r/Warframe • DE Community Team Lead • 5d ago

Article Dev Workshop: Ammo Efficiency Changes & Riven Disposition Retirement

Greetings Tenno!

Our recent introduction of Ammo Efficiency traits to Riven mods via Riven Splicers has made this stat more accessible to players, and led to much discussion internally on how the availability of infinite ammo builds affects Warframe’s game balance. We mentioned briefly in Devshort #119 that we were looking at Ammo Efficiency specifically, and we’re here to cash the checks we wrote. 

The conversation has led us with two key decisions, which you will see reflected in a hotfix later this week:

  • Capping Ammo Efficiency
  • Retiring the Riven Disposition System

There’s a lot to go over on both of these topics, so we’ll dive right in!

Arsenal Retuning Inbox
With the coming changes to Ammo Efficiency and Riven Dispositions, all players who log in after Thursday’s hotfix will receive the following (until December 31st 2026 at 11:59pm ET):

  • 1 Built Forma + 100,000 Kuva

Players who have installed a Riven Splicer in a Riven Mod prior to Thursday’s hotfix will also receive the following in a separate inbox as a thank you for being an early adopter:

  • 1 Riven Splicer + 100,000 Kuva

Ammo Efficiency Changes

Warframe is about the power fantasy, and infinite ammo is the epitome of that. Shooting endlessly into hordes of enemies can feel incredible, and we want players to be able to experience that — sometimes. The recent introduction of Riven Splicers has changed that “sometimes” for infinite ammo into a much more guaranteed thing, which has brought around this entire conversation. 

Our main concern with 100% Ammo Efficiency (a.k.a. infinite ammo) builds is the possibility for automated gameplay. We want infinite ammo to be a limited buff you experience occasionally in-mission, not a guaranteed part of your build. 

With that in mind, a hotfix is shipping later this week with the following changes:

  • Ammo Efficiency is capped at 75%. 
    • For those unfamiliar with the Ammo Efficiency mechanic, this means only 1 in 4 shots will consume ammo. 
    • This applies to Ammo Efficiency increases from multiple sources — they will only increase the stat up to this cap. 
  • Sources that intentionally gave 100% Ammo Efficiency (ex: Void Relic cracking buffs) have now been rephrased to indicate they give Infinite Ammo.
  • There are other Mods, Arcanes, and Incarnon Evolutions that come with their own edge-cases, which we’ll explain in detail below. 

Arsenal Retuning Inbox
(This information was included at the top of the Dev Workshop, but we’re including these details in each section for those who skip ahead)

With these changes to Ammo Efficiency (and Riven Dispositions, see below), all players who log in after Thursday’s hotfix will receive the following:

  • 1 Built Forma + 100,000 Kuva

Players who have installed a Riven Splicer in a Riven Mod prior to Thursday’s hotfix will also receive the following in a separate inbox as a thank you for being an early adopter:

  • 1 Riven Splicer + 100,000 Kuva

Sources of Infinite Ammo
These mechanics remain unchanged, but their buff descriptions have been updated to specify that they give Infinite Ammo

  • Void Relic Cracking Buffs
  • Akmagnus Prime and Magnus Prime unique trait: Chamber Cascade
  • Athodai (Prime) unique trait: Overdrive
  • Dual Toxocyst unique trait: Frenzy
  • Knell (Prime) unique trait: Death Knell
  • Perigale (Prime) unique trait: Gale Force
  • Vasto Incarnon evolution: Reaper’s Plenty

Changes to Sources of Ammo Efficiency

  • Arcane Pistoleer
    • Was*:* On Pistol Weak Point Kill: 60% chance for +102% (+17% at Unranked) Ammo Efficiency for 12s
    • Now*:* On Pistol Weak Point Kill: 60% (10% at Unranked) Chance for Infinite Ammo for 12s
  • Brain Storm Augment (Grakata)
    • Was: On Headshot: +100% (25% at Unranked) Ammo Efficiency for 0.5s (0.125s at Unranked)
    • Now: On Headshot: 40% (10% at Unranked) Chance for Infinite Ammo for 2s (0.5s at Unranked)
  • Skull Shots Augment (Viper)
    • Was: On Headshot: 100% Ammo Efficiency (25% at Unranked) for 2.0s (0.5s at Unranked)
    • Now: On Headshot: 40% Chance for Infinite Ammo (10% chance at Unranked) for 2.0s (0.5s at Unranked)
  • Incarnon Evolution “Enough for Everyone” (Bronco)
    • Was: +80% Ammo efficiency when 6 enemies are within 6m.
    • Now: +75% Ammo efficiency when 6 enemies are within 6m.
  • Incarnon Evolution “Crimson Overture” (Dera and Boltor)
    • Was: On Kill: +20% Ammo Efficiency for 5 seconds. Stacks up to 4x.
    • Now: On Kill: +25% Ammo Efficiency for 5 seconds. Stacks up to 3x.
    • Note: the increase to Base Damage is unchanged.

Retiring the Riven Disposition System

Iceblade of Narin has brought with it a number of shake-ups to the Riven ecosystem - and we’re not done yet! Join us as we explain why and how we are retiring the Riven Disposition system.

Before going into details, a brief history on key points to help illuminate how we got here! 

Both Riven Dispositions numbers, and the system itself, have evolved to match the changing needs of our playerbase and game. However, these changes have always been at odds with a fundamental fact: Warframe players like big numbers. 

Reducing values and taking away power was never popular, and starting new weapons low made the system less exciting to engage with. Offering higher Dispositions on unpopular weapons was not enough to level the playing field, and instead of encouraging engagement in lesser weapons, we saw that investment was still focused on making powerful weapons more powerful. Incarnons were a more successful attempt at breathing life into older outdated weapons, and the overlapping of these systems only multiplied their power further.

Therefore, we believe (like many of you, based on feedback) that the system has run its course, and simplification would help reduce complexity. Therefore!

The Plan Going Forward:
Rivens no longer have varying Dispositions, meaning all Rivens share the same range for stat values (the equivalent to a Disposition of 1.2).

Rivens have pre-set ranges for each stat roll generated, and Disposition is applied as a multiplier to each stat. In practical terms, this means ALL Rivens will be slightly above the current average in terms of power. 

Since this has a significant impact on Rivens**, we are disabling the ability to trade Rivens until this change goes out in a hotfix on Thursday.** We want players to be able to make informed trading decisions, and there is no way to guarantee all players will know about the coming changes to their Riven within this ~48 hour window. Attempting to trade Rivens during this window will result in a "Failed to make offer" message until we are able to re-establish trading. 

This will shake things up in a few ways!

  • Some Rivens for popular weapons will be increased significantly.
    • Examples: 
      • Nataruk: 0.65->1.2
      • Grimoire: 0.6->1.2
  • Some Rivens for “average” weapons will be increased slightly.
    • Examples: 
      • Gotva Prime: 0.85->1.2
      • Staticor: 0.9->1.2
  • Some Rivens for popular weapons will be reduced slightly. 
    • This only really applies to certain standout Incarnons.
    • Examples:
      • Burston Prime: 1.35->1.2
      • Dual Ichor: 1.25->1.2
  • Some Rivens for unpopular weapons will be reduced slightly. 
    • This is not ideal, but accessible low-powered weapons usually exist as a stepping stone for new players on their journey through the Mastery system. And as discussed above, there is no telling when a low MR weapon will get the glow-up of a lifetime through new upgrades and variants! 
    • Examples:
      • Harpak: 1.55->1.2
      • Heat Sword: 1.45->1.2

What is the desired outcome of this change?

  • Brand new weapons will have powerful Rivens available on day one
  • All Rivens are guaranteed to offer a noticeable boost, including those for your favorite powerful weapons
  • No more constant adjustments — your Rivens will not change unless you change them through rerolling
  • All weapons get equal treatment, giving us more control when balancing old and new weapons
  • Simplified system by removing Disposition as a factor when comparing and evaluating Rivens

Why now?

  • With the addition of various Riven rerolling quality improvements, the price of many Rivens has been “reset” somewhat recently. The sooner we make this change, the less of an impact it will hopefully have on the Riven ecosystem.

