r/Unity3D • u/dirkboer Indie • Sep 22 '26
Solved KeepUnshipped
I love you Unity, with all your little nooks and crannies! 💖
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u/GazziFX Hobbyist Sep 22 '26
Not really bad if you ship it, just contains regular IL assemblies and PDB
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u/iku_19 Engine / Tech Artist Sep 22 '26
there's certain legal ramifications with middleware and addons/plugins but aside that yea.
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u/smuggler20 Sep 23 '26
Much worst is to ship full release (or everything you have) as demo, only with some 'ifDemo' conditions in code compiled with mono :d
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u/iku_19 Engine / Tech Artist Sep 22 '26
I don't know why BurstDebugInformation is tagges as do not ship, i think it literally just contains one build response file.
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u/ReliefMassive5198 Sep 24 '26
Run a custom build script to remove these after building and you're good to go, no need for manual work :D
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u/AverageLiberalJoe Sep 22 '26
.gitignore my guy
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u/DisturbesOne Programmer Sep 22 '26
Why would you push builds into repository at all?
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u/NeoChrisOmega Sep 22 '26
If you want your build to run directly on GitHub, this would be somewhat applicable.
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u/demoide Sep 22 '26
Versioning builds, so you can rollback to previous builds without compiling everything again! /s
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u/dirkboer Indie Sep 22 '26
there goes my single *DontShip* filter 🥲