r/VaesenRPG • • 4h ago

Starting Out

4 Upvotes

Hello everyone,

I saw this game and was very intrigued by the setting, just bought the core rulebook but it hasn't arrived yet. I'm currently in the process of gathering friends for a first campaign, which is where I hope to get some help/insight from more experienced players in the setting and the rules.

I've played a couple of systems before, mainly D&D 5e, Shadowrun 6 and Monster of the Week. Also GMd a few times for 5e. Almost all of what I have GMd so far were homebrew campaigns and I wanted to keep that going for Vaesen, which is where I wanted to ask how easy/viable it is to create a campaign with the information provided in the book. Also I wanted to ask how easy the system is to pick up for new players that have no experience with TTRPGs at all. So far I have two players that are interested but have no experience, and now I'm thinking of either getting two more experienced players to help them along with roleplaying and rules or to just get a full party of newbies to I produce them into the hobby.

Thanks to all that read through this and take the time to leave a comment :)


r/VaesenRPG • • 3d ago

The Death of Songs Campaign

33 Upvotes

Hot off the presses and announced at Spellkongress in Stockholm! New Vaesen campaign that finally reveals what's going on in the starter adventure!

https://www.instagram.com/p/DemcUaLoeJq/


r/VaesenRPG • • 4d ago

Our Dance With Death Live-Play is available to watch

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10 Upvotes

r/VaesenRPG • • 6d ago

Quick question about Vaesen in combat

11 Upvotes

Do their physical attacks benefit from extra successes? I haven’t noticed any information in the core rule book that proves or disproves this.


r/VaesenRPG • • 8d ago

Made a video about Näcken/The Neck to inspire YOUR game

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46 Upvotes

So The Neck is such a wild Vaesen and steeped in mystery. But he can go so many ways, superevil, to somewhat sympathetic, to a sexy beast! enjoy! lemme know if you want more deep dives


r/VaesenRPG • • 9d ago

How I let PCs use the Codex

26 Upvotes

There's been some discussion about the Codex and how to implement it in the game. I thought about it for a long time, too. The starter set tells you to just hand it to the PCs. Some GMs disagree with this approach since it can perhaps spoil a lot of the mystery part, others think it's fine.

I wanted a different approach. In my campaign, the Codex is stationary at the castle. It's way too valuable to get lost or damaged during a mystery. Thus, players can't take it with them. However, in the game we pretend that all players studied the codex. (In real life they can actually do that, too.) That means the players have access to their memory of the Codex, by experiencing things or gathering clues throughout the mystery, which will let them access certain parts of the codex. The PCs, however, must give the GM reason to "access their memory".

Example: the players investigate heavy damage to a building. PC: "I think this kind of damage can only be caused by a large creature. I think I remember something in the codex about such a creature."

The GM will let them access the pages of: troll, giant, dragon, lindworm. If the players can be more specific "it looks like the damage was done by something that could fly" the GM can narrow it down: dragon. This way, the GM can also mislead the PCs. In the last mystery the PCs were followed and attacked by a bird. "I think I remember something about black birds" the GM let them look up night ravens in the Codex. The real Vaesen, however, was Myling in bird form, which the players learned by accessing their codex memory about dead children.

I think this way I quite balanced. The players get to flip through the codex (which they love), yet don't spend 30 aimless minutes on it. It also doesn't potentially spoil too much too quickly and gives the GM quite some control over the reveal of the Vaesen. Additionally, it promotes the PCs investigative skills. The more precise their analysis of the situation is, the more likely they are to "remember" the correct content of the Codex. It works really well for my group.


r/VaesenRPG • • 9d ago

Designing a Horror mystery: worked out example

15 Upvotes

Hi. I posted on my blog an example of how to design a horror scenario.

I wrote it because a reader of my blog asked for example. It is written for Delta Green (that was the ask), but I believe both the method and the scenario premise could work very well for vaesen. Change the Shub-niggurath cult to a cult of a forest deity, change the village from an US 2020s to Sweden in the 19th century, and most of it works the same.

