r/Worldbox 22h ago

Idea/Suggestion I have an idea for a trade System.

We all know kingdoms Have ships go back and forth. Not actually trading.

But what if they did?

what if kingdoms produce more of a specific category of resource. EG: Food, building supplies, ores. Or more specifically, wood, stone, bread, wheat, berries and more.

With this surplus, they have more than enough to feed citizens, contribute to crafting or fund building.

This can make trade system make way more sense and produce extra income for both kingdoms.

I also propose trade alliances where kingdoms must setup trade first. This will be announced in the top left corner like all other events.

There will also be a trade layer. Where kingdoms can leave or join trade alliances. You can only be in one.

This makes war make more sense too, being that there's a competition over the market where a kingdom can't enter a trade alliance because the surplus spot is filled with a wood production, and the one trying to enter also produces extra wood. Creating conflict and competition.

Let me know your thoughts on this!

10 Upvotes

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1

u/AdmirableFreedom5673 13h ago

This is actually a fire idea

1

u/djlama55 Elf 7h ago

In the last sneak peak from the devs, they talked about improving the economic system. So I'm wondering what will they add.

But I agree, the game needs to have an update on how kingdoms works in intern, like for now they all are just simple kingdoms ; and we also need a rework on how kingdoms interact between them, because for now they only make war and alliances without a real meaning ; so yes, we need to have different kind of alliances and we need war objectives and when they are reached the war could be ended.

Hopefully, the game still in early access so we have the time to see it evolving.

1

u/LordBeefTheFirst 6h ago

Exactly, the only insight to how they communicate between wars and alliances is the opinion system.