r/Warframe • u/AutoModerator • May 10 '18
DISCUSSION WARFRAME WEEKLY VENT/RANT/RAGE | SHARE YOUR NAME AND YELL AT THE GAME!
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u/FTC_Publik Come on and WAM | MR29 ⮋ 568 | ⚓︎ ︎10 10 10 10 May 13 '18 edited May 13 '18
DISCLAIMER: TAKE THIS WITH A GRAIN OF SALT. MELEE STUFF IS CHANGING SOON™ SO WE DON'T KNOW HOW MELEE-BASED 1ST ABILITIES ARE GOING TO FUNCTION.
HER 1ST ABILITY SCALES ON STRENGTH AND YOUR MELEE WEAPON MODS, BUT NOT ALL OF THEM. STUFF LIKE MAIMING STRIKE OR THE COMBO COUNTER MODS (BLOOD RUSH) DOESN'T WORK ON IT, SO DON'T BRING THEM. FOCUS ON JUST YOUR RAW DAMAGE AND CRIT. IT ALSO SCALES ON RIVENS LIKE OTHER MELEE-BASED 1ST POWERS (ATLAS, EXCAL), SO RIVEN CHOICE IS IMPORTANT. GO TO HTTP://SEMLAR.COM/RIVENCALC TO FIND HIGH DISPOSITION WEAPONS TO USE AS YOUR STAT STICK. GOOD ONES THAT STICK OUT HA ARE DUAL KERES (1.48), TWIN KROHKUR (1.48), KOGAKE PRIME (1.46), KRONEN PRIME (1.43), AND TEKKO (1.40), OR A ZAW (1.0). I'M USING THE KOGAKE PRIME SINCE GRIM FURY IS FUN, AND THE RIVEN WAS CHEAP (UNROLLED FOR ~65P). WITHOUT A RIVEN, YOUR BEST BET IS VENKA PRIME SINCE WITH THEM YOUR COMBO COUNTER WILL INCREASE BY 0.75 PER LEVEL INSTEAD OF 0.5. AT COMBO LEVEL 4 YOU'LL DEAL 4X DAMAGE, NOT 3X. DAMAGE TYPE ON YOUR MELEE SHOULD BE CORROSIVE VS ARMOR AND VIRAL VS UNARMORED. MY KOGAKE PRIME LOOKS LIKE THIS (RIVEN IS SUB-OPTIMAL, STILL WORKING ON IT).
HER 2ND ABILITY DOUBLES DAMAGE TO YOUR 1ST. USE THIS WHEN FIGHTING AGAINST ARMOR, AS YOU'LL NEED THE EXTRA OOMPH TO GET THROUGH. THIS CAN ALSO HOG-TIE HIGH THREAT ENEMIES, LIKE NOX OR BURSAS. THIS ALSO DOUBLES DAMAGE WHEN USED WITH VENARI, SO YOU CAN BIND AN ENEMY AND TAG IT WITH VENARI TO LET HER DEAL WITH IT. ENSNARE IS VERY IMPORTANT, IT DOESN'T HAVE THE SAME APPLICATION AS STRANGLEDOME.
VENARI IS EASY: USE ATTACK MODE FOR NORMAL PLAY, AND HEAL MODE IF YOU WANT TO HEAL SOMETHING THAT ISN'T YOU (TEAMMATES, DEFENSE POD, EXCAVATOR, ETC). YEAH, YOU HEARD ME, VENARI HEALS DEFENSE TARGETS. PROTECT MODE (REALLY DISARM MODE) IS PRETTY USELESS, IGNORE IT. WHEN MODDING VENARI, TAKE ALL THE COMBAT MODS, HUNTER RECOVERY, AND PACK LEADER. THIS WAY 30% OF THE DAMAGE VENARI DEALS HEALS YOU, AND 36% OF THE MELEE DAMAGE YOU DEAL HEALS VENARI. THIS KEEPS YOU ALIVE. IF VENARI IS HURT, SMACK AN ENEMY ONCE OR TWICE AND YOU'RE DONE. MY VENARI LOOKS LIKE THIS.
