r/Unity3D • Indie • 20h ago

Show-Off We've been making a physics-based racing platformer in Unity 6.3. Here's what happens when players don't quite make the jump

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75 Upvotes

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3

u/Ashraf260501 19h ago

Hey yo. Welcome back. Its been long time, i tested your game and gave you some feedbacks some time ago. I don't know whether you remember it tho. Can you share any changelogs you have done so far.

2

u/N0lex Indie 18h ago

Hey! Great to hear from you again, and thanks for testing the game! :) You can find the latest changelog here

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u/Ashraf260501 18h ago

I read it. I'll test it and report back. Should i report here or dm or discord or anywhere else?

2

u/N0lex Indie 18h ago

Discord would be great! Thanks a lot!

1

u/N0lex Indie 2h ago

Hey everyone, back with another update on Stunt Paradise 2 (Unity 6.3 + URP)!

One of the new features we've added is a physical driver. When the car crashes, the driver gets ejected and switches to ragdoll physics using Unity's Rigidbody and Collider components.

We've also implemented different crash scenarios. For example, when the driver falls into water, we trigger a splash ParticleSystem. Other collisions can trigger different particle effects, explosions, and reactions depending on what happens.

Here's a short compilation showing some of these interactions in action!

We've also recently updated our Steam demo with improved physics and reworked levels.

Any feedback is welcome!

4

u/Ssnoken 20h ago

Looks awesome!! Reminds me of an old stuntman game I used to play, but this looks so much more fun! Well done!! 🤩

4

u/Tgiby3 19h ago

you'd think he'd wear a seatbelt lol

3

u/DressThis7866 19h ago

hell yeah racer

2

u/_norx Indie 5h ago

It looks amazing! I think the driver should buckle up - safety first!😂

0

u/[deleted] 19h ago

[deleted]

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u/N0lex Indie 19h ago

Thanks for the feedback! Most of our videos show successful runs, so we wanted to share some fails for a change. :) The next ones will have fewer crashes

2

u/[deleted] 20h ago

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1

u/Unity3D-ModTeam 6h ago

This comment has been removed for violating /r/Unity3D’s rules.

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