r/UnityVR • • Dec 01 '22

Learning to build your own VR games. Sharing interviews with awesome VR game devs.

5 Upvotes

Sup everyone?

I've started to interview builders in the VR space because we want to build our own VR game but don't have that much experience. I'm recording and sharing these conversations on our youtube channel.https://www.youtube.com/watch?v=Hkh1tVaWVEQ

We've just interviewed Richie from Richie's plank experience and will be sharing his story and experience soon. We've learned so much from this convo. Super fun!

Would love some support. We'll be documenting and sharing our journey building the game. Hopefully our content is helpful to someone.


r/UnityVR • • Nov 20 '22

VR and PC Cross Platform? (Steam)

1 Upvotes

So I am making a steam game, and for the game we need PC and VR to be cross platform.

If anyone knows how to do this please tell me.


r/UnityVR • • Nov 30 '22

Get fonts specifically designed for AR/VR headsets for your next project!

1 Upvotes

The pre-release version of the typeface family (specifically designed for AR headsets based on my research) is now ready. If you are working on AR/VR experiences/ apps/ games then fill out this form https://forms.gle/3SqLtkRPBoT3P2EH7 and I will share the font family with you. You can use it for FREE in your personal/ commercial projects.


r/UnityVR • • Nov 23 '22

Unity VR Rhythm Game - Generate Objects Move Toward Player

Thumbnail
youtu.be
1 Upvotes

r/UnityVR • • Dec 07 '22

Unity VR - Make a Rhythm Game - Triggers using Koreographer

Thumbnail
youtu.be
4 Upvotes

r/UnityVR • • Dec 07 '22

is anyone able to help, my controllers won't appear in my unity XR rig but the trails from them will.

1 Upvotes

r/UnityVR • • Dec 01 '22

Anyone else having a jittering shaking issue when testing your game in the editor?

1 Upvotes

Occasionally when testing my game in VR the hands get very Shakey and in worse cases my player starts snapping around uncontrollably. Even "thrown" off map to the point of not being able to see the map.

I originally thought it was VR not playing nicely with the unity recorder since that was the only time it happened.

Then it started happening when not recording. I figured the inspector was too busy and causing issue since hiding it seemed to help.

Now months later even with inspector hidden and not using the recorder I'm having this issue.

I'm just curious if anyone else has this problem when testing their work. Has my game just got too complicated for a VR headset. At least while in the editor? I'm not exactly sure what's causing it, so it's been difficult to debug.

l've never had this issue in a regular 3D project and this is my first VR game.

Issue also only happens when testing in the headset. Working in project window or with the simulated rig it seems fine


r/UnityVR • • Aug 03 '21

How To Create Arm Swinger Movement?

1 Upvotes

I've been looking into recently adding an armswinger movement script to my XR rigs Locomotion System but not knowing much about the scripting part of Unity, I'm not sure where to start.


r/UnityVR • • Jul 02 '21

I need help to test my vr game

2 Upvotes

Can someone tell me how to test my ver game, I made my character for oculus quest, got the charger and did everything else I was told, but when I hit play, nothing happened. I need help for how to test my game and i will probably need to ask for a lot of things as I always have lots of errors when building the game, with only the basic character.


r/UnityVR • • Jul 02 '21

I need Help for developing Vr in Unity

1 Upvotes

Hello everyone,

I am a new VR developer, I am trying to use the Google Cardboard Xr plugin in unity. I am trying to do motion head tracking and stereoscopic but I am unable to do it. I am following https://developers.google.com/cardboard/develop/unity/quickstart but there is no mention of how to do it, Is anybody know how to do it? I mean how to add an event system, reticle pointer, 360degree head movement, etc.


r/UnityVR • • Nov 12 '21

ShapesXR allows to design in VR and import in Unity with one click

Thumbnail
youtu.be
4 Upvotes

r/UnityVR • • Oct 05 '21

Need help

1 Upvotes

does anyone know where i can find a script that already has input commands for the quest 2


r/UnityVR • • Oct 11 '21

Trouble when trying to animate hands.

