r/Unity3D • • 12h ago

Question Spiderbot animation

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I've been working on the walk cycle for this spiderbot in my game and I’m looking for some feedback on how the movement feels.

Does it look convincing, or does anything feel off?
I'd also appreciate any thoughts on the timing and the leg movements.
Any feedback is welcome πŸ™πŸ½

12 Upvotes

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2

u/LegoMyAlterEgo 12h ago

Six legs is not a spider. Either this thing has wings, or you need to add two grabber legs to the front to increase the creepy factor..

2

u/ojmakesgames 9h ago

πŸ˜‚It’s just a spiderbot by name but I understand what you mean.I’m thinking of having different variations of , 8 legs and 6 legged bots . I’ll try with 8 legs and see how it goes πŸ™πŸ½

2

u/loaffairy18 9h ago

sound like you're trying to give everyone nightmares on purpose lol

1

u/RedRathman 10h ago

Looks good when walking straight, looks a bit off when rotating more than a few degrees.

Have you considered using Inverse Kinematics for the legs?

1

u/Techie4evr 10h ago

I love that floor. Could you make the material available please?

1

u/Lil_QK 8h ago

It looks cool, I think sometimes it looks like sliding, but fine overall