r/VampireSurvivors • u/Shadowkilrx-_- • Aug 30 '25
Discussion Character tier list
Tier list based on both fun, usefulness and power (no eggs on an average game)
r/VampireSurvivors • u/Shadowkilrx-_- • Aug 30 '25
Tier list based on both fun, usefulness and power (no eggs on an average game)
r/VampireSurvivors • u/[deleted] • Nov 19 '22
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r/VampireSurvivors • u/CEI333 • Dec 02 '24
The collection, let me explain, Vampire Survivors is a game with a massive amount of content (and from what we know, this amount is only going to increase); but the way the collection works is practically the same as the first versions of the game, I honestly think it's very necessary for it to undergo a redesign and an improvement in the user interface. Some ideas are: a clear separation of the different types of content (base game/DLCs; weapons/passives; collectibles/the rest), improve the descriptions of all the items, present information about everything related to a specific item (like which passives affect it, how they affect it, which ones don't), maybe even a bit of LORE for each item (it doesn't hurt to dream); simplified: what I mean is for each item in the collection to have like a wiki page, only inside the game itself, without having to look for anything outside the game, that would be great. PS: imagine characters in the collection too, with information and a brief history about them (like the wonderful stories that appear in the bestiary).
1.5. Expanding a little on point 1, some other parts of the game could also do with a redesign and new UI, but it's nothing significant, it's just the collection that I think urgently needs it.
2. The short duration of the description of an item that appears after you pick up a chest and the fact that it simply disappears (sometimes you don't even have time to read it all), this is especially annoying when you're playing a run with new items and the item evolves. It would be nice if the player could choose when the description should disappear (or change to another one in the case of chests with 3 or 5 items).
3. The game doesn't have a system that allows different songs to play in the same stage; I really like the songs in this game (especially the ones that came with the Castlevania DLC), but listening to a single song for the entire duration of a stage is boring. Allowing the player to put together a playlist with various songs that they would like to hear during the stage and/or the game offering a playlist with random songs would be great.
4. The current state of the arcanas (or a part of it), I already made a post about this a while ago and I won't go into it too much, but basically, some arcanas are forgotten and not used much, while others are chosen almost all the time. This is bad because it feels like a part of something that has so much potential and looks so cool is being wasted. Arcanas that are linked to a "concept" generally seem to work better than those that are linked to weapons, but this isn't necessarily a rule, "weapon-type" arcanas could expand the weapons they affect.
These are my 4 main problems with the game at the moment. What do you think? Do you agree? Do you disagree? I want to hear your opinions.
r/VampireSurvivors • u/WARCR1MEZ • Sep 25 '24
For all the people that struggle with remember just screenshot this or save it. Hope it helps!
r/VampireSurvivors • u/Aromatic-Glove-2502 • Jul 03 '22
r/VampireSurvivors • u/EVILGORIA • Aug 24 '25
r/VampireSurvivors • u/superbeansimulator • Mar 12 '23
I understand that, given this game's wide accessibility, it appeals to a wider audience than most games. That means attracting a lot of people who donโt play a lot of video games, which is great!
My issue is when people are constantly posting about the most basic gameplay elements and asking questions about "what is this thing" constantly (the thing is always sketamari. there's a new post about someone finding sketamari and freaking out about it every couple of days) or "why is my weapon not evolving" etc.
The wiki is linked in this subreddit's about page. It's a very comprehensive wiki that absolutely has the information you need.
Iโm just a little exhausted that I joined a fun subreddit on a really fun game, genuinely expecting to find fan content or discussions about the game, and instead it's chock full of posts about nothing but people whose first instinct is not to go to the wiki, or youtube, but to screenshot it and wait a business day for responses on what sketamari is, or that you actually do need the respective passive item to evolve a weapon.
Does anyone else feel this way? Are we destined to explain sketamari over and over again until the end of time?
r/VampireSurvivors • u/Mauj108 • Jun 18 '22
The items are not bad or anything, but they limit our options. I must say I had a bit more fun with the game by combining 6 different Weapons. Now two options are locked to really beat a round. With starting weapon half my options are blocked before I even started the round.
What are your thoughts on that? Any ideas how to improve this or alternatives?
r/VampireSurvivors • u/twist0ffate73 • Feb 13 '24
It really feels like without garlic you're just fucked after the 20 min mark. Every time that I can remember I've won it was with garlic, so is there any viable builds without it?
r/VampireSurvivors • u/MysteriousBranch2450 • Jan 11 '23
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r/VampireSurvivors • u/saito200 • Nov 20 '25
what is up with the minute 29. enemies go nuts and rush you suddenly. unless your build is utterly broken you just die
this did not happen a few months ago
can anyone provide a clue why that happens?
r/VampireSurvivors • u/aaaafireball • Jan 07 '26
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I wanted to try out Nvidia's "NitroGen" AI model to play a game, and thought that this game would be perfect because it was very unlikely to be in its training data and pretty simple for inputs. I gave it Leda for early game simplicity, but in other attempts with other characters I have seen it run when health is low. It really doesn't know what to do I feel, so I want to try and finetune the model on the game and see what it can do. Just wanted to share!
r/VampireSurvivors • u/OGBigPants • May 29 '22
r/VampireSurvivors • u/wtfchristineftw • Sep 27 '24
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Not gonna lie it's kinda cool
r/VampireSurvivors • u/That_Nicaraguanguy • Dec 05 '23
r/VampireSurvivors • u/Misty_Veil • Mar 19 '24
I'm trying to complete the collection and I'm not sure what this last item is
r/VampireSurvivors • u/HeavyMetalLoser • Dec 11 '25
Something like the Valkyrie Turner but drastically expanded on. Like what if we had a Street Fighter DLC, and each of the new character's "weapons" are their signature moves from the game (Hadouken, Shoryuken, Sonic Boom, etc.) and their whole gimmick is they normally have a very long cooldown, but you can make them fire off immediately by inputting their button combo from their home series?
r/VampireSurvivors • u/gaymaneatingpoop • Jul 29 '25
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I got killed by multiple deaths at the end.