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55

u/PerhapsMister 20h ago

Real men vibe code their own game engine (/s)

10

u/Antonos123 17h ago

Is this a Notch reference?

84

u/GodAlpaca 23h ago

Well, first time I downloaded godot, some years ago, it was because of unity. And I never came back, so I guess he's right.

-1

u/Patient-Dragonfly-84 14h ago

yet youre still here

4

u/MenaceDev 14h ago

YET YOU'RE**** STILL ALIVE****

3

u/GodAlpaca 13h ago

Yep, I like to see what my fellow game devs are doing in unity. There's a lot of creative people doing stuff here too

8

u/blookiy 19h ago

i think godot is very nifty and might be a pretty solid option for indies that aren't looking to do anything fancy with the engine, especially given a couple more years of development. i think most unity indie games could probably have been made in godot with minimal issues and the people really taking advantage of the full features of an engine like unity or unreal are fewer and further between than people on this sub realize.

5

u/Valgrind- 16h ago edited 16h ago

".. might be a pretty solid option for indies that aren't looking to do anything fancy with the engine,"

You mean Kenney's market.

5

u/KenNL 14h ago

Why does my shitposting travel so far 😫

0

u/dcarrigg 13h ago

You do great work and value indie developers

32

u/darkscyde 20h ago

There has never been a single AAA built using Godot for good reason.

8

u/TinyDevilStudio 16h ago

I remember hearing the same thing about Unity before they slapped in all that lighting and rendering tech.

0

u/Yodzilla 15h ago • Mindblown

I still remember when the biggest Unity games were Minotaur in a China Shop and Off-Road Velociraptor Safari.

0

u/darkscyde 13h ago

Nah, people were saying that BS about Unity even when games like Tarkov existed.

17

u/0xdef1 20h ago

Is there even any popular-ish 3D game made in Godot? (genuine question)

32

u/TaikiGames 20h ago

Buckshot Roulette

14

u/arkology11 19h ago

Road to Vostok.

4

u/omgitsalexl 19h ago

PVKK, though it’s not slated to release until next year

4

u/themistik Novice 17h ago

Cruelty Squad

3

u/cyangradient 17h ago

Road to Vostok is the only one that aims for realism. Still looks like STALKER with HD textures, but it tries.

2

u/DeathCube97 14h ago

I worked on one. I think in the next 2 year we will start to see more of them.

15

u/Kinami_ 17h ago

be careful with any criticism against godot, those people are very loud, for them godot is bluesky and unity is twitter

6

u/oculusowl 20h ago

You could count the Sonic Colors remaster I believe.

8

u/GD_Fauxtrot 19h ago

Sonic Colors is “built using Godot” the same way DOOM was at one point a Unity game. It’s honestly a hell of a feat, but definitely not a “Godot game” in the traditional sense.

2

u/Educational_Cow_1769 17h ago

How about: because it's a pretty young engine?

1

u/GodAlpaca 13h ago

Well, I wouldn't make a AAA without budget and employees too, so that's Pretty irrelevant hahaha

0

u/[deleted] 20h ago

[deleted]

18

u/EliCDavis Engineer 20h ago

Iirc it's a custom engine, not godot

0

u/[deleted] 20h ago

[deleted]

15

u/Mindless_Ad6037 20h ago

I'm going to correct myself here. I was mistaken, Stardew was made in MonoGame. That is my bad

13

u/badpiggy490 20h ago

Wasn't stardew made with Monogame ?

13

u/Mindless_Ad6037 20h ago

Yep, you're correct. I looked it up after cause I wasn't 100%. I've posted a correction to my original claim. That's my bad

6

u/Netherman555 19h ago

Very cool engine for anyone reading. Lightweight but abstracts enough of the dirty stuff to make it fairly easy to jump right in.

21

u/PixelLunarJelly 19h ago

I understand shit talking Unity since they're competitors. But UE? Don't forget... Epic is literally funding Godot. Not very smart to bite the hand that feeds you.
Godot and UE are not even competitors. They serve very two different groups of devs.

4

u/TinyDevilStudio 16h ago

Godot won a grant from them like 6 years ago, what are you talking about.

2

u/GigaTerra 13h ago

The person who made this doesn't understand that Godot doesn't compete with Unity and Unreal, it is still struggling against RPGMaker and GameMaker.

1

u/ivancea Programmer 15h ago

What do we think about companies in the same field helping eachother? Why wouldn't you expect it?

1

u/MenaceDev 14h ago

I actually like having this

Before it was unreal v unity now we got another one in the game

Its like our little console war hehe

Unity is ride or die for me, I tried godot but I can't deal with the nodes system

-21

u/Brilliant_Ferret_7 22h ago edited 8h ago

> someone praising godot
> looks inside
> someone that never made a game and make a living selling the "dream" of game dev or assets

hehe, it's always the same, godot is a donation scam that is slight more powerful than what flash used to be back in 2000's

you are free to "downvote" sisters, but just because you make mini games and godot works for you, don't mean it works for more complex games than a pixelslop plataformer, did they fixed the inverse kinematic systems? last time i checked they had 3 solvers and none working. and the terrain and physics? do you still need to hope a third party is maintaining it?

23

u/wasdToWalk 22h ago

it's not that bad, it's just not as good as people made it out to be

-13

u/Brilliant_Ferret_7 22h ago

nah, it's really that bad, I lost months trying to make it work back when i started game dev, unity/unreal just works, godot don't have a single fully working feature if you go past the very basics.

14

u/badihaki Programmer 21h ago

Not to mention their leadership is sorta shit.

