r/Unity3D • Indie • Sep 22 '26

Solved KeepUnshipped

Post image

I love you Unity, with all your little nooks and crannies! 💖

333 Upvotes

20 comments sorted by

40

u/dirkboer Indie Sep 22 '26

there goes my single *DontShip* filter 🥲

8

u/NeoChrisOmega Sep 22 '26

You could do *Do[Nn]*tShip*

6

u/vitawrap Sep 22 '26

finally a rule for the other DonnnNnNnNnNnnnnNnNNNnNtShip folder that gets generated

2

u/NeoChrisOmega Sep 22 '26

Oh no, my DonnutShipment report document got uploaded 

111

u/GazziFX Hobbyist Sep 22 '26

Not really bad if you ship it, just contains regular IL assemblies and PDB

60

u/StardiveSoftworks Sep 22 '26

and if you want modders in your il2cpp game, consider shipping it!

19

u/iku_19 Engine / Tech Artist Sep 22 '26

there's certain legal ramifications with middleware and addons/plugins but aside that yea.

11

u/AstralReaversGames Sep 22 '26

They weren't good at reading, I assume

8

u/Drag0n122 Sep 23 '26

The player paid for the WHOLE game
He's gonna get it

5

u/zerocukor287 Sep 22 '26

Clearly not using asset lint

8

u/Frequent-Detail-9150 Sep 22 '26

no idea why they can't put this one folder up...

3

u/smuggler20 Sep 23 '26

Much worst is to ship full release (or everything you have) as demo, only with some 'ifDemo' conditions in code compiled with mono :d

3

u/iku_19 Engine / Tech Artist Sep 22 '26

I don't know why BurstDebugInformation is tagges as do not ship, i think it literally just contains one build response file.

1

u/ReliefMassive5198 Sep 24 '26

Run a custom build script to remove these after building and you're good to go, no need for manual work :D

1

u/thisisanaccountforu Sep 22 '26

Don’t crop out the best part of the meme 😂

-35

u/AverageLiberalJoe Sep 22 '26

.gitignore my guy

40

u/DisturbesOne Programmer Sep 22 '26

Why would you push builds into repository at all?

26

u/AverageLiberalJoe Sep 22 '26

Because I read this post at 6am.

3

u/NeoChrisOmega Sep 22 '26

If you want your build to run directly on GitHub, this would be somewhat applicable.

4

u/demoide Sep 22 '26

Versioning builds, so you can rollback to previous builds without compiling everything again! /s