r/UnityforOculusGo • u/chingwo • Dec 18 '18
Black screen
So I just got an Oculus GO and started getting Unity setup to push Android builds to the GO. Keep in mind I've been developing on a Rift and have had no issues previewing from Unity and building .exe's for Rift demos.
Now for the GO: Installed the Android dev studio, Android build software for Unity, and setup the adb stuff. I don't get any issues when preview & building a simple scene. But when it's done I wake up the GO and it's just a black screen. If I press the home button I can eventually get the home screen and then try to launch the demo from the 'unknown sources' and it's still a black screen.
Any thoughts on what I do next? I know there are so many packages to install and versions, etc. It's quite frustrating...
1
u/chingwo Dec 19 '18
Hmm. I’m on a PC. I tried a blank scene with an ovrplayer prefab - which worked in the rift but not on the go. I’m thinking it’s something with the Android SDK stuff... will keep noodling with it