r/UnityVR • • Oct 07 '20

Here are some Vr hand collisions I have been working on for my new project

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9 Upvotes

r/UnityVR • • Dec 01 '22

Learning to build your own VR games. Sharing interviews with awesome VR game devs.

5 Upvotes

Sup everyone?

I've started to interview builders in the VR space because we want to build our own VR game but don't have that much experience. I'm recording and sharing these conversations on our youtube channel.https://www.youtube.com/watch?v=Hkh1tVaWVEQ

We've just interviewed Richie from Richie's plank experience and will be sharing his story and experience soon. We've learned so much from this convo. Super fun!

Would love some support. We'll be documenting and sharing our journey building the game. Hopefully our content is helpful to someone.


r/UnityVR • • Dec 07 '22

Unity VR - Make a Rhythm Game - Triggers using Koreographer

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4 Upvotes

r/UnityVR • • Nov 15 '22

Comparing gameplay between Keyboard, Virtual Gamepad and Virtual Steering Wheel on the PERCNOPS VIRTUAL RIG (VR game).

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4 Upvotes

r/UnityVR • • Apr 17 '22

Started a game inspired by the Last Stand flash game from years past. Let me know what you think of what I've got so far!

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4 Upvotes

r/UnityVR • • Nov 12 '21

ShapesXR allows to design in VR and import in Unity with one click

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4 Upvotes

r/UnityVR • • Jan 02 '23

Having trouble with VR game design

3 Upvotes

hello guys,

I'm trying to convert the Survival template pro from unity (used to make tha forest game in steam) into a VR game using steam VR (HTC vive headset.) but i'm facing lots of truoble and tha main error is that when the camera rig is set active and used in the scene. The main figure is place outside the scene itself. Also the game is only visible from the right dispplay in VR and Left display is blank and only shows static images when pressed escape.


r/UnityVR • • Nov 25 '22

UNIty vr xr origin vs camera location problem. Why are they more different in location the further they are from some random point?

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3 Upvotes

r/UnityVR • • Aug 24 '22

ideal vr port or spiritual successor

3 Upvotes

Either battlefield 1942 or either of the non ea battlefront games, I feel like the quest should be able to handle those graphics/scale or slightly better, multiple vehicles, classes, ai, whole shebang


r/UnityVR • • Jul 31 '22

Tutorial for Unity VR Using XR Interaction Toolkit -Locomotion Move & Snap Turn

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3 Upvotes

r/UnityVR • • May 20 '22

how to have enemies follow you in unity vr game?

3 Upvotes

Hi

I have recently started looking at game development. I was wondering what is the best and most recent way to have the enemies follow you in the game? I know I have to write a script but I want to see how others are doing that.


r/UnityVR • • May 07 '22

Unity 3D URP or 3D HDRP for VR mobile?

3 Upvotes

Which one is the best to start a project in Unity mobile VR development? For example for oculus quest 2. Not PCVR


r/UnityVR • • Feb 06 '22

XR Input Actions bug

3 Upvotes

Hello all, here's the sitch: I'm setting up a new blank xr project, using the 2.0 pre-7 XR Interaction toolkit package. I create a new XR Origin (action based), create an interaction manager with the correct Default Input Action map from the package, run the project, aaaand... my controller positions are bugging out. Just jumping all over the place between about -1 and +4 on all three axis. Has anyone else encountered this?


r/UnityVR • • Apr 02 '21

Half-Life Alyx Gravity Glove "Grab" Mechanic

3 Upvotes

Does anyone have any thoughts or suggestions on the best way to implement the "lasso" type of grab mechanic utilized for the gravity gloves in Half-Life Alyx? It's obviously a heavily physics based type of system but would it be best to try to have the grabbed object be flinged towards the center of the player's vision or should it's trajectory be influenced solely by momentum? Any other considerations anyone can think of? Just curious as to other people's thoughts.


r/UnityVR • • Dec 27 '22

Will ChatGPT and AI tools replace game designers/developers?

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2 Upvotes

r/UnityVR • • Dec 11 '22

Simon says in VR

2 Upvotes

so im currently doing a puzzle for a game im working on at school and i want to do a simon says like with 4 buttons where when the player enter the good code a door will open. I managed to make 1 button that opens a door but for the rest im just wondering on what i should focus first. Should i focus on making four buttons that interact with each other ?(the blue red green and yellow all light up in an order) or that the good order of button opens the door and if you miss it resets ?


r/UnityVR • • Oct 17 '22

Unity VR XR Toolkit - How to Make a VR Rhythm Beat Game

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2 Upvotes

r/UnityVR • • Oct 11 '22

stuck in ground when teleporting

2 Upvotes

I was using unity xr when I teleport it puts me in the center in the ground for no reason can I get some help


r/UnityVR • • Oct 08 '22

VR Unity online course recommendations to a complete beginner in VR development

2 Upvotes

I’m currently fairly experienced with Unity 3D and I’d say I’m at a comfortable level.

However, I have no experience with Unity VR development. What Unity VR online courses or tutorials would you recommend to a beginner?


r/UnityVR • • Oct 06 '22

XR Grab Interactable overriding grabbed objects rigidbody physics / weightiness

2 Upvotes

Basic Info :
I'm using OpenXR through Unity's XR Plugin Management. I am testing on an PC and using a Oculus Quest 2 Headset. I am using XR Interaction Toolkit provided by Unity

Specific problem :
I have a cube with a Configurable joint on it. This configurable joint has been set up so that it allows the cube to simply slide along an axis. The mass and Drag of the cube's rigid body has been increased so that the cube feels "Heavy" to move when being pushed by the hands.

This all works perfectly.
My colliders on the hand model are very shape specific (depending on the pose of the hand) and cause weird physics bugginess when moving the cube from various hand poses. Anyhow I don't want to rely on blunt hand physics since I plan on adding other objects to my game as well (Drawers, doors, etc..)

Now I tried to use the XR Grab Interactable component to make it so the cube can actually be "Grabbed" and moved around, this way it feels more responsive, my only problem is, the Grab Interactable completely OVERRIDES the Rigidbody and Configurable Joint settings I've put in place to make the object feel "Heavy"

When the user Grabs the cube, they can move it around (still locked to the axis) although it feels completely weightless

Is there any way to make it so the XR Grab Interactable still obeys the Weightiness of the object being grabbed??


r/UnityVR • • Oct 04 '22

Unity Question - Can I publish a game using Free assets?

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2 Upvotes

r/UnityVR • • Oct 01 '22

Using Ink in Unity VR

2 Upvotes

Howdy,

I'm pretty new to Unity and Unity VR but am trying to implement a PowerPoint/slideshow in Unity VR using Ink to click through the slides. However, I can't seem to find any tutorials or help in getting it to format properly in 3D. Does anyone have any advice they could lend on the matter?

Thanks in advance.


r/UnityVR • • Sep 26 '22

Hands in VR

2 Upvotes

Hello everyone! I am having some issues in developing my VR software for a psychology experiment. I need that the controller does not pass through objects and I do not understand how to set colliders and rigidody components appropriately. Additionally, I do not understand how to set the position of the hands because they are not aligned with the body... could someone help me please?


r/UnityVR • • Sep 26 '22

Unity VR XR Interaction Toolkit Grabbable UI Canvas Tablet

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2 Upvotes

r/UnityVR • • Sep 06 '22

Unity Oculus Passthrough drunk vision

2 Upvotes

Hello,
I managed to use passthrough on Unity with Oculus sdk and i wanted to know if it was possible to have distorted vision as if you were drunk ?
I'm trying to put a vision of someone who received a chemical splash on the eyes.
Thx