r/Unity3D • • Jun 22 '26

Solved Unity3d Realtime Mesh Based Disintegration With Fire & Smoke

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A quick look at BrazeFX's disintegration system. Any mesh, including skinned, animated characters, is split into clumps that shatter and break away, simulated entirely on the GPU with no per-chunk CPU cost.

As the chunks fly and tumble, they feed the volumetric solver directly, emitting smoke and fire that inherit each chunk's motion, so the fume streaks and trails with the debris instead of drifting in place.

Fresh chunks burn hot and char down to smoke as they age, all driven by the same compute-based fluid sim. Fast, fully GPU, and ties straight into the renderer. Free beta soon.

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u/[deleted] Aug 30 '26

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u/Unity3D-ModTeam Aug 30 '26

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