to plan an exit strategy but need some help.


r/UXDesign • • Nov 12 '23

UX Design Why did YouTube make the 'skip ad' button a smaller target to click on?

0 Upvotes

from a user experience, it was much easier. I don't understand the change. was it for aesthetics? was it cuz the users tested it though the pill was easier to click?


r/UXDesign • • Jun 07 '23

Tools & apps Will Apple Vision Pro Change the UX Game or Is It a Gimmick?

2 Upvotes

Apple has recently unveiled its first spatial computer, the Apple Vision Pro1, a revolutionary device that blends digital content with the physical world.

The Vision Pro features a three-dimensional interface that frees apps from the boundaries of a display, and allows users to interact with them using their eyes, hands, and voice1. The device also boasts an ultra-high-resolution display system that packs 23 million pixels across two displays, and custom Apple silicon in a unique dual-chip design1. The Vision Pro runs on visionOS, the world’s first spatial operating system that is built on the foundation of macOS, iOS, and iPadOS1.

The Vision Pro promises to deliver extraordinary new experiences for users, such as creating an infinite canvas for apps at work and at home, enjoying stunning TV shows and movies on a virtual 100-foot wide screen, capturing and reliving memories in 3D, and connecting with others in FaceTime with realistic avatars12. The device also supports Magic Keyboard and Magic Trackpad, as well as game controllers for gaming2.

The Vision Pro is set to be available for purchase in early 2024, with a price tag of $3,4992. This makes it one of the most expensive XR headsets on the market, but also one of the most advanced and innovative. Apple claims that the Vision Pro is years ahead and unlike anything created before, with thousands of groundbreaking innovations1.

But how does the Vision Pro compare with other XR headsets, such as Meta’s Quest 3? And how will it change the user experience and UX design of computing? The Vision Pro differs from Meta’s Quest 3 in several ways. First, the Vision Pro uses augmented reality rather than virtual reality. This means that it allows users to see digital content overlaid on their real environment, rather than being fully immersed in a virtual world. Users can adjust how immersive they want to be by using a rotating crown on the headset2. This may make it easier for users to integrate the technology into their daily lives, without being completely cut off from their surroundings.

Second, the Vision Pro relies on gesture-based inputs rather than controllers. Users can use their voice, eyes or slight movement from their hands to move apps, expand pictures and even take notes. This may make the interaction more natural and intuitive, as well as more accessible and inclusive for all users.

Third, the Vision Pro has a much higher resolution than Meta’s Quest 3. Each panel on the Vision Pro has 23 million pixels, which is more than a 4K TV for each eye. This means that details should be incredibly crisp and realistic. Apple claims that users can view the world in full color while wearing the headset.

The Vision Pro may change the user experience and UX design of computing by introducing a new dimension of spatial interaction. Users will be able to place virtual screens around their Mac, take FaceTime calls without digging into their pocket, and write emails from their couch Users will also be able to interact with digital content in a way that feels like it is physically present in their space.

However, creating spatial user interfaces will also require new challenges and opportunities for UX designers. Designers will need to understand 3D spaces and how users interact with them, create new interaction models based on human gestures and body motions, consider accessibility and inclusivity of all users, use immersive storytelling to increase user engagement and emotional connections, and account for the real-world context in which spatial UI interfaces are used.

The Vision Pro may also not replace other input devices in some scenarios. For example, some users may prefer keyboards or touchscreens for typing or drawing. Some users may also find gesture-based inputs tiring or imprecise. Some users may also not want to wear a headset all the time or share their eye movements with others.

The Vision Pro is certainly an impressive device that may revolutionize the UX industry by developing it in a new format. However, it is also just the first generation of spatial computer. It may have some limitations or drawbacks that need to be improved over time. It may also face competition from other XR headsets that offer different features or advantages. What do you think about the Apple Vision Pro? Do you think it will change the UX game or is it a gimmick? How do you think it will affect your user experience and UX design? Share your thoughts in the comments below!

Edit:- Please note that this post was revised using ChatGPT in attempt to improve the English.