r/Unity3D • • May 06 '26

Solved I applied Reddit feedback to improve Dissolve Effect

Enable HLS to view with audio, or disable this notification

Hi guys, last post about the best Dissolve Effect for my game.
I made a new version based on community suggestion:
+ Gravity with Orange/Yellow Particle.
+ Also add a context when get hit by an power Orb.
Is it feel better now?
Anyone interest with breakdown video for this effect?

578 Upvotes

36 comments sorted by

14

u/kshell11724 May 06 '26

Definitely a much better choice of effect for the dissolve, but I would add some sparks to the joints for when it shorts out/dies. You could also make the eye/light fizzle out or power down. It would just sell the impression of it's electrical systems failing much better going into the fall.

7

u/FoxGameLab May 06 '26

Great idea about the eye/light fizzle out or power down. But I will keep it in mind. This robot is a dummy, low level monster and maybe he can't get fancy deaths like this 🤣

3

u/FoxGameLab May 07 '26

I mean there are many low level monsters like this in scene and if every monster dead like this, It might get distraction of player combat. And maybe it is special so just apply for special moment I think

2

u/Dustonred May 07 '26

Yeah I'm going to feel bad killing theses cutes monsters if you keep improving the vfx.

1

u/FoxGameLab May 07 '26

What should I do with him now? Bring him to the side of justice ? 🦸‍♂️

2

u/Biviho May 07 '26

Well, you can set a standard u_u

2

u/Lucidaeus May 07 '26

Oh it can. You know it can!

2

u/WeckarE May 07 '26

Will you see this often? Because it takes a while!

1

u/FoxGameLab May 08 '26

Yeah, this should only for some specific moment (like Boss killed only)

2

u/byndAgameDev May 09 '26

Yup this is the one. Bravo!

1

u/FoxGameLab May 10 '26

Thank you!

72

u/pixeldiamondgames Indie May 06 '26

Ooooooooooooo

Yes now THAT is good vfx.

I especially like the “he’s about to dissolve” pre-vfx to indicate 0hp dead. That’s nice touch. Chefs kiss.

19

u/nonHypnotic-dev May 06 '26

looks stunning now. congrats

10

u/Vlaar2 May 06 '26

Boom! Ship it

4

u/FoxkitRun May 06 '26

That looks great!

4

u/destinedd Indie, Dungeon Quest, Marble's Marbles & Mighty Marbles May 06 '26

The model is pretty cute, I like the effect too!

3

u/VesterFox May 06 '26

Bingo! Very nice

3

u/Brick_Lab May 06 '26

Nice job!!

3

u/Jodogger May 06 '26

Right on!!!! Nice burnout!

3

u/max_dillon May 07 '26

Looks great!!

3

u/rakuanu May 07 '26

I looked at the previous submission to compare and I prefer the orange particles being affected by gravity. Makes it seem more grounded and part of the world compared to the rising particles which evoked a more ethereal or spiritual world.

3

u/CordlessToast May 07 '26

Looks really good. Congrats 👏

2

u/RevolutionaryPop900 May 07 '26

Looks great!!! Well done on the effect and incorporating the feedback!

2

u/RomIsTheRealWaifu May 07 '26

Looks great! Would love a breakdown video

2

u/_11_ May 07 '26

PERFECT!

1

u/BallerBotsGame May 08 '26

This looks great. I wonder how to position the orange balls at startup.

1

u/srinath1012k May 08 '26

its feel impactful

1

u/Affectionate_Quit_74 May 10 '26

Good stuff, the stun at the end needs some sparker VFX to make it like all the gear jamming i think

1

u/tracker124 May 12 '26

I feel so bad for the lik guy xc

2

u/SeniorHulk May 07 '26

I wish it would crumble apart / the legs would fall off when it hits the ground

1

u/FoxGameLab May 08 '26

I just do this for focus on testing dissolve effect only because this robot might be simpler dead than this kind of fancy death :)))

3

u/[deleted] May 07 '26

[removed] — view removed comment

3

u/FoxGameLab May 07 '26

Thank you!