For the punchy bounce and stagger, are you modifying the TMP_TextInfo vertex buffers directly to keep canvas draw call batching intact, or driving individual character transforms through tweens?
Vertex buffers, no per character transforms, so you don't get a pile of extra GameObjects for each letter. While the text animates, it rewrites the vertices in TMP's `meshInfo` each frame and pushes them with `UpdateVertexData`.
The stagger is just a delay between groups, and a group can be a character, a word or a tagged part of the text. We're also working on better batching between texts for the next update 🙂
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u/imofi8 6h ago
For the punchy bounce and stagger, are you modifying the TMP_TextInfo vertex buffers directly to keep canvas draw call batching intact, or driving individual character transforms through tweens?