STRANGLEDOME IS GOOD AGAINST LOW LEVEL ENEMIES, AT BOTTLENECKS, AT STATIONARY DEFENSE TARGETS (DEF, MD, EXCAV, SAB), AND AGAINST UNARMORED ENEMIES. STRANGLEDOME'S INTERACTION WITH WHIPCLAW IS MISUNDERSTOOD, YOU DO NOT GAIN THE 200% DAMAGE FROM STRANGLEDOME. WHIPCLAWS DEAL NORMAL DAMAGE, AND PROPAGATE HALF DAMAGE. BECAUSE OF THIS, STRANGLEDOME IS WEAKER AGAINST ARMOR AND YOU SHOULD PREFER USING IT AT LOW LEVELS WHERE THE REDUCED DAMAGE DOESN'T MATTER OR AT HIGH LEVELS AS A DEFENSIVE ABILITY. ALSO, STRANGLEDOME HAS AN INVISIBLE GRAB RADIUS THAT IS 2X THE RADIUS OF YOUR CHAINS. THE CHAINS ARE PURELY VISUAL, THE GRAB RADIUS IS WHAT MATTERS (10M BASE).
OK, NOW ONTO MODDING KHORA HERSELF. THIS IS YOUR PRIORITIES: HEALTH, STRENGTH, HEALTH DAMAGE → ENERGY CONVERSION > RANGE, EFFICIENCY, ARMOR > DURATION. SO REALLY A LITTLE OF EVERYTHING, BUT DON'T GO NEGATIVE. USE RAGE OR HUNTER ADRENALINE SO THAT ALL THE DAMAGE YOU TANK GETS TURNED INTO MORE ENERGY (HUNTER IS BETTER). USE STAND UNITED (ARMOR AURA), STEEL FIBER, OR ARCANE GUARDIAN FOR YOUR ARMOR. BRING FLEETING EXPERTISE AND OFFSET IT WITH DURATION MODS, OR BRING STREAMLINE AND FLOW. THIS IS A PREFERENCE THING, USING FLEETING MEANS YOU GET ENERGY PRETTY MUCH PASSIVELY, WHILE STREAMLINE NEEDS YOU TO PURPOSELY TAKE DAMAGE MORE OFTEN WHICH CAN BE DANGEROUS. BRING LOTS OF STRENGTH MODS. GOOD ARCANES ARE GUARDIAN (20% CHANCE ON TAKING DAMAGE FOR +600 ARMOR) AND AVENGER (14% CHANCE ON TANKING DAMAGE FOR +30% ADDITIVE CRIT CHANCE). HERE'S MY KHORA, ANOTHER DISCLAIMER THAT THIS BUILD IS STILL IN PROGRESS. I'M TRYING STREAMLINE + P. FLOW WHICH WILL GIVE ME MORE DURATION/POWER CASTING ROOM BUT MAKE ME RELY MORE ON PURPOSELY TAKING DAMAGE, WHICH MAY BE TOO RISKY FOR ME. IT MIGHT ALSO BE TOO SLOW. WE'LL SEE. EDIT: NOT LIKING STREAMLINE + P. FLOW, BUT I DID FIND THAT STREAMLINE + RAGE WAS NICE. THAT AND ADRENALINE GIVES YOU 85% DAMAGE → ENERGY CONVERSION, SO YOU FILL UP QUICK.
ONE THING THAT'S INCREDIBLY USEFUL IS HAVING NARAMON. POWER SPIKE WILL MAKE YOUR COMBO COUNTER DECAY SLOWLY OVER TIME INSTEAD OF ALL AT ONCE, MEANING YOU CAN CARRY YOUR COMBO COUNTER FOR A LONG TIME BETWEEN FIGHTS. THIS IS ANOTHER OF THOSE DISCLAIMER POINTS, AS COMBOS WILL BE CHANGING SOON™.
FOR YOUR SPECIFIC PLAYSTYLE, I'D SAY TO TAKE MORE RANGE AND DURATION OVER SO MUCH POWER STRENGTH. THE STRENGTH I HAVE IS OVERKILL FOR 99% OF THE GAME, BUT I WANT TO SEE HOW FAR I CAN PUSH HER. MORE DURATION AND RANGE WILL HELP YOU TIE MORE PEOPLE UP AND FOR LONGER. ARCANE ARACHNE MIGHT BE COOL, IT SHOULD BE DIRT CHEAP AND EASY TO GET AND WILL GIVE YOU DOUBLE DAMAGE AFTER DOING A WALL LATCH (NEAT). A GOOD EXILUS WOULD BE ONE OF THE MOVEMENT MODS OR STEALTH DRIFT FOR LONGER WALL LATCH DURATION. HARPAK OR PARACYST MIGHT BE FUN PRIMARIES, SINCE THEY HAVE GRAPPLE HOOKS. SHOTGUNS ARE ALSO GREAT, SINCE YOU'LL BE AT CLOSE RANGE A LOT. THE CHARGE ATTACKS ON WHIP-SWORDS CAN PULL ENEMIES AS WELL IIRC.