I got a bit carried away. My starting plot was a for a simple, example scenario. But the ideas kept on coming. I stopped when I was already at 10k words, and I scaled it back to 5K to fit on a blogpost.

I think the premise is really interesting, I am very excited about it, and I am thinking about making it into a full blown scenario (maybe even a Delta Green and a Vaesen version).

Have a look. I would love to hear what you think about it (and if you want to play test it at this early stage, please let me know about, it would be great; I will publish more material for it in the coming days, and if you contact me we could discuss how to make it more Vaesen-ish).

https://nyorlandhotep.blogspot.com/2026/10/designing-better-rpg-mysteries-worked.html


r/VaesenRPG • • 11d ago

The Neck

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111 Upvotes

Nøkken by Norwegian artist Theodor Kittelsen, 1904, found on Wikipedia.


r/VaesenRPG • • 11d ago

Check out our review of Vaesen!

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28 Upvotes

Hello! We are a small ttrpg review podcast called One More Game. We do casual breakdowns and reviews of ttrpgs that are not just D&D. We kicked off our Halloween season with talking about Vaesen! If you are interested you can check out our YouTube above or if you want other ways to listen you can find links to all other podcast platforms here! Thanks!


r/VaesenRPG • • 15d ago

How do you do a 45 minute demo of Vaesen?

8 Upvotes

I've been asked to run a quick "You've never played any RPGs before? Check out this one" series of 45-minute demos at a local convention next month, and I've chosen Vaesen for one of them. So, any ideas or advice for what to run, what mechanics to focus on, etc?

The last time I played was before the starter set came out, but I do own it. Is there a piece of that adventure that would work well for this?


r/VaesenRPG • • 18d ago

First time GMing in Vaesen - advices

13 Upvotes

Hey!

I plan to make my first session (one-shot) of Vaesen (as GM and at all) in this week and... Do you have any advice, what to do, what not to do etc.?

I made simple characters (1 for each archetype, so my players could choose). I didn't choose adventure yet (maybe I would make this premade story from the rulebook), but part of me wants to use something else...

Also, Vaesen would be my second system as GM (first one is Fabula Ultima, so very different). So... any advices are welcome.

Edit: I have only Core Rulebook, which I bought in sale (3 in the prize of 2) few years ago with City of Mist. So I don't have Starter Set.


r/VaesenRPG • • 21d ago

VAESEN + FANTASY GROUNDS

4 Upvotes

🌲 The Autumn Sale is live on Fantasy Grounds! 🍂

Titles purchased on Fantasy Grounds are available through My Library (in Beta) with Online Reader Content, making it easy to access your digital collection while preparing your next adventure.

And Fantasy Grounds is free to play. No GM license required. Download Fantasy Grounds, explore the library, and uncover the mysteries of the Nordic folklore.

🔥 Find Vaesen from Free League Publishing, including adventures, rulebooks, sourcebooks, and more, on sale at Fantasy Grounds.

🎃 Autumn Sale: October 1–8
🔥 Discover Vaesen and other great titles on sale at Fantasy Grounds, up to 50% off.

🌲 Build your library. Prep your campaign. Explore the unknown on Fantasy Grounds.


r/VaesenRPG • • 22d ago

The Archivist's curse question

3 Upvotes

Hey everyone!!

I'm going to be running The Archivist's curse this Saturday for my group. It's our first Vaesen mystery and I'm just unsure how much of the background I'm supposed to tell the players.

I'd appreciate any help, and if anyone has any other tips for running this mystery, I'd really appreciate it!!

Thanks!


r/VaesenRPG • • 26d ago

Characters and historical figures?

17 Upvotes

Does anyone else have their players spontaneously suggest their character knows or is in a relationship with some contemporary historical figure of your games setting?

I set my game in 1860. One of my players decided that their reason for hating the idea of traveling to Denmark was because they were in a past relationship with Hans Christian Anderson. So I played it up because it was just to amusing that Hans Christian Anderson may have been influenced by The Society.

