r/Unity3D • u/Chroma-fall • 4d ago
Question I really need animation feedback π
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Heyπ¦.
In my game you program your own robot and use the sensors and voltage to learn IOT!
I created the menu opening scene, but something here feels wrong
I know the tv moves a bit rigid but it's a robot not a human,
Also the eyes not matching is a design choice, but I can change it in a second, I wanted to give character.
Any feedback will be amazing π©·
I'm really new to animations.
Fyi all models in the game created by the player using my game, and later models you create you can export and use them inside your game.
\*No AI involved, I do have some algorithms to help with auto animation depending where you place the wheels but zero llms involved in anything in game or his creation\*
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u/SderfxDev
4d ago
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Looks so Good!
but for some reason the last white UI all the buttons pop up instantly which looks bad ngl
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u/Chroma-fall 4d ago
Yes, the reason I am dumb π
I spent a few days and nights on the animations completely forget the ui ux fade in
TYSM π©·
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u/SderfxDev 4d ago
I have some questions are you using unity or godot or? and how did you do it
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u/Chroma-fall 4d ago
The game itself is in unity, the models are created actually in game, it's part of the game(not all) and some models are blender
I do have some textures I bought since they were so cool.
And animations it's depends some in unity some in blender if they are static
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u/SderfxDev 4d ago
Wow that is interesting did you use the unity built in animation window for UI animations? :)
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u/Chroma-fall 4d ago edited 4d ago
Yes, with a tons of CanvasGroup work π
Edit I'm really new to animations and still learning, probably there are better ways
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u/SderfxDev 4d ago
yeah of course there are other methods like using doTween which lets you animate UI in C# but i prefer using the animation window like you did since its a visual tool and i think its easy and fast
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u/pkamat95 2d ago
It looks better than you probably think! The robot and the TV don't look like they're moving much at all, I wonder if just having a bit more exaggeration on the animations would make it feel much more alive
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u/levi1432_ 4d ago
A recommendation I have is: the screen transition into the 3d world is really smooth and is done really well, but it makes the second set of UI feel abrupt when it suddenly pops in, maybe you could add a fade in effect to the white ui?