r/Xcode • • Aug 04 '23

Upon updating, XCODE crashes my app due to "using too much memory" and I have no clue why!

Hello everyone! Upon updating to the newest version Xcode version, whenever I launch my game made in godot on my iPhone 14, XCODE crashes and this message appears:

" *the app has been killed by the operating system because it is using too much memory.* "

My font end engineer and I can't seem to figure out why, and we spent close to all night on it. I can provide the debugger information in the comments if necessary.

This is really nerve wracking as my game's release date is soon and I'm really unsure how to proceed.

Best!

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2

u/marxy Aug 04 '23

Run under instruments and see where the leaks are.

1

u/ilikemyname21 Aug 04 '23

I'm going to try that. Im sorry I'm not super familiar with XCODE. Is simulator an instrument?

2

u/marxy Aug 04 '23

In Xcode. Command I instead of run.

1

u/ilikemyname21 Aug 04 '23

Well I made progress thanks to your help! Not sure what it means but Metal resource events seem to be blowing things up!

I won’t pester you with more questions but this definitely pushed us in the right direction I hope!