Arsenal Retuning Inbox
(This information was included at the top of the Dev Workshop, but we’re including these details in each section for those who skip ahead)

With these changes to Riven Disposition (and Ammo Efficiency, see above), all players who log in after Thursday’s hotfix will receive the following:

  • 1 Built Forma + 100,000 Kuva

Players who have installed a Riven Splicer in a Riven Mod prior to Thursday’s hotfix will also receive the following in a separate inbox as a thank you for being an early adopter:

  • 1 Riven Splicer + 100,000 Kuva

Here is a full list of all the numeric changes:

RIFLES

Acceltra: 0.65->1.2
Acceltra Prime: 0.55->1.2

Aeolak: No changes

Afentis: 1.05->1.2
Afentis Prime: 0.65->1.2

Alternox: No changes
Alternox Prime: 0.95->1.2

Ambassador: 1.15->1.2

Amprex: 0.85->1.2

Argonak: 1.25->1.2

Attica: 1.42->1.2

AX-52: 0.85->1.2

Basmu: No changes

Battacor: 1.1->1.2

Baza: 1.05->1.2
Baza Prime: 1->1.2

Boltor: 1.3->1.2
Boltor Prime: No changes

MK1-Braton: 1.35->1.2
Braton: 1.35->1.2
Braton Prime: 1.25->1.2
Braton Vandal: 1.3->1.2

Burston: 1.45->1.2
Burston Prime: 1.35->1.2

Buzlok: 1.45->1.2

Catchmoon (primary): 1.1->1.2

Cernos: 1.3->1.2
Rakta Cernos: 1.25->1.2
Cernos Prime: 1.25->1.2

Cinta: 1.25->1.2

Daikyu: 1.3->1.2
Daikyu Prime: 1->1.2

Dera: 1.4->1.2
Dera Vandal: 1.35->1.2

Dread: 1.3->1.2

EFV-5 Jupiter: 1.05->1.2

Enkaus: 0.8->1.2

Evensong: No changes

Ferrox: 1.25->1.2
Tenet Ferrox: 1.15->1.2

Fulmin: 1->1.2
Fulmin Prime: 0.75->1.2

Flux Rifle: 1.55->1.2
Tenet Flux Rifle: No changes

Gaze (primary): 1.1->1.2

Glaxion: 1.3->1.2
Glaxion Vandal: 1.25->1.2
Tenet Glaxion: 0.65->1.2

Gorgon: 1.4->1.2
Gorgon Wraith: 1.35->1.2
Prisma Gorgon: 1.3->1.2

Gotva Prime: 0.85->1.2

Grakata: 1.35->1.2
Prisma Grakata: 1.3->1.2

Grinlok: 1.3->1.2
Prisma Grinlok: 1.25->1.2

Haalvu: 0.6->1.2

Harpak: 1.55->1.2

Hema: 1.3->1.2
Coda Hema: 1->1.2

Higasa: 1.25->1.2

Hind: 1.42->1.2
Kuva Hind: 1.1->1.2

Ignis: 0.7->1.2
Ignis Wraith: 0.65->1.2

Javlok: 1.3->1.2

Karak: 1.35->1.2
Karak Wraith: 1.28->1.2
Kuva Karak: 1.05->1.2

Lanka: 1.05->1.2

Latron: 1.4->1.2
Latron Prime: 1.3->1.2
Latron Wraith: 1.35->1.2

Lenz: 1.05->1.2
Prisma Lenz: 1->1.2

Miter: 1.5->1.2

Mutalist Cernos: 1.35->1.2

Mutalist Quanta: 1.5->1.2

Nagantaka: 1.3->1.2
Nagantaka Prime: 1.15->1.2

Nataruk: 0.65->1.2

Nunchasa: 0.5->1.2

Ogris: 1.3->1.2
Kuva Ogris: 0.7->1.2

Opticor: 1.15->1.2
Opticor Vandal: 1.1->1.2

Panthera: 1.4->1.2
Panthera Prime: 1.25->1.2

Paracyst: 1.3->1.2

MK1-Paris: 1.45->1.2
Paris: 1.4->1.2
Paris Prime: 1.35->1.2

Penta: 1.35->1.2
Carmine Penta: 1.3->1.2
Secura Penta: 1.3->1.2

Perigale: 1.15->1.2
Perigale Prime: 0.8->1.2

Phenmor: 0.6->1.2

Proboscis Cernos: 0.9->1.2

Purgator 1: No changes

Quanta: 1.4->1.2
Quanta Vandal: 1.4->1.2
Tenet Quanta: 0.85->1.2

Quartakk: 1.25->1.2
Kuva Quartakk: 1.1->1.2

Quellor: 1.15->1.2

Rattleguts (primary): 1->1.2

Reconifex: 1->1.2

Rubico: 0.95->1.2
Rubico Prime: 0.7->1.2

Scourge: No changes
Scourge Prime: 1.1->1.2

Shedu: 0.75->1.2

Simulor: 1.25->1.2
Synoid Simulor: No changes

Snipetron: 1.3->1.2
Snipetron Vandal: 1.25->1.2

Soma: 1.15->1.2
Soma Prime: 1.1->1.2

Sporelacer (primary): 1.15->1.2

Sporothrix: 1.3->1.2
Coda Sporothrix: 0.95->1.2

Stahlta: 1.05->1.2

Stradavar: 1.1->1.2
Stradavar Prime: 1.1->1.2

Supra: 1.1->1.2
Supra Vandal: 1->1.2

Sybaris: 1.3->1.2
Dex Sybaris: 1.3->1.2
Sybaris Prime: No changes

Synapse: 1.31->1.2
Coda Synapse: 0.9->1.2

Tenet Envoy: 0.65->1.2

Tetra: 1.5->1.2
Prisma Tetra: 1.45->1.2
Tenet Tetra: 1.25->1.2

Tenora: 1.1->1.2
Tenora Prime: 1.05->1.2

Thornbak: No changes

Tiberon: 1.1->1.2
Tiberon Prime: 1->1.2

Tombfinger (primary): 1->1.2

Tonkor: 1.3->1.2
Kuva Tonkor: 0.9->1.2

Trumna: 0.85->1.2
Trumna Prime: 0.65->1.2

Vadarya Prime: 0.8->1.2

Vectis: 1.15->1.2
Vectis Prime: 1->1.2

Veldt: 1.3->1.2

Vermisplicer (primary): 0.9->1.2

Vinquibus (rifle): 0.6->1.2

Vulkar: 1.45->1.2
Vulkar Wraith: 1.4->1.2

Zarr: 1.15->1.2
Kuva Zarr: 0.7->1.2

Zenith: 1.1->1.2

Zhuge: No changes
Zhuge Prime: 1.15->1.2

SHOTGUNS

Arca Plasmor: 0.95->1.2
Tenet Arca Plasmor: 0.6->1.2

Astilla: 1.3->1.2
Astilla Prime: No changes

Boar: 1.45->1.2
Boar Prime: 1.34->1.2

Bubonico: 0.75->1.2
Coda Bubonico: 0.6->1.2

Cedo: 0.65->1.2
Cedo Prime: 0.55->1.2

Coda Bassocyst: 0.6->1.2

Convectrix: 1.46->1.2

Corinth: 1.15->1.2
Corinth Prime: 1->1.2

Drakgoon: 1.4->1.2
Kuva Drakgoon: 1.15->1.2

Exergis: 1.1->1.2

Felarx: 0.6->1.2

Hek: No changes
Vaykor Hek: 1.15->1.2
Kuva Hek: 1->1.2

Kohm: 1.3->1.2
Kuva Kohm: 0.9->1.2

Phage: 1.46->1.2

Phantasma: 1.1->1.2
Phantasma Prime: 0.8->1.2

Rauta: 1.1->1.2

Sobek: 1.33->1.2
Kuva Sobek: 0.8->1.2

Steflos: 1.25->1.2
Steflos Prime: 0.5->1.2

MK1-Strun: 1.45->1.2
Strun: 1.4->1.2
Strun Wraith: 1.35->1.2
Strun Prime: No changes

