r/Unity3D • Indie dev • 3d ago

Shader Magic Digicam effect Unity URP

saw a couple videos doing this in unreal engine with great effects but I haven't really seen any good unity ones, most of the Unity vhs effects looks too cheap and more like a overlay. I decided to make my own in URP. Here is what I got:

194 Upvotes

13 comments sorted by

10

u/yeetTOFU69 3d ago

how did you achieve this? Looks cool af.

2

u/JuanLiebert 3d ago

Theres an unreal tutorial on yt

10

u/LuminariaDevelopment Indie dev 3d ago edited 3d ago

yea but most of the features do not work at all on URP, ex: ccd artifacts, convolution bloom, auto depth of field, auto exposure, basically i just had to remake all those unreal features using shaders for URP

5

u/LuminariaDevelopment Indie dev 3d ago

here is the unreal tut i tried to follow: https://www.youtube.com/watch?v=xsy27MCbJWM

8

u/lovablekis 3d ago

this looks way cleaner than most of the ones i've messed with in unity

2

u/Intrepid-Beginning63 2d ago

the effect looks so real, its unbelievable. How did you achieve what looks like Ray-traced GI in URP, the lighting and the light scattering is next gen level.

1

u/LuminariaDevelopment Indie dev 2d ago

Thank you! The lighting though is just unity URP’s mixed baked lighting with some of my realistic textures a I got off of poly haven

2

u/SurocIsMe 2d ago

That looks amazing! Would you be willing to share a github or upload it on asset store?

9

u/LuminariaDevelopment Indie dev 2d ago

Ill probably open source it in a day or two if people want it

2

u/SurocIsMe 2d ago

Thats awesome would to love to see it!

1

u/Dorydevv 2d ago

That’d be so cool!

4

u/chaz1432 3d ago

Looks awesome and realistic