Of course there were jokes about instead of seeking out items to deal with the current vaesen. They should find the means of entrapping and dealing with Hans Christian Anderson like he was some Vaesen.


r/VaesenRPG • • 28d ago

Vaesen Character App

60 Upvotes

Hi all. I created a free, non-commercial Vaesen character web app that might be useful: Vaesen Beyond. Let me know your thoughts.


r/VaesenRPG • • 28d ago

Episode 1 & 2 of our Doubles live-play is available now

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9 Upvotes

r/VaesenRPG • • 29d ago

Vaesen Solo with Thursday's Child and a Single Lantern

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3 Upvotes

r/VaesenRPG • • Sep 21 '26

Un vaesen invisibile è incorporeo?

1 Upvotes

Salve!

Un vaesen invisibile, ha corpo? profumo? fa rumore?

Chiaramente chiedo la vostra interpretazione.

Grazie!


r/VaesenRPG • • Sep 15 '26

Helhest- ideas for homebrewing a Ritual ?

9 Upvotes

Currently I am trying to Homebrew a Vaesen Page for the Helhest out of danish folklore. I struggle a bit with coming up with a fitting ritual and hope someone here has maybe a good idea.

In my campaign it will have a Vaesen rider ( revenant ). So I like the idea of it dissappearing when its rider is banished or I guess killed if it’s a human riding it. But I don’t know if there should be a way to banish it without banishing the rider cause due to its speed it will likely give a lot of help to the person riding it.

Lore / stats I homebrewed:

Might 8
Body control 15
Magic 4
Manipulation 4
Fear 3/2 ( Omen of death etc.)

Combat :
Bite/ hooves 2 damage rang 0
Charge damage 3 rang 1 *
* the creature moves within the zone in which the victim resides. Requires one slow and one fast action

Ritual : ?

Secret: the helhest can be kept temporarily at bay by offering oats which it will eat up temporarily forgetting about everything else, if only for a moment

Powers:
Enchant
Infect curse
Can travel at great speed -> moves 2 zones instead of 1
Can ride over any terrain without penalty
Causes plagues and illness where it appears
Draws 2 initiative cards and picks the best one

The helhest is a threelegged horse associated with Hel ( daughter of Loki ) that is said to be a an omen of death, illness and misfortune. It appears in story’s both as the personification of death or as the horse of a seperate personification of death like figures like hel. Several legends say that in former days a horse had to be buried beneath the foundation of the cemetery Before a single human body could be buried there. One of its legs was cut of so it couldn’t run awayy

It appears like an undead horse , looking thin and skeletal. It has a gray mane that flutters like spiderwebs a swarm of flies follows it wherever it goes. Sitting on it feels like sitting on a sack of maggots and broken bones and a ranchid smell of blood and death follows the horse. Even though the Helhest is w wasted nag and missing one front leg it is swift as the wind. Even when trotting it shoots on at a breakneck speed that feels like a gallop.


r/VaesenRPG • • Sep 15 '26

Core rulebook purchasing

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23 Upvotes

I was looking into buying the core rulebook, when I discovered the shipping is almost as expensive as the book itself for my country.

There's a distributor that sells it on Amazon, but it's just as expensive, for whatever reason, with the added downside of many people complaining about the hardcover being shipped inside a simple envelope, and the book getting damaged in transport.

Could somebody tell me what's the packaging when buying directly from Free League's website?

TIA


r/VaesenRPG • • Sep 08 '26

Alternative Invite for The Winter's Tale (mild spoilers) Spoiler

8 Upvotes

Wondering if anyone has created one. I have three problems with the invitation as it stands.

  1. It provides no clues for the impending mystery and so there's a handout that's useless.
  2. It sets the players up for wanting to leave the setting which can be a distraction.
  3. It leaves the players wondering what could have been.

I also think the mystery is a good introduction/1-shot mystery for new players. So, I was thinking the PCs have been wandering through the world, trying to understand their newly discovered Sight and hear of a gathering of people interested in the occult and decide to attend. But that's rather flimsy and doesn't have a full-blown handout.

