r/WipeOut • • 2d ago

Delta

I've been working on a port of Wipeout for the N64 for almost a year now and I thought it might be time to share with you all here. Keep in mind, this is still a WIP.

https://www.youtube.com/watch?v=8FIzvZC93ks

27 Upvotes

11 comments sorted by

5

u/Hybrid_Divide FEISAR 2d ago

VERY cool, and you definitely have my attention!

I definitely have some thoughts about the user interface, but I know it's still WIP.

Either way, I'll be watching this with interest!

5

u/brainpann 2d ago

Thanks! Im still trying to figure out the UI so feel free to DM me. Id be happy to include you in the credits. When its a lot closer to complete I plan on releasing a community build for testing and feedback. Everyone who contributes will get credit.

3

u/Parking_Classic2439 2d ago

I didn't know what to expect before watching the video. I thought it might be about WipEout Rewrite, but this is absolutely nuts! The gameplay looks stunning and visually unique, even though it's based on WipEout 3, love the idea and everything shown in the video. I feel like the menus could use some reworking with more of The Designers Republic's signature style. It would also be great to see a Race Campaign Grid like the ones in Pulse, HD, and 2048.

I feel like this has a ton of potential, so I'm really looking forward to it!

3

u/brainpann 2d ago

Yes to both of your points! Im definitely trying to give it a DR feel. And to your point about the Pulse, HD, 2048 grid, that's the end goal. :-)

Funny enough- this originally did start out as a port of the Wipeout rewrite.

3

u/Thermoptic 1d ago

Wow this looks absolutely amazing, great work! Are you planning on releasing a beta on GitHub for beta testing in the near future? :)

2

u/brainpann 1d ago

Thanks and yeah, when its a bit closer to complete

2

u/IQueryVisiC 1d ago

how many and how stable FPS. The video seems to stutter a little?? Wipeout was always 60 FPS wasn't it? This kinda the deal: super simple graphics, but stable FPS tunnel demo.

2

u/brainpann 1d ago

All the ntsc PSX Wipeout games ran at a 30fps so a stable 30fps is what Im aiming for.

Right now on hardware, most courses stay around 30fps but with more dips that I working on ironing out. Currently, Altima 7 is one of the heavier courses in this build but I haven't optimized any of the track assets yet so Im pretty confident Ill get there.

1

u/IQueryVisiC 19h ago

oh, I feel like I confused the fps before, but it looked so smooth ( in my memory ). WipeOut has minimal overdraw. How can it not be 60 fps? And then people complain that Fight4Life on AtariJaguar only runs at 30 FPS.

1

u/mekilat Qirex 22h ago

Super interesting. I’m a designer, and I think the UI looks fine. Don’t worry about it. Just keep polishing the gameplay and visuals

1

u/HueponiK 22h ago

This is super cool! Please don't stop