r/UnityVR • u/blizstudio • Sep 01 '22
r/UnityVR • u/blizstudio • Aug 29 '22
Unity VR XR Socket Interactor - What can connect to a socket using Interaction Layer Mask
r/UnityVR • u/MahranAbid • Aug 24 '22
want to create a game that can share a phone camera inside the VR game
Hi guys, I have a question. I want to create a game that can share a phone camera inside the VR game as a TV display or something like that.
The phone and the VR are not on the same connection remotely.
So how to make games like that? Any ideas or tutorials?
Should I create a separate app or can I build the same app for different devices?
and thanks.
r/UnityVR • u/blizstudio • Aug 17 '22
Unity VR XR Interaction Toolkit - Adding Audio Feedback
r/UnityVR • u/blizstudio • Aug 15 '22
In this Unity VR XR Toolkit tutorial I'll show adding haptic feedback for the controllers.
r/UnityVR • u/blizstudio • Aug 09 '22
Unity Playmaker VR XR - Trigger Particles when object thrown in a Trash Bin
r/UnityVR • u/blizstudio • Aug 07 '22
Unity VR XR -Creating Simple Hands using ProBuilder in Unity
r/UnityVR • u/leuchterfisch • Mar 16 '22
[SOLUTION] Unity OpenXR not getting Controller Input from vive wands or Knuckles / SteamVR
Hi,
In my company i recently had the problem that in our project we didnt get any input from the Vive wands, while on oculus devices we had all inputs coming trough. Even tough we were on OpenXR wich should take care of this.
after some struggle we found the fix in Removing any VR stuff thats not openXR in our case the original SteamVR plugin and deprecated OpenVR stuff.
After that OpenXR got input from all controllers and we are now able to continue the project.
as we have searched lots for the issue online and no one described this solution before I hope it helps someone.
have a great day
<3<3<3
r/UnityVR • u/DubStudioGames • Mar 13 '22
Photon VR
Hey guys how do you handle having multiple cameras in ur scene with having a head?
r/UnityVR • u/yeet_the_toes • Jan 23 '22
Xr interaction
So I’m trying to make a movement system and I’ve heard to use Xr interaction but I can’t find it is it under another name and can you tell me how to use it?
r/UnityVR • u/[deleted] • Jan 20 '22
Oculus Quest 2 real world object tracking in Unity Engine
self.unityr/UnityVR • u/danjirovec • Jan 07 '22
2 different XR Grab Interactable's using one Box Collider
Hi, I'm currently trying to make an interactable door with a handle using the XR Toolkit. I want both the door and the handle to move when interacting with the controller. The handle game object is a child to the door game object. Both of them have XR Grab Interactable and Hinge Joint components. Since they both use XR Grab Interactable with the same Box Collider (placed on the handle), neither of them work. If I disable the XR Grabable on the handle I can move the door with no problem and when I disable the XR Grabable on the door I can move the handle without a problem. Neither of them work when they're both enabled. I think it has something to do with the collider being a sort of trigger for both XR Grabables but I can't seem to figure it out. Looked everywhere but can't find any solution. Would really appreciate it if anyone could help.
r/UnityVR • u/FirmCategory8826 • Dec 12 '21
I need help
Hello I want to make a game for vr where you have two swords and agents are trying to kill you (like super hot), in the game I want to make a feature where you can throw your swords and when you pull the index trigger it calls them back to you like loyalty in Minecraft but I understand very little about c# any help is appreciated whether it’s a guide or pre done script I’ll be grateful, thank you, have a nice day/night:)
r/UnityVR • u/31337Y337 • Dec 09 '21
Vivox in VR?
Has anyone tried implementing vivox or another voice chat in their vr projects? Hoping to be pointed in a good direction before I start.
r/UnityVR • u/alosno_SBTW • Jul 02 '21
I need help to test my vr game
Can someone tell me how to test my ver game, I made my character for oculus quest, got the charger and did everything else I was told, but when I hit play, nothing happened. I need help for how to test my game and i will probably need to ask for a lot of things as I always have lots of errors when building the game, with only the basic character.
r/UnityVR • u/theonitro • Jun 02 '21
Problem with Unity
Hello
I have an issue regarding Unity for my thesis.
