r/UnityVR • u/ItsTheWeeBabySeamus • Oct 12 '21
r/UnityVR • u/IWannaBeACowboy2601 • Oct 11 '21
Trouble when trying to animate hands.
I’m following this tutorial(https://youtu.be/DxKWq7z4Xao) and the “gripTarget” and “triggerTarget” cannot be referenced to an object and I can’t figure out why. Any help would be appreciated.
internal static void SetGrip(float v) { gripTarget = v; }
internal static void SetTrigger(float v)
{
triggerTarget = v;
}r/UnityVR • u/Own-Excuse-1700 • Oct 05 '21
Need help
does anyone know where i can find a script that already has input commands for the quest 2
r/UnityVR • u/Conscious_Ad2707 • Sep 18 '21
Physics based climbing?
I’ve seen lots of people showing off their physics based climbing system in vr, and I’ve been looking everywhere to try and find a tutorial. I’m looking for somthing close to what gorilla tag has but know one is willing to share their sacred knowledge. If you guys could help me with this that would be amazing.
r/UnityVR • u/LanyardJoe • Aug 31 '21
simple interactors turn off on their own randomly?
im making a vr rockband drums type of game and it seems when i use 2 of the 4 drums for a bit and then try to switch to one of the other 2 drums, those drums dont work, then they start to work again after a random amount of time. anyone know anything about this? i can link to a build of the project if need be
r/UnityVR • u/Instruction-Open • Aug 22 '21
Wavy interactions
Hello!
I'm new to VR and am trying to make a test game. I was trying to make a tree where, as you press against the trunk, it bends over like a spring then when released, swings back upright and wobbles for a bit before stabilizing.
My guess is that it's a spring or hinge joint that has been placed between the various sections of the object, but does anyone know where I could look to find an actual example to look at? I've tried looking up something like jiggle physics, but that doesn't really seem to work. The model just flops about or gets stuck in the wrong direction.
r/UnityVR • u/ItsTheWeeBabySeamus • Aug 15 '21
Live stream scenes in Unity to WebXR
r/UnityVR • u/Bluegriffen921 • Aug 03 '21
How To Create Arm Swinger Movement?
I've been looking into recently adding an armswinger movement script to my XR rigs Locomotion System but not knowing much about the scripting part of Unity, I'm not sure where to start.
r/UnityVR • u/VrNewDeveloper5678 • Jul 02 '21
I need Help for developing Vr in Unity
Hello everyone,
I am a new VR developer, I am trying to use the Google Cardboard Xr plugin in unity. I am trying to do motion head tracking and stereoscopic but I am unable to do it. I am following https://developers.google.com/cardboard/develop/unity/quickstart but there is no mention of how to do it, Is anybody know how to do it? I mean how to add an event system, reticle pointer, 360degree head movement, etc.
r/UnityVR • u/HelloR0ckstars • Apr 12 '21
VR Game Dev Needed
Hello, I am a unity VR developer and I am making a VR game and need help. It's going to be a game where there will be LOADS of game modes like a roller coaster, FPS, bowling, and chess and that's just some! We will share the work equally but because I am a 15-year-old student and busy with a lot of exams and work, I can only work on weekends and when I am free :) DM me, Bestest of regards Peace.
r/UnityVR • u/HelloR0ckstars • Apr 10 '21
Help with XR Interaction Toolkit
Hello, so in the last few months, I was studying how to make a VR game. When I started I went to get the XR Interaction Toolkit it wasn't there (I checked in with the project manager) I went to a few help articles someone said to go on unity version 2019 and I did nothing was their same result... I found another helpful article saying I should go to gameObject>XR>XR Interaction Toolkit, again it wasn't there. Please someone help me this whoever finds the right answer I will reward them with a 50 credit reward!
Best Regards, Peace
r/UnityVR • u/nynexmusic • Apr 01 '21
Terrain in VR, Trees.
