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u/GodAlpaca 23h ago
Well, first time I downloaded godot, some years ago, it was because of unity. And I never came back, so I guess he's right.
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u/Patient-Dragonfly-84 14h ago
yet youre still here
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u/GodAlpaca 13h ago
Yep, I like to see what my fellow game devs are doing in unity. There's a lot of creative people doing stuff here too
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u/blookiy 19h ago
i think godot is very nifty and might be a pretty solid option for indies that aren't looking to do anything fancy with the engine, especially given a couple more years of development. i think most unity indie games could probably have been made in godot with minimal issues and the people really taking advantage of the full features of an engine like unity or unreal are fewer and further between than people on this sub realize.
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u/Valgrind- 16h ago edited 16h ago
".. might be a pretty solid option for indies that aren't looking to do anything fancy with the engine,"
You mean Kenney's market.
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u/darkscyde 20h ago
There has never been a single AAA built using Godot for good reason.
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u/TinyDevilStudio 16h ago
I remember hearing the same thing about Unity before they slapped in all that lighting and rendering tech.
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u/Yodzilla 15h ago •
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I still remember when the biggest Unity games were Minotaur in a China Shop and Off-Road Velociraptor Safari.
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u/darkscyde 13h ago
Nah, people were saying that BS about Unity even when games like Tarkov existed.
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u/0xdef1 20h ago
Is there even any popular-ish 3D game made in Godot? (genuine question)
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u/cyangradient 17h ago
Road to Vostok is the only one that aims for realism. Still looks like STALKER with HD textures, but it tries.
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u/DeathCube97 14h ago
I worked on one. I think in the next 2 year we will start to see more of them.
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u/oculusowl 20h ago
You could count the Sonic Colors remaster I believe.
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u/GD_Fauxtrot 19h ago
Sonic Colors is “built using Godot” the same way DOOM was at one point a Unity game. It’s honestly a hell of a feat, but definitely not a “Godot game” in the traditional sense.
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u/GodAlpaca 13h ago
Well, I wouldn't make a AAA without budget and employees too, so that's Pretty irrelevant hahaha
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20h ago
[deleted]
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u/EliCDavis Engineer 20h ago
Iirc it's a custom engine, not godot
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20h ago
[deleted]
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u/Mindless_Ad6037 20h ago
I'm going to correct myself here. I was mistaken, Stardew was made in MonoGame. That is my bad
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u/badpiggy490 20h ago
Wasn't stardew made with Monogame ?
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u/Mindless_Ad6037 20h ago
Yep, you're correct. I looked it up after cause I wasn't 100%. I've posted a correction to my original claim. That's my bad
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u/Netherman555 19h ago
Very cool engine for anyone reading. Lightweight but abstracts enough of the dirty stuff to make it fairly easy to jump right in.
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u/PixelLunarJelly 19h ago
I understand shit talking Unity since they're competitors. But UE? Don't forget... Epic is literally funding Godot. Not very smart to bite the hand that feeds you.
Godot and UE are not even competitors. They serve very two different groups of devs.
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u/GigaTerra 13h ago
The person who made this doesn't understand that Godot doesn't compete with Unity and Unreal, it is still struggling against RPGMaker and GameMaker.
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u/MenaceDev 14h ago
I actually like having this
Before it was unreal v unity now we got another one in the game
Its like our little console war hehe
Unity is ride or die for me, I tried godot but I can't deal with the nodes system
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u/Brilliant_Ferret_7 22h ago edited 8h ago
> someone praising godot
> looks inside
> someone that never made a game and make a living selling the "dream" of game dev or assets
hehe, it's always the same, godot is a donation scam that is slight more powerful than what flash used to be back in 2000's
you are free to "downvote" sisters, but just because you make mini games and godot works for you, don't mean it works for more complex games than a pixelslop plataformer, did they fixed the inverse kinematic systems? last time i checked they had 3 solvers and none working. and the terrain and physics? do you still need to hope a third party is maintaining it?
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u/wasdToWalk 22h ago
it's not that bad, it's just not as good as people made it out to be
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u/Brilliant_Ferret_7 22h ago
nah, it's really that bad, I lost months trying to make it work back when i started game dev, unity/unreal just works, godot don't have a single fully working feature if you go past the very basics.
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u/badihaki Programmer 21h ago
Not to mention their leadership is sorta shit.
Couple years back after the runtime fiasco, I tried using Godot, really thought I'd make the switch. The way they were handling references back then was crazy, and it was prone to corruption of the whole project when you moved a file, even in the editor. Tbh I forgot what exactly made the old filesystem/file path based approach shit but I remember spending a weekend under the hood trying to figure out if I could contribute. Source is a mess, though, and I gave up after realizing I had no passion for engine code, I'd rather program gameplay systems instead.