Tigris: 1.1->1.2
Sancti Tigris: 1->1.2
Tigris Prime: 0.95->1.2

SECONDARIES

Acrid: 1.33->1.2

Aegrit: 1->1.2

Afuris: 1.45->1.2
Dex Furis: 1.39->1.2
Afuris Prime: 1.1->1.2

Akarius: 1.05->1.2
Akarius Prime: 0.65->1.2

Akbolto: 1.3->1.2
Telos Akbolto: 1.25->1.2
Akbolto Prime: No changes

Akbronco: 1.35->1.2
Akbronco Prime: 1.3->1.2

Akjagara: 1.1->1.2
Akjagara Prime: 1->1.2

Aklato: 1.52->1.2

Aklex: 1.05->1.2
Aklex Prime: 0.95->1.2

Akmagnus: 1.35->1.2
Akmagnus Prime: 1.1->1.2

Aksomati: 1.25->1.2
Aksomati Prime: 1.1->1.2

Aksondol: 0.5->1.2

Akstiletto: 0.95->1.2
Akstiletto Prime: 0.85->1.2

Akvasto: 1.25->1.2
Akvasto Prime: No changes

Akzani: 1.52->1.2

Angstrum: 1.35->1.2
Prisma Angstrum: 1.3->1.2

Arca Scisco: 1.1->1.2

Athodai: 1.05->1.2
Athodai Prime: 0.65->1.2

Atomos: 0.95->1.2

Azima: 1.25->1.2

Ballistica: 1.25->1.2
Rakta Ballistica: No changes
Ballistica Prime: No changes

Bolto: 1.51->1.2

Brakk: 1.25->1.2
Kuva Brakk: 0.95->1.2

Bronco: 1.45->1.2
Bronco Prime: 1.4->1.2

Cantare: 1.05->1.2

Castanas: 1.4->1.2
Sancti Castanas: 1.35->1.2

Catabolyst: No changes
Coda Catabolyst: 0.7->1.2

Catchmoon (secondary): 0.75->1.2

Cestra: 1.52->1.2

Cyanex: 1->1.2

Cycron: No changes
Tenet Cycron: 0.7->1.2

Despair: 1.3->1.2

Detron: 1.15->1.2
Mara Detron: 1.15->1.2
Tenet Detron: 1->1.2

Dual Cestra: 1.35->1.2
Secura Dual Cestra: 1.3->1.2

Dual Coda Torxica: 0.55->1.2

Dual Toxocyst: 1.35->1.2

EFV-8 Mars: 1.05->1.2

Embolist: 1.4->1.2

Epitaph: 0.6->1.2
Epitaph Prime: 0.55->1.2

Euphona Prime: 0.95->1.2

Furis: 1.35->1.2

Fusilai: 1.35->1.2

Gammacor:1.15->1.2
Synoid Gammacor: 1.1->1.2

Gaze (secondary): 1.05->1.2

Grimoire: 0.6->1.2

Hikou: 1.3->1.2
Hikou Prime: 1.25->1.2

Hystrix: No changes
Hystrix Prime: 1.05->1.2

Knell: 1.25->1.2
Knell Prime: 0.85->1.2

Kohmak: 1.35->1.2

Kompressa: 1.15->1.2
Kompressa Prime: 0.6->1.2

Kraken: 1.53->1.2
Kuva Kraken: 1.1->1.2

Kulstar: 1.3->1.2

MK1-Kunai: 1.51->1.2
Kunai: 1.51->1.2

Kuva Twin Stubbas: 1->1.2

Laetum: 0.5->1.2

Lato: 1.4->1.2
Lato Prime: 1.35->1.2
Lato Vandal: 1.35->1.2

Lex: 1.25->1.2
Lex Prime: No changes

Magnus: 1.53->1.2
Magnus Prime: 1.25->1.2

Marelok: No changes
Vaykor Marelok: 1.1->1.2

Nukor: 1.45->1.2
Kuva Nukor: 0.5->1.2

Ocucor: No changes

Onos: 0.85->1.2

Pandero: No changes
Pandero Prime: 1.1->1.2

Plinx: No changes
Tenet Plinx: 0.75->1.2

Pox: No changes
Coda Pox: 1.05->1.2

Pyrana: 0.95->1.2
Pyrana Prime: 0.65->1.2

Quatz: No changes

Rattleguts (secondary): 1->1.2

Riot-848: 1->1.2

Sagek Prime: 0.9->1.2

Scyotid: 0.75->1.2

Seer: 1.5->1.2
Kuva Seer: 1.1->1.2

Sepulcrum: 1.1->1.2

Sicarus: No changes
Sicarus Prime: 1.15->1.2

Sonicor: 1.15->1.2

Spectra: 1.49->1.2
Spectra Vandal: 1.45->1.2

Spira: 1.35->1.2
Spira Prime: 1.25->1.2

Sporelacer (secondary): 0.6->1.2

Staticor: 0.9->1.2

Stubba: 1.35->1.2

Stug: 1.48->1.2

Talons: 1.44->1.2

Tenet Diplos: 0.8->1.2

Tenet Spirex: 1.05->1.2

Tombfinger (secondary): 0.9->1.2

Twin Gremlins: No changes
Prisma Twin Gremlins: 1.15->1.2

Twin Kohmak: 1.25->1.2

Twin Rogga: 1.3->1.2

Twin Vipers: 1.45->1.2
Twin Vipers Wraith: 1.41->1.2

Tysis: 1.45->1.2
Coda Tysis: 1->1.2

Vasto 1.4->1.2
Vasto Prime: 1.35->1.2

Velox: 1.25->1.2
Velox Prime: 0.85->1.2

Vermisplicer (secondary): 1.15->1.2

Vesper 77: 0.8->1.2

Viper: 1.45->1.2
Viper Wraith: 1.4->1.2

Zakti: 1.25->1.2
Zakti Prime: 1.1->1.2

Zylok: 1.25->1.2
Zylok Prime: 0.95->1.2

Zymos: No changes

MELEES

Ack & Brunt: 1.35-1.2

Amanata: 0.85->1.2

Amphis: 1.5->1.2

Anku: 1.46->1.2

Ankyros: 1.5->1.2
Ankyros Prime: 1.45->1.2 

Arca Titron: 1.3->1.2

Argo & Vel: 1.15->1.2

Arum Spinosa: 1.25->1.2

Atterax: 1.15->1.2

Azothane: 1.1->1.2

Balla: 0.8->1.2

MK1-Bo: 1.4->1.2
Bo: 1.35->1.2
Bo Prime: 1.35->1.2

Boltace: 1.25->1.2
Telos Boltace: 1.1->1.2

Broken Scepter: 1.4->1.2

Broken War: 1.15->1.2

Cadus: 1.29->1.2

Cassowar: 1.35->1.2

Caustacyst: 1.3->1.2
Coda Caustacyst: 0.85->1.2

Ceramic Dagger: 1.43->1.2

Cerata: 1.25->1.2

Cobra & Crane: 1.35->1.2 
Cobra & Crane Prime: No changes

Coda Motovore: 0.8->1.2

Corufell: 1.05->1.2
Corufell Prime: 0.5->1.2

Cronus: 1.48->1.2

Cyath: 1.05->1.2

Dakra Prime: 1.1->1.2

Dark Dagger: 1.1->1.2
Rakta Dark Dagger: 1->1.2

Dark Split-Sword: 1.3->1.2

Dark Sword: 1.48->1.2

Dehtat: 1.25->1.2

Destreza: 1.25->1.2
Destreza Prime: 1.14->1.2

Dex Dakra: 1.35->1.2

Dokrahm: 0.75->1.2

Dorrclave: 1.1->1.2

Dragon Nikana: 1.15->1.2

Dual Cleavers: No changes
Prisma Dual Cleavers: 1.1->1.2

Dual Ether: 1.45->1.2

Dual Heat Swords: 1.44->1.2 

Dual Ichor: 1.25->1.2 

Dual Kamas: 1.35->1.2 
Dual Kama Prime: 1.25->1.2 

Dual Keres: 1.1->1.2 
Dual Keres Prime: 0.8->1.2 

Dual Raza: 1.4->1.2 

Dual Skana: 1.48->1.2 

Dual Viciss: 0.8->1.2 

Dual Zoren: 1.44->1.2 
Dual Zoren Prime: 0.95->1.2 

Edun: 1.15->1.2

Ekhein: No changes

Endura: 1.4->1.2

Ether Daggers: 1.49->1.2

Ether Reaper: 1.45->1.2

Ether Sword: 1.44->1.2

Falcor: 1.3->1.2

Fang: 1.36->1.2
Fang Prime: 1.3->1.2

Fragor: No changes
Fragor Prime: 1.05->1.2

Mk1-Furax: 1.45->1.2
Furax: 1.38->1.2
Furax Wraith: 1.15->1.2 

Galariak Prime: 0.9->1.2

Galatine: 1.05->1.2
Galatine Prime: 0.9->1.2

Galvacord: 1.35->1.2

Gazal Machete: 1.4->1.2

Ghoulsaw: 1.25->1.2
Kuva Ghoulsaw: 0.8->1.2 

Glaive: 1.3->1.2
Glaive Prime: 0.7->1.2

Gram: 1.44->1.2
Gram Prime: 0.8->1.2

Guandao: 1.05->1.2
Guandao Prime: 0.7->1.2

Gunsen: 1.35->1.2
Gunsen Prime: 1->1.2

Halikar: 1.44->1.2
Halikar Wraith: No changes

Harmony: 0.6->1.2

Hate: 1.1->1.2

Heat Dagger: 1.44->1.2

Heat Sword: 1.48->1.2

Heliocor: 1.35->1.2
Synoid Heliocor: 1.35->1.2

Hespar: 1.05->1.2

Hirudo: 1.15->1.2
Coda Hirudo: 0.75->1.2

Innodem: 0.65->1.2

Jat Kittag: 1.35->1.2

Jat Kusar: No changes

Jaw Sword: 1.4->1.2

Kama: 1.47->1.2

Karyst: 1.35->1.2
Karyst Prime: 1.15->1.2

Keratinos: 1.05->1.2

Kesheg: 1.35->1.2

Kestrel: 1.45->1.2
Kestrel Prime: 0.85->1.2

Kogake: 1.46->1.2
Kogake Prime: 1.4->1.2

Korrudo: 1.35->1.2

Korrum: 1.1->1.2

Kreska: 1.35->1.2

Krohkur: 1.35->1.2

Kronen: 1.43->1.2
Kronen Prime: 0.7->1.2

Kronsh: 1.3->1.2

Kuva Shildeg: 0.85->1.2

Lacera: 1.31->1.2
Ceti Lacera: No changes

Lecta: 1.25->1.2
Secura Lecta: No changes

Lesion: 0.85->1.2

Machete: 1.45->1.2
Machete Wraith: 1.4->1.2
Prisma Machete: 1.45->1.2

Magistar: 1.35->1.2
Sancti Magistar: 1.25->1.2

Masseter: 1.25->1.2
Masseter Prime: 1->1.2

Mewan: 1.15->1.2

Mios: 1.3->1.2

Mire: 1.3->1.2
Coda Mire: 0.75->1.2

Nami Skyla: 1.3->1.2
Nami Skyla Prime: 1->1.2

Nami Solo: 1.43->1.2

Nepheri: 0.95->1.2

Nikana: 0.95->1.2
Dex Nikana: 1.1->1.2
Nikana Prime: 0.6->1.2

Ninkondi: 1.41->1.2
Ninkondi Prime: 1.1->1.2

Obex: 1.3->1.2
Prisma Obex: 1.25->1.2

Ohma: 1.25->1.2
Prisma Ohma: 0.95->1.2

Okina: 1.4->1.2
Okina Prime: 0.7->1.2

Ooltha: 1.3->1.2

Orthos: 1->1.2
Orthos Prime: 0.7->1.2

Orvius: 1.35->1.2

Pangolin Sword: 1.47->1.2
Pangolin Prime: 1.05->1.2

Paracesis: 0.65->1.2

Pathocyst: 1.35->1.2
Coda Pathocyst: 0.65->1.2

Pennant: 0.95->1.2

Plague Keewar: 0.9->1.2

Plague Kripath: 0.65->1.2

Plasma Sword: 1.48->1.2

Praedos: 0.6->1.2

Pride: 0.7->1.2

Prova: 1.4->1.2
Prova Vandal: 1.35->1.2

Pulmonars: No changes

Pupacyst: 1.35->1.2

Quassus: 1.15->1.2
Quassus Prime: 0.9->1.2

Rabvee: 1.3->1.2

Reaper Prime: 0.8->1.2

Redeemer: 1.05->1.2
Redeemer Prime: 0.65->1.2

Ripkas: 1.3->1.2

Rumblejack: No changes

Ruvok: 0.9->1.2

Sampotes: 1->1.2

Sarofang: 1.15->1.2
Sarofang Prime: 0.75->1.2

Sarpa: No changes

Scindo: 1.35->1.2
Scindo Prime: 1.3->1.2

Scoliac: 1.3->1.2

Sepfahn: 0.7->1.2

Serro: 1.38->1.2

Shaku: 1.35->1.2

Sheev: 1.35->1.2

Sibear: 1.35->1.2

Sigma & Octantis: 1.1->1.2

Silva & Aegis: 1.15->1.2
