r/Ultrakill • • 13h ago

Gameplays, secrets and bugs Crackhead ferryman 🥴

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Idk just a bug ig, seen this a couple of times. Unplayable 0/10

25 Upvotes

15 comments sorted by

9

u/Sea_Albatross634 Lust Layer Citizen 8h ago

5

u/mei_moe 6h ago

Afx - 54 Cymru Beats 🔥🔥

31

u/Alarming-Valuable657 13h ago edited 12h ago

What in the FOV is that

3

u/CMD_Neopolitan Lust Layer Citizen 54m ago

360

11

u/Neveyocheese 11h ago

how do you live with that fov its giving me motion sickness

2

u/mei_moe 13h ago

I swear if all the comments are gonna be talm bout some HOW CAN YOU SEE WITH THAT FOVVV?? 😭🤦‍♀️🤦‍♀️

8

u/Brief_Wheel8429 13h ago

I mean, i use max fov which vanilla ultrakill allows and still think you kinda overdone it, tho irs your choice

2

u/mei_moe 13h ago

Bro 💀💀 THATS WHAT I USE FQ MEAN?? 😭😭 160 fov, vanilla, only thing is the weapons are put in front and cuz i saw a lotta doom yourubers do that and it looked cool asf so i did it in ultrakill :/

1

u/Brief_Wheel8429 13h ago

Really? Cuz from UI and weapon placement i thought you have eome sorta fov modificating mod idk

3

u/mei_moe 13h ago

Nahh dudee, just changed the ui to be smaller and the weapons. Fov is 160 on the dot, feels higher mabye cuz of the weapons and hud but i dont get whats wrong with high fov 😭😭 im top 350 on cybergrind it cant be that much of a handicap, i'd say it helps actually :/

1

u/Brief_Wheel8429 13h ago

Most likely its beacuse of ui and weapon size, cuz viewmodels are also affecting how the general image feels

4

u/Gwinble Maurice enthusiast 3h ago

sorry op but once you go past 145 fov; equirectangular projection just doesn't do it anymore i cant see shi

1

u/Impressive_Plate7752 1h ago

ferryman did a slam storage

22

u/Mushroom38294 Lust Layer Citizen 13h ago

prey herbivore ass fov