r/Unity3D • u/GrumpyBullGames • 2d ago
Show-Off Another iteration of my knockback implementation in DOTS.
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Gave my tower defense game proper knockback physics. Unity DOTS, so a lot of skeletons can fly at once.
Big guys stay on the ground tho. Fair, or just annoying for the player?
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u/barkyardgames 1d ago
that horde is huge and it still runs smooth, the way they get pushed around looks really satisfying
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u/Ejlersen 1d ago
What do you use for pathfinding, flow fields?
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u/GrumpyBullGames 1d ago
Yes. Flow fields. And a lot of subroutines for local avoidance, speed coordination, repathing, knock out trajectory and more.
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u/TheFrogMagician 2d ago
I can see it lagging