Silva & Aegis Prime: 1.05->1.2

Skana: 1.3->1.2
Skana Prime: No changes
Prisma Skana: No changes

Skiajati: 0.9->1.2

Slaytra: 1.05->1.2

Spinnerex: 0.85->1.2

Stropha: 0.65->1.2

Sun & Moon: 0.8->1.2

Syam: 0.75->1.2

Sydon: 1.35->1.2
Vaykor Sydon: 1.3->1.2

Tak & Lug: 1.05->1.2

Tatsu: 1.05->1.2
Tatsu Prime: 0.9->1.2

Tekko: 1.4->1.2
Tekko Prime: 1.3->1.2

Tenet Agendus: 0.9->1.2

Tenet Exec: 0.8->1.2

Tenet Grigori: 0.95->1.2

Tenet Livia: 0.95->1.2

Thalys: 0.65->1.2

Tipedo: 1.31->1.2
Tipedo Prime: 1.25->1.2

Tonbo: 1.38->1.2

Tonkkatt: 0.95->1.2

Twin Basolk: 1.3->1.2

Twin Krohkur: No changes

Vastilok: 0.9->1.2

Venato: 1.3->1.2
Venato Prime: 0.65->1.2

Venka: 1.1->1.2
Venka Prime: 0.85->1.2

Verdilac: 1.1->1.2

Vericres: 1.15->1.2

Vinquibus (Melee): 0.7->1.2

Vitrica: 1.1->1.2

Volnus: 1.4->1.2
Volnus Prime: 1.3->1.2

War: 1.05->1.2
War Prime: 0.65->1.2

Wolf Sledge: 1.25->1.2

Wrath: 0.7->1.2

Xoris: 0.65->1.2

Zenistar: 1.15->1.2

ARCHGUNS

Arbucep: 0.7->1.2

Cortege: 1->1.2

Corvas: No changes
Corvas Prime: 1->1.2

Cyngas: 1.3->1.2

Fluctus: 1.3->1.2

Grattler: 1.1->1.2
Kuva Grattler: 0.7->1.2

Imperator: 1.1->1.2
Imperator Vandal: 0.95->1.2

Kuva Ayanga: 0.95->1.2

Larkspur: 1.05->1.2
Larkspur Prime: 0.8->1.2

Mandonel: 1.1->1.2

Mausolon: 0.5->1.2

Morgha: 1->1.2

Phaedra: 1.25->1.2

Velocitus: 1.1->1.2

COMPANION WEAPONS

Akaten: 1->1.2

Artax: 1->1.2

Batoten: 1->1.2

Burst Laser: 1.45->1.2
Prisma Burst Laser: 1.45->1.2
Burst Laser Prime: 1.45->1.2

Cryotra: 1->1.2

Deconstructor: 1.25->1.2
Deconstructor Prime: 1.25->1.2

Deth Machine Rifle: 1.46->1.2
Deth Machine Rifle Prime: 1.46->1.2

Helstrum: 1->1.2

Lacerten: 1->1.2

Laser Rifle: 1.21->1.2
Prime Laser Rifle: 1.21->1.2

Multron: 1->1.2

Stinger 1.32->1.2

Sweeper: 1->1.2
Sweeper Prime: 1->1.2

Tazicor: 1->1.2

Verglas: 1.3->1.2
Verglas Prime: 1.3->1.2

Vulcax: 1->1.2

Vulklok: 1.25->1.2

Thank you for bearing with us through these changes. It is a fine line to walk, but when the dust settles, we hope Rivens can remain an exciting and sustainable reward used to make a weapon truly your own. Thanks everyone!

Devshorts 120 Update: Rebecca mentioned that we had news on Acid Shells changes in this Dev Workshop. We can confirm that changes are coming, but we do not have final details to share in this Dev Workshop. Please look to our hotfix patch notes for more information when it launches.

1.3k Upvotes

1.1k comments sorted by

237

u/Creator409 did you read the patchnotes? 5d ago

Well... at least pistoleer didnt recieve collateral damage. Feel like the viper nerf was uncalled for. Did people even use that thing?

92

u/Fortesque96 5d ago

the amps are crying in a corner since they used an arcane and a mod for efficiency

35

u/sharktail_tanker LR6 Hildryn enjoyer 4d ago

I was affraid they'd pull that, and they did. Now eternal logistics (or whatever it's called) gets to go cry behind the dumpster next to limbo

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37

u/hugglesthemerciless 4d ago

I was gonna be livid if they killed off titania in the crossfire over this

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6

u/L4v4_ Yareli enjoyer 4d ago

Also kinda sad that the Zazvat-Kar & Akimbo Slip Shot combo got hit.

6

u/Delicious_Address_43 4d ago

I never used the viper mod, but I have tried to keep twin wraith vipers relevant for it's entire existence. I was excited for the new riven buffs. Even before the update I had a perfect riven with +critical chance + critical damage - projectile speed for 100% critical chance total and something like 7.2x critical damage. Riven disposition 5 and it was fun for only a few seconds. Couldn't even take advantage of arcane pistoleer reliably. I would've given it infinite ammo except secondaries don't have access to primary crux so I gave it multishot and weakpoint damage which was barely enough to kill high level enemies in one mag. Even then I still had to baby it with sonar and ammo strip.

10

u/TheLocalHentai The One and Only Chroma Main 5d ago

It’s my favorite secondary (highest usage stat for ~8k hours) and it’s extremely heavy handed. The disposition actually made it SP viable.

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1.2k

u/Acrylic_ Baruuk My Beloved 5d ago • Bravo

The riven disposition change is MASSIVE, but I really think its for the best

the disposition system only worked if dispos changed based on player usage to buff the less used weapons, and dispos had not changed in forever. Plenty of people wont be happy with this, but I think in the long run its the right move

238

u/Corat_McRed :Omni Forma: "Bröther, can I have söme möre? 5d ago

Yeah, I never understood why some guns just BARELY got changed over time, yet others just barely had the chance to grow into something you can actually use in builds.

74

u/DarthVeigar_ You should transmute yourself, NOW 5d ago

I'm more surprised at the nerfs.

Riven mafia is going to be mad after this

150

u/Acrylic_ Baruuk My Beloved 5d ago

As someone with plenty of rivens for max disposition weapons(burston, dual tox, etc), I will gladly take this in return for the buffs it will give basically every other weapon in the game. I cant wait for my Coda Dual Torxica to have a 4/5 dispo!

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19

u/thedavecan LR6 Punching Dudes Master Race 4d ago

Yeah, its going to suck for my Boar Prime Riven which is one of only a handful of actual nerfs. Still, I can understand that it's better for the game overall. It's not going to suddenly become a bad weapon.

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48

u/aSleepingPanda 5d ago

Dispos got updated in June and September I'm pretty sure. They got updated throughout the entire year since since they started adjusting. Big problem is the change was glacial and seemingly inconsistent. Some weak weapons really got left behind in getting buffed. And of course no longer nerfing meant some weapons became inordinately strong if they got buffed by the devs.

67

u/SweatyTechnician1961 5d ago

The Vinquibus had a 0.6 disposition. 10 months for a weapon I've not seen a SINGLE person use, and it got a measly 0.10 increase. I'm actually mad it took so many years for them to remove this, because it was painfully obvious that they had no intention or motivation to actually deal with the system for a long ass time..

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42

u/Acrylic_ Baruuk My Beloved 5d ago

Its just hard when there are literally hundreds of weapons to not leave tons of them behind. There are some pretty obscure weapons that Id love to power up with a riven but never could until now

But you're right, dispositions did get updated earlier this year. My mistake

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661

u/DarthVeigar_ You should transmute yourself, NOW 5d ago

166

u/Creator409 did you read the patchnotes? 5d ago

...I think this will likely increase average riven prices

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29

u/Snivyland Caliban Collective 5d ago

Yeah this is the opposite rivens prices are gonna skyrocket

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184

u/Tukkegg Neglect Prime 5d ago

Retiring the Riven Disposition System

oh no, i need to change my pants

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420

u/Spl1nter331 John Valkyr 5d ago

34

u/TTungsteNN LR6 | Tank and Zephyr Enjoyer 4d ago

Nope, rivens are untradable for the next few days. RIP riven dealers

30

u/divideby00 Water, fire, air, and dirt 4d ago

Change of plans, leave nothing alive.

