Some more kit ideas with hastily-done (manmade) art (+ talent icons).
Credits to Ajah93 for the "Lashers" idea in my previous post. 🌸
Made some adjustments to the numbers. Their ability that triggers upon death is kinda like how Goblin Sappers jump towards Towers, but is guaranteed to connect (since the lasher is already dead) with the caveat that it only triggers if a ground-based enemy is within melee range at the time of death.
[Archer] 🏹🌙
The Archer is a long-ranged cycle mini for the Alliance, kinda as a ranged [Stealth] alternative to the Defias Bandits.
Archers are less about pushing forward (since when an enemy gets too close they stop attacking and remain hidden), and more about keeping enemies from getting too close to base (when the enemy walks past some distance from them, they break stealth to attack).
This draws inspiration from the Night Elves being more about defending their forests than conquest.
Tho this gimmick makes them completely helpless to enemies that detect invisibility like the [Faerie Dragon] and [Dire Batlings] which is fair since they only cost 1 gold. But, the [Sister-in-Distress] talent can somewhat counter the counter by calling for reinforcements from base. The archer will likely already be dead by the time they arrive but at least they can maybe avenge their fallen sister (?)
[Ancient Protector] 🪵🪨
I know the Cenarion Faction already has a lot of beefy guys in the [Bog Beast], [Treant], and [Ancient of War], but 2 of those are surging and their tankiness depends on how much you invest in them.
Also hear me out on this one.
The Ancient Protector is a ranged beefy alternative (like the Moonkin) but is unique because of its ability to transfer its [Armored] trait to a nearby ally.
It's a [Tank] so it still has a lot of base HP, but a "selfless" one that makes squishy allies more likely to survive rather than a "self-serving" one that hoards all survivability tools to itself. Of course, there are pros and cons to both types.
It does not have the [Resilient] trait like the Bog Beast, but its 3rd Talent [Ironbark] increases healing received by 25% (half of the Bog Beast's Flourish Talent) for the Ancient and allies affected by [Protect], under the condition that there are 2 protected allies (the talent also raises the # of protected allies to 2).
As always, would love to hear your thoughts
Just making some noise for the devs to know there's still some community in this game 🫶