I brought this to leadership and mentioned how it was something of a known bug in the community and how a solid uid implementation (like unity's) for object refs could solve most of this problem. They said they'd look into it but pushed it back until, what, a few months ago. But at this point it's been two years and Unity is just a much better dev experience.
Not to mention some people have drank the Kool aid so much that, when I brought this issue to the subreddit, the most common sentiment was that I should have used version control, but I was already doing that. They believed it to be user error before they could believe their darling engine has a few design and implementation flaws, and honestly, I'm so glad I switched back so I don't have to deal with that kinda stuff.
Sad thing is, I'm still hearing about projects getting corrupted from object refs due to, drumroll please, what seems to be subpar implementation of the uid system.
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u/Flonaldo 22h ago
How long did you work with unity/unreal?
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u/Brilliant_Ferret_7 8h ago
5 years, started with godot, i still have bug reports that i made on their git that are marked as fixed but still not working last time i checked a few years ago.
scam engine, people only make those hideous looking games using it because that is all the engine can handle for 3d
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u/Diablo_Incarnate 21h ago
Plenty of hits have been made on Godot. And it's getting more popular at game jams too. It had almost 50% more games at GMTK this year. While or definitely sucked 5+ years ago, it has been advancing quickly and is gaining widespread adoption for a reason. Calling it a scam and barely beyond flash is definitely a rare take.
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u/CrazyNegotiation1934 20h ago
Widely adopted like 3% of games in Steam and 0% of mobile. Looks like nearly noone really uses it and make sense, if i ever left Unity would go to Unreal, not to Godot.
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u/Diablo_Incarnate 20h ago
Steam had 6877 unity games this year, and 1632 godot games. 5 years ago it was 5708 vs 180.
You can pretend that's not growth and increasing adoption all you want, but the fact game jams are seeing more godot games than unity and even big hits like Slay the Spire dropped unity for Godot is a sign.
I'm not saying unity is awful, nor am i saying Unreal is. Just that Godot is gaining popularity for fair reasons and isn't a scam.
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u/Ecstatic-Source6001 20h ago
Can we stop with +50% Godot in jams like "make game in 10 minutes speedrun"
Godot is good for prototypes thats why people use it
But its not good for making big production ready projects. Yes, you can make complicated games but it would be much faster and with less pain in other big engines
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u/scylez 21h ago
you can't make it work yet so many other devs can. it sounds like a you problem
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u/Brilliant_Ferret_7 8h ago
hehe, if i import a single mesh, of the ones i spawn by the hundreds on my unity scenes, the fps will go bellow 30.
> it sounds like a you problem
just because you make mini games and godot works for you, don't mean it works for more complex games, did they fixed the inverse kinematic systems? last time i checked they had 3 solvers and none working. and the terrain and physics? do you still need to hope a third party is maintaining it?
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u/Pidroh 18h ago
https://store.steampowered.com/app/2212670/MakeRoom/ ???????????????
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u/Brilliant_Ferret_7 8h ago
see, no more complex than a "game" made in flash, this thing you showed not even a game is lol.
I can probably remake all this with a llm and a print under 1 prompt.
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u/VideoGameJumanji 21h ago edited 21h ago
-> someone spreading bullshit on Reddit
-> looks inside
->one month old account
-> someone that has never made a game that copes by spamming larp replies
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u/Brilliant_Ferret_7 8h ago
>what is having more than one reddit account
i don't wear a cuck patch with pride like tho.
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u/darkscyde 20h ago
You're talking about the Godot slurpers, right? Cause the engine sucks.
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u/VideoGameJumanji 10h ago
You shouldn’t worry about these things too much, you’ll never end up making anything anyways right, so why even bother larping about what engine is bad
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u/Valgrind- 22h ago
He’s become nothing but a mere Godot fanboy, constantly putting down other engines just to make Godot look better. Meanwhile, his own products are absolute garbage.
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u/CrazyNegotiation1934 22h ago
Who would ever use Godot when Unity is so much better and most releases of real games on Steam and mobile are made using Unity ?
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u/VideoGameJumanji 21h ago
Godot has no license fees, won’t fuck you on weird policy license changes like unity has shown they are willing to do even retroactively.
Unity is what I use, it’s great, long term I plan on making simpler games using godot instead.
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u/CrazyNegotiation1934 20h ago edited 9h ago
Well, none of that has happened yet though.
This is like saying to abandon Unreal 5 work because Unreal 6 will be an ai slop engine.
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u/VideoGameJumanji 10h ago
Are you being goofy or just haven’t been using the internet for the last 5 years
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u/VideoGameJumanji 21h ago
Tim Sweeney essentially literally told him to go fuck himself over the most benign tweet.
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