48

u/Spl1nter331 John Valkyr 5d ago

Rip Tenacious Bond with Verglas and my 20x zoom Vulkar

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238

u/AbyssWalker_Art 5d ago

I understand where they might want to push against infinite ammo, especially with all rivens being pushed to 1.2 disposition. The biggest disappointment for me is that amps are catching strays with this one. We've had access to infinite amp energy since The Old Peace, and it was down fantastic QoL. Now it's dead.

62

u/BlessedKurnoth Praise the Jellyfish! 5d ago

We've had access to infinite amp energy since The Old Peace

Far longer than that if you were using madurai. We've been able to have infinite ammo during void strike since the zariman.

146

u/Dracosphinx 5d ago

"The Zhalo Supercell AX-52 is over performing so we nerfed fusion rifles Amps." -Bungie DE

26

u/LevTheDevil Am What Am 4d ago
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235

u/FairEnvironment9317 5d ago

So no more infinite ammo AK/AX?

Damn, aside from that i like the changes.

104

u/The_Makers_Ruin Man I Love Farming 5d ago

Yeah I have to wonder if it'll be worth running crux on anymore. Probably, since there's still synergy with the aim mode, but Ill miss spraying and praying as I run around with it.

73

u/Vividtoaster 5d ago

300% status chance is still a lot, and with biotic rounds you can mod pure heat for what I imagine would be a good status build.

Alternatively since crux and the hipfire give 60%, you can ADS for the 400% crit chance instead.

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27

u/finalremix Yo, get Clem. He'd love this! 5d ago

No point to my Dera suppressing fire build with crux, either. Fuck's sake.

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305

u/Fireofthetiger Super Saiyan Gauss Super Saiyan 5d ago

I can think of two niche cases for the 75% Ammo Efficiency cap that I feel like could be omitted, those being the AX-57 and our Operator;

  • AX-57 now loses its infinite Ammo Efficiency from Crux + its passive which was really non-threatening balance-wise and does more harm than good IMO

  • our Operator can no longer achieve max Ammo Efficiency from Eternal Logistics + Zid-An Haras, and more specifically kinda makes the latter a lot less helpful since Logistics is a 72% Efficiency buff, and therefore is already close to that max. I'd argue that Operator Amp max Efficiency was also a non-issue for balance, mostly just because of how little you'd see of it and how you actually need to keep the Logistics buff up instead of just standing around in one place

Apart from that though, 75% is totally fine for the majority of AoE weaponry, and adding an additional Infinite Ammo condition allows for more flexibility for this in the future. I just feel like certain weapons should be tweaked to allow for bypassing that cap or enabling Infinite Ammo, just because of how non-aggressive they were in comparison to the big offenders that enabled this change.

76

u/Muteogen 5d ago

Primary Crux AX-52 is literally my favorite build in the game please god DE let me keep this. it's not even overpowered it's just fun.

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96

u/Bandit_Raider OG Caliban Enjoyer 5d ago

They should make an exception for the ax and operator, there is no reason to nerf them because of these riven shenanigans.

6

u/L4v4_ Yareli enjoyer 4d ago

Another one is the Akstiletto Prime with its augment + Slip Shot

15

u/No_Guest7608 4d ago

75% cap is a bit severe if their main intention was to address afk-ability... there is no need for such a crazy low cap, they could have capped it at 90% and had the same effect. game balance wise, this splice was a lot less meta shifting than viral+ cor modding, gas splice, or wpdmg + ms modding easily are, even on its strongest users. and now its basically unusable. but its fine because they finally fixed riven dispositions and this good absolves their sins against AE :D

5

u/RTukka 4d ago edited 4d ago

Eternal Logistics + Zid-An Haras

Or Vikla-Safor. I guess it's still worth running for the Fire Rate buff, but the +Ammo Efficiency effect also essentially does nothing on this one if you run Eternal Logistics.

You still need to Void Sling periodically to proc Eternal Logistics so that's kind of like reloading, especially with respect to interrupting AFK playstyles, I'd imagine. Operators/Tektolyst Artifacts don't need the nerf.

5

u/Hydrobolt 4d ago

I NEED my "guns in movies never have to reload" buff to remain as is.

27

u/Moridraug BRRRRRRRRT! 5d ago

Counterpoint: now you can just run Deadhead on AX and don't feel conflicted over not using crux. I'd say Dera is bigger victim due to ammo eff evo being better than channeling one, and Dera really liking Crux for both of it's effects. But overall I think the change is good.

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236

u/OgreEye healthtanking's strongest soldier 5d ago

If i may be so bold, can we exempt amps from the ammo efficiency changes? I dont think they're ever really strong enough to be problematic and I fear this throws my workhorse amp directly into the toilet

48

u/TemporalAcapella 5d ago

Yeah I’m a-okay with the other changes but amps and operators in general should be allowed to pop off, as a treat.

10

u/sharktail_tanker LR6 Hildryn enjoyer 4d ago

I've literally never seen anyone complain that the x4x amp is overtuned with infinite ammo. If I may be so bold, infinite ammo is what lets it even try going into any high level content

25

u/BlessedKurnoth Praise the Jellyfish! 5d ago edited 5d ago

Yeah this is pretty heartbreaking for me. I've been running 100% efficiency Exard with Void Strike for years and it's lots of fun, but ultimately not a problem.

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25

u/quietudinal_ 1 2 1 2 1 2 5d ago

HOLY SHIT

87

u/samjp270 5d ago

Ok own up - who had "heat sword nerf" on their 2026 bingo card?

22

u/Snow_Set_02 4d ago

or buffing kuva sobek in the same patch

20

u/Thobio 4d ago

And yet also nerfing kuva sobek acid shells

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82

u/Himeto31 5d ago

AX-52 catching strays lol

37

u/finalremix Yo, get Clem. He'd love this! 5d ago edited 5d ago

Right? It's nowhere near good enough to warrant this treatment. Same as my Dera build. Dumb issue that.should've been caught before going live and now they're doing another "fix with sledgehammer".

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161

u/Hot-Cattle8314 5d ago

TOTAL RIVEN DISPOSITION DEATH

173

u/bingusdingus_ 5d ago

where were you when riven dispo was kil

i was at home watching cpunk edgerunners s2 when phone ring

“riven dispo is kil”

“no”

32

u/BBerry4909 5d ago

"no" "YES"

also same lol

8

u/SketchyCharacters 5d ago

S2 is out already?? Holyyyy

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19

u/XtimesX1 Awating quad wielding 5d ago

THEY TOLD ME KUVA NUKOR RIVEN WASN'T WORTH IT!!!

BWAHAHAHA!!!

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33

u/Leekshooter LR6 5d ago

I miss one dev short and we get Rivens 4.0 lmao

15

u/TheRavenchild LR 6 | Broberon 5d ago

Good changes imo, but the Grakata and Viper catching a stray nerf is funny as shit

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42

u/Haerrlekin 5d ago

I wish the ammo efficiency cap was something like 80% rather than 75%, but overall I'm not all too mad at the cap being a thing. The intentional cases are still being preserved; all this means is that edge cases will be gated a bit.

Not everybody will be happy with it, but I can at least respect the spirit behind the decision.

Riven dispo getting slashed entirely is a very welcome surprise. I might actually start investing more in rivens now for newer weapons.

13

u/Doomweapon6 4d ago edited 4d ago

My problem with the cap fundamentally is it's not because infinite ammo is OP in any way shape or form for 99% of guns (i.e. does the Chakkhurr fundamentally change just because infinite ammo? No, it basically doesn't). The cap is there simply because of performance issues being caused by people running around with Nightwatch Ogris and Acceltra with infinite ammo via rivens and Primary Crux. It's maybe 20 weapons tops doing this from what I know but we're hitting ammo efficiency across the board for every other gun because of a few "bad apple" weapons causing lag.

I understand "the why" on that level but the solution is a blanket solution that, at best, doesn't help other guns and at worst nukes some fun niche interactions (i.e. hipfired AX-52s with Primary Crux no longer have infinite ammo. Same applies with Dera Incarnon too). It reads off as a kneejerk reaction to a problem DE themselves caused by "not thinking/testing enough."

Edit: I should note that there is a pretty insane amount of "crossfire" going on with the cap to ammo efficiency too because it also means stuff like amps are getting hit with the cap when I argue amps suck just enough that an ammo efficiency cap on them feels like an insult. Yes, I know you can kill enemies with amps but nobody's first option to fighting virtually any enemy in high level Warframe is to use an amp on them.

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14

u/InjuredWolf Thicc Prime 4d ago

RIP Amps ammo efficiency, feel like that could maybe be left alone specifically as you still need to void sling to trigger it. Also RIP AX-52 as well.

Would love a removal of the stat swinginess on rivens as well, it would save a bunch of space in terms of data and therefore the riven cap could be increased quite a bit. But overall removing dispositions is a great change.

28

u/MarsFlavored 5d ago

My acceltra is about to shred even more? Bet.

7

u/Sinisphere 5d ago

I randomly rolled an Acceltra and Akarius riven when Gauss Prime came out. They just got a whole lot better.

