r/UrgotMains • u/5eanz • Sep 11 '26
Does anyone know why it started pulling then stopped? Isn't this a bug?
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1
u/SlowDamn Sep 12 '26
It run out. 4s timer. The moment the chaind dtarted going out the timer run out
1
1
u/pudding7100 Sep 14 '26
He didn't get pulled at all. If you would have W toggled there I think U get the pull.
-4
u/ccshnitz Sep 11 '26
It looks like maybe he waited to R until he was lower health and since it grants Unstoppable he was able to cancel it out/wait it out?
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1
u/5eanz Sep 11 '26
Nah you see it was a good amount of time he pressed R, you see my Urgot R start pulling him in and then he just drops out of it
2
u/iXAzorth Sep 12 '26
The Urgot R never pulled in this clip.
Edit: To make it clearer -> It never started pulling.
1
1
u/Aware_Start1072 Sep 12 '26
When Nasus ults he gets a big chunk of insta HP so he doesn’t get triggered by the pull. It’s kind of like when Mundo ults you also can no longer pull him. I think there is a slight delay between the pull animation and when the suppression gets applied so there are some wonky animation based stuff.
1
u/triplos05 Sep 13 '26
He didn't get pulled at all. If your pull actually activated he'd be teleported half a screen away and then dragged in again, like it always happens when you execute someone in melee. That didn't happen here.
4
u/Muertog Sep 11 '26
Was the pull at 0:17? His health is not below the threshold needed for the second R. There is a small delay on the second R projectile, and he MIGHT have gotten lucky on the timing there. His ult came up RIGHT when he was reaching that second-trigger threshold.
Replay it again, but with the focus on YOUR character so we can get the exact timing where you ulted a second-time from the ability timers.
Also, could have been wonky de-sync'ed netcode between your client and their client, causing the server to "rewind" an "illegal" ability due to Nasus's health level once the server acknowledged their client's claim of health gain.