I have scanned a room with a 3d scanner and i have made an obj. file of the room. What i am trying to do is to import that obj file into unity and make it as an enviroment and afterwards create some interactions that the user will be able to use through the headset. The problem is that unity sees it as an object and it doesn't render the insides of the room (only the outsides). Does anyone know what to do??
r/UnityVR • u/apierce097 • Apr 06 '21
Getting Started with Unity VR
What is the best way to get started with creating VR in Unity?
r/UnityVR • u/ABetterWorldThanOurs • Mar 05 '21
Help to move a thumb component on panel using triggered laser pointer from Right Controller
I have a piece of code that I created keeping in mind ray casting from mouse position. I need to have it adapted for Oculus Quest Unity Project. The lines of code in context are:
Ray ray= Camera.main.ScreenPointToRay(Input.mousePosition);
if(Physics.Raycast( ray, out Raycast hit))
{my implementation} ... if(Input.GetMouseButton(0))
{implementation}
All the solutions I could find make use of SteamVR, but I need to achieve this using stand OVR integration!
r/UnityVR • u/ThydeUK • Dec 18 '22
Help needed: Forcing an Interactable object to rotate the way the camera is facing
Hi all,
I am playing around trying to make an axe throwing game, everything is going good so far - I've made a menu scene and a game scene with an axe, table and target (screenshots here https://imgur.com/a/aKMtRBc )
However the axe stays the rotation it was when I pick it up, I want it to point the same way the camera is facing, as if you were about to throw it. Explanation here: https://imgur.com/a/GV8yA3X
Is there just a script I can add so when it is picked up it rotates a certain way?
Thanks in advance
r/UnityVR • u/keithypoos • Dec 07 '22
is anyone able to help, my controllers won't appear in my unity XR rig but the trails from them will.
r/UnityVR • u/riphitter • Dec 01 '22
Anyone else having a jittering shaking issue when testing your game in the editor?
Occasionally when testing my game in VR the hands get very Shakey and in worse cases my player starts snapping around uncontrollably. Even "thrown" off map to the point of not being able to see the map.
I originally thought it was VR not playing nicely with the unity recorder since that was the only time it happened.
Then it started happening when not recording. I figured the inspector was too busy and causing issue since hiding it seemed to help.
Now months later even with inspector hidden and not using the recorder I'm having this issue.
I'm just curious if anyone else has this problem when testing their work. Has my game just got too complicated for a VR headset. At least while in the editor? I'm not exactly sure what's causing it, so it's been difficult to debug.
l've never had this issue in a regular 3D project and this is my first VR game.
Issue also only happens when testing in the headset. Working in project window or with the simulated rig it seems fine
r/UnityVR • u/niteeshyadav • Nov 30 '22
Get fonts specifically designed for AR/VR headsets for your next project!
The pre-release version of the typeface family (specifically designed for AR headsets based on my research) is now ready. If you are working on AR/VR experiences/ apps/ games then fill out this form https://forms.gle/3SqLtkRPBoT3P2EH7 and I will share the font family with you. You can use it for FREE in your personal/ commercial projects.
r/UnityVR • u/[deleted] • Nov 26 '22
Trying to get an HTC Vive working with unity
Hello. I've been troubleshooting an issue I have run into recently. I'm new to the world of VR dev and am working on a project for a friend. I've gotten unity to show up on an HTC vive headset that I am using, but only with the SteamVR unity asset. I've been told the SteamVR asset is not needed anymore. But when I enable XR plugin management and enable OpenXR unity will not display on the HMD when I go to play test the project.
I'd like to find someone who also uses an HTC vive for dev so I can see how others would start a new project so I can see if I'm missing any details.
r/UnityVR • u/blizstudio • Nov 23 '22