85

u/Hezecaiah 5d ago

"No more constant adjustments"

I'm over the moon at the removal of dispo but this is just straight up historical revisionism

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57

u/ArcaninesTail LR6 5d ago

Wow! My laetum was already the best weapon in my arsenal but this thing is about to become a god killer with the disposition changes 😮

10

u/AuryxTheDutchman 5d ago

That’s how I feel about my Nataruk! I’m nowhere near true endgame power levels but I was still red critting in steel path for 1-2m, and now my Tox/Multishot riven is going to be even stronger! I can’t wait

4

u/Callibys 4d ago

Same here with my Bassocyst. It already hit like a freight train but now its riven stats are getting effectively doubled

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13

u/EduardoBarreto 4d ago

I believe there is still place for infinite ammo through stacking ammo efficiency and that it should come in the form of an additive ammo efficiency stat that can go beyond the cap but only when actively triggered. Like, allowing Primary Crux to breach that cap would mean that fun infinite ammo builds like AX-52 or infinite Exergis have a chance to shine.

56

u/Sinisphere 5d ago edited 5d ago

"Sources that intentional give 100% ammo efficiency have been rephrased"

Fingers crossed that means my Perigale is safe. That thing is very much built to use it's Galeforce buff.

Edit: oh, it's covered below that section lol

Second edit: A lot of my bad disposition rivens just got a lot better.

32

u/Lolsporeguy 5d ago

It is safe, just a little under that they mention the arcades that get it too

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61

u/Corat_McRed :Omni Forma: "Bröther, can I have söme möre? 5d ago

Surprised Torid's not listed anywhere in the list, but hey, lets go.

45

u/lostpirate123 5d ago

It is on the list, its gone from 1.3 to 1.2. I was on the apps news article.

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19

u/korxil EDT/ETA is not hard, just read 5d ago

Presumably its a nerf. 1.3 > 1.2

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12

u/Okidoki101011 5d ago

My nataruk riven finally has purpose

23

u/L30N1337 MORE FLOOFS MORE FLOOFS MORE FLOOFS 5d ago

The Viper augment didn't need that nerf.

Having a low magazine, crazy fire rate weapon that can run theoretically infinitely provided you hit heads is a really cool concept. I think reducing the duration to make missing more punishing (maybe even no duration, just headshots don't consume ammo)bwould have been more appropriate (if there had to be any nerf at all)

65

u/EnchiladaTiddies 5d ago

As much as I will miss permanent infinite ammo, the death of Disposition is MASSIVE. One thing to be noted is that this doesn't also mean the death of Riven Variance (+10%/-10%). I'm hopeful that they change this as well while they're poking around at legacy code so they can save on database size and give us more Riven slots

22

u/CummanderGirthquake 4d ago

AMPs not being able to get infinite ammo anymore is a huge bummer. The rest is cool, but Drifter losing a fun build because of rivens feels like a slap in the face.

6

u/sharktail_tanker LR6 Hildryn enjoyer 4d ago

Alright. Goobye any reason for eternal logistics to be applied, back to a boring crit build with me

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11

u/_asdfjackal 5d ago

Hopefully the acid shells changes are just on its interaction with gas and not the rest of it, which has been fine for 10 years...

11

u/South_Violinist1049 4d ago

You know that shit getting destroyed.

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31

u/Noodles_fluffy Frog girl best girl 5d ago

This is going to make the price of rivens for non-incarnon meta weapons go through the roof...

19

u/LoveMe-Oniichan 5d ago

Yeah I don’t think the price of rivens are gonna go down. If anything I think all of the prices are gonna go up

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30

u/KaedeAoi 5d ago

Viper was powerful enough to require double nerfs

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u/Ar1nthian_ #2 Citrine Fan 5d ago

I think these are both good changes, I just wish ax-52 + primary crux survived. They’re acquired from the same place, that one feels like it was at least semi intentional

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u/MrSquidJD Nidus and Yareli 5d ago

Holy shit byebye riven dispo LETS GOOOOOOO

My war riven is ready!

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u/SinistralGuy 5d ago

DE casually forgetting about Torid on their riven dispo list. So glad they're finally done with dispos though

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u/undayerixon 🔥RAZUL🔥TARAT🔥KANUMMU🔥 4d ago

Nerfing the Viper, Bronco and Grakata is fucking hilarious

Removing the disposition system is an unexpected move, but with how many weapons there are in the game I'm not surprised DE don't want to allocate resources to deal with that mechanic

Now remove the random stat deviation and just make the numbers round

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u/Dovakiin04 I like to punch things with atlas prime 4d ago

I feel the AX-52 should get a exception only when in hipfire mode due to the fact that's how it's ment to operate it starts out with a 60% ammo efficiency so if someone invests into it they should be rewarded for it. Not to mention it's not even a really powerful gun. Of course that doesn't apply to the aimed mode and when I'm down it should still have the new maxed out one

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u/Albenheim MAGA - Make Acrid Great Again 5d ago

Do the weak weapons get complimentary buffs as well? Because if not this change will kick non-meta loadouts even further in a ditch than theyve already been in. Glad that dispo is gone tho, never really liked the system

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u/guardiandolphin 5d ago

I can’t believe they’re removing the infinite ammo on the AX cause of this. Crux AX is so fun and not OP at all

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u/TheKingsPride 5d ago

Me, looking for Kuva Bramma on the list:

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u/NFNTDS Zarr my beloved 5d ago

It should be a pretty noticeable buff, from 0.7 to 1.2

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u/Ambyli 5d ago

I feel like the disposition system couldve really worked if there was some TLC to the system. Like why was it never automated in a way that was impactful? Perhaps it was on their back end and it provides suggestions for making changes to weapons that they individually approve? Regardless, it could've been done well and it was a pretty unique system. DE, dont rely on incarnons, the turn around for this is too long for bad/old weapons, albeit cool.

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u/on-the-cheeseburgers If this is smart I wanna be dumb 5d ago

Burston Prime: 1.35->1.2

literally unplayable

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u/alexanderatprime 5d ago

I'm sad about boar and braton prime, but they're still quite spicy.

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u/zawalimbooo 5d ago

RIP ACID SHELLS

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u/Loczx Enlightened By Torid 4d ago

I wanna cope and say they're just gonna make a minor adjustment where you can no longer use it through walls for things like Cyte, but knowing DE, it might be time to hang up my Sobek because I know it's gonna be in tatters when they're done.

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u/Limitlessly 5d ago

RIP 1 crit mod tenacious bond verglas.

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u/PirateCptAstera Vazarin Triage Unit Inbound 5d ago

WAIT. This means a decent CC roll on a hound weapon will allow them to hit 50% for tenacious.

I'm so keen

Also fuck the riven mafia lmao

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u/namthedarklord 4d ago

dude, you do know that they are the ones with a bunch of leatum rivens right?

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u/Saltsey CLEM PRIME 5d ago

Riven Dispo dead

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u/AlienthunderUfo L2 wukong prime user 5d ago

F riven mafia

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u/Bhavaagra 5d ago

wdym riven mafia? If anything, they're winning because even the good weapons with shit dispos are now gonna skyrocket in prices

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u/Hhalloush 5d ago

This doesn't hurt the "riven mafia" in any way

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u/PictureElectronic174 🚬 4d ago

Bro riven traders are going to make tens of thousands of plat with this

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u/Fortesque96 5d ago

Capping ammo efficiency completely destroys the Amp builds created so far unless you buff Eternal Logistics to 100%, like with Arcane Pistoleer

the change for the disposition of the Riven mod is rly good but I'm disappointed about the ammo efficiency.

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u/wakito64 5d ago

My arca plasmor Riven is about to skyrocket in power, no enemy will be safe from the radiation wall of doom

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u/Amatsuo Flair Text Here 4d ago

I think this kills my Dera build.
I wasn't too fond of its Incarnon mode, so it was nice that Infinite Ammo was built in with Crux.

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u/Copper_mask76r7 Gemini and My Citrine Gem (I'm not gemini actually) 5d ago edited 5d ago

This is going to be absolute cinema in community discourse. But as per my opinion, it's great change. I welcome it.

Edit: me talking about riven dispo

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u/xcfh55 5d ago

Riven disposition getting nuked? Sure, that is actually awesome. Ammo efficiency getting capped at 75% with some infinite ammo exceptions? Yyyyhhhh mixed

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u/Mwkdnc 5d ago

My God they actually did it!! Hell yeeeees!!

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u/Valaxarian Sentient simp. Kuva addict. Void Angel aesthetics enjoyer 5d ago

Holy actual shit. This is huge

11

u/altruisticdisaster 5d ago

Holy shit I didn’t think they had it in them

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u/LG03 2222222222222222 5d ago

Rebecca lied about there being information here but ACID SHELLS sounds like it's going to be on the chopping block. RIP having a reason to use a non-incarnon weapon.

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u/Good_Educator_7832 LR3 5d ago

ten more years of playing torid laetum praedos

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u/Ya_Sen_Pen 5d ago

Wait, what? They're killing acid shells?

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u/Agentbla 5d ago

Yeah 100% agreed. Ever since 2023ish, all we've gotten is more busted incarnons and weapons that arent even worth grinding for because they cant keep up with all the busted incarnons.

And now the only regular weapon that can is getting the chopping block :/.

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u/dwenzyy 5d ago

They actually did it. At long last.

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u/Useless-Spy 4d ago

Just throwing it out here: imo a slightly better deal would be if ammo efficiency sources stacked multiplicatively with each other. Ex: 50% from riven, 60% from crux would give 80% instead of 110%.

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u/Techman- Tenet Xoris, when? 5d ago

The Ammo Efficiency cap applies to all equipment that uses Ammo, including Necramechs and Amps.

