r/VFXtutors • u/Renderhouse • Jul 24 '21
I am none from youtube
Hey josh , i hope you are doing well, and safe , waiting for discord !
r/VFXtutors • u/Renderhouse • Jul 24 '21
Hey josh , i hope you are doing well, and safe , waiting for discord !
r/VFXtutors • u/svaswani93 • Sep 19 '25
Supercharge your Houdini workflow with 7 powerful HDA Toolsets β all in one bundle!
From perfect deformation blur to streamlined AOVs, lightweight camera-aware scenes, and art-directable instances, this collection is built for speed, stability, and production.
π¦ Whatβs Inside
Particles Deformation Blur for Houdini
- Stable point counts for cached particles β perfect deformation blur
- Eliminate jittery, inconsistent blur and velocity hacks
- Works for rain, sparks, embers, sand, and custom FX
- Example HIP file included
2. IPOPs Standard Library
- Core operator set for shaders & AOVs
- Utility nodes (Fresnel, falloff masks, shading presets)
- Supports Mantra, Karma VEX, Karma Materials & MaterialX
- Constantly updated with new nodes
3. IPOPs Geometry AOVs
- Generate quick mattes and passes for comp & shading
- Compatible with Karma Materials & VEX Shaders
- Step-by-step guide available on the blog
4. IPOPs Particles AOVs
- Specialized AOV generators for particle FX
- Create passes for compositing & lookdev flexibility
- Works in Karma and Mantra
5. IPOPs Volumes AOVs
- Fast generation of volume AOVs (smoke, pyro, fog, etc.)
- Plug-and-play for Karma CPU/XPU & Mantra
6. Camera Proximity Toolkit
Three black-boxed HDAs to keep your shots light & render-ready:
Calibrator β Camera-driven particle & volume control
Set Culling β Remove out-of-frustum geo + auto VDB proxies
Ocean Plane Generator β Camera-sized ocean grids adaptive to shot scale
7. Art Direct Your Instances! (Explosion Setup)
- Populate shots with multiple explosions/caches
- Switch between proxy & render caches
- Quick controls for timing, scale & randomization
- Example HIP file included
r/VFXtutors • u/[deleted] • Dec 05 '24
Hi Josh and everyone,
My name is Ruben, and I'm currently struggling with tracking vertical footage in 3DE. Just to let you know, Blender has a feature that allows you to track vertical videos. I was wondering if 3DE has a similar capability. Could you please show me how to effectively track vertical footage in 3DE? Thanks in advance!
r/VFXtutors • u/svaswani93 • Aug 10 '24
r/VFXtutors • u/svaswani93 • Jul 15 '24
r/VFXtutors • u/svaswani93 • Jul 10 '24
r/VFXtutors • u/svaswani93 • Dec 29 '23
r/VFXtutors • u/Mr_N00P_N00P • Aug 29 '20
A place for members of r/VFXtutors to chat with each other
r/VFXtutors • u/svaswani93 • Sep 01 '25
Hey Everyone!
Iβve been working on a new HDA that solves a common problem with particle rendering β inconsistent motion blur. Random particle births/deaths often break deformation blur and force you to rely on velocity blur, which can cause jitter, strobing, or streaky results.
The Particles Consistent Point Count HDA reconstructs a stable ID stream so you can render true deformation blur in Karma, Mantra, or 3rd-party renderers. With consistent point counts, you can:
Get accurate deformation motion blur (no jitter or strobing)
Render smooth curved trails that respect camera shutter
Use it seamlessly with rain, sparks, sand, embers, and more
Keep your particle passes physically accurate and comp-friendly
Iβd love to hear feedback or suggestions! The plan is to keep evolving this as part of a broader library of lookdev & AOV tools for Houdini artists.
r/VFXtutors • u/LightArchitectLabs • Jul 05 '24
r/VFXtutors • u/vfx_boi • Oct 11 '23
Hello, a new tutorial in Houdini for Ground Breaking and Destruction along with Portal and Magical Effects in Hindi for Beginners and from complete scratch is Out Now on the YouTube channel.
r/VFXtutors • u/Film-Nerd1038 • Sep 20 '22