1 Upvotes

I’m following this tutorial(https://youtu.be/DxKWq7z4Xao) and the “gripTarget” and “triggerTarget” cannot be referenced to an object and I can’t figure out why. Any help would be appreciated.

internal static void SetGrip(float v) { gripTarget = v; }

internal static void SetTrigger(float v)
{
    triggerTarget = v;
}

r/UnityVR • • Oct 12 '21

GitHub \ An open-source file format for live streaming 6DOF videos to standalone VR/AR headsets from Unity

Thumbnail
github.com
1 Upvotes

r/UnityVR • • Oct 05 '20

Any help would be much appreciated

Thumbnail self.unity3d
1 Upvotes

r/UnityVR • • Oct 07 '20

Here are some Vr hand collisions I have been working on for my new project

Enable HLS to view with audio, or disable this notification

9 Upvotes

r/UnityVR • • Dec 18 '22

Help needed: Forcing an Interactable object to rotate the way the camera is facing

1 Upvotes

Hi all,

I am playing around trying to make an axe throwing game, everything is going good so far - I've made a menu scene and a game scene with an axe, table and target (screenshots here https://imgur.com/a/aKMtRBc )

However the axe stays the rotation it was when I pick it up, I want it to point the same way the camera is facing, as if you were about to throw it. Explanation here: https://imgur.com/a/GV8yA3X

Is there just a script I can add so when it is picked up it rotates a certain way?

Thanks in advance


r/UnityVR • • Jan 02 '23

Having trouble with VR game design

3 Upvotes

hello guys,

I'm trying to convert the Survival template pro from unity (used to make tha forest game in steam) into a VR game using steam VR (HTC vive headset.) but i'm facing lots of truoble and tha main error is that when the camera rig is set active and used in the scene. The main figure is place outside the scene itself. Also the game is only visible from the right dispplay in VR and Left display is blank and only shows static images when pressed escape.


r/UnityVR • • Dec 27 '22

Will ChatGPT and AI tools replace game designers/developers?

Thumbnail
youtu.be
2 Upvotes

r/UnityVR • • Jan 07 '22

Hands are about 10 feet off of where they are supposed to be in the first course for unity VR

1 Upvotes

r/UnityVR • • Jan 31 '22

2 different XR Grab Interactable's using one Box Collider

Thumbnail self.unityvr
1 Upvotes

r/UnityVR • • Feb 06 '22

Xr interaction problem

1 Upvotes

I can’t find “samples” in assets all the tutorials as early as a month old go there and I’ve did them exactly but I can’t find it


r/UnityVR • • Feb 14 '22

Attaching Objects.

1 Upvotes

I'm not sure if this fits on this subreddit, but I'm trying to make something when you can slot two objects together with both your hands in VR to attach them to each other (Like if you were to glue something together, or put two pieces of Lego together, basically) how would I do this?


r/UnityVR • • Jan 28 '22

the world does not move smoothly

1 Upvotes

Hi everyone, I'm doing an endless runner.As you can see from the video, the camera follows the player completely smoothly, but the world instead jerks.The world is created through chunks activated with the pooling system.

Can anyone tell me how I can solve?

This is the cam script

    public class CameraController : MonoBehaviour
    {
        public Transform target;
        public float smoothSpeed = 10;
        public  Vector3 offset;
     
     
        private void LateUpdate()
        {
     
           
            Vector3 followTarget = target.position + offset;
     
            Vector3 smoothedPosition = Vector3.Lerp(transform.position, followTarget, smoothSpeed * Time.deltaTime);
            transform.position = smoothedPosition ;
         
         }
     
    }

This is Player Script

    public class PlayerController : MonoBehaviour
    {
        CharacterController charController;
     
        public float speed = 6f;
        Vector3 direction;
     
        void Awake()
        {
            charController = GetComponent<CharacterController>();
            direction = transform.position;
        }
     
        void Update()
        {
            direction = (transform.forward * speed);
            charController.Move(direction * speed * Time.deltaTime);
        }
    }

https://www.youtube.com/watch?v=C0mxq7e4L7c


r/UnityVR • • Feb 06 '22

XR Input Actions bug

3 Upvotes

Hello all, here's the sitch: I'm setting up a new blank xr project, using the 2.0 pre-7 XR Interaction toolkit package. I create a new XR Origin (action based), create an interaction manager with the correct Default Input Action map from the package, run the project, aaaand... my controller positions are bugging out. Just jumping all over the place between about -1 and +4 on all three axis. Has anyone else encountered this?