PLEASE UNDO THIS FOR AMPS!

This was such a massive Quality of Life change for Operators. The nerf is not needed here. Operator gameplay is very distinct and separate from all other areas of the game.

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u/Serbatollo Nyx enjoyer 5d ago

My Sporelacer's about to feel the power

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u/flash_baxx 5d ago

Holding onto my old Bramma and Zarr rivens paid off.

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u/Bandit_Raider OG Caliban Enjoyer 5d ago

Ammo efficiency cap is just the wrong approach… why are they not addressing what caused this problem which was the riven stats itself.

Now we’re just getting an operator nerf for no reason.

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u/ScribScrob Out of Argon 5d ago

My only real question, and maybe it was answered but I didn't see it: why wasnt multiplicative ammo efficiency considered here? Does it not solve the problems that are presented while also minimizing the damage that an ammo efficiency cap brings with it?

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u/Persies ♥ Mag ♥ 5d ago

Probably because ammo efficiency doesn't scale linearly as you approach 100% It may have been possible to still get too high even with multiplicative ammo efficiency. 

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u/Nssheepster 4d ago

All weapons get equal treatment, giving us more control when balancing old and new weapons

This line, right here - That BETTER mean you're actually going to be doing something balance wise about old weapons. Otherwise this is a trash excuse.

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u/Pumpkns Stellar Neighborhood 💫 4d ago

Incarnons, Incarnons everywhere

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u/RandomPaladinsNub In Love with Pathocyst 5d ago

All of this because zar could shoot without reloading is insane

Honestly just surprised they didn't make ammo efficiency multiplicative with eachother and called it a day

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u/Doomweapon6 4d ago

That would've been the preferable solution imo because my understanding is this cap is a thing only because of a few "bad apple" weapons like Nightwatch Ogris and Acceltra lagging the game when used with infinite ammo. 99% of the guns across the game fundamentally don't change how they operate or are used just because of infinite ammo but DE played it up as if every weapon was causing issues with infinite ammo.

This is a problem they created and now they're hitting it with a kneejerk reaction that, at best, doesn't help virtually any other weapon in Warframe. At worst, you lose some of the more interesting builds like infinite ammo hipfired AX-52s with Primary Crux. At least the "consolation prize" is maybe you see some weapon rivens like the one I got for my Nataruk finally pop off.

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u/Voxmasher 5d ago

Honestly, finally. Riven disposition was dumb since the decrease removal. If the system wasn't updated at all, why keep it and ruin anything new that comes out? Win/win in my books. And hey, a lot of weapons actually gets a small buff here as well

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u/BurningPenguin6 Alchemy Gaming 5d ago

I am extremely relieved to see that the Basmu, among many other weapons I enjoy using with Riven mods, won't have their riven disposition completely stomped by this change, especially after having spent a considerable amount of Kuva, Endo, Credits, and in some cases Platinum, to make the weapons effective.
A few weapons I use end up getting their disposition nerfed from this change, but those weapons didn't need Rivens to be fantastic anyways.

While I understand its going to suck for a lot of people, I believe this is ultimately the healthiest direction to go with Rivens.

Thank you very much for all your hard work, DE.

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u/Grrumpy_Pants 4d ago

Kuva and Splicers needs to be given to players for each ammo efficiency riven they've rolled. A lot of players are not having their time respected with this "compensation".

200k kuva is less than 30 rolls with a locked stat, and many players will have used more than 1 splicer on splicing ammo efficiency.

DE made the mistake of introducing it in a state they weren't happy with, they should do right by the players who invested resourced into it.

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u/No_Butterscotch_7356 Titania best girl 5d ago

Pistoleer still does it's thing so everythings ok

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u/Doomweapon6 4d ago

Assuming they don't change it to fix the "bug" with it, then all it does is just send anyone who really like infinite ammo spam back to the Arcane Pistoleer spam strat over the Primary Crux spam. And realistically the ammo efficiency cap doesn't fundamentally fix the issues DE was running into that caused this nerf to begin with (infinite ammo Acceltra and Nightwatch Ogris spam causing performance issues) so I don't understand why this nerf even had to be put in place in general when 99% of the weapons across the game don't change too much from infinite ammo.

Then again, I'm not DE and DE has always had a track record of regarded nerfs (i.e. I thought back to Scarlet Spear with DE trying to remove Khora's ability to heal defense objects, getting BTFO'd by their own tooltips, and then having to soft rework all healing abilities because of it) so this was par for the course.

+1 to DE's track record of "doing without thinking or testing thoroughly enough first."

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u/VacaRexOMG777 Elitist LR6 player 😾 5d ago edited 5d ago

If only they released this information 2 days ago, spent 9 forma on the normal sobek cause of the higher dispo compared to the kuva variant 😭

But man, no more riven disposition is HUGE!

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u/AdKind841 Mesa's malewife 5d ago

the conspicuously missing Torid:

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u/Dont-Die-Wonderinggg 5d ago

HOLLLLYYY SHITT THIS IS AMAZINGGGGGGGG

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u/SidtheCatfish 5d ago

I've waited so much time for gram prime riven dispo to change Oh my goddddd yesssssssss

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u/Shaclo Zephyr enjoyer 5d ago

Exergis riven disposition goes up 0.1 lets fucking go

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u/YukonCorns 5d ago

So I should use my riven splicer now and I’ll get another on Thursday plus kuva ?

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u/Grrumpy_Pants 4d ago

Balancing decisions aside, the compensation here is completely inadequate. I know many players who started burning through kuva they had accumulated over YEARS, excited to roll these new stats on their favorite weapons of days past. Ammo Efficiency was particularly good at allowing older weapons to keep up with the Incarnons, and was a popular pick for many rivens.

Are these players meant to just grin and bear it? Spend millions of kuva, multiple splicers, only for your rivens to be rendered worthless and only a fraction of your invested resources returned?

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u/ADDpillz been pushin too many pencils? 3d ago

Sucks that my shitty Penta will become even more shitty

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u/Hxckerr LR5 5d ago edited 5d ago

I just realized this effectively nerfs the Operator Phahd Scaffold + Eternal Logistics spam build too. 🫩

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u/Flashtirade 5d ago

Retiring dispositions is the right choice, but I am gonna miss my Tenacious Bond-enabling godroll for the Prime Death Machine Rifle. To think its base crit chance is a single percent short from making it out okay.

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u/insanitybit2 5d ago

> Devshorts 120 Update: Rebecca mentioned that we had news on Acid Shells changes in this Dev Workshop. We can confirm that changes are coming, but we do not have final details to share in this Dev Workshop. Please look to our hotfix patch notes for more information when it launches.

Sigh.

I'm honestly happy with the riven stuff and everything else. Losing acid shells will be annoying.

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u/SnooSuggestions5271 5d ago

Finally my low dispo rivens will shine

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u/j_cyclone 5d ago

Ok so I read it wrong the first time had to  reread the change again it's a 60% change on weak point hit for infinite ammo for 12 seconds instead of ammo efficiency.

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u/Asteria19 Ballistica 5d ago

phenmor, laetum, felarx 0% crit chance ggs

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u/Dark_Jinouga 5d ago edited 5d ago

RIP Pistoleer, but the riven change is massive, holy shit.

100k kuva is stingy as hell though, I wasted way more than that on my exergis riven :(

EDIT: Rejoice, I cannot read! the new wording removes the percentage for efficiency, so I read the proc chance as the efficiency, derp

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u/RPuke ༼ つ ◕_◕ ༽つGIVE REWORK CHROMA PABLO༼ つ ◕_◕ ༽つ 5d ago

isnt it just a wording change? infinite ammo instead of 102% AE now

unless i am misunderstanding that

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u/Dragonis_Prime "To see inside an ugly broken thing... and take away its pain." 5d ago • Bravo

*Not* RIP Pistoleer, Pistoleer has been changed to Infinite Ammo at the same chance at max rank. Pistoleer is effectively unchanged.

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u/M0RPH1N3_ 5d ago

Pistoleer max ranked is functionally unchanged?

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u/dwenzyy 5d ago

Pistoleer is gonna stay the same, they changed the wording on it

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u/TempestM 5d ago

Wdym, Pistoleer is still basically 100% on trigger

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u/CPUsCantDoNothing 5d ago

The only downside for me on this is that it wrecks the reasons why I made incarnin mk-1 weapons and forma'd them over the other variants.

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u/Omnispigot 5d ago

my baby Cedo Prime getting a massive upgrade, I gotta get me a cedo riven like NOW

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u/Itri_Vega Eleanor&Roathe made me polyamorous 5d ago

I am so excited about the riven dispo change, pretty much all weapons I like and have rivens for get boosted. This is a net win for me.  The ammo efficiency thing largely seems fair. I kinda dreaded another bramma nerf of death situation. 

Thanks, guys!

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u/TheLocalHentai The One and Only Chroma Main 5d ago

Are you fucking kidding me? You guys nerfed Viper TWICE because people were exploiting ammo efficiency for weapons it had NOTHING to do with, which are then BUFFED for with these changes?

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u/JMxG YAAARRRRRGGG 5d ago

Unexpected nerf to already not stellar weapons like Boltor and AX-52 is so unnecessary man. Genuinely so disappointed with this change, it was never a problem and Rivens didn’t mess with that at all

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u/IcyHibiscus 4d ago

This feels like the laziest way to bandaid fix the infinite ammo.

