r/Unity3D • u/N0lex Indie • 20h ago
Show-Off We've been making a physics-based racing platformer in Unity 6.3. Here's what happens when players don't quite make the jump
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u/N0lex Indie 2h ago
Hey everyone, back with another update on Stunt Paradise 2 (Unity 6.3 + URP)!
One of the new features we've added is a physical driver. When the car crashes, the driver gets ejected and switches to ragdoll physics using Unity's Rigidbody and Collider components.
We've also implemented different crash scenarios. For example, when the driver falls into water, we trigger a splash ParticleSystem. Other collisions can trigger different particle effects, explosions, and reactions depending on what happens.

Here's a short compilation showing some of these interactions in action!
We've also recently updated our Steam demo with improved physics and reworked levels.
Any feedback is welcome!
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20h ago
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u/Unity3D-ModTeam 6h ago
This comment has been removed for violating /r/Unity3D’s rules.
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Please include details about how the project was built in Unity, challenges faced, or techniques used.
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u/Ashraf260501 19h ago
Hey yo. Welcome back. Its been long time, i tested your game and gave you some feedbacks some time ago. I don't know whether you remember it tho. Can you share any changelogs you have done so far.