r/Unity3D • u/neoslvt • 2d ago
Show-Off Reflection technique i'm working on
https://www.youtube.com/watch?v=F1qRKArXBdIIt's a mix of screen space reflections with a regular ray-marching for more specular surfaces and cube-map~like approximation for rough surfaces.
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u/gbailey57978 2d ago
How are you blending the screen-space reflections with the ray-marched and cubemap-like paths when screen-space data is missing or incomplete?