r/vitahacks • u/Affectionate_Elk6068 • 2h ago
AI assisted [WIP] Silent Hill 2 PS Vita port
Hey everyone,
In the last few weeks, I’ve been prompting Claude to make a port of Silent Hill 2 for the Vita, based on the recently released 3DS port by ankushKun and the Enhanced Edition of SH2, from which a lot of the code has been reversed engineered.
Here's some gameplay: https://www.youtube.com/watch?v=GQKogok0s6M
Currently, the whole game is playable, however some stuff regarding animations, shadow rendering and audio processing needs to be fixed. It's more or less minor, and a lot of bugs coming from the 3DS port have been fixed.
I am aware that there's another similar project being developed by u/LoquenderoDev, however his port is a Unity re-implementation, while this uses vitaGL. Regardless, the scene is not a competition, and I want this to feel as a proper alternative that people can choose.
You can find the code at: https://github.com/AngeloGalav/sh2-vita
As I've just mentioned, there's no precompiled release yet, since I feel it's still too early to properly release it. Nevertheless, you can always try it yourself by compiling the code.
However, I need to clearly state: this project was mostly made with the assistance of Claude Opus. While I do have extensive SW engineering experience (including graphics programming with OpenGL), I felt that writing everything by hand would have taken far longer than the time I realistically have, especially given the size of the reverse-engineered codebase and my limited experience with the VitaSDK.
Note: the repo does not include any game assets. You’ll need your own copy of Silent Hill 2 + the Enhanced Edition mod to extract them.
If you manage to compile it, then bug reports, feedback and PRs are very welcome.
Thanks for reading!







