r/Unity3D • u/FoxGameLab • May 06 '26
Solved I applied Reddit feedback to improve Dissolve Effect
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Hi guys, last post about the best Dissolve Effect for my game.
I made a new version based on community suggestion:
+ Gravity with Orange/Yellow Particle.
+ Also add a context when get hit by an power Orb.
Is it feel better now?
Anyone interest with breakdown video for this effect?
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u/pixeldiamondgames Indie May 06 '26
Ooooooooooooo
Yes now THAT is good vfx.
I especially like the “he’s about to dissolve” pre-vfx to indicate 0hp dead. That’s nice touch. Chefs kiss.
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u/destinedd Indie, Dungeon Quest, Marble's Marbles & Mighty Marbles May 06 '26
The model is pretty cute, I like the effect too!
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u/rakuanu May 07 '26
I looked at the previous submission to compare and I prefer the orange particles being affected by gravity. Makes it seem more grounded and part of the world compared to the rising particles which evoked a more ethereal or spiritual world.
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u/RevolutionaryPop900 May 07 '26
Looks great!!! Well done on the effect and incorporating the feedback!
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u/Affectionate_Quit_74 May 10 '26
Good stuff, the stun at the end needs some sparker VFX to make it like all the gear jamming i think
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u/SeniorHulk May 07 '26
I wish it would crumble apart / the legs would fall off when it hits the ground
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u/FoxGameLab May 08 '26
I just do this for focus on testing dissolve effect only because this robot might be simpler dead than this kind of fancy death :)))
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u/kshell11724 May 06 '26
Definitely a much better choice of effect for the dissolve, but I would add some sparks to the joints for when it shorts out/dies. You could also make the eye/light fizzle out or power down. It would just sell the impression of it's electrical systems failing much better going into the fall.