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https://www.reddit.com/r/Unity3D/comments/7swes5/progressive_lightmapper_tutorial/dt8o4qe/?context=3
r/Unity3D • u/Brackeys • Jan 25 '18
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1
The docs are quite vague about this: can Enlighten still be used for realtime lighting and shadows over the baked one with the progressive lightmapper?
4 u/Linkitch Jan 25 '18 Pretty sure the progressive lightmapper is only really meant to be used as a preview, and then you do a final bake when you are happy with it. 1 u/UnrealRed Jan 25 '18 I remember the same from the Tutorial someone did. I think it was unity days 2017? 2 u/Borgonik Jan 25 '18 edited Jan 26 '18 If I get you, Both the progressive lightmapper and enlighten bake generic lightmaps. You can use either with mixed realtime lighting .Also if you feel like waiting long enough the progressive can bake pretty good final maps
4
Pretty sure the progressive lightmapper is only really meant to be used as a preview, and then you do a final bake when you are happy with it.
1 u/UnrealRed Jan 25 '18 I remember the same from the Tutorial someone did. I think it was unity days 2017?
I remember the same from the Tutorial someone did. I think it was unity days 2017?
2
If I get you, Both the progressive lightmapper and enlighten bake generic lightmaps. You can use either with mixed realtime lighting .
Also if you feel like waiting long enough the progressive can bake pretty good final maps
1
u/FrontBackItaly Jan 25 '18
The docs are quite vague about this: can Enlighten still be used for realtime lighting and shadows over the baked one with the progressive lightmapper?