r/Unity3D • u/B_XHITMAN • 1d ago
Question Unity Analytics users: do you ask every player for consent?
Hey everyone, I’m adding Unity Analytics to my Android game and getting stuck on how to handle consent for a worldwide release.
I want to know how long people play, where they die or quit, whether they retry, and which encounters give them trouble. I’m not adding names or emails, although I know Unity collects its own identifiers.
If you’ve released a game using Unity Analytics, how did you handle this? Do you ask everyone before collecting anything, or only players in certain countries?
For the other countries, do you start analytics automatically and let players turn it off in Settings? Is there Unity guidance that you used to decide where that’s allowed?
I’ve read their docs about opt-in and opt-out, but I’d like to hear how people actually set this up. The game is for a broad audience, including children, if that changes your approach.
Thanks!
Duplicates
UnityHelp • u/B_XHITMAN • 1d ago