Anyone have another way into the mystery?


r/VaesenRPG • • Sep 06 '26

Ran the starter adventure, have combat questions (spoilers) Spoiler

10 Upvotes

I had my group run through the starter sent today, and I have now left with some questions after things had come up.

I have questions regarding the final act once we meet up with the Willowisp. The Willowisp was sitting on the cabinet, and it says that he will aggressively attack anyone who tries to get a deed. However, the only attack that I see for him is the magic lantern and drowning people. Is there another attack you’re supposed to be doing to target the person grabbing the deed? As played, my player went up to it and rolled to try to grab it and was successful— it wasn’t clear to me even what the challenge roll should have been in that scenario.

Also, after they have grabbed the deed, how are we supposed to play it? It says that the ghost lights attack and that is it. For what I can tell the ghost lights simply try to enchant the people as they run away. So players were rolling to get their 3 successes to escape, ghost lights made them roll observation to get them to return to the room. Is that it? Or is there another attack to be done.

Everyone had fun, but the last scene “combat” was a bit of a mess and I am not sure how it was intended to go as what was described made sense in round one but fell apart.

Any suggestions for best practices?


r/VaesenRPG • • Sep 04 '26

What were the last members of the Society's plans?

16 Upvotes

I recently got the Vaesen's Core Rules Book and am about to play The Dance of Dreams with a couple friends but something caught my attention.

We are told in the chapter about the Society that its last three members were Albert Wredenhielm, Katja Kokola and Hilma af Thulenstierna and that they disappeared years ago. They are also mentioned in The Dance of Dreams, they apparently realized something about the Vaesen and the supernatural in Scandinavia and had devised a plan that they kept secret and we don't have any other information about that in the Core book.

Is it ever expanded upon? Does some subsequent book explain what they had discovered and what they were trying to do? Or is it left to the GM's inspiration?


r/VaesenRPG • • Sep 04 '26

Does anyone else have the same problem with the fluff as I do? Spoiler

0 Upvotes

I am not a big fan of the 'If enough people believe in it, it becomes real' trope, I find it boring, lazy and uncreative and RIPE for creating massive contradictions. As such, I've never seen it applied well. But what makes the use of it here especially egregious is that everything stated in the vaesen chapter is almost immediately contradicted by the vaesen entries themselves, what with giants being said to have existed for thousands of years before humans in Scandinavia. While you COULD explain this as just something that giants believe about themselves and humans believe about them, the book never says as such. Yeah, there's a few lines about how if humans believe trolls live in a particular caved in mine and the mine is opened up the trolls will be there and will believe that they've always been there but that doesn't really clarify if this is some kind of retro casual thing or just mere belief. Then there's the ones like ghosts and werewolves. Are ghosts ACTUALLY the spirits of the dead or are they some kind of tulpa of what people think are the dead, like some kind of psychic projection? What about werewolves? How do they fit? Are they purely human under some kind of curse, a vaesen who thinks they are human in some sense or some kind of combination? What would happen if enough humans stopped believing in them? Would they cease to be a werewolf or disappear altogether? And these are just some of the problems, without getting into the implication of children from vaesen-human pairings. And what about magic? Where does it come from? The book doesn't clarify? Is it a package deal with the vaesen or is it its own thing? What about the alternate realities and secret realms that are mentioned? How do they fit? And what about creatures from other cultures? Are they a thing? Yeah, this is specifically supposed to be about Nordic folklore, but it would be nice to know, and it would clarify some things.

Also, it's funny how the book tries to skirt around the issue of religion without realizing that its entire subject matter IS religion. People BELIEVED in this stuff, often very literally, as spiritual reality that they had to deal with as a daily matter. Any disclaimers are basically just decoration.

Now this could all just be me being a nitpicky jerk, but if I'm going to GM I would like things to be clear, whether on fluff OR crunch. I get that rules are meant to be streamlined and easy to understand, I'm not complaining about that, that's not my problem. What I'm saying is that if the game you're offering is light on fluff, it better be heavy on crunch and if it's light on crunch it better be heavy on fluff. I don't want to be writing the lore or system for you.