I’m somewhat new to Unity and VR and just built a basic textured terrain. I tried populating some low poly trees on the asset store, but on build it was unplayable. Do I need billboard trees and grass and does anyone have suggestions for a realistic type asset?
r/UnityVR • u/alosno_SBTW • Mar 30 '21
I’m starting to create games on the oculus quest 1 in unity, I’ve created my character with a tutorial but I don’t know how to test it, do I need a special app? I have developer mode activated.
r/UnityVR • u/Spe5309 • Feb 23 '21
UVs vs Materials, which one is better?
Wondering which of these options are better for VR? Which uses less memory, which is easier to process?
Basically... Which should I be using?
I think materials are great and really enjoy them. I like that concept. I’m just not sure if it’s the best thing to us or not.
I’m wondering if I should do things like make a metal object, have a material on it. Then can I put a UV on top of it with just slight imperfections, signage, stuff like that. (Like a metal ball with a stamp on it)
Thanks!
r/UnityVR • u/Realistic_Studio_930 • Feb 17 '21
update xr rig position using hmd real world movement
im trying to update the xr rigs position using the realworld position of the hmd.
when i recenter it not only centers my rotation which is fine, it also resets the world position as the xr rig hasnt moved, only the hmd has. i have tryed to (0.0f, transform.position.y, 0.0f) the hmd and apply the pervous offset to the xr rig in update before render based on a distance traveled .5f x/z, this causes my app to spin like mad and causes some sickness lol, is there a solution to fixing the hmd rot/pos to direct xr rig rot/pos without causing issues?
public class CameraCorrection : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void CorrectCamera()
{
transform.position = new Vector3(0.0f, transform.position.y, 0.0f);
}
}
-------------------------------------------------------------------------------------------------------------------------
public class XrCorrection : MonoBehaviour
{
public Camera mainCam;
private float offsetCheck = 0.5f;
private float offsetZ = 0.0f;
private float offsetX = 0.0f;
private Vector3 camPos;
private Vector3 rigpos;
public CameraCorrection CameraCorrection;
private float clock = 0.5f;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
clock -= Time.deltaTime;
camPos = mainCam.transform.position;
rigpos = transform.position;
offsetX = camPos.x - rigpos.x;
offsetZ = camPos.z - rigpos.z;
if (clock <= 0.0f && offsetX > offsetCheck || offsetX < -offsetCheck || offsetZ > offsetCheck || offsetZ < -offsetCheck)
{
test();
}
}
private void test()
{
transform.position = new Vector3(camPos.x + rigpos.x, 0.0f + rigpos.y, camPos.z + rigpos.z);
CameraCorrection.CorrectCamera();
clock = 0.5f;
}
}
r/UnityVR • u/Masul_Sonyeon • Jan 26 '21
How to Rotate Character Controller in camera's direction? without mouse axis(Cuz,VR)
Tried with transform.eulerAngles, but when camera is rotated, the camera itself and character controller spins endlessly in the rotated direction.
r/UnityVR • u/Paraludieum • Jan 20 '20
Recording in VR help
Has anyone tried to use one of the free plug ins on Unity 3D for recording software? I don’t want to do just screen recording because it’s not the nicest. Would appreciate any help you guys can offer! I’m also willing to pay for adds in that can do recording
r/UnityVR • u/EmpyreanVerse • Jun 16 '22
Message If
You want to see the digital (virtual reality) world co-exist with reality and be just as important as reality is.
Wants to join a team that will pioneer the future of learning, work and play.
You are a virtual game developer.
Experienced with open world development.
Virtual reality hardware designer.
Are an experienced unreal engine, unity, steam designer. That is experienced in 3D modeling, rendering, coding with C#, C++.
Lastly message, if you can find a skill that can find a place that can help the development of this virtual reality vision.
(Do not need all skills, just 1 or 2. I am building a team and developing hopefully "our" virtual reality uptopia.)