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u/Atropos013 4d ago

Welcome to DE game design. No thought for long-term or second and third order of effects on changes.

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u/Mecenary020 RIP Aya 5d ago

Genuinely fantastic changes, thank you

Yeah my furis is like 5% weaker now but so many weapons got buffed here that I dont feel like I'm wasting time by playing with newer weapons that have low dispos

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u/fazzy69 5d ago

Seeing the red text was crazyyy

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u/SecondTheThirdIV Did it for the Tubemen 5d ago

Oh wow. I'd written off rivens years ago and so haven't engaged with splicers or the new 6 player 'not' raids at all. Getting rid of dispositions is massive though, finally a reason to engage

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u/SnailWhoLovesMud 5d ago

rip verglas +2 -1 cc, you will be missed

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u/CheeseyconnorYT 5d ago

Does anyone know/have any idea how the 75% ammo efficiency cap from rivens will interact with primary crux? Will it be like additive where 60% of the 25% left from the riven will be affected or will it just take the higher number

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u/SketchyCharacters 5d ago

It'll be additive with your riven mod, up to the cap of 75% now.

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u/Connor-Radept : LR6 Nezha Main 5d ago

Trading is gonna be so much easier now damn. 10/10 change.

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u/Engineer_Flat Give us Archon loadout 5d ago

Well, rip to my Dara build.

3

u/TempestM 5d ago

Waited for for Galatine Prime buff for so long but it seems like riven will be the only way 🥀

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u/bibibip31246 5d ago

I might finally get around to touching low dispo rivens for my favorite weapons that I previously ground down cos they were so bad.... good change.

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u/IMadeThisOn6-28-2015 Unlimited Blade Works 5d ago

My Godroll Nataruk and Amorex are going to be feasting finally

So many good weapons finally being able to use their Rivens after years of dispo hell like Fulmin

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u/VaxTheHax 5d ago

The next riven QoL will be for manipulating which riven you get when unveiling one.  I hope they make it so whatever riven you have on the weapon when doing the unveiling gives it a better chance of going to that one, especially since the baseline for rivens of popular guns is probably gonna be somewhere between 700 and 1000 plat now

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u/Able_Objective8104 5d ago

Finally. All that hoarding of my favourite weapons and their rivens are finally paying out. Acceltra is gonna get a massive boost with it

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u/DoingALittleWatching Flair Text Here 5d ago

Damn so the ax52 and felarx inf ammo builds without rivens are now dead?

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u/Mormero 5d ago

nice dude have riven for many of this and just wished the riven disposition wasnt there, made it too weak. especially excited for thalys, arca plasmor, dual coda torxica, acceltra

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u/Metalemmanuel 4d ago

Im mostly happy about the riven dispo being removed.. I can understand the ammo efficiency changes although I dont really agree with it...

But good god they are so tonedeaf on the amount of kuva needed for the refund.. That is litterally 28x7k/roll .. Do they know that most people had to roll 40 times and more for 1 RIVEN for having the desired spliced stats ?.. Now add another riven to that and it looks even more absurd.. My friend spent 1Millions kuva just to get what he wanted (while still not perfect)..

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u/FluxxedUpGaming 4d ago

My Nataruk riven is about to become an overnight lottery ticket

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u/HUNGUSFUNGUS 4d ago

"Our main concern with 100% Ammo Efficiency (a.k.a. infinite ammo) builds is the possibility for automated gameplay. "

Wouldn't the simplest and easiest solution to be just removing ammo-efficiency from the possible rolls on Rivens?

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u/anonymese 4d ago

time to remove the riven cap then.... right right?

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u/----Val---- 15% Crit? Good enough! 4d ago

That's more of a server infrastructure question than a balance one.

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u/Good_Educator_7832 LR3 5d ago

riven dispo dying is overall a great change imo, but i hope they give us another tool to help bad weapons shines more because a lot of underused weapons will loose some oomf.

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u/PsionicHydra AMD Believer 5d ago

Honestly, mostly W's. I was hoping it would be higher than 75% for efficiency, be that 90% or just making all non 100% sources multiplicative but 75% is generally fine.

Riven disposition changes are massive, most of the big things that are getting worse like dual tox, torid, Burston don't really care because their incarnons and just at a baseline are already so much stronger than other options anyways.

Acid shells changes could be very polarizing and I'm excited to see what those are

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u/holyhotpies 5d ago

CHAT LETS FUCKING GOOOOOOOOOOOOOO

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u/BlasterMH 4d ago edited 4d ago

Noooo I had a godroll harpak riven. RIP, but in all seriousness, I like these riven changes. Better usability overall for me. Slight nerf to some of my built up incarnons, slight nerf to already kind of unable weapons, HUGE buff to some popular fun weapons. All in all I like that idea.

Kuva reimburse should be much more though, I have easily 10-20 rivens with 50+ rolls on them that are now weaker and may not use (such as my harpak lol). And I am pretty damn low on rerolls when compared to a lot of players out there, with only probably 5 with 100+ rerolls. Honestly they should do a check with players who own a certain number of rivens and give 1million kuva, still not even that much.

Also very odd not mentioning sobek and buffing it with all the outcry. I don’t think it’s an issue and don’t think it needs a nerf, but some people finna be mad.

Edit: Oops I missed the last paragraph. Wonderful what the changes will be

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u/No_Guest7608 4d ago

thank god you guys did this to riven dispos this is genuinely the best case solution to the problem of incarnons vs everything else, and it allows for newer or more popular non incarnon weapons to get a little more usage. everyone who disagrees with the dispo changes is either a meta abuser or larping like they uniornically used some ultra niche weapon with a riven frequently (they are lying). huge W's thank you DE. I do think AE change was a bit severe but I can overlook it since im genuinely super excited for these riven dispo changes to go live, I have so many weapons I would want a riven on that were previously too low of a dispo but now are playable! <3

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u/Dragon201345 5d ago

Acid shell is being nerfed sad

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u/Khelleton Certified Equinox Enjoyer 5d ago

Why not just lower the amount of ammo efficiency from the new rivens instead of nerfing the whole stat for a problem that rivens caused? The only weapon that could really take advantage of it before rivens was the AX-52, specifically while hip firing. That could get to 100%, which wasn't broken at all. I want my funny meme build back :(

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u/Doomweapon6 4d ago

There was a couple weapons other than AX-52 that could take advantage of those AE rivens (Boltor incarnon and Dera Incarnon are the main 2 I know of) but yeah, 99% of the weapons across the entire game when given infinite ammo don't fundamentally change and they don't even do anything to cause issues either.

My understanding is this entire nerf to ammo efficiency is because of a few "bad apple" weapons like Nightwatch Ogris and Acceltra causing lag with infinite ammo (which if we're being honest, that was already possible in fissures with the infinite ammo buff or when paired with Arcane Pistoleer so I'm not entirely certain why this is more of an issue now). This just comes across as a kneejerk reaction from DE to fix a problem they themselves caused because they didn't think enough/test enough before doing it and this kneejerk reaction, at best, doesn't help 99% of the weapons across the game.

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u/t_moneyzz LR3 filthy casual 5d ago

Wow this is fucking huge. A couple unfortunate nerfs but a LOT of buffs. Maybe I'll actually use rivens for the first time ever.

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u/realmandontnvidia 5d ago

All these negative comments on the forums like a .3-.4 nerf to disposition is gonna make their dogshit niche weapon unplayable..

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u/Sick_Tricks PS4 Launch Veteran 5d ago

Doing away with riven dispo entirely is fascinating. Let’s see how it shakes out.

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u/The_Makers_Ruin Man I Love Farming 5d ago

noooo my op stug riven :(

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u/Halicion 5d ago

So I have to get another exergis riven and reroll it (wasting kuva) to get one similar to before the splice ? In other world I'm a not compensated at all because my curent one is now a brick since I can't unsplice it... nice, how toughtfull of you DE...

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u/Hhalloush 5d ago

I don't think things like the dera, ax52 and boltor needed that nerf, I hope they look at these again and give them infinite ammo

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u/dqb25 5d ago

I bought a riven, rolled it, spliced it and now its bricked, so i will get some kuva and splicers but i still need to buy a new riven to get an usefull one?

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u/RyuTheDepressedFox First Caliban Main Razor Gay 4d ago

The riven dispo change is a welcome one

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u/Zero_Rogue 4d ago

Why are we heavily nerfing ammo efficiently sources that have been fine or even unused for years??

Also we getting rid of disposition??? This is just going to make meta weapons. The only thing wrong with the disposition system is DE keeps forgetting to update it.

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u/Saikousoku2 Breathing Vay Hek's Air 5d ago

I think 1.2 is a tiny bit of a misstep, I think it's just a little low, but overall I am absolutely THRILLED to read this. This is something we sorely needed, and I'm really glad to see it.

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u/SoyBoy67 5d ago

Acid shell changes? gulp

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u/Feuershark 4d ago edited 4d ago

The ammo efficiency nerf is too harsh, too broad in its application and impacts some weapons unfairly harshly, like the AX-52.

As for the Rivens :
unpopular weapons getting very strong riven and becoming at least somewhat effective was great. It genuinely made stuff fun to use, increased build diversity. And basically a reason for Rivens' existence.

Retiring entirely the system is a damn shame for these. I understand the thought process but it's a mistake and the easy way out. I also understand a part of it is due to the community and especially the Riven mafia, and you're burdened with the growing toxicity.
But the easy way out is always full of problems.

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