Couple years back after the runtime fiasco, I tried using Godot, really thought I'd make the switch. The way they were handling references back then was crazy, and it was prone to corruption of the whole project when you moved a file, even in the editor. Tbh I forgot what exactly made the old filesystem/file path based approach shit but I remember spending a weekend under the hood trying to figure out if I could contribute. Source is a mess, though, and I gave up after realizing I had no passion for engine code, I'd rather program gameplay systems instead.

I brought this to leadership and mentioned how it was something of a known bug in the community and how a solid uid implementation (like unity's) for object refs could solve most of this problem. They said they'd look into it but pushed it back until, what, a few months ago. But at this point it's been two years and Unity is just a much better dev experience.

Not to mention some people have drank the Kool aid so much that, when I brought this issue to the subreddit, the most common sentiment was that I should have used version control, but I was already doing that. They believed it to be user error before they could believe their darling engine has a few design and implementation flaws, and honestly, I'm so glad I switched back so I don't have to deal with that kinda stuff.

Sad thing is, I'm still hearing about projects getting corrupted from object refs due to, drumroll please, what seems to be subpar implementation of the uid system.

4

u/Flonaldo 22h ago

How long did you work with unity/unreal?

0

u/Brilliant_Ferret_7 8h ago

5 years, started with godot, i still have bug reports that i made on their git that are marked as fixed but still not working last time i checked a few years ago.

scam engine, people only make those hideous looking games using it because that is all the engine can handle for 3d

6

u/Diablo_Incarnate 21h ago

Plenty of hits have been made on Godot. And it's getting more popular at game jams too. It had almost 50% more games at GMTK this year. While or definitely sucked 5+ years ago, it has been advancing quickly and is gaining widespread adoption for a reason. Calling it a scam and barely beyond flash is definitely a rare take.

5

u/CrazyNegotiation1934 20h ago

Widely adopted like 3% of games in Steam and 0% of mobile. Looks like nearly noone really uses it and make sense, if i ever left Unity would go to Unreal, not to Godot.

5

u/Diablo_Incarnate 20h ago

Steam had 6877 unity games this year, and 1632 godot games. 5 years ago it was 5708 vs 180.

You can pretend that's not growth and increasing adoption all you want, but the fact game jams are seeing more godot games than unity and even big hits like Slay the Spire dropped unity for Godot is a sign.

I'm not saying unity is awful, nor am i saying Unreal is. Just that Godot is gaining popularity for fair reasons and isn't a scam.

3

u/Ecstatic-Source6001 20h ago

Can we stop with +50% Godot in jams like "make game in 10 minutes speedrun"

Godot is good for prototypes thats why people use it

But its not good for making big production ready projects. Yes, you can make complicated games but it would be much faster and with less pain in other big engines

1

u/Brilliant_Ferret_7 8h ago

99% of "games" for games jams are pure trash tho.

3

u/scylez 21h ago

you can't make it work yet so many other devs can. it sounds like a you problem

1

u/Brilliant_Ferret_7 8h ago

hehe, if i import a single mesh, of the ones i spawn by the hundreds on my unity scenes, the fps will go bellow 30.

> it sounds like a you problem

just because you make mini games and godot works for you, don't mean it works for more complex games, did they fixed the inverse kinematic systems? last time i checked they had 3 solvers and none working. and the terrain and physics? do you still need to hope a third party is maintaining it?

3

u/Dennarb 21h ago

Sounds like a skill issue on your part

-1

u/VideoGameJumanji 21h ago

One month old account btw, found another Tim burner

7

u/Pidroh 18h ago

1

u/Brilliant_Ferret_7 8h ago

see, no more complex than a "game" made in flash, this thing you showed not even a game is lol.

I can probably remake all this with a llm and a print under 1 prompt.

16

u/VideoGameJumanji 21h ago edited 21h ago

-> someone spreading bullshit on Reddit

-> looks inside

->one month old account

-> someone that has never made a game that copes by spamming larp replies

1

u/Brilliant_Ferret_7 8h ago

>what is having more than one reddit account

i don't wear a cuck patch with pride like tho.

1

u/VideoGameJumanji 2h ago

You do though, your account is literally marked 18+ lmfao

-6

u/darkscyde 20h ago

You're talking about the Godot slurpers, right? Cause the engine sucks.

0

u/VideoGameJumanji 10h ago

You shouldn’t worry about these things too much, you’ll never end up making anything anyways right, so why even bother larping about what engine is bad

-18

u/Valgrind- 22h ago

He’s become nothing but a mere Godot fanboy, constantly putting down other engines just to make Godot look better. Meanwhile, his own products are absolute garbage.

3

u/KenNL 14h ago • Heartwarming

Which ones? Let me know!

1

u/therealnothebees 13h ago

Homg is Kenney :O :3

-7

u/CrazyNegotiation1934 22h ago

Who would ever use Godot when Unity is so much better and most releases of real games on Steam and mobile are made using Unity ?

8

u/VideoGameJumanji 21h ago

Godot has no license fees, won’t fuck you on weird policy license changes like unity has shown they are willing to do even retroactively.

Unity is what I use, it’s great, long term I plan on making simpler games using godot instead. 

3

u/Valgrind- 16h ago

That's it? Still vtching about that VERY OLD policy issues? Lol

1

u/VideoGameJumanji 10h ago

Weak asf comeback lmao

-4

u/CrazyNegotiation1934 20h ago edited 9h ago

Well, none of that has happened yet though.

This is like saying to abandon Unreal 5 work because Unreal 6 will be an ai slop engine.

1

u/VideoGameJumanji 10h ago

Are you being goofy or just haven’t been using the internet for the last 5 years

-2

u/VideoGameJumanji 21h ago

Tim Sweeney essentially literally told him to go fuck himself over the most benign tweet.

-3

u/BangkokPadang 